# Game Servers

Published articles for Game Servers.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## Setting up a Hytale Dedicated Server on Linux

DevFeed: [Setting up a Hytale Dedicated Server on Linux](<https://devfeed.tech/articles/setting-up-a-hytale-dedicated-server-on-linux-10767.md>)

Original publisher: [Read original article](<https://pimylifeup.com/linux-hytale-dedicated-server/>)

Author: Emmet

Published: 2026-01-23T15:26:36Z

Content type: tutorial

Language: en

Sources: [Pi My Life Up](<https://devfeed.tech/sources/pi-my-life-up.md>)

Topics: [Linux](<https://devfeed.tech/topics/linux.md>), [Server](<https://devfeed.tech/topics/server.md>), [hosting](<https://devfeed.tech/topics/hosting.md>), [Docker Compose](<https://devfeed.tech/topics/docker-compose.md>), [Debian](<https://devfeed.tech/topics/debian.md>), [Ubuntu](<https://devfeed.tech/topics/ubuntu.md>), [Network](<https://devfeed.tech/topics/network.md>), [Terminal](<https://devfeed.tech/topics/terminal.md>)

Tags: [debian](<https://devfeed.tech/tags/debian.md>), [docker](<https://devfeed.tech/tags/docker.md>), [game-servers](<https://devfeed.tech/tags/game-servers.md>), [hosting](<https://devfeed.tech/tags/hosting.md>), [how-to](<https://devfeed.tech/tags/how-to.md>), [linux](<https://devfeed.tech/tags/linux.md>), [linux-guides](<https://devfeed.tech/tags/linux-guides.md>), [network](<https://devfeed.tech/tags/network.md>), [server](<https://devfeed.tech/tags/server.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>), [ubuntu](<https://devfeed.tech/tags/ubuntu.md>)

### AI overview

A tutorial explaining how to self-host a Hytale dedicated server on a Linux machine, covering prerequisites, authentication, memory requirements, networking, and the initial setup process. It focuses on Debian-like systems such as Ubuntu and mentions Docker as a simpler alternative.

### Source excerpt

In this tutorial, we will be walking you through the simple steps needed to self-host a Hytale server on your Linux operating system. Hytale is a super moddable, sandbox adventure game. The post Setting up a Hytale Dedicated Server on Linux appeared first on Pi My Life Up.

## Using Docker to Run your Own Hytale Server

DevFeed: [Using Docker to Run your Own Hytale Server](<https://devfeed.tech/articles/using-docker-to-run-your-own-hytale-server-10766.md>)

Original publisher: [Read original article](<https://pimylifeup.com/docker-hytale-server/>)

Author: Emmet

Published: 2026-01-19T14:56:19Z

Content type: tutorial

Language: en

Sources: [Pi My Life Up](<https://devfeed.tech/sources/pi-my-life-up.md>)

Topics: [Docker](<https://devfeed.tech/topics/docker.md>), [Docker Container](<https://devfeed.tech/topics/docker-container.md>), [Linux](<https://devfeed.tech/topics/linux.md>), [Server](<https://devfeed.tech/topics/server.md>), [Ubuntu](<https://devfeed.tech/topics/ubuntu.md>)

Tags: [docker](<https://devfeed.tech/tags/docker.md>), [docker-container](<https://devfeed.tech/tags/docker-container.md>), [game-servers](<https://devfeed.tech/tags/game-servers.md>), [guide](<https://devfeed.tech/tags/guide.md>), [how-to](<https://devfeed.tech/tags/how-to.md>), [linux](<https://devfeed.tech/tags/linux.md>), [linux-guides](<https://devfeed.tech/tags/linux-guides.md>), [raspberry-pi](<https://devfeed.tech/tags/raspberry-pi.md>), [server](<https://devfeed.tech/tags/server.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>), [ubuntu](<https://devfeed.tech/tags/ubuntu.md>)

### AI overview

A tutorial explaining how to self-host a Hytale server in a Docker container. It covers Docker's preconfigured environment, update benefits, system requirements, game ownership and authentication, and initial setup on Linux, particularly Ubuntu.

### Source excerpt

In this tutorial, you will learn how you can easily use Docker to self-host your very own Hytale server. Docker makes getting a server up and running a very simple process. The post Using Docker to Run your Own Hytale Server appeared first on Pi My Life Up.

## Inside the Tech That Powers Dream Cricket's Multiplayer Experience

DevFeed: [Inside the Tech That Powers Dream Cricket's Multiplayer Experience](<https://devfeed.tech/articles/inside-the-tech-that-powers-dream-cricket-s-multiplayer-experience-22623.md>)

Original publisher: [Read original article](<https://medium.com/dreamlockerroom/inside-the-tech-that-powers-dream-crickets-multiplayer-experience-7922a41af559?source=rss----5c7a7f580b01---4>)

Author: Dream Blog

Published: 2025-12-13T07:38:59Z

Content type: article

Language: en

Sources: [Dream11 Engineering](<https://devfeed.tech/sources/dream11-engineering.md>)

Topics: [Kubernetes](<https://devfeed.tech/topics/kubernetes.md>), [cloud-infrastructure](<https://devfeed.tech/topics/cloud-infrastructure.md>), [Open Source](<https://devfeed.tech/topics/open-source.md>), [Server](<https://devfeed.tech/topics/server.md>)

Tags: [architecture](<https://devfeed.tech/tags/architecture.md>), [cloud](<https://devfeed.tech/tags/cloud.md>), [cricket](<https://devfeed.tech/tags/cricket.md>), [deploy](<https://devfeed.tech/tags/deploy.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [game-servers](<https://devfeed.tech/tags/game-servers.md>), [games](<https://devfeed.tech/tags/games.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [high-performance](<https://devfeed.tech/tags/high-performance.md>), [infrastructure](<https://devfeed.tech/tags/infrastructure.md>), [kubernetes](<https://devfeed.tech/tags/kubernetes.md>), [latency](<https://devfeed.tech/tags/latency.md>), [multiplayer](<https://devfeed.tech/tags/multiplayer.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [production](<https://devfeed.tech/tags/production.md>), [scale](<https://devfeed.tech/tags/scale.md>), [tech](<https://devfeed.tech/tags/tech.md>)

### AI overview

This article describes how Dream Cricket scaled its multiplayer infrastructure after a simple queue and fixed server pool could no longer handle growing adoption and large-scale events. It discusses challenges including peak matchmaking delays, unfair pairings, idle capacity, risky rollouts, and limited operational visibility, then outlines a design using Open Match, Agones, Kubernetes, and a health and latency service.

### Source excerpt

By Vaibhav Naik Every great game starts with great tech -- and great people behind it. If you're passionate about crafting seamless, high-performance gaming experiences that bring players closer to the sport they love, we'd love to have you on our team. Explore our open roles at Dream Cricket. Why Multiplayer Matters on Dream Cricket We've always believed that the best games are the ones that bring people together. And that's exactly what multiplayer on Dream Cricket does -- it turns gaming from a solo challenge into a shared moment. The banter, the thrill of a close finish, the satisfaction of a fair match -- that's what keeps players coming back. Over the years, as our player base grew and expectations rose, we knew our multiplayer system needed to be scaled. It had to be faster. Fairer. The kind of system that doesn't break under pressure, whether it's lakhs of players logging in during a live event or two friends battling it out over spotty mobile data. This blog is our story of getting there. It's about how we rethought everything, from how we match players to how we run thousands of servers all at once. You'll get a look at the roadblocks we hit, the calls we had to make, and how open-source tech like Open Match and Agones helped us build something truly scalable. Building for the Next Era of MultiplayerThe Challenge Our initial multiplayer setup used a simple queue and a fixed pool of servers, which worked well. As adoption grew and large-scale events became frequent, the system was unable to manage the load. We had to move from basic matchmaking to skill-based fairness, surge handling, safe releases, and cloud portability. And as we scaled, familiar pain points surfaced: High P95 time-to-match at peak; cancellations rose Unfair pairings in upper tiers; noticeable re-matches Idle server waste off-peak; slow warm-up during spikes Risky rollouts without clean canaries; limited on-call visibility The challenge was clear: we needed to decouple matchmaking logic from

## Bringing In-Game Commerce to Discord Communities

DevFeed: [Bringing In-Game Commerce to Discord Communities](<https://devfeed.tech/articles/bringing-in-game-commerce-to-discord-communities-200.md>)

Original publisher: [Read original article](<https://discord.com/blog/bringing-in-game-commerce-to-discord-communities>)

Author: Stanislav Vishnevskiy

Published: 2025-12-02T00:00:00Z

Content type: article

Language: en

Sources: [Discord Blog](<https://devfeed.tech/sources/discord-blog.md>)

Topics: [Discord](<https://devfeed.tech/topics/discord.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>), [Server](<https://devfeed.tech/topics/server.md>)

Tags: [developers](<https://devfeed.tech/tags/developers.md>), [discord](<https://devfeed.tech/tags/discord.md>), [game-servers](<https://devfeed.tech/tags/game-servers.md>), [games](<https://devfeed.tech/tags/games.md>), [gdc](<https://devfeed.tech/tags/gdc.md>), [integration](<https://devfeed.tech/tags/integration.md>), [revenue](<https://devfeed.tech/tags/revenue.md>), [sdk](<https://devfeed.tech/tags/sdk.md>), [server](<https://devfeed.tech/tags/server.md>)

### AI overview

Discord is introducing in-game commerce features that let players browse, buy, and gift items from chat, friends' Wishlists, and official game servers. The initial rollout is launching with Marvel Rivals, whose official Discord community has more than four million members.

### Source excerpt

By bringing commerce directly to official game communities, we're giving game developers the opportunity to benefit from these dynamics, creating incremental revenue that complements their existing storefronts.

## Bevygap: Autoscaling multiplayer Bevy game servers with Edgegap & Lightyear

DevFeed: [Bevygap: Autoscaling multiplayer Bevy game servers with Edgegap & Lightyear](<https://devfeed.tech/articles/bevygap-autoscaling-multiplayer-bevy-game-servers-with-edgegap-lightyear-25816.md>)

Original publisher: [Read original article](<https://www.metabrew.com/article/bevygap-bevy-multiplayer-with-edgegap-and-lightyear>)

Author: {"image"=\>"rj-headshot.jpg", "greetings"=\>nil}

Published: 2024-12-09T06:00:00Z

Content type: article

Language: en

Sources: [Richard Jones](<https://devfeed.tech/sources/richard-jones.md>)

Topics: [Bevy](<https://devfeed.tech/topics/bevy.md>), [autoscaling](<https://devfeed.tech/topics/autoscaling.md>), [inference-endpoints](<https://devfeed.tech/topics/inference-endpoints.md>), [Docker](<https://devfeed.tech/topics/docker.md>), [GitHub Actions](<https://devfeed.tech/topics/github-actions.md>), [API](<https://devfeed.tech/topics/api.md>), [Latency](<https://devfeed.tech/topics/latency.md>), [wasm](<https://devfeed.tech/topics/wasm.md>)

Tags: [api](<https://devfeed.tech/tags/api.md>), [autoscaling](<https://devfeed.tech/tags/autoscaling.md>), [bevy](<https://devfeed.tech/tags/bevy.md>), [bevygap](<https://devfeed.tech/tags/bevygap.md>), [docker](<https://devfeed.tech/tags/docker.md>), [edgegap](<https://devfeed.tech/tags/edgegap.md>), [game-servers](<https://devfeed.tech/tags/game-servers.md>), [gamedev](<https://devfeed.tech/tags/gamedev.md>), [github-actions](<https://devfeed.tech/tags/github-actions.md>), [latency](<https://devfeed.tech/tags/latency.md>), [multiplayer](<https://devfeed.tech/tags/multiplayer.md>), [netcode](<https://devfeed.tech/tags/netcode.md>), [rust](<https://devfeed.tech/tags/rust.md>), [wasm](<https://devfeed.tech/tags/wasm.md>)

### AI overview

This article describes adapting the Lightyear spaceships example into a server-authoritative multiplayer Bevy game and deploying its client and headless server with Docker. It explains using Edgegap to deploy game servers in suitable locations on demand and autoscale them in response to player demand, with supporting infrastructure including GitHub Actions and NATS.

### Source excerpt

If i'm going to write a server-authoritative multiplayer game, it would be nice to have a decent way to deploy it. Especially to deploy servers around the world in response to player demand, to autoscale and keep latency down.

## Port Scan with Spoofed IP Addresses

DevFeed: [Port Scan with Spoofed IP Addresses](<https://devfeed.tech/articles/port-scan-with-spoofed-ip-addresses-30831.md>)

Original publisher: [Read original article](<https://hookrace.net/blog/port-scan-with-spoofed-ip-addresses/>)

Published: 2024-03-18T23:00:00Z

Content type: opinion

Language: en

Sources: [Dennis Felsing](<https://devfeed.tech/sources/dennis-felsing.md>)

Topics: [spoofing](<https://devfeed.tech/topics/spoofing.md>), [Cybersecurity](<https://devfeed.tech/topics/cybersecurity.md>), [networking](<https://devfeed.tech/topics/networking.md>), [incident](<https://devfeed.tech/topics/incident.md>)

Tags: [cybersecurity](<https://devfeed.tech/tags/cybersecurity.md>), [game-servers](<https://devfeed.tech/tags/game-servers.md>), [incident](<https://devfeed.tech/tags/incident.md>), [network](<https://devfeed.tech/tags/network.md>), [networking](<https://devfeed.tech/tags/networking.md>), [spoofing](<https://devfeed.tech/tags/spoofing.md>)

### AI overview

The article describes how spoofed-source port scans can cause abuse reports to be misattributed to a victim's VPS, potentially leading a hoster to suspend or terminate the server. It presents the scenario in a satirical, adversarial tone and discusses defensive traffic-blocking measures.

### Source excerpt

Or how to make naïve hosters shut down your victim's server. Do you want to bring down your victim's game servers? Do they host their game servers on cheap VPSes at hosters who are not that experienced with networking? Is running an actual DoS against the server too expensive and illegal for you? Just grab a server for yourself from a questionable hoster with IP address spoofing allowed on their network. Next run a port scan using nmap (man page) with a spoofed source address (-S or -D for multiple decoys) using your victim's IP address(es). As the target of the port scan choose a university with a cybersecurity department that likes to send security incident reports to abuse mail addresses. To the target university of the port scan it will look like the scan came from your victim, since you are spoofing their IP address, so they will send a serious sounding email to the victim's hoster: As a consequence your victim's VPS will most likely be shut down for a few hours or even days. To prevent this your victim will try to block all of their incoming and outgoing TCP traffic on their VPS, and also block the reporting university's IP range entirely: $ iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination DROP all -- 147.251.0.0/16 anywhere DROP tcp -- anywhere anywhere tcp ctstate NEW multiport dports !27685,6546,ssh Chain OUTPUT (policy ACCEPT) target prot opt source destination DROP all -- anywhere 147.251.0.0/16 And yet you can rerun your port scan against the university's network every day, which will trigger automatic abuse mails to the victim's hoster, who will still trust these abuse mails more than the victim, since the hoster is unlikely to be able to monitor the network traffic of the VPS to check if those packets actually originated there. At some point the hoster will be so annoyed that they simply terminate the VPS and throw out the customer, victory! Congratulations, you have brought down some small-fish game servers in the DDNet commu

## How to Deploy a Pterodactyl Game Server with Docker

DevFeed: [How to Deploy a Pterodactyl Game Server with Docker](<https://devfeed.tech/articles/i-built-the-perfect-game-server-with-pterodactyl-and-docker-10650.md>)

Original publisher: [Read original article](<https://technotim.com/posts/pterodactyl-game-server/>)

Author: Techno Tim

Published: 2022-04-30T13:00:00Z

Content type: tutorial

Language: en

Sources: [Techno Tim](<https://devfeed.tech/sources/techno-tim.md>)

Topics: [Docker](<https://devfeed.tech/topics/docker.md>), [Containers](<https://devfeed.tech/topics/containers.md>), [Open Source](<https://devfeed.tech/topics/open-source.md>), [Server](<https://devfeed.tech/topics/server.md>)

Tags: [containers](<https://devfeed.tech/tags/containers.md>), [docker](<https://devfeed.tech/tags/docker.md>), [docker-containers](<https://devfeed.tech/tags/docker-containers.md>), [game-servers](<https://devfeed.tech/tags/game-servers.md>), [games](<https://devfeed.tech/tags/games.md>), [homelab](<https://devfeed.tech/tags/homelab.md>), [how-to](<https://devfeed.tech/tags/how-to.md>), [install](<https://devfeed.tech/tags/install.md>), [open-source](<https://devfeed.tech/tags/open-source.md>)

### AI overview

This tutorial explains how to deploy a Pterodactyl dedicated game server using Docker containers, including the Pterodactyl Panel, game server nodes, and the Wings agent. It also covers reverse-proxy configuration and stack setup.

### Source excerpt

Pterodactyl is a free an open source dedicated game server.It comes with both a panel to configure and deploy your game servers as well as game server nodes to run your games.It runs games in Docker containers to keep them isolated and making them easier than ever to deploy.We're going to also use Docker to create our Pterodactyl server and the Wings agent making this truly Docker to the core. ...

## Tasteless 21: Godot Game Hacking in Tasteless Shores

DevFeed: [Tasteless 21: Godot Game Hacking in Tasteless Shores](<https://devfeed.tech/articles/tasteless-21-godot-game-hacking-in-tasteless-shores-39680.md>)

Original publisher: [Read original article](<https://mahaloz.re/2021/10/03/tasteless-21-tasteless-shores.html>)

Published: 2021-10-03T00:00:00Z

Content type: tutorial

Language: en

Sources: [mahaloz.re](<https://devfeed.tech/sources/mahaloz-re.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Hacking](<https://devfeed.tech/topics/hacking.md>), [ctf](<https://devfeed.tech/topics/ctf.md>), [Script](<https://devfeed.tech/topics/script.md>), [client](<https://devfeed.tech/topics/client.md>), [servers](<https://devfeed.tech/topics/servers.md>), [Linux](<https://devfeed.tech/topics/linux.md>)

Tags: [challenges](<https://devfeed.tech/tags/challenges.md>), [ctf](<https://devfeed.tech/tags/ctf.md>), [game](<https://devfeed.tech/tags/game.md>), [game-hacking](<https://devfeed.tech/tags/game-hacking.md>), [game-servers](<https://devfeed.tech/tags/game-servers.md>), [github](<https://devfeed.tech/tags/github.md>), [hacking](<https://devfeed.tech/tags/hacking.md>), [hosting](<https://devfeed.tech/tags/hosting.md>), [ida](<https://devfeed.tech/tags/ida.md>), [linux](<https://devfeed.tech/tags/linux.md>), [multiplayer](<https://devfeed.tech/tags/multiplayer.md>), [reversing](<https://devfeed.tech/tags/reversing.md>), [scripts](<https://devfeed.tech/tags/scripts.md>)

### AI overview

A writeup of Tasteless 21 multiplayer game-hacking challenges involving a Godot game. It describes analyzing resource packs and binaries, modifying and recompiling Godot scripts, and abusing client-side computations to create hacks such as flying, taking no damage, moving faster, and manipulating random-number behavior.

### Source excerpt

A series of game hacking challenges hosted in Tasteless 21. Decompiling, modifying, and recompiling Godot scripts to abuse client-side computations for a multiplayer game. Fly hacks, no-damage, super speed, and rng abuse.

## Join us for the digital Google for Games Developer Summit

DevFeed: [Join us for the digital Google for Games Developer Summit](<https://devfeed.tech/articles/join-us-for-the-digital-google-for-games-developer-summit-16340.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2020/03/join-us-for-digital-google-for-games>)

Author: Patrick Martin

Published: 2020-03-10T00:00:00Z

Content type: news

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Google](<https://devfeed.tech/topics/google.md>), [Android](<https://devfeed.tech/topics/android.md>), [android-development](<https://devfeed.tech/topics/android-development.md>), [Back end](<https://devfeed.tech/topics/backend.md>), [Testing](<https://devfeed.tech/topics/testing.md>), [Server](<https://devfeed.tech/topics/server.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [android-development](<https://devfeed.tech/tags/android-development.md>), [backend](<https://devfeed.tech/tags/backend.md>), [developer](<https://devfeed.tech/tags/developer.md>), [digital](<https://devfeed.tech/tags/digital.md>), [events](<https://devfeed.tech/tags/events.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [game-servers](<https://devfeed.tech/tags/game-servers.md>), [games](<https://devfeed.tech/tags/games.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [gdc](<https://devfeed.tech/tags/gdc.md>), [google](<https://devfeed.tech/tags/google.md>), [live-streaming](<https://devfeed.tech/tags/live-streaming.md>), [news](<https://devfeed.tech/tags/news.md>), [testing](<https://devfeed.tech/tags/testing.md>), [updates](<https://devfeed.tech/tags/updates.md>), [youtube](<https://devfeed.tech/tags/youtube.md>)

### AI overview

Firebase will participate in the digital Google for Games Developer Summit on March 23 at 9:00 AM PT, following the postponement of the Game Developers Conference. The free event will include a keynote, more than 10 hours of developer sessions, Android development and profiling tools, and updates on Game Servers. The article also describes support for game developers through the GDC Relief Fund and YouTube streaming tools.

### Source excerpt

News, tutorials, and updates from the Firebase team.