# Graphics

Published articles for Graphics.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## Ubuntu 26.10 Snapshot 4 ISOs Published

DevFeed: [Ubuntu 26.10 Snapshot 4 ISOs Published](<https://devfeed.tech/articles/ubuntu-26-10-snapshot-4-isos-published-41407.md>)

Original publisher: [Read original article](<https://www.phoronix.com/news/Ubuntu-26.10-Snapshot-4>)

Author: Michael Larabel

Published: 2026-09-17T15:54:15Z

Content type: release

Language: en

Sources: [Phoronix](<https://devfeed.tech/sources/phoronix.md>)

Topics: [Ubuntu](<https://devfeed.tech/topics/ubuntu.md>), [Linux](<https://devfeed.tech/topics/linux.md>), [Graphics](<https://devfeed.tech/topics/graphics.md>), [Automation](<https://devfeed.tech/topics/automation.md>), [Rust](<https://devfeed.tech/topics/rust.md>)

Tags: [beta](<https://devfeed.tech/tags/beta.md>), [canonical](<https://devfeed.tech/tags/canonical.md>), [desktop-linux](<https://devfeed.tech/tags/desktop-linux.md>), [gnome-51](<https://devfeed.tech/tags/gnome-51.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [linux](<https://devfeed.tech/tags/linux.md>), [linux-benchmarking](<https://devfeed.tech/tags/linux-benchmarking.md>), [linux-hardware-benchmarks](<https://devfeed.tech/tags/linux-hardware-benchmarks.md>), [linux-hardware-reviews](<https://devfeed.tech/tags/linux-hardware-reviews.md>), [linux-how-to](<https://devfeed.tech/tags/linux-how-to.md>), [linux-performance](<https://devfeed.tech/tags/linux-performance.md>), [linux-server-benchmarks](<https://devfeed.tech/tags/linux-server-benchmarks.md>), [open-source-graphics](<https://devfeed.tech/tags/open-source-graphics.md>), [phoronix](<https://devfeed.tech/tags/phoronix.md>), [phoronix-test-suite](<https://devfeed.tech/tags/phoronix-test-suite.md>), [release](<https://devfeed.tech/tags/release.md>), [rust](<https://devfeed.tech/tags/rust.md>), [snapshot](<https://devfeed.tech/tags/snapshot.md>), [testing](<https://devfeed.tech/tags/testing.md>), [ubuntu](<https://devfeed.tech/tags/ubuntu.md>), [ubuntu-benchmarks](<https://devfeed.tech/tags/ubuntu-benchmarks.md>), [ubuntu-hardware](<https://devfeed.tech/tags/ubuntu-hardware.md>)

### AI overview

Ubuntu 26.10 Snapshot 4 ISOs have been published for testing. The snapshot includes Linux 7.2, GNOME 51, Mesa 26.2 graphics drivers, updates over Ubuntu 26.04 LTS, and completed transition to Rust Coreutils. Ubuntu 26.10 beta is scheduled for 24 September, with stable release planned for 15 October.

### Source excerpt

The fourth monthly-ish snapshot of Ubuntu 26.10 "Stonking Stingray" is now available for testing and comes ahead of next week's Ubuntu 26.10 beta milestone...

## Proposal Raised To Finally Standardize Video Memory Stats Reporting Under Linux

DevFeed: [Proposal Raised To Finally Standardize Video Memory Stats Reporting Under Linux](<https://devfeed.tech/articles/proposal-raised-to-finally-standardize-video-memory-stats-reporting-under-linux-41403.md>)

Original publisher: [Read original article](<https://www.phoronix.com/news/Linux-Standardize-vRAM-Stats>)

Author: Michael Larabel

Published: 2026-09-17T15:17:24Z

Content type: news

Language: en

Sources: [Phoronix](<https://devfeed.tech/sources/phoronix.md>)

Topics: [Linux Kernel](<https://devfeed.tech/topics/linux-kernel.md>), [Linux](<https://devfeed.tech/topics/linux.md>), [Kernel](<https://devfeed.tech/topics/kernel.md>), [Graphics](<https://devfeed.tech/topics/graphics.md>)

Tags: [desktop-linux](<https://devfeed.tech/tags/desktop-linux.md>), [drm](<https://devfeed.tech/tags/drm.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [igalia](<https://devfeed.tech/tags/igalia.md>), [kernel](<https://devfeed.tech/tags/kernel.md>), [linux](<https://devfeed.tech/tags/linux.md>), [linux-benchmarking](<https://devfeed.tech/tags/linux-benchmarking.md>), [linux-hardware-benchmarks](<https://devfeed.tech/tags/linux-hardware-benchmarks.md>), [linux-hardware-reviews](<https://devfeed.tech/tags/linux-hardware-reviews.md>), [linux-how-to](<https://devfeed.tech/tags/linux-how-to.md>), [linux-performance](<https://devfeed.tech/tags/linux-performance.md>), [linux-server-benchmarks](<https://devfeed.tech/tags/linux-server-benchmarks.md>), [open-source-graphics](<https://devfeed.tech/tags/open-source-graphics.md>), [phoronix](<https://devfeed.tech/tags/phoronix.md>), [phoronix-test-suite](<https://devfeed.tech/tags/phoronix-test-suite.md>), [rfc](<https://devfeed.tech/tags/rfc.md>), [ubuntu-benchmarks](<https://devfeed.tech/tags/ubuntu-benchmarks.md>), [ubuntu-hardware](<https://devfeed.tech/tags/ubuntu-hardware.md>), [vram](<https://devfeed.tech/tags/vram.md>)

### AI overview

A proposal led by Tvrtko Ursulin of Igalia would standardize cross-vendor video memory statistics reporting for Linux DRM drivers. The proposed sysfs interface would expose total and used memory for regions such as vRAM and GTT, with an AMDGPU implementation included for discussion.

### Source excerpt

The idea has been talked about before but in 2026 still hasn't made it to the mainline Linux kernel.... Standardized reporting of video memory statistics that would work across different vendors / kernel graphics drivers. A new proposal was raised today in an effort to get a standardized interface established...

## How tetrahedral cages significantly reduce BVH memory usage

DevFeed: [How tetrahedral cages significantly reduce BVH memory usage](<https://devfeed.tech/articles/how-tetrahedral-cages-significantly-reduce-bvh-memory-usage-41419.md>)

Original publisher: [Read original article](<https://gpuopen.com/learn/how-tetrahedral-cages-significantly-reduce-bvh-memory-usage/>)

Author: Holger Gruen

Published: 2026-09-17T13:00:00Z

Content type: tutorial

Language: en

Sources: [AMD GPUOpen](<https://devfeed.tech/sources/amd-gpuopen.md>)

Topics: [GPU](<https://devfeed.tech/topics/gpu.md>), [Graphics](<https://devfeed.tech/topics/graphics.md>), [Simulation and Design](<https://devfeed.tech/topics/simulation-and-design.md>)

Tags: [animation](<https://devfeed.tech/tags/animation.md>), [article-release](<https://devfeed.tech/tags/article-release.md>), [directx](<https://devfeed.tech/tags/directx.md>), [fps](<https://devfeed.tech/tags/fps.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [graphics-apis](<https://devfeed.tech/tags/graphics-apis.md>), [memory](<https://devfeed.tech/tags/memory.md>), [microsoft-directx](<https://devfeed.tech/tags/microsoft-directx.md>), [optimization](<https://devfeed.tech/tags/optimization.md>), [performance](<https://devfeed.tech/tags/performance.md>), [ray-tracing](<https://devfeed.tech/tags/ray-tracing.md>), [raytracing](<https://devfeed.tech/tags/raytracing.md>), [reduction](<https://devfeed.tech/tags/reduction.md>), [research](<https://devfeed.tech/tags/research.md>), [technical-article](<https://devfeed.tech/tags/technical-article.md>), [technical-articles](<https://devfeed.tech/tags/technical-articles.md>), [white-paper](<https://devfeed.tech/tags/white-paper.md>)

### AI overview

This article explains how tetrahedral cages reduce BVH memory usage and update costs when ray tracing independently animated geometry. In an AMD sample with animated plants, the technique uses about 1.7 GB of BVH memory and approximately 3.3 ms for BVH updates per frame, compared with up to 80 GB and more than 300 ms for conventional dense triangle BLAS updates on a Radeon RX 9070 XT GPU.

### Source excerpt

The AMD tetrahedral cage technique ray traces 25,000 independently animated plants at 60+ FPS while slashing BVH memory and update costs for massive dynamic scenes.

## TanStack Charts Introduced with a Framework Agnostic Grammar of Graphics for TypeScript

DevFeed: [TanStack Charts Introduced with a Framework Agnostic Grammar of Graphics for TypeScript](<https://devfeed.tech/articles/tanstack-charts-introduced-with-a-framework-agnostic-grammar-of-graphics-for-typescript-41299.md>)

Original publisher: [Read original article](<https://www.infoq.com/news/2026/09/tanstack-charts-alpha-introduced/>)

Author: Daniel Curtis

Published: 2026-09-17T05:53:00Z

Content type: news

Language: en

Sources: [InfoQ](<https://devfeed.tech/sources/infoq.md>)

Topics: [Library](<https://devfeed.tech/topics/library.md>), [TypeScript](<https://devfeed.tech/topics/typescript.md>), [Graphics](<https://devfeed.tech/topics/graphics.md>), [Frameworks](<https://devfeed.tech/topics/frameworks.md>), [React](<https://devfeed.tech/topics/react.md>)

Tags: [angular](<https://devfeed.tech/tags/angular.md>), [data-visualization](<https://devfeed.tech/tags/data-visualization.md>), [development](<https://devfeed.tech/tags/development.md>), [framework](<https://devfeed.tech/tags/framework.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [introduced](<https://devfeed.tech/tags/introduced.md>), [library](<https://devfeed.tech/tags/library.md>), [news](<https://devfeed.tech/tags/news.md>), [react](<https://devfeed.tech/tags/react.md>), [react-native](<https://devfeed.tech/tags/react-native.md>), [tanstack-charts-alpha-introduced](<https://devfeed.tech/tags/tanstack-charts-alpha-introduced.md>), [typescript](<https://devfeed.tech/tags/typescript.md>), [visualization](<https://devfeed.tech/tags/visualization.md>), [vue-js](<https://devfeed.tech/tags/vue-js.md>), [web-development](<https://devfeed.tech/tags/web-development.md>)

### AI overview

TanStack Charts is a new framework-agnostic TypeScript visualization library that uses a grammar-of-graphics approach instead of fixed chart types. It is in Alpha, has about 160,000 weekly downloads, and supports multiple frameworks and environments, though it is not yet stable for production use.

### Source excerpt

TanStack Charts is a new, framework-agnostic visualization library for TypeScript. It allows developers to create visualizations by composing various elements instead of using fixed chart types. Currently in Alpha, it has about 160,000 weekly downloads. The library supports multiple frameworks and is designed for a variety of environments, though it is not yet stable for production use. By Daniel Curtis

## AAEON MIX-PTLWV1 Panther Lake industrial mini-ITX motherboard offers quad DisplayPort, dual 10GbE, and more

DevFeed: [AAEON MIX-PTLWV1 Panther Lake industrial mini-ITX motherboard offers quad DisplayPort, dual 10GbE, and more](<https://devfeed.tech/articles/aaeon-mix-ptlwv1-panther-lake-industrial-mini-itx-motherboard-offers-quad-displayport-dual-10gbe-and-more-31426.md>)

Original publisher: [Read original article](<https://www.cnx-software.com/2026/09/16/aaeon-mix-ptlwv1-panther-lake-industrial-mini-itx-motherboard-offers-quad-displayport-dual-10gbe/>)

Author: Jean-Luc Aufranc (CNXSoft)

Published: 2026-09-16T12:00:59Z

Content type: news

Language: en

Sources: [CNX Software - Embedded Systems News](<https://devfeed.tech/sources/cnx-software-embedded-systems-news.md>)

Topics: [Embedded Systems](<https://devfeed.tech/topics/embedded-systems.md>), [intel](<https://devfeed.tech/topics/intel.md>), [Intel Core](<https://devfeed.tech/topics/intel-core.md>), [ddr5](<https://devfeed.tech/topics/ddr5.md>), [M.2 NVMe](<https://devfeed.tech/topics/m-2-nvme.md>), [pcie](<https://devfeed.tech/topics/pcie.md>), [Graphics](<https://devfeed.tech/topics/graphics.md>), [Specifications](<https://devfeed.tech/topics/specifications.md>)

Tags: [10gbe](<https://devfeed.tech/tags/10gbe.md>), [2-5gbe](<https://devfeed.tech/tags/2-5gbe.md>), [4g-lte](<https://devfeed.tech/tags/4g-lte.md>), [5g](<https://devfeed.tech/tags/5g.md>), [aaeon](<https://devfeed.tech/tags/aaeon.md>), [artificial-intelligence-ai](<https://devfeed.tech/tags/artificial-intelligence-ai.md>), [automotive](<https://devfeed.tech/tags/automotive.md>), [ddr5](<https://devfeed.tech/tags/ddr5.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [industrial](<https://devfeed.tech/tags/industrial.md>), [intel-core](<https://devfeed.tech/tags/intel-core.md>), [linux](<https://devfeed.tech/tags/linux.md>), [m-2-nvme](<https://devfeed.tech/tags/m-2-nvme.md>), [mini-itx](<https://devfeed.tech/tags/mini-itx.md>), [motherboard](<https://devfeed.tech/tags/motherboard.md>), [nvme](<https://devfeed.tech/tags/nvme.md>), [panther-lake](<https://devfeed.tech/tags/panther-lake.md>), [pcie](<https://devfeed.tech/tags/pcie.md>), [single-board-computer](<https://devfeed.tech/tags/single-board-computer.md>), [smart-city](<https://devfeed.tech/tags/smart-city.md>), [specifications](<https://devfeed.tech/tags/specifications.md>), [ubuntu](<https://devfeed.tech/tags/ubuntu.md>), [windows-11](<https://devfeed.tech/tags/windows-11.md>)

### AI overview

CNX Software reports on the AAEON MIX-PTLWV1, an industrial mini-ITX motherboard built around Intel Core Ultra Series 3 Panther Lake processors. It supports up to 128GB of DDR5 memory, NVMe storage, four DisplayPort outputs, optional wireless and cellular modules, multiple Ethernet ports including up to two 10GbE connections, serial interfaces, and PCIe expansion.

### Source excerpt

AAEON MIX-PTLWV1 is an industrial mini-ITX motherboard based on Intel Core Ultra Series 3 "Panther Lake" processors with up to two 10GbE and two 2.5GbE RJ45 jacks, and four 4K-capable DisplayPort video outputs. The motherboard also supports up to 128GB DDR5 C/SO-DIMM memory, M.2 NVMe SSD storage, optional WiFi and Bluetooth, and/or 4G LTE/5G cellular via M.2 modules, a PCIe Gen4 x8 slot for expansion, six serial interfaces, 12V-24V wide DC input, and more. AAEON MIX-PTLWV1 specifications: SoC - Intel Panther Lake processor (PTL-H404/PTL-H484 families) with Intel Xe LPG graphics; TDP: 15 to 25W System Memory - Up to 128GB via 2x 262-pin DDR5 C/SO-DIMM sockets up to 6400MHz (H404 SKU) or 7200MHz (H484 SKU) Storage - M.2 2280 M-Key (PCIe Gen4 x4) socket for NVMe SSD Display Interfaces 4x DisplayPort 1.4 up to 4096 x 2160 @ 60Hz 40-pin LVDS/eDP co-layout connector for Default: 18/24 bit dual-channel LVDS up [...] The post AAEON MIX-PTLWV1 Panther Lake industrial mini-ITX motherboard offers quad DisplayPort, dual 10GbE, and more appeared first on CNX Software - Embedded Systems News.

## Ubuntu 26.10 Set To Deliver Better Performance For Intel Core 3 Wildcat Lake

DevFeed: [Ubuntu 26.10 Set To Deliver Better Performance For Intel Core 3 Wildcat Lake](<https://devfeed.tech/articles/ubuntu-26-10-set-to-deliver-better-performance-for-intel-core-3-wildcat-lake-26769.md>)

Original publisher: [Read original article](<https://www.phoronix.com/review/ubuntu-2610-wildcat-lake>)

Author: Michael Larabel

Published: 2026-09-15T15:34:07Z

Content type: comparison

Language: en

Sources: [Phoronix](<https://devfeed.tech/sources/phoronix.md>)

Topics: [Ubuntu](<https://devfeed.tech/topics/ubuntu.md>), [Intel Core](<https://devfeed.tech/topics/intel-core.md>), [intel](<https://devfeed.tech/topics/intel.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [Linux](<https://devfeed.tech/topics/linux.md>), [SOC](<https://devfeed.tech/topics/soc.md>)

Tags: [comparison](<https://devfeed.tech/tags/comparison.md>), [core](<https://devfeed.tech/tags/core.md>), [desktop-linux](<https://devfeed.tech/tags/desktop-linux.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [intel-core](<https://devfeed.tech/tags/intel-core.md>), [kernel](<https://devfeed.tech/tags/kernel.md>), [linux-benchmarking](<https://devfeed.tech/tags/linux-benchmarking.md>), [linux-hardware-benchmarks](<https://devfeed.tech/tags/linux-hardware-benchmarks.md>), [linux-hardware-reviews](<https://devfeed.tech/tags/linux-hardware-reviews.md>), [linux-how-to](<https://devfeed.tech/tags/linux-how-to.md>), [linux-performance](<https://devfeed.tech/tags/linux-performance.md>), [linux-server-benchmarks](<https://devfeed.tech/tags/linux-server-benchmarks.md>), [nvme](<https://devfeed.tech/tags/nvme.md>), [open-source-graphics](<https://devfeed.tech/tags/open-source-graphics.md>), [performance](<https://devfeed.tech/tags/performance.md>), [phoronix](<https://devfeed.tech/tags/phoronix.md>), [phoronix-test-suite](<https://devfeed.tech/tags/phoronix-test-suite.md>), [release](<https://devfeed.tech/tags/release.md>), [soc](<https://devfeed.tech/tags/soc.md>), [software](<https://devfeed.tech/tags/software.md>), [ubuntu](<https://devfeed.tech/tags/ubuntu.md>), [ubuntu-benchmarks](<https://devfeed.tech/tags/ubuntu-benchmarks.md>), [ubuntu-hardware](<https://devfeed.tech/tags/ubuntu-hardware.md>), [updates](<https://devfeed.tech/tags/updates.md>), [upgrade](<https://devfeed.tech/tags/upgrade.md>), [upgrades](<https://devfeed.tech/tags/upgrades.md>), [wildcat-lake](<https://devfeed.tech/tags/wildcat-lake.md>)

### AI overview

The article compares Ubuntu 26.04 LTS with Ubuntu 26.10 in development on a CHUWI UniBook equipped with an Intel Core 3 304 SoC, 8GB of RAM, and a 256GB NVMe SSD. It reports that Ubuntu 26.10's newer Linux kernel, Mesa graphics stack, and other software upgrades are expected to improve performance on Intel Wildcat Lake hardware.

### Source excerpt

While Ubuntu 26.04 LTS is working fine out-of-the-box on new Intel Core 3 "Wildcat Lake" laptops like the CHUWI UniBook, next month's release of Ubuntu 26.10 will help deliver better performance out of these low-cost laptop options.

## Prominent Mesa Developer Now Working For Arm On PanVK & Panfrost Code

DevFeed: [Prominent Mesa Developer Now Working For Arm On PanVK & Panfrost Code](<https://devfeed.tech/articles/prominent-mesa-developer-now-working-for-arm-on-panvk-panfrost-code-12401.md>)

Original publisher: [Read original article](<https://www.phoronix.com/news/Erik-Faye-Lund-Mesa-Arm>)

Author: Michael Larabel

Published: 2026-09-11T12:55:26Z

Content type: news

Language: en

Sources: [Phoronix](<https://devfeed.tech/sources/phoronix.md>)

Topics: [Arm](<https://devfeed.tech/topics/arm.md>), [Code](<https://devfeed.tech/topics/code.md>), [3D graphics](<https://devfeed.tech/topics/3d-graphics.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [Open Source](<https://devfeed.tech/topics/open-source.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3d-graphics](<https://devfeed.tech/tags/3d-graphics.md>), [arm](<https://devfeed.tech/tags/arm.md>), [code](<https://devfeed.tech/tags/code.md>), [desktop-linux](<https://devfeed.tech/tags/desktop-linux.md>), [developer](<https://devfeed.tech/tags/developer.md>), [driver](<https://devfeed.tech/tags/driver.md>), [drivers](<https://devfeed.tech/tags/drivers.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [linux-benchmarking](<https://devfeed.tech/tags/linux-benchmarking.md>), [linux-hardware-benchmarks](<https://devfeed.tech/tags/linux-hardware-benchmarks.md>), [linux-hardware-reviews](<https://devfeed.tech/tags/linux-hardware-reviews.md>), [linux-how-to](<https://devfeed.tech/tags/linux-how-to.md>), [linux-performance](<https://devfeed.tech/tags/linux-performance.md>), [linux-server-benchmarks](<https://devfeed.tech/tags/linux-server-benchmarks.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [open-source-graphics](<https://devfeed.tech/tags/open-source-graphics.md>), [phoronix](<https://devfeed.tech/tags/phoronix.md>), [phoronix-test-suite](<https://devfeed.tech/tags/phoronix-test-suite.md>), [ubuntu-benchmarks](<https://devfeed.tech/tags/ubuntu-benchmarks.md>), [ubuntu-hardware](<https://devfeed.tech/tags/ubuntu-hardware.md>), [vulkan](<https://devfeed.tech/tags/vulkan.md>)

### AI overview

Erik Faye-Lund has joined Arm after eight years at Collabora and will continue contributing to the upstream PanVK Vulkan driver and Panfrost Gallium3D driver for Arm Mali graphics. He also aims to improve Arm's collaboration with upstream projects.

### Source excerpt

Erik Faye-Lund who has contributed to the Mesa 3D graphics driver stack working on areas like Zink and most notably the PanVK Vulkan and Panfrost Gallium3D drivers forr Arm Mali hardware is now working directly for Arm...

## Patches Ready For AMDGPU HDMI 2.1 Enabled By Default With Linux 7.4 With FreeSync, VRR & ALLM

DevFeed: [Patches Ready For AMDGPU HDMI 2.1 Enabled By Default With Linux 7.4 With FreeSync, VRR & ALLM](<https://devfeed.tech/articles/patches-ready-for-amdgpu-hdmi-2-1-enabled-by-default-with-linux-7-4-with-freesync-vrr-allm-12416.md>)

Original publisher: [Read original article](<https://www.phoronix.com/news/Linux-7.4-AMDGPU-HDMI-2.1-Go>)

Author: Michael Larabel

Published: 2026-09-11T10:39:00Z

Content type: news

Language: en

Sources: [Phoronix](<https://devfeed.tech/sources/phoronix.md>)

Topics: [hdmi](<https://devfeed.tech/topics/hdmi.md>), [Linux](<https://devfeed.tech/topics/linux.md>), [Low Latency](<https://devfeed.tech/topics/low-latency.md>), [Code](<https://devfeed.tech/topics/code.md>)

Tags: [code](<https://devfeed.tech/tags/code.md>), [desktop-linux](<https://devfeed.tech/tags/desktop-linux.md>), [driver](<https://devfeed.tech/tags/driver.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [hdmi](<https://devfeed.tech/tags/hdmi.md>), [kernel](<https://devfeed.tech/tags/kernel.md>), [latency](<https://devfeed.tech/tags/latency.md>), [linux](<https://devfeed.tech/tags/linux.md>), [linux-benchmarking](<https://devfeed.tech/tags/linux-benchmarking.md>), [linux-hardware-benchmarks](<https://devfeed.tech/tags/linux-hardware-benchmarks.md>), [linux-hardware-reviews](<https://devfeed.tech/tags/linux-hardware-reviews.md>), [linux-how-to](<https://devfeed.tech/tags/linux-how-to.md>), [linux-performance](<https://devfeed.tech/tags/linux-performance.md>), [linux-server-benchmarks](<https://devfeed.tech/tags/linux-server-benchmarks.md>), [low-latency](<https://devfeed.tech/tags/low-latency.md>), [open](<https://devfeed.tech/tags/open.md>), [open-source-graphics](<https://devfeed.tech/tags/open-source-graphics.md>), [phoronix](<https://devfeed.tech/tags/phoronix.md>), [phoronix-test-suite](<https://devfeed.tech/tags/phoronix-test-suite.md>), [release](<https://devfeed.tech/tags/release.md>), [ubuntu-benchmarks](<https://devfeed.tech/tags/ubuntu-benchmarks.md>), [ubuntu-hardware](<https://devfeed.tech/tags/ubuntu-hardware.md>), [updates](<https://devfeed.tech/tags/updates.md>)

### AI overview

The article reports that most AMDGPU HDMI 2.1 support is expected to merge for Linux 7.4 and be enabled by default. The work includes FreeSync, VRR, ALLM, and HDMI FRL support, along with updates to AMD graphics and display engines.

### Source excerpt

Linux 7.4 is now set to reach the elusive milestone of HDMI 2.1 support for the AMDGPU kernel graphics driver. After the HDMI Forum previously rejected HDMI 2.1 for the AMDGPU open-source driver implementation going back years, earlier this year something changed -- widely speculated to be with Valve's involvement -- that HDMI 2.1 patches began appearing for the AMDGPU driver. With the upcoming Linux 7.4 cycle, the bulk of that work will now be in place and enabled by default...

## Mesa 26.3 RADV + RadeonSI Ready With DRM Format Modifiers For Older AMD GPUs

DevFeed: [Mesa 26.3 RADV + RadeonSI Ready With DRM Format Modifiers For Older AMD GPUs](<https://devfeed.tech/articles/mesa-26-3-radv-radeonsi-ready-with-drm-format-modifiers-for-older-amd-gpus-12419.md>)

Original publisher: [Read original article](<https://www.phoronix.com/news/Mesa-26.3-GFX6-GFX8-Modifiers>)

Author: Michael Larabel

Published: 2026-09-10T21:19:11Z

Content type: news

Language: en

Sources: [Phoronix](<https://devfeed.tech/sources/phoronix.md>)

Topics: [Linux](<https://devfeed.tech/topics/linux.md>), [Wayland](<https://devfeed.tech/topics/wayland.md>), [interoperability](<https://devfeed.tech/topics/interoperability.md>), [OpenGL](<https://devfeed.tech/topics/opengl.md>), [Git](<https://devfeed.tech/topics/git.md>)

Tags: [amd](<https://devfeed.tech/tags/amd.md>), [apis](<https://devfeed.tech/tags/apis.md>), [desktop-linux](<https://devfeed.tech/tags/desktop-linux.md>), [git](<https://devfeed.tech/tags/git.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [interoperability](<https://devfeed.tech/tags/interoperability.md>), [linux](<https://devfeed.tech/tags/linux.md>), [linux-benchmarking](<https://devfeed.tech/tags/linux-benchmarking.md>), [linux-hardware-benchmarks](<https://devfeed.tech/tags/linux-hardware-benchmarks.md>), [linux-hardware-reviews](<https://devfeed.tech/tags/linux-hardware-reviews.md>), [linux-how-to](<https://devfeed.tech/tags/linux-how-to.md>), [linux-performance](<https://devfeed.tech/tags/linux-performance.md>), [linux-server-benchmarks](<https://devfeed.tech/tags/linux-server-benchmarks.md>), [open-source-graphics](<https://devfeed.tech/tags/open-source-graphics.md>), [performance](<https://devfeed.tech/tags/performance.md>), [phoronix](<https://devfeed.tech/tags/phoronix.md>), [phoronix-test-suite](<https://devfeed.tech/tags/phoronix-test-suite.md>), [ubuntu-benchmarks](<https://devfeed.tech/tags/ubuntu-benchmarks.md>), [ubuntu-hardware](<https://devfeed.tech/tags/ubuntu-hardware.md>), [vulkan](<https://devfeed.tech/tags/vulkan.md>)

### AI overview

Mesa 26.3 has merged the Mesa-side support needed for RADV and RadeonSI to use DRM format modifiers on older AMD GFX6 through GFX8 GPUs. The Linux 7.3 kernel cycle adds the corresponding AMDGPU support, enabling improved buffer-layout handling for tiling, compression, performance, and interoperability.

### Source excerpt

Coming with Linux 7.3 is DRM format modifiers for GFX6 through GFX8 era GPUs covering the original Raddeon HD 7000 (GCN 1.0) graphics cards up through the Polaris and Fiji series. This work by Valve's Timur Kristóf is necessary for these older GPUs to support Vulkan-based Wayland compositors, better interoperability between OpenGL and Vulkan or other APis, compositors running on the Zink OpenGL-on-Vulkan driver implementation, and other benefits. Now merged for Mesa 26.3 is the RadeonSI and RADV user-space side support for making use of the format modifiers on these older GPUs...

## Ubuntu 24.04.5 LTS Released With Linux 7.0 HWE Stack

DevFeed: [Ubuntu 24.04.5 LTS Released With Linux 7.0 HWE Stack](<https://devfeed.tech/articles/ubuntu-24-04-5-lts-released-with-linux-7-0-hwe-stack-12422.md>)

Original publisher: [Read original article](<https://www.phoronix.com/news/Ubuntu-24.04.5-LTS>)

Author: Michael Larabel

Published: 2026-09-10T17:49:03Z

Content type: news

Language: en

Sources: [Phoronix](<https://devfeed.tech/sources/phoronix.md>)

Topics: [Ubuntu](<https://devfeed.tech/topics/ubuntu.md>), [Linux](<https://devfeed.tech/topics/linux.md>), [Deployment](<https://devfeed.tech/topics/deployment.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>)

Tags: [deployment](<https://devfeed.tech/tags/deployment.md>), [desktop-linux](<https://devfeed.tech/tags/desktop-linux.md>), [drivers](<https://devfeed.tech/tags/drivers.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [linux](<https://devfeed.tech/tags/linux.md>), [linux-benchmarking](<https://devfeed.tech/tags/linux-benchmarking.md>), [linux-hardware-benchmarks](<https://devfeed.tech/tags/linux-hardware-benchmarks.md>), [linux-hardware-reviews](<https://devfeed.tech/tags/linux-hardware-reviews.md>), [linux-how-to](<https://devfeed.tech/tags/linux-how-to.md>), [linux-performance](<https://devfeed.tech/tags/linux-performance.md>), [linux-server-benchmarks](<https://devfeed.tech/tags/linux-server-benchmarks.md>), [lts](<https://devfeed.tech/tags/lts.md>), [open-source-graphics](<https://devfeed.tech/tags/open-source-graphics.md>), [packages](<https://devfeed.tech/tags/packages.md>), [phoronix](<https://devfeed.tech/tags/phoronix.md>), [phoronix-test-suite](<https://devfeed.tech/tags/phoronix-test-suite.md>), [release](<https://devfeed.tech/tags/release.md>), [ubuntu](<https://devfeed.tech/tags/ubuntu.md>), [ubuntu-benchmarks](<https://devfeed.tech/tags/ubuntu-benchmarks.md>), [ubuntu-hardware](<https://devfeed.tech/tags/ubuntu-hardware.md>), [updates](<https://devfeed.tech/tags/updates.md>)

### AI overview

Ubuntu 24.04.5 LTS is a new point release that includes recent stable updates and a hardware enablement stack based on Linux 7.0, Mesa 26.0 graphics drivers, and related packages. The update is intended to simplify initial installation on new systems and improve support for newer hardware.

### Source excerpt

For those continuing to make use of the Ubuntu 24.04 Long Term Support "LTS" series, Ubuntu 24.04.5 LTS is out today as the newest point release...

## A sample use of the winstart.bat file in Windows 95

DevFeed: [A sample use of the winstart.bat file in Windows 95](<https://devfeed.tech/articles/a-sample-use-of-the-winstart-bat-file-in-windows-95-21758.md>)

Original publisher: [Read original article](<https://devblogs.microsoft.com/oldnewthing/20260908-00/?p=112679>)

Author: Raymond Chen

Published: 2026-09-08T14:00:00Z

Content type: article

Language: en

Sources: [Raymond Chen](<https://devfeed.tech/sources/raymond-chen.md>)

Topics: [Windows](<https://devfeed.tech/topics/windows.md>), [Batch file](<https://devfeed.tech/topics/batch-file.md>)

Tags: [architecture](<https://devfeed.tech/tags/architecture.md>), [display](<https://devfeed.tech/tags/display.md>), [driver](<https://devfeed.tech/tags/driver.md>), [drivers](<https://devfeed.tech/tags/drivers.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [history](<https://devfeed.tech/tags/history.md>), [multitasking](<https://devfeed.tech/tags/multitasking.md>), [old-new-thing](<https://devfeed.tech/tags/old-new-thing.md>), [post](<https://devfeed.tech/tags/post.md>), [windows](<https://devfeed.tech/tags/windows.md>)

### AI overview

The article explains a sample use of winstart.bat in Windows 95: starting the TIGA Communications Driver so 16-bit Windows can use high-resolution graphics modes. It notes that MS-DOS programs could not use TIGA modes and that multitasking TIGA graphics across Windows and MS-DOS sessions was unsupported.

### Source excerpt

For a driver that needs high resolution mode only in Windows. The post A sample use of the <CODE>winstart.bat</CODE> file in Windows 95 appeared first on The Old New Thing.

## Introducing ReactOS 0.4.16

DevFeed: [Introducing ReactOS 0.4.16](<https://devfeed.tech/articles/introducing-reactos-0-4-16-33195.md>)

Original publisher: [Read original article](<https://reactos.org/project-news/reactos-0416-released/>)

Published: 2026-08-29T00:00:00Z

Content type: release

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [ReactOS](<https://devfeed.tech/topics/reactos.md>), [boot](<https://devfeed.tech/topics/boot.md>), [Disk image](<https://devfeed.tech/topics/disk-image.md>), [Graphics](<https://devfeed.tech/topics/graphics.md>), [OpenGL](<https://devfeed.tech/topics/opengl.md>), [Nvidia](<https://devfeed.tech/topics/nvidia.md>)

Tags: [boot](<https://devfeed.tech/tags/boot.md>), [free](<https://devfeed.tech/tags/free.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [images](<https://devfeed.tech/tags/images.md>), [installation](<https://devfeed.tech/tags/installation.md>), [networking](<https://devfeed.tech/tags/networking.md>), [nvidia](<https://devfeed.tech/tags/nvidia.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [opengl](<https://devfeed.tech/tags/opengl.md>), [os](<https://devfeed.tech/tags/os.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [release](<https://devfeed.tech/tags/release.md>), [storage](<https://devfeed.tech/tags/storage.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>)

### AI overview

ReactOS 0.4.16 is announced after a year and a half of development. The release adds a graphical installer, combines the bootcd and livecd images, and includes improvements to video, audio, networking, storage, installation, and third-party code synchronization.

### Source excerpt

We are pleased to announce the release of ReactOS 0.4.16! After a year and a half of development, we're excited to showcase the improvements we've made between a new graphical installer; a unified bootcd and livecd image; video, audio, networking, and storage stack improvements; a new installation type; and third-party code syncs.

## Coding Challenge #133 - Particle Playground

DevFeed: [Coding Challenge #133 - Particle Playground](<https://devfeed.tech/articles/coding-challenge-133-particle-playground-29208.md>)

Original publisher: [Read original article](<https://codingchallenges.substack.com/p/coding-challenge-133-particle-playground>)

Author: John Crickett

Published: 2026-08-22T08:01:30Z

Content type: tutorial

Language: en

Sources: [Coding Challenges](<https://devfeed.tech/sources/coding-challenges.md>)

Topics: [Simulation](<https://devfeed.tech/topics/simulation.md>), [Cellular automaton](<https://devfeed.tech/topics/cellular-automaton.md>), [coding](<https://devfeed.tech/topics/coding.md>), [creative coding](<https://devfeed.tech/topics/creative-coding.md>), [Graphics](<https://devfeed.tech/topics/graphics.md>), [Canvas](<https://devfeed.tech/topics/canvas.md>)

Tags: [canvas](<https://devfeed.tech/tags/canvas.md>), [coding](<https://devfeed.tech/tags/coding.md>), [creative-coding](<https://devfeed.tech/tags/creative-coding.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [programming](<https://devfeed.tech/tags/programming.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [simulation](<https://devfeed.tech/tags/simulation.md>)

### AI overview

A coding challenge guides readers through building a 2D particle playground with two simulation engines: a force-based particle system and a cellular automaton. The project combines materials such as sand, water, and fire with a fireworks display whose embers can ignite the material grid.

### Source excerpt

This challenge is to build your own particle playground.

## Khronos Sessions and Standards Updates at SIGGRAPH 2026

DevFeed: [Khronos Sessions and Standards Updates at SIGGRAPH 2026](<https://devfeed.tech/articles/khronos-at-siggraph-2026-open-standards-reach-new-heights-15112.md>)

Original publisher: [Read original article](<https://www.khronos.org/blog/khronos-at-siggraph-2026>)

Author: jphilips (jeff@khronosgroup.org)

Published: 2026-08-21T13:00:00Z

Content type: news

Language: en

Sources: [Blogs Khronos Blog](<https://devfeed.tech/sources/blogs-khronos-blog.md>)

Topics: [Graphics](<https://devfeed.tech/topics/graphics.md>), [OpenXR](<https://devfeed.tech/topics/openxr.md>), [webgpu](<https://devfeed.tech/topics/webgpu.md>), [GPU](<https://devfeed.tech/topics/gpu.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [3d](<https://devfeed.tech/tags/3d.md>), [blog](<https://devfeed.tech/tags/blog.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [openxr](<https://devfeed.tech/tags/openxr.md>), [webgpu](<https://devfeed.tech/tags/webgpu.md>)

### AI overview

Khronos presented more than 20 SIGGRAPH 2026 sessions on graphics, XR, 3D assets, rendering, real-time shading, and related open standards. Its Developer Day included updates from Vulkan, glTF, WebGL/WebGPU, OpenXR, ANARI, Slang, and the Machine Learning Council.

### Source excerpt

SIGGRAPH 2026 in Los Angeles delivered a clear snapshot of the future of graphics and spatial computing--and Khronos was at the center of it. The organization presented more than 20 sessions spanning hands-on courses and in-depth Birds of a Feather (BOF) discussions on neural graphics, XR, 3D assets, rendering, and real-time shading.

## Weekly recommendations of articles and videos about programming, graphics, and computing

DevFeed: [Weekly recommendations of articles and videos about programming, graphics, and computing](<https://devfeed.tech/articles/things-3-25615.md>)

Original publisher: [Read original article](<https://www.romainguy.dev/posts/2026/things-3/>)

Author: Romain Guy

Published: 2026-08-20T00:00:00Z

Content type: article

Language: en

Sources: [Posts on Romain Guy](<https://devfeed.tech/sources/posts-on-romain-guy.md>)

Topics: [Programming](<https://devfeed.tech/topics/programming.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [intel](<https://devfeed.tech/topics/intel.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [article](<https://devfeed.tech/tags/article.md>), [articles](<https://devfeed.tech/tags/articles.md>), [books](<https://devfeed.tech/tags/books.md>), [developer](<https://devfeed.tech/tags/developer.md>), [fpu](<https://devfeed.tech/tags/fpu.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [intel](<https://devfeed.tech/tags/intel.md>), [kotlin](<https://devfeed.tech/tags/kotlin.md>), [links](<https://devfeed.tech/tags/links.md>), [precision](<https://devfeed.tech/tags/precision.md>), [programming](<https://devfeed.tech/tags/programming.md>), [videos](<https://devfeed.tech/tags/videos.md>)

### AI overview

A weekly roundup of recommended reading and viewing covering Intel's MMX, linear algebra, floating-point precision, Bézier curves, blackbody color fits, GPU memory behavior, and Game Boy Advance graphics modes.

### Source excerpt

Here is a list of tings I read/watched/played/etc. this week that you might find interesting or enjoyable: Things to read Link to heading SIMD in the 90s -- Great article explaining what Intel's MMX was all about. Linear algebra done right -- Contains a lot of stuff that I feel like I have to relearn every few years. Double-double: 31 digits of precision without leaving the FPU -- I really, really like reading about floaing points :) Curvature Béziers -- Yet another fascinating article on Bézier curves, this time with a focus on curvature. Blackbody: 4 rational fits -- A set of analytical fits for blackbody colors, from 798 to 5772 K. I have used a common fit before, but these fits look more useful in some situations. What happens when a GPU reads memory -- More information about how GPUs work is always welcome. Things to watch Link to heading How the Game Boy Advance's graphics modes made it so advanced -- A tour of the GameBoy Advance's graphics modes. I had a blast programming for the GBA back then, I kind of miss this style of graphics programming.

## Test Days for Fedora 45: Help Us Test the Big Changes

DevFeed: [Test Days for Fedora 45: Help Us Test the Big Changes](<https://devfeed.tech/articles/test-days-for-fedora-45-help-us-test-the-big-changes-12395.md>)

Original publisher: [Read original article](<https://fedoramagazine.org/test-days-for-fedora-45-help-us-test-the-big-changes/>)

Author: Petr Sklenar

Published: 2026-08-14T17:22:24Z

Content type: article

Language: en

Sources: [Fedora Magazine](<https://devfeed.tech/sources/fedora-magazine.md>)

Topics: [Fedora](<https://devfeed.tech/topics/fedora.md>), [boot](<https://devfeed.tech/topics/boot.md>), [ci](<https://devfeed.tech/topics/ci.md>), [virtualization](<https://devfeed.tech/topics/virtualization.md>), [Internationalization (i18n)](<https://devfeed.tech/topics/i18n.md>), [Confidential Computing](<https://devfeed.tech/topics/confidential-computing.md>), [dnf](<https://devfeed.tech/topics/dnf.md>), [TLS (Transport Layer Security)](<https://devfeed.tech/topics/tls.md>), [Matrix](<https://devfeed.tech/topics/matrix-org.md>)

Tags: [article](<https://devfeed.tech/tags/article.md>), [community](<https://devfeed.tech/tags/community.md>), [developers](<https://devfeed.tech/tags/developers.md>), [dnf](<https://devfeed.tech/tags/dnf.md>), [events](<https://devfeed.tech/tags/events.md>), [fedora-project-community](<https://devfeed.tech/tags/fedora-project-community.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [kernel](<https://devfeed.tech/tags/kernel.md>), [new-in-fedora](<https://devfeed.tech/tags/new-in-fedora.md>), [python](<https://devfeed.tech/tags/python.md>), [qa](<https://devfeed.tech/tags/qa.md>), [test-day](<https://devfeed.tech/tags/test-day.md>), [testing](<https://devfeed.tech/tags/testing.md>), [tls](<https://devfeed.tech/tags/tls.md>), [virtualization](<https://devfeed.tech/tags/virtualization.md>)

### AI overview

This article invites the Fedora community to test Fedora 45 system-level changes on real hardware and virtual machines. It highlights testing for GNOME 51, RPM 6.1, OpenSSL 4.0, rebuilt boot and live media, kmscon, Python 3.15, GRUB EFI for Confidential Computing, and internationalization changes. Community testing is intended to find regressions that automated tests may miss and to support reproducible bug reports.

### Source excerpt

Fedora 45 has several system-level changes that need testing on real hardware. The first test day up is GNOME 51, starting on 17 August, with more events planned for RPM 6.1, installation media and others. You can participate with a VM for most tests; some hardware-specific testing is more useful on a real machine. Details [...]

## What's new in the Jetpack Compose August '26 release

DevFeed: [What's new in the Jetpack Compose August '26 release](<https://devfeed.tech/articles/what-s-new-in-the-jetpack-compose-august-26-release-22693.md>)

Original publisher: [Read original article](<http://android-developers.googleblog.com/2026/08/jetpack-compose-august-2026-release.html>)

Author: Android Developers (noreply@blogger.com)

Published: 2026-08-12T16:00:00Z

Content type: release

Language: en

Sources: [Android Developers Blog](<https://devfeed.tech/sources/android-developers-blog-3.md>)

Topics: [Compose](<https://devfeed.tech/topics/compose.md>), [Jetpack Compose](<https://devfeed.tech/topics/jetpack-compose.md>), [Android](<https://devfeed.tech/topics/android.md>), [API](<https://devfeed.tech/topics/api.md>), [upgrade](<https://devfeed.tech/topics/upgrade.md>), [Documentation](<https://devfeed.tech/topics/documentation.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [android](<https://devfeed.tech/tags/android.md>), [compose](<https://devfeed.tech/tags/compose.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [jetpack-compose](<https://devfeed.tech/tags/jetpack-compose.md>), [layout](<https://devfeed.tech/tags/layout.md>), [performance](<https://devfeed.tech/tags/performance.md>), [release](<https://devfeed.tech/tags/release.md>), [sdk](<https://devfeed.tech/tags/sdk.md>), [shaders](<https://devfeed.tech/tags/shaders.md>), [update](<https://devfeed.tech/tags/update.md>), [upgrade](<https://devfeed.tech/tags/upgrade.md>)

### AI overview

The Jetpack Compose August 2026 release is stable and brings version 1.12 to core Compose modules. It adds Mesh Gradients, Wide Color Gamut and HDR rendering support, named areas in Grid, Credential Manager integration, and testing and performance improvements. The release also includes breaking changes, including a requirement for API 37 and AGP 9.1.1.

### Source excerpt

Posted by Nick Butcher, Product Manager, Jetpack Compose Today, the Jetpack Compose August '26 release is stable! This release brings version 1.12 across core Compose modules (see the full BOM mapping), introducing rich visual APIs like Mesh Gradients and Wide Color Gamut (WCG) support, structural layout features like named areas in Grid, seamless integration with Android's Credential Manager, and significant testing and performance improvements. To update your project to today's release, upgrade your Compose BOM version to 2026.08.00: implementation(platform("androidx.compose:compose-bom:2026.08.00")) Breaking Changes AGP & Compile SDK: Compose 1.12 updates compileSdk to API 37, requiring a minimum AGP 9.1.1. As a reminder, Compose will always target the latest compileSdk. Learn more about this change here. Modifier.onFirstVisible() is deprecated: Migrate to Modifier.onVisibilityChanged(), which provides more precise visibility threshold tracking. Graphics Mesh Gradients Compose 1.12 introduces MeshGradientPainter to help you create multi-point, organic color gradients. val rows = 1 val columns = 1 val gradientPainter = remember { MeshGradientPainter(rows, columns) { // Parameters: row, column, position, color setVertex(0, 0, Offset(0f, 0f), Color.Red) // Top-Left setVertex(0, 1, Offset(1f, 0f), Color.Blue) // Top-Right setVertex(1, 0, Offset(0f, 1f), Color.Green) // Bottom-Left setVertex(1, 1, Offset(1f, 1f), Color.Yellow) // Bottom-Right } } Box( modifier = modifier .aspectRatio(16/9f) .fillMaxWidth() .paint(gradientPainter) ) For more information and examples, see the documentation. Wide Color Gamut & HDR Support Modern displays offer extended color fidelity and higher dynamic range. In Compose 1.12, full pipeline support for Wide Color Gamut (P3) and HDR rendering has been enabled across Compose graphics, paint, and shaders. Colors defined in non-sRGB color spaces (such as Display P3) are preserved through to platform rendering without color clamping. Colors wi

## GPU view-adaptive crack-free subdivision of Bézier surfaces

DevFeed: [GPU view-adaptive crack-free subdivision of Bézier surfaces](<https://devfeed.tech/articles/gpu-view-adaptive-crack-free-subdivision-of-bezier-surfaces-15041.md>)

Original publisher: [Read original article](<https://gpuopen.com/learn/gpu-view-adaptive-subdivision/>)

Author: Bastian Kuth; Quirin Meyer

Published: 2026-08-06T12:00:00Z

Content type: tutorial

Language: en

Sources: [AMD GPUOpen](<https://devfeed.tech/sources/amd-gpuopen.md>)

Topics: [GPU](<https://devfeed.tech/topics/gpu.md>), [procedural geometry](<https://devfeed.tech/topics/procedural-geometry.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>)

Tags: [adaptive](<https://devfeed.tech/tags/adaptive.md>), [article-release](<https://devfeed.tech/tags/article-release.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [graphics-apis](<https://devfeed.tech/tags/graphics-apis.md>), [maths](<https://devfeed.tech/tags/maths.md>), [memory](<https://devfeed.tech/tags/memory.md>), [microsoft-work-graphs](<https://devfeed.tech/tags/microsoft-work-graphs.md>), [optimization](<https://devfeed.tech/tags/optimization.md>), [performance](<https://devfeed.tech/tags/performance.md>), [render](<https://devfeed.tech/tags/render.md>), [research](<https://devfeed.tech/tags/research.md>), [technical-article](<https://devfeed.tech/tags/technical-article.md>), [technical-articles](<https://devfeed.tech/tags/technical-articles.md>), [techniques](<https://devfeed.tech/tags/techniques.md>), [white-paper](<https://devfeed.tech/tags/white-paper.md>), [work-graphs](<https://devfeed.tech/tags/work-graphs.md>)

### AI overview

This article explains a GPU work graph approach to recursively subdividing bicubic Bézier surfaces. The method adapts triangle density to curvature and camera distance, reducing unnecessary geometry while maintaining crack-free rendering.

### Source excerpt

Learn how fast, crack-free GPU work graph subdivision for bicubic Bézier surfaces dramatically reduce triangle counts while simplifying implementation and matching hardware-tessellation quality.

## Weekly recommendations for reading, watching, and trying

DevFeed: [Weekly recommendations for reading, watching, and trying](<https://devfeed.tech/articles/things-1-25613.md>)

Original publisher: [Read original article](<https://www.romainguy.dev/posts/2026/things-1/>)

Author: Romain Guy

Published: 2026-08-06T00:00:00Z

Content type: opinion

Language: en

Sources: [Posts on Romain Guy](<https://devfeed.tech/sources/posts-on-romain-guy.md>)

Topics: [C++](<https://devfeed.tech/topics/c-plus-plus.md>), [Data structures](<https://devfeed.tech/topics/data-structures.md>), [benchmarking](<https://devfeed.tech/topics/benchmarking.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [render](<https://devfeed.tech/topics/render.md>), [Open Source](<https://devfeed.tech/topics/open-source.md>), [Cloud](<https://devfeed.tech/topics/cloud.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [articles](<https://devfeed.tech/tags/articles.md>), [benchmarking](<https://devfeed.tech/tags/benchmarking.md>), [books](<https://devfeed.tech/tags/books.md>), [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [cloud](<https://devfeed.tech/tags/cloud.md>), [developer](<https://devfeed.tech/tags/developer.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [kotlin](<https://devfeed.tech/tags/kotlin.md>), [links](<https://devfeed.tech/tags/links.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [render](<https://devfeed.tech/tags/render.md>), [videos](<https://devfeed.tech/tags/videos.md>)

### AI overview

A weekly list of recommendations covering C++26 std::hive internals and performance, rendering and GPU techniques, animation, mountaineering, films, an open-source cloud computer, and parallel Delaunay triangulation.

### Source excerpt

Here is a list of tings I read/watched/played/etc. this week that you might find interesting or enjoyable: Things to read Link to heading A Deep Dive into C++26 std::hive: The Ultimate Container for Active Data -- Some details about the internals of C++ 26's new data structure. How fast is C++26's std::hive? -- Pretty self-explanatory and useful numbers to keep in mind. A Spectral BSSRDF for Shading Human Skin -- A spectral shading model that can be used to render different skin tones. On the Accuracy of Surface Scattering Theories -- Another reason why our rendering models are not quite good enough. A Texture Lookup Approach to Bézier Curve Evaluation on the GPU -- A clever use of GPU textures units to render Bézier curves efficiently. Haikyu!! -- I've been re-reading this manga. The anime is also worth it, for the animation itself. Annapurna: First Conquest of an 8000-meter Peak -- Maurice Herzog's account of the first successful ascent of Annapurna. Read the French original if you can. And you might want to read True Summit afterwards. Things to watch Link to heading Benchmarking - It's About Time -- Benchmarking is hard, but Matt Godbolt makes it fun and interesting. Nirvanna the Band the Show the Movie -- I watched it without knowing what it was really about. You should do the same, it takes an unexpected turn. Things I want to try Link to heading Wasmo -- An Open Source "cloud computer". delaunay32 -- Fast, parallel 2D Delaunay triangulation using exact integer predicates.

## Winner, Name that Ware June 2026

DevFeed: [Winner, Name that Ware June 2026](<https://devfeed.tech/articles/winner-name-that-ware-june-2026-36621.md>)

Original publisher: [Read original article](<https://www.bunniestudios.com/blog/2026/winner-name-that-ware-june-2026/>)

Author: bunnie

Published: 2026-07-30T14:51:53Z

Content type: article

Language: en

Sources: [bunnie's blog](<https://devfeed.tech/sources/bunnie-s-blog.md>)

Topics: [Graphics](<https://devfeed.tech/topics/graphics.md>), [Server](<https://devfeed.tech/topics/server.md>), [Nvidia](<https://devfeed.tech/topics/nvidia.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [moore-s-law](<https://devfeed.tech/tags/moore-s-law.md>), [name-that-ware](<https://devfeed.tech/tags/name-that-ware.md>), [nvidia](<https://devfeed.tech/tags/nvidia.md>)

### AI overview

The June 2026 Name that Ware feature identifies an SGI RM6-64 raster manager from a KONA/InfiniteReality graphics system. It recalls SGI's role in graphics hardware and reflects on the shift from board-level systems to integrated graphics and large rack servers.

### Source excerpt

The Ware for June 2026 is an SGI RM6-64 raster manager, from a KONA/InfiniteReality graphics system. Congrats to Christian for naming it! email me for your prize. This gem of a board was gifted to me by someone at SGI back when I worked there in...I want to say 1998? I even still have the [...]

## Ray tracing massive amounts of animated geometry using tetrahedral cages

DevFeed: [Ray tracing massive amounts of animated geometry using tetrahedral cages](<https://devfeed.tech/articles/ray-tracing-massive-amounts-of-animated-geometry-using-tetrahedral-cages-15048.md>)

Original publisher: [Read original article](<https://gpuopen.com/learn/ray-tracing-massive-amounts-animated-geometry/>)

Author: Holger Gruen

Published: 2026-07-22T01:00:00Z

Content type: article

Language: en

Sources: [AMD GPUOpen](<https://devfeed.tech/sources/amd-gpuopen.md>)

Topics: [Ray Tracing](<https://devfeed.tech/topics/ray-tracing.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [real-time](<https://devfeed.tech/topics/real-time.md>)

Tags: [agility-sdk](<https://devfeed.tech/tags/agility-sdk.md>), [animation](<https://devfeed.tech/tags/animation.md>), [architecture](<https://devfeed.tech/tags/architecture.md>), [article-release](<https://devfeed.tech/tags/article-release.md>), [directx](<https://devfeed.tech/tags/directx.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [graphics-apis](<https://devfeed.tech/tags/graphics-apis.md>), [memory](<https://devfeed.tech/tags/memory.md>), [microsoft-agility-sdk](<https://devfeed.tech/tags/microsoft-agility-sdk.md>), [microsoft-directx](<https://devfeed.tech/tags/microsoft-directx.md>), [optimization](<https://devfeed.tech/tags/optimization.md>), [performance](<https://devfeed.tech/tags/performance.md>), [ray-tracing](<https://devfeed.tech/tags/ray-tracing.md>), [raytracing](<https://devfeed.tech/tags/raytracing.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [research](<https://devfeed.tech/tags/research.md>), [reuse](<https://devfeed.tech/tags/reuse.md>), [technical-article](<https://devfeed.tech/tags/technical-article.md>), [technical-articles](<https://devfeed.tech/tags/technical-articles.md>), [white-paper](<https://devfeed.tech/tags/white-paper.md>)

### AI overview

The article explains a ray-tracing method for massive animated scenes that uses low-resolution tetrahedral cages to deform geometry while reusing static mini-meshes and mini-BLASes. This reduces per-frame update and memory costs, with the paper demonstrating roughly 585 million animated triangles at 60 frames per second on an AMD Radeon RX 9070 XT at 1080p.

### Source excerpt

Animate compact tetrahedral cages and reuse static mini-BLASes to ray-trace hundreds of millions of triangles in real time, dramatically cutting per-frame update and memory costs for dense foliage, grass, and crowds.

## 2026 Real-Time Shading Ecosystem Survey Results

DevFeed: [2026 Real-Time Shading Ecosystem Survey Results](<https://devfeed.tech/articles/developers-said-2026-shader-ecosystem-survey-results-15120.md>)

Original publisher: [Read original article](<https://www.khronos.org/blog/shader-ecosystem-survey-results-2026>)

Author: jphilips (jeff@khronosgroup.org)

Published: 2026-07-21T13:00:00Z

Content type: release

Language: en

Sources: [Blogs Khronos Blog](<https://devfeed.tech/sources/blogs-khronos-blog.md>)

Topics: [releases](<https://devfeed.tech/topics/releases.md>), [shaders](<https://devfeed.tech/topics/shaders.md>), [real-time](<https://devfeed.tech/topics/real-time.md>), [Programming](<https://devfeed.tech/topics/programming.md>), [glsl](<https://devfeed.tech/topics/glsl.md>), [GPU](<https://devfeed.tech/topics/gpu.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [blog](<https://devfeed.tech/tags/blog.md>), [debugging](<https://devfeed.tech/tags/debugging.md>), [developers](<https://devfeed.tech/tags/developers.md>), [glsl](<https://devfeed.tech/tags/glsl.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [porting](<https://devfeed.tech/tags/porting.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [report](<https://devfeed.tech/tags/report.md>), [survey](<https://devfeed.tech/tags/survey.md>)

### AI overview

Khronos reports results from a 2026 survey of more than 400 shader developers, graphics programmers, rendering engineers, and tools creators. Shader debugging and profiling were the leading reported pain point, while cross-platform shader porting also affected a majority of respondents.

### Source excerpt

Khronos releases the 2026 Real-Time Shading Ecosystem Survey Report, a summary of insights from over 400 shader developers, graphics programmers, rendering engineers, and tools creators. Conducted between June 16 and July 10, 2026, the survey captures a clear picture of how the real-time shading community works today -- and where standardization efforts can deliver the greatest impact.

## AMD FSR Upscaling 4.1 RDNA 3 Support Now Available in FSR SDK 2.3 Update

DevFeed: [AMD FSR Upscaling 4.1 RDNA 3 Support Now Available in FSR SDK 2.3 Update](<https://devfeed.tech/articles/amd-fsr-upscaling-4-1-rdna-3-support-now-available-in-fsr-sdk-2-3-update-15040.md>)

Original publisher: [Read original article](<https://gpuopen.com/learn/amd-fsr-sdk-2-3-blog/>)

Author: Jason Lacroix; Alexander Blake-Davies

Published: 2026-06-24T19:07:00Z

Content type: release

Language: en

Sources: [AMD GPUOpen](<https://devfeed.tech/sources/amd-gpuopen.md>)

Topics: [SDK](<https://devfeed.tech/topics/sdk.md>), [Machine learning](<https://devfeed.tech/topics/machine-learning.md>)

Tags: [amd](<https://devfeed.tech/tags/amd.md>), [amd-fsr-3](<https://devfeed.tech/tags/amd-fsr-3.md>), [amd-fsr-frame-generation](<https://devfeed.tech/tags/amd-fsr-frame-generation.md>), [amd-fsr-framegeneration](<https://devfeed.tech/tags/amd-fsr-framegeneration.md>), [amd-fsr-ray-regeneration](<https://devfeed.tech/tags/amd-fsr-ray-regeneration.md>), [amd-fsr-rayregeneration](<https://devfeed.tech/tags/amd-fsr-rayregeneration.md>), [amd-fsr-sdk](<https://devfeed.tech/tags/amd-fsr-sdk.md>), [amd-fsr-upscaling](<https://devfeed.tech/tags/amd-fsr-upscaling.md>), [announcement](<https://devfeed.tech/tags/announcement.md>), [denoising](<https://devfeed.tech/tags/denoising.md>), [ecosystem](<https://devfeed.tech/tags/ecosystem.md>), [fsr-sdk](<https://devfeed.tech/tags/fsr-sdk.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [gpu-open-effects](<https://devfeed.tech/tags/gpu-open-effects.md>), [gpuopen-effects](<https://devfeed.tech/tags/gpuopen-effects.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [improvements](<https://devfeed.tech/tags/improvements.md>), [ml](<https://devfeed.tech/tags/ml.md>), [news](<https://devfeed.tech/tags/news.md>), [performance](<https://devfeed.tech/tags/performance.md>), [product-blogs](<https://devfeed.tech/tags/product-blogs.md>), [product-release](<https://devfeed.tech/tags/product-release.md>), [quality](<https://devfeed.tech/tags/quality.md>), [ray-tracing](<https://devfeed.tech/tags/ray-tracing.md>), [raytracing](<https://devfeed.tech/tags/raytracing.md>), [rdna](<https://devfeed.tech/tags/rdna.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [redstone](<https://devfeed.tech/tags/redstone.md>), [sdk](<https://devfeed.tech/tags/sdk.md>), [super-resolution](<https://devfeed.tech/tags/super-resolution.md>), [update](<https://devfeed.tech/tags/update.md>)

### AI overview

AMD FSR SDK 2.3 expands ML-based FSR Upscaling 4.1.1 support to Radeon RX 7000 Series GPUs using RDNA 3 architecture. The update also includes Frame Generation stability improvements and feature improvements to Ray Regeneration.

### Source excerpt

AMD FSR "Redstone" SDK 2.3 brings ML-powered FSR Upscaling 4.1.1 to AMD Radeon RX 7000 Series GPUs, along with Frame Generation 4.0.1 and Ray Regeneration 1.2 improvements for RDNA 4 GPUs.

## Native Java Win32, 3D Gaming, Printing and Wallet

DevFeed: [Native Java Win32, 3D Gaming, Printing and Wallet](<https://devfeed.tech/articles/native-java-win32-3d-gaming-printing-and-wallet-19393.md>)

Original publisher: [Read original article](<https://www.codenameone.com/blog/native-java-win32-3d-gaming-printing-and-wallet/>)

Author: Shai Almog

Published: 2026-06-12T00:00:00Z

Content type: release

Language: en

Sources: [CodeName One](<https://devfeed.tech/sources/codename-one.md>)

Topics: [Windows](<https://devfeed.tech/topics/windows.md>), [3D graphics](<https://devfeed.tech/topics/3d-graphics.md>), [Game Development](<https://devfeed.tech/topics/game-development.md>), [cross-platform](<https://devfeed.tech/topics/cross-platform.md>), [API](<https://devfeed.tech/topics/api.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [WebGL](<https://devfeed.tech/topics/webgl.md>), [OpenGL](<https://devfeed.tech/topics/opengl.md>)

Tags: [3d-graphics](<https://devfeed.tech/tags/3d-graphics.md>), [api](<https://devfeed.tech/tags/api.md>), [core](<https://devfeed.tech/tags/core.md>), [cross-platform](<https://devfeed.tech/tags/cross-platform.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [java](<https://devfeed.tech/tags/java.md>), [webgl](<https://devfeed.tech/tags/webgl.md>), [win32](<https://devfeed.tech/tags/win32.md>)

### AI overview

Codename One version 7.0.251 adds native Windows executables without a JVM, a portable GPU-accelerated 3D graphics API, a game development API with Box2D physics, cross-platform printing, and Apple Wallet support. The 3D API targets Metal, OpenGL ES, WebGL, Direct3D 11, and a simulator rasterizer from shared Java code.

### Source excerpt

This week brings native Windows executables with no JVM, a portable 3D graphics API, a gaming API with Box2D physics, cross-platform printing, and Apple Wallet support, in what is probably our biggest update ever.

[Next page](<https://devfeed.tech/tags/graphics.md?cursor=WyIyMDI2LTA2LTEyVDAwOjAwOjAwKzAwOjAwIiwgImQwNTY5ZjNlLWM2Y2MtNDVmMy04MDIzLTJkODJkYWJiNmMwNiJd>)