# General Development

Published articles for General Development.

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## Small Teams, Ambitious Projects

DevFeed: [Small Teams, Ambitious Projects](<https://devfeed.tech/articles/small-teams-ambitious-projects-19187.md>)

Original publisher: [Read original article](<https://code.blender.org/2026/09/small-teams-ambitious-projects/>)

Author: Dalai Felinto

Published: 2026-09-10T15:56:53Z

Content type: opinion

Language: en

Sources: [Blender](<https://devfeed.tech/sources/blender.md>)

Topics: [Development](<https://devfeed.tech/topics/development.md>), [Open Source](<https://devfeed.tech/topics/open-source.md>), [Software](<https://devfeed.tech/topics/software.md>)

Tags: [animation](<https://devfeed.tech/tags/animation.md>), [collaboration](<https://devfeed.tech/tags/collaboration.md>), [development](<https://devfeed.tech/tags/development.md>), [general-development](<https://devfeed.tech/tags/general-development.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [productivity](<https://devfeed.tech/tags/productivity.md>), [testing](<https://devfeed.tech/tags/testing.md>), [workflow](<https://devfeed.tech/tags/workflow.md>)

### AI overview

Blender outlines strategic development targets for the next two years, focused on improving productivity and collaboration for individuals and small teams. Priorities include dynamic overrides, animation workflow improvements, scalable rigging, and smoother transitions from storyboards to previs.

### Source excerpt

A first-look overview of Blender development's strategic targets for the next two years.

## Geometry Nodes Physics

DevFeed: [Geometry Nodes Physics](<https://devfeed.tech/articles/geometry-nodes-physics-19185.md>)

Original publisher: [Read original article](<https://code.blender.org/2026/07/geometry-nodes-physics/>)

Author: Jacques Lucke

Published: 2026-07-30T14:52:49Z

Content type: article

Language: en

Sources: [Blender](<https://devfeed.tech/sources/blender.md>)

Topics: [Simulation](<https://devfeed.tech/topics/simulation.md>), [Framework](<https://devfeed.tech/topics/framework.md>), [systems](<https://devfeed.tech/topics/systems.md>)

Tags: [blender](<https://devfeed.tech/tags/blender.md>), [collection](<https://devfeed.tech/tags/collection.md>), [experimental](<https://devfeed.tech/tags/experimental.md>), [features](<https://devfeed.tech/tags/features.md>), [general-development](<https://devfeed.tech/tags/general-development.md>), [geometry-nodes](<https://devfeed.tech/tags/geometry-nodes.md>), [gravity](<https://devfeed.tech/tags/gravity.md>), [lts](<https://devfeed.tech/tags/lts.md>), [mesh](<https://devfeed.tech/tags/mesh.md>), [node](<https://devfeed.tech/tags/node.md>), [physics](<https://devfeed.tech/tags/physics.md>), [procedural](<https://devfeed.tech/tags/procedural.md>), [systems](<https://devfeed.tech/tags/systems.md>), [vectors](<https://devfeed.tech/tags/vectors.md>), [workflow](<https://devfeed.tech/tags/workflow.md>)

### AI overview

This article describes Blender 5.2 LTS's new experimental hair and cloth dynamics system built with Geometry Nodes. It explains the declarative XPBD simulation framework, cloth and hair workflows, geometry bundles, and customizable effectors such as colliders, custom forces, and custom behavior closures.

### Source excerpt

Geometry Nodes Physics in Blender 5.2 LTS and beyond.

## Remote Asset Libraries

DevFeed: [Remote Asset Libraries](<https://devfeed.tech/articles/remote-asset-libraries-19186.md>)

Original publisher: [Read original article](<https://code.blender.org/2026/07/remote-asset-libraries/>)

Author: Julian Eisel

Published: 2026-07-22T12:26:48Z

Content type: release

Language: en

Sources: [Blender](<https://devfeed.tech/sources/blender.md>)

Topics: [Library](<https://devfeed.tech/topics/library.md>), [Self-hosted](<https://devfeed.tech/topics/self-hosted.md>), [Internet](<https://devfeed.tech/topics/internet.md>)

Tags: [download](<https://devfeed.tech/tags/download.md>), [general-development](<https://devfeed.tech/tags/general-development.md>), [internet](<https://devfeed.tech/tags/internet.md>), [libraries](<https://devfeed.tech/tags/libraries.md>), [offline](<https://devfeed.tech/tags/offline.md>), [optional](<https://devfeed.tech/tags/optional.md>), [remote](<https://devfeed.tech/tags/remote.md>), [self-hosting](<https://devfeed.tech/tags/self-hosting.md>)

### AI overview

Blender's Remote Asset Libraries let users browse assets stored on remote servers and download them only when needed. They support optional online content, self-hosting, and offline access after assets are downloaded.

### Source excerpt

Browse assets stored online and download them only when needed.

## Cycles Texture Cache

DevFeed: [Cycles Texture Cache](<https://devfeed.tech/articles/cycles-texture-cache-19184.md>)

Original publisher: [Read original article](<https://code.blender.org/2026/05/cycles-texture-cache/>)

Author: Brecht Van Lommel

Published: 2026-05-01T11:50:44Z

Content type: tutorial

Language: en

Sources: [Blender](<https://devfeed.tech/sources/blender.md>)

Topics: [Caching](<https://devfeed.tech/topics/caching.md>), [Cache](<https://devfeed.tech/topics/cache.md>), [cpu](<https://devfeed.tech/topics/cpu.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [Benchmark](<https://devfeed.tech/topics/benchmark.md>)

Tags: [benchmark](<https://devfeed.tech/tags/benchmark.md>), [cache](<https://devfeed.tech/tags/cache.md>), [cpu](<https://devfeed.tech/tags/cpu.md>), [cycles](<https://devfeed.tech/tags/cycles.md>), [general-development](<https://devfeed.tech/tags/general-development.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [memory](<https://devfeed.tech/tags/memory.md>), [performance](<https://devfeed.tech/tags/performance.md>)

### AI overview

Blender 5.2 LTS introduces a Cycles texture cache that loads only the image tiles and resolutions needed for rendering, improving memory efficiency for scenes with many image textures. The article explains how to enable and generate texture cache files, viewport texture-resolution controls, and CPU/GPU implementation considerations.

### Source excerpt

In Blender 5.2 LTS, rendering scenes with many image textures will become much more memory efficient.

## Winter of Quality 2026

DevFeed: [Winter of Quality 2026](<https://devfeed.tech/articles/winter-of-quality-2026-19183.md>)

Original publisher: [Read original article](<https://code.blender.org/2026/02/winter-of-quality-2026/>)

Author: Thomas Dinges

Published: 2026-02-16T12:11:43Z

Content type: article

Language: en

Sources: [Blender](<https://devfeed.tech/sources/blender.md>)

Topics: [Development](<https://devfeed.tech/topics/development.md>), [Code](<https://devfeed.tech/topics/code.md>), [C++](<https://devfeed.tech/topics/c-plus-plus.md>), [Data structures](<https://devfeed.tech/topics/data-structures.md>)

Tags: [bugfixes](<https://devfeed.tech/tags/bugfixes.md>), [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [development](<https://devfeed.tech/tags/development.md>), [documentation](<https://devfeed.tech/tags/documentation.md>), [general-development](<https://devfeed.tech/tags/general-development.md>), [quality](<https://devfeed.tech/tags/quality.md>), [tests](<https://devfeed.tech/tags/tests.md>)

### AI overview

This Blender blog post reviews quality and stability work completed during the 2025-2026 winter. It reports more than 350 fixed issues, along with work on technical debt, documentation, tests, code refactoring, and module-specific improvements.

### Source excerpt

During the (northern) winter of 2025-2026, the Blender development team prioritized improving stability and overall quality.

## Google Summer of Code 2025 Results

DevFeed: [Google Summer of Code 2025 Results](<https://devfeed.tech/articles/google-summer-of-code-2025-results-19181.md>)

Original publisher: [Read original article](<https://code.blender.org/2025/10/google-summer-of-code-2025-results/>)

Author: Thomas Dinges

Published: 2025-10-21T09:37:52Z

Content type: article

Language: en

Sources: [Blender](<https://devfeed.tech/sources/blender.md>)

Topics: [Google](<https://devfeed.tech/topics/google.md>), [Code](<https://devfeed.tech/topics/code.md>), [Testing](<https://devfeed.tech/topics/testing.md>), [test-coverage](<https://devfeed.tech/topics/test-coverage.md>), [cpu](<https://devfeed.tech/topics/cpu.md>), [GPU](<https://devfeed.tech/topics/gpu.md>)

Tags: [2025](<https://devfeed.tech/tags/2025.md>), [code](<https://devfeed.tech/tags/code.md>), [cpu](<https://devfeed.tech/tags/cpu.md>), [general-development](<https://devfeed.tech/tags/general-development.md>), [google](<https://devfeed.tech/tags/google.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [gsoc](<https://devfeed.tech/tags/gsoc.md>), [technical](<https://devfeed.tech/tags/technical.md>), [test-coverage](<https://devfeed.tech/tags/test-coverage.md>), [testing](<https://devfeed.tech/tags/testing.md>)

### AI overview

Blender's Google Summer of Code 2025 results article reviews work by eight contributors on the compositor, Video Sequence editor, mesh editing, sculpting, regression test coverage, and the Flamenco render manager. It notes that most changes had already been merged and were planned for Blender 5.0.

### Source excerpt

See the outcome of the eight projects to be part of Google Summer of Code 2025.

## Volume Grids in Geometry Nodes

DevFeed: [Volume Grids in Geometry Nodes](<https://devfeed.tech/articles/volume-grids-in-geometry-nodes-19182.md>)

Original publisher: [Read original article](<https://code.blender.org/2025/10/volume-grids-in-geometry-nodes/>)

Author: Hans Goudey

Published: 2025-10-07T20:29:49Z

Content type: release

Language: en

Sources: [Blender](<https://devfeed.tech/sources/blender.md>)

Topics: [data](<https://devfeed.tech/topics/data.md>), [Data structures](<https://devfeed.tech/topics/data-structures.md>), [Library](<https://devfeed.tech/topics/library.md>), [signed distance functions](<https://devfeed.tech/topics/signed-distance-functions.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [blender](<https://devfeed.tech/tags/blender.md>), [data-structure](<https://devfeed.tech/tags/data-structure.md>), [general-development](<https://devfeed.tech/tags/general-development.md>), [geometry-nodes](<https://devfeed.tech/tags/geometry-nodes.md>), [library](<https://devfeed.tech/tags/library.md>), [sdf](<https://devfeed.tech/tags/sdf.md>), [volume](<https://devfeed.tech/tags/volume.md>)

### AI overview

Blender 5.0 expands Geometry Nodes support for volumetric data with a new volume grid data type. Grids can store float, vector, and other primitive values, be modified with math nodes, and be viewed or attached to geometry.

### Source excerpt

In Blender 5.0, Geometry Nodes support for volumetric data will be significantly better.

## New Socket Shapes

DevFeed: [New Socket Shapes](<https://devfeed.tech/articles/new-socket-shapes-19179.md>)

Original publisher: [Read original article](<https://code.blender.org/2025/08/new-socket-shapes/>)

Author: Jacques Lucke

Published: 2025-08-08T07:41:15Z

Content type: article

Language: en

Sources: [Blender](<https://devfeed.tech/sources/blender.md>)

Topics: [Development](<https://devfeed.tech/topics/development.md>), [data](<https://devfeed.tech/topics/data.md>)

Tags: [blender](<https://devfeed.tech/tags/blender.md>), [design](<https://devfeed.tech/tags/design.md>), [diamond](<https://devfeed.tech/tags/diamond.md>), [general-development](<https://devfeed.tech/tags/general-development.md>), [geometry-nodes](<https://devfeed.tech/tags/geometry-nodes.md>), [node](<https://devfeed.tech/tags/node.md>), [structure](<https://devfeed.tech/tags/structure.md>), [types](<https://devfeed.tech/tags/types.md>), [volume](<https://devfeed.tech/tags/volume.md>)

### AI overview

The article explains Blender 5.0's redesign of Geometry Nodes socket shapes. It describes the limitations of the previous shapes, the need to support newer socket types such as lists and volume grids, and how socket shape, color, and tooltips communicate data structure and analysis information.

### Source excerpt

Changing the meaning of socket shapes for Blender 5.0.