# Ieee-member-news

Published articles for Ieee-member-news.

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## Countries Seek to Curb Social Media Addiction for Kids

DevFeed: [Countries Seek to Curb Social Media Addiction for Kids](<https://devfeed.tech/articles/countries-seek-to-curb-social-media-addiction-for-kids-50933.md>)

Original publisher: [Read original article](<https://spectrum.ieee.org/countries-seek-to-curb-social-media-addiction-for-kids>)

Author: San Murugesan

Published: 2026-09-14T18:00:04Z

Content type: article

Language: en

Sources: [IEEE Spectrum](<https://devfeed.tech/sources/ieee-spectrum.md>)

Topics: [Users](<https://devfeed.tech/topics/users.md>), [digital](<https://devfeed.tech/topics/digital.md>)

Tags: [ieee-member-news](<https://devfeed.tech/tags/ieee-member-news.md>), [ieee-standards-association](<https://devfeed.tech/tags/ieee-standards-association.md>), [kids](<https://devfeed.tech/tags/kids.md>), [privacy](<https://devfeed.tech/tags/privacy.md>), [regulation](<https://devfeed.tech/tags/regulation.md>), [social-media](<https://devfeed.tech/tags/social-media.md>), [social-media-ban](<https://devfeed.tech/tags/social-media-ban.md>), [the-institute](<https://devfeed.tech/tags/the-institute.md>), [type-ti](<https://devfeed.tech/tags/type-ti.md>)

### AI overview

The article examines risks associated with adolescents' social media use and governments' efforts to protect children. It focuses on Australia's nationwide ban for users younger than 16, including platform age-assurance requirements, restrictions on account creation and posting, and penalties for noncompliance.

### Source excerpt

Social media plays a significant, multifaceted role in adolescents' development, influencing how they communicate, learn, socialize, and express themselves. The benefits, however, are accompanied by risks that can undermine youngsters' character as well as their cognitive and social development. The potential problems include excessive screen time, social media addiction, cyberbullying, misinformation, radicalization, privacy violations, exposure to inappropriate content, sextortion, and doomscrolling. A recent study published in Nature: Human Behaviour found that adolescents who begin using social media at an early age tend to have significantly lower academic performance. A Mashable article highlights additional issues including effects on mental health, self-harm, addiction to social media, compulsive, repetitive checking, and exposure to pornography and violent material. Protecting minors has largely fallen to parents, schools, and self-regulation by some social media providers. But that approach has proven ineffective and inadequate, so some governments and policymakers have stepped in and placed responsibility on social media providers. Australia's nationwide ban Australia was the first country to legislate a nationwide social media ban on children younger than 16--which I wrote about in January for Communications of the ACM. Enacted in December, the ban initially applied to 10 platforms: Facebook, Instagram, Kick, Reddit, Snapchat, Threads, TikTok, Twitch, X, and YouTube. It excluded messaging, gaming, and nonsocial platforms including Discord, GitHub, Roblox, WhatsApp, YouTube Kids, and educational tools. The law places the responsibility for enforcement on the platform providers through age-assurance mechanisms, requiring the platforms to take "reasonable steps" to prevent those 15 or younger from creating or holding accounts. It does not, however, apply to content consumption. Children can view publicly available posts and videos without logging in; they ca

## Codeveloper of Ethernet Predecessor Dies at 91

DevFeed: [Codeveloper of Ethernet Predecessor Dies at 91](<https://devfeed.tech/articles/codeveloper-of-ethernet-predecessor-dies-at-91-50931.md>)

Original publisher: [Read original article](<https://spectrum.ieee.org/codeveloper-of-ethernet-predecessor-dies>)

Author: Amanda Davis

Published: 2026-09-10T20:00:04Z

Content type: news

Language: en

Sources: [IEEE Spectrum](<https://devfeed.tech/sources/ieee-spectrum.md>)

Topics: [Network](<https://devfeed.tech/topics/network.md>), [Protocol (disambiguation)](<https://devfeed.tech/topics/protocol.md>), [Internet](<https://devfeed.tech/topics/internet.md>), [Mobile](<https://devfeed.tech/topics/mobile.md>), [intelligence](<https://devfeed.tech/topics/intelligence.md>)

Tags: [alohanet](<https://devfeed.tech/tags/alohanet.md>), [engineering](<https://devfeed.tech/tags/engineering.md>), [ethernet](<https://devfeed.tech/tags/ethernet.md>), [ieee-member-news](<https://devfeed.tech/tags/ieee-member-news.md>), [ieee-milestone](<https://devfeed.tech/tags/ieee-milestone.md>), [in-memoriam](<https://devfeed.tech/tags/in-memoriam.md>), [mobile](<https://devfeed.tech/tags/mobile.md>), [networking](<https://devfeed.tech/tags/networking.md>), [networks](<https://devfeed.tech/tags/networks.md>), [obituaries](<https://devfeed.tech/tags/obituaries.md>), [protocol](<https://devfeed.tech/tags/protocol.md>), [radio](<https://devfeed.tech/tags/radio.md>), [the-institute](<https://devfeed.tech/tags/the-institute.md>), [type-ti](<https://devfeed.tech/tags/type-ti.md>), [wi-fi](<https://devfeed.tech/tags/wi-fi.md>)

### AI overview

An obituary for Franklin "Frank" Kuo, who helped develop ALOHAnet, an early wireless packet data network. The article describes how his work on random-access protocols influenced packet switching, modern Wi-Fi, mobile networks, and the development of computer networks in China.

### Source excerpt

Franklin "Frank" Kuo Codeveloper of ALOHAnet Fellow, 91; died 14 April Kuo helped develop ALOHAnet, a pioneering computer system at the University of Hawaii at Mānoa, in Honolulu. The system went online in 1971 and represented the first public demonstration of a wireless packet data network. It was an inspiration for Robert Metcalfe's development of Ethernet a couple of years later. In 2020 ALOHAnet was designated as an IEEE Milestone. Kuo earned bachelor's, master's, and doctoral degrees in electrical engineering from the University of Illinois, Urbana-Champaign. After earning his Ph.D. in 1960, he joined Bell Labs in Murray Hill, N.J., where he conducted research in computer communications. After six years at the company, Kuo left to become a professor of electrical engineering at the University of Hawaii. From 1968 to 1971 he and one of his colleagues, IEEE Life Fellow Norman Abramson, developed ALOHAnet. The network connected computers on Hawaiian islands using ultrahigh-frequency radio, transmitting information over radio waves instead of cables. ALOHAnet became the foundation for modern networks. Kuo pioneered the concept of a random-access protocol, or sharing a single channel without central coordination--which led to the packet-switching principles that underpin modern Wi-Fi and mobile networks. Kuo authored or coauthored several books including Computer Communication Networks. Published in 1972, it was one of the earliest textbooks on the subject. He served as director of the university's Cosine committee, a project funded by the U.S. National Science Foundation to develop computer engineering courses. He took a sabbatical from 1975 to 1977 to work at the U.S. Pentagon as director of information systems in the defense secretary's office. He oversaw computer communications applications used in command, control, and intelligence programs. During the 1980s and '90s, he helped develop China's Internet. In 1982 he joined SRI International (formerly the Stanford

## IEEE President's Note: Technology for Social Good

DevFeed: [IEEE President's Note: Technology for Social Good](<https://devfeed.tech/articles/ieee-president-s-note-technology-for-social-good-50947.md>)

Original publisher: [Read original article](<https://spectrum.ieee.org/president-ieee-note-september-2026>)

Author: Mary Ellen Randall

Published: 2026-09-01T18:00:04Z

Content type: opinion

Language: en

Sources: [IEEE Spectrum](<https://devfeed.tech/sources/ieee-spectrum.md>)

Topics: [Computing](<https://devfeed.tech/topics/computing.md>), [Robotics](<https://devfeed.tech/topics/robotics.md>), [communications](<https://devfeed.tech/topics/communications.md>)

Tags: [computing](<https://devfeed.tech/tags/computing.md>), [engineering](<https://devfeed.tech/tags/engineering.md>), [humanitarian-programs](<https://devfeed.tech/tags/humanitarian-programs.md>), [humanitarian-technology](<https://devfeed.tech/tags/humanitarian-technology.md>), [ieee-humanitarian-technologies-board](<https://devfeed.tech/tags/ieee-humanitarian-technologies-board.md>), [ieee-member-news](<https://devfeed.tech/tags/ieee-member-news.md>), [ieee-presidents-column](<https://devfeed.tech/tags/ieee-presidents-column.md>), [leadership](<https://devfeed.tech/tags/leadership.md>), [mission](<https://devfeed.tech/tags/mission.md>), [robotics](<https://devfeed.tech/tags/robotics.md>), [the-institute](<https://devfeed.tech/tags/the-institute.md>), [type-ti](<https://devfeed.tech/tags/type-ti.md>)

### AI overview

An IEEE president's note argues that humanitarian technology programs are strategic assets and engineering challenges. It highlights interdisciplinary collaboration across computing, robotics, communications, power and energy, and biomedical engineering to address societal problems and develop technical leaders.

### Source excerpt

Across IEEE, our strength lies not only in the excellence of our individual communities but also in our ability to bring them together around shared problems that demand interdisciplinary solutions. Our mission as a public charity--to advance technology for the benefit of humanity--is becoming an increasingly powerful differentiator. It is more than a statement of principle; it is a strategic advantage. When engineers and technologists serve with purpose and lead with heart, they strengthen the future of our profession and demonstrate why IEEE is uniquely positioned to lead at the intersection of technology and societal impact. IEEE Humanitarian Technologies is a consortium of programs and initiatives--supported by a global network of volunteers and technical professionals--working together to apply technology to solve the world's most pressing problems. These include Empower a Billion Lives, EPICSinIEEE, MOVE, IEEE REACH, IEEE SIGHT, IEEE Smart Village, and IEEE Tech4Good. These programs embody our mission in action. They are not simply charitable activities; they are strategic assets that help IEEE lead globally, innovate boldly, and remain essential to technical professionals at every stage of their careers. While deeply human in purpose, humanitarian technologies are fundamentally engineering challenges, demanding the full depth of engineering rigor and realized through disciplined, deeply technical work. Cultivating Technical Leaders IEEE Humanitarian Technologies sits at the intersection of engineering excellence, societal need, and global opportunity. Its programs allow our members to show the world that engineering and technology are forces for good, capable of addressing urgent challenges with precision, creativity, and compassion. These programs do more than inspire; they strengthen the technical ecosystem that underpins IEEE's leadership. Bringing together experts from power and energy, communications, computing, robotics, biomedical engineering, and many oth

## Jernej Barbič's Ziva VFX Software Enables Realistic 3D Character Simulations

DevFeed: [Jernej Barbič's Ziva VFX Software Enables Realistic 3D Character Simulations](<https://devfeed.tech/articles/oscar-winner-brings-monsters-to-life-with-his-simulation-software-50945.md>)

Original publisher: [Read original article](<https://spectrum.ieee.org/oscar-winner-jernej-barbic>)

Author: Joanna Goodrich

Published: 2026-08-28T18:00:04Z

Content type: article

Language: en

Sources: [IEEE Spectrum](<https://devfeed.tech/sources/ieee-spectrum.md>)

Topics: [Simulation](<https://devfeed.tech/topics/simulation.md>), [Software](<https://devfeed.tech/topics/software.md>), [3D](<https://devfeed.tech/topics/3d.md>), [Graphics](<https://devfeed.tech/topics/graphics.md>), [Computer science](<https://devfeed.tech/topics/computer-science.md>), [Unity](<https://devfeed.tech/topics/unity.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [academy-awards](<https://devfeed.tech/tags/academy-awards.md>), [careers](<https://devfeed.tech/tags/careers.md>), [computer-graphics](<https://devfeed.tech/tags/computer-graphics.md>), [computer-science](<https://devfeed.tech/tags/computer-science.md>), [development](<https://devfeed.tech/tags/development.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [ieee-member-news](<https://devfeed.tech/tags/ieee-member-news.md>), [movies](<https://devfeed.tech/tags/movies.md>), [simulation](<https://devfeed.tech/tags/simulation.md>), [software](<https://devfeed.tech/tags/software.md>), [the-institute](<https://devfeed.tech/tags/the-institute.md>), [type-ti](<https://devfeed.tech/tags/type-ti.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

A profile of computer scientist Jernej Barbič and his Ziva VFX software, which creates realistic muscle, fat, and skin simulations for 3D digital humans and creatures. The software earned a 2025 technical achievement Academy Award and was later acquired by Unity Technologies.

### Source excerpt

While walking to school as a child, Jernej Barbič would marvel at how beautiful his home was. He was born and raised in a picturesque village in northwestern Slovenia (formerly Yugoslavia), located in the European Alps. Surrounded by alpine and beech trees, Barbic dreamed of replicating their swaying in the wind for others to enjoy. At the time, he didn't have the tools or the knowledge to create a system that could do that, but it sparked his interest in computer graphics, he says. Jernej Barbič Employer University of Southern California, in Los Angeles Title Professor of computer science Member grade Senior member Alma maters University of Ljubljana, in Slovenia; Carnegie Mellon Twenty years later, in 2016, Barbič, a professor of computer science at the University of Southern California, in Los Angeles, made his mark. His Ziva VFX software system allows for the creation of realistic muscle, fat, and skin simulations for 3D digital humans and creatures. The technology was launched in 2016 by a startup he helped found, Ziva Dynamics, headquartered in Vancouver. It was acquired in 2021 by Unity Technologies of San Francisco. Ziva VFX has been used in more than 60 movies including Aquaman and the Lost Kingdom; Godzilla x Kong: The New Empire; and Venom: Let There Be Carnage. For the design and development of Ziva VFX, Barbič, an IEEE senior member, received a 2025 technical achievement Academy Award. It was a "tremendous honor," he says, as the award recognizes technologies that have had a significant impact on motion picture production. "Computer graphics and simulation can sometimes feel like a specialized technical field," he says, "but the award showed that these ideas affect not just science but also art and how stories are told on screen. "The digital characters enabled by mathematics become important parts of people's lives." Sparking an interest in computer graphics Barbič says he was inspired to pursue engineering by his father, an engineer who headed a cemen