# geometry nodes

Published articles for geometry nodes.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## Geometry Nodes Physics

DevFeed: [Geometry Nodes Physics](<https://devfeed.tech/articles/geometry-nodes-physics-19185.md>)

Original publisher: [Read original article](<https://code.blender.org/2026/07/geometry-nodes-physics/>)

Author: Jacques Lucke

Published: 2026-07-30T14:52:49Z

Content type: article

Language: en

Sources: [Blender](<https://devfeed.tech/sources/blender.md>)

Topics: [Simulation](<https://devfeed.tech/topics/simulation.md>), [Framework](<https://devfeed.tech/topics/framework.md>), [systems](<https://devfeed.tech/topics/systems.md>)

Tags: [blender](<https://devfeed.tech/tags/blender.md>), [collection](<https://devfeed.tech/tags/collection.md>), [experimental](<https://devfeed.tech/tags/experimental.md>), [features](<https://devfeed.tech/tags/features.md>), [general-development](<https://devfeed.tech/tags/general-development.md>), [geometry-nodes](<https://devfeed.tech/tags/geometry-nodes.md>), [gravity](<https://devfeed.tech/tags/gravity.md>), [lts](<https://devfeed.tech/tags/lts.md>), [mesh](<https://devfeed.tech/tags/mesh.md>), [node](<https://devfeed.tech/tags/node.md>), [physics](<https://devfeed.tech/tags/physics.md>), [procedural](<https://devfeed.tech/tags/procedural.md>), [systems](<https://devfeed.tech/tags/systems.md>), [vectors](<https://devfeed.tech/tags/vectors.md>), [workflow](<https://devfeed.tech/tags/workflow.md>)

### AI overview

This article describes Blender 5.2 LTS's new experimental hair and cloth dynamics system built with Geometry Nodes. It explains the declarative XPBD simulation framework, cloth and hair workflows, geometry bundles, and customizable effectors such as colliders, custom forces, and custom behavior closures.

### Source excerpt

Geometry Nodes Physics in Blender 5.2 LTS and beyond.

## Volume Grids in Geometry Nodes

DevFeed: [Volume Grids in Geometry Nodes](<https://devfeed.tech/articles/volume-grids-in-geometry-nodes-19182.md>)

Original publisher: [Read original article](<https://code.blender.org/2025/10/volume-grids-in-geometry-nodes/>)

Author: Hans Goudey

Published: 2025-10-07T20:29:49Z

Content type: release

Language: en

Sources: [Blender](<https://devfeed.tech/sources/blender.md>)

Topics: [data](<https://devfeed.tech/topics/data.md>), [Data structures](<https://devfeed.tech/topics/data-structures.md>), [Library](<https://devfeed.tech/topics/library.md>), [signed distance functions](<https://devfeed.tech/topics/signed-distance-functions.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [blender](<https://devfeed.tech/tags/blender.md>), [data-structure](<https://devfeed.tech/tags/data-structure.md>), [general-development](<https://devfeed.tech/tags/general-development.md>), [geometry-nodes](<https://devfeed.tech/tags/geometry-nodes.md>), [library](<https://devfeed.tech/tags/library.md>), [sdf](<https://devfeed.tech/tags/sdf.md>), [volume](<https://devfeed.tech/tags/volume.md>)

### AI overview

Blender 5.0 expands Geometry Nodes support for volumetric data with a new volume grid data type. Grids can store float, vector, and other primitive values, be modified with math nodes, and be viewed or attached to geometry.

### Source excerpt

In Blender 5.0, Geometry Nodes support for volumetric data will be significantly better.

## New Socket Shapes

DevFeed: [New Socket Shapes](<https://devfeed.tech/articles/new-socket-shapes-19179.md>)

Original publisher: [Read original article](<https://code.blender.org/2025/08/new-socket-shapes/>)

Author: Jacques Lucke

Published: 2025-08-08T07:41:15Z

Content type: article

Language: en

Sources: [Blender](<https://devfeed.tech/sources/blender.md>)

Topics: [Development](<https://devfeed.tech/topics/development.md>), [data](<https://devfeed.tech/topics/data.md>)

Tags: [blender](<https://devfeed.tech/tags/blender.md>), [design](<https://devfeed.tech/tags/design.md>), [diamond](<https://devfeed.tech/tags/diamond.md>), [general-development](<https://devfeed.tech/tags/general-development.md>), [geometry-nodes](<https://devfeed.tech/tags/geometry-nodes.md>), [node](<https://devfeed.tech/tags/node.md>), [structure](<https://devfeed.tech/tags/structure.md>), [types](<https://devfeed.tech/tags/types.md>), [volume](<https://devfeed.tech/tags/volume.md>)

### AI overview

The article explains Blender 5.0's redesign of Geometry Nodes socket shapes. It describes the limitations of the previous shapes, the need to support newer socket types such as lists and volume grids, and how socket shape, color, and tooltips communicate data structure and analysis information.

### Source excerpt

Changing the meaning of socket shapes for Blender 5.0.