# job cuts

Published articles for job cuts.

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## Report: Build a Rocket Boy is reportedly winding down after staff layoffs

DevFeed: [Report: Build a Rocket Boy is reportedly winding down after staff layoffs](<https://devfeed.tech/articles/report-mindseye-developer-build-a-rocket-boy-seemingly-closing-after-more-layoffs-31428.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/report-mindseye-developer-build-a-rocket-boy-seemingly-closing-after-more-layoffs>)

Author: Diego Argüello

Published: 2026-09-16T18:00:00Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Development](<https://devfeed.tech/topics/development.md>), [Job](<https://devfeed.tech/topics/job.md>), [Security, Privacy and Abuse Prevention](<https://devfeed.tech/topics/security-privacy-and-abuse-prevention.md>)

Tags: [data-privacy](<https://devfeed.tech/tags/data-privacy.md>), [developer](<https://devfeed.tech/tags/developer.md>), [job-cuts](<https://devfeed.tech/tags/job-cuts.md>), [report](<https://devfeed.tech/tags/report.md>), [social-media](<https://devfeed.tech/tags/social-media.md>), [surveillance](<https://devfeed.tech/tags/surveillance.md>)

### AI overview

Build a Rocket Boy, the studio behind MindsEye, is reportedly winding down operations after multiple employees announced departures and redundancies on social media. Sources cited by Kotaku reportedly said the studio is permanently closing, but Build a Rocket Boy had not acknowledged the claims when the article was published.

### Source excerpt

Multiple staff on the studio have written farewell posts on social media over the past 24 hours.

## Union body tells UK government workers must get a say before AI clocks in

DevFeed: [Union body tells UK government workers must get a say before AI clocks in](<https://devfeed.tech/articles/union-body-tells-uk-government-workers-must-get-a-say-before-ai-clocks-in-8558.md>)

Original publisher: [Read original article](<https://www.theregister.com/public-sector/2026/09/11/union-body-tells-uk-government-workers-must-get-a-say-before-ai-clocks-in/5295806>)

Author: Carly Page

Published: 2026-09-11T10:35:22Z

Content type: news

Language: en

Sources: [www.theregister.com - Articles](<https://devfeed.tech/sources/www-theregister-com-articles.md>)

Topics: [Algorithms](<https://devfeed.tech/topics/algorithms.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [ai-and-ml](<https://devfeed.tech/tags/ai-and-ml.md>), [algorithms](<https://devfeed.tech/tags/algorithms.md>), [government](<https://devfeed.tech/tags/government.md>), [job-cuts](<https://devfeed.tech/tags/job-cuts.md>), [public-sector](<https://devfeed.tech/tags/public-sector.md>), [workers](<https://devfeed.tech/tags/workers.md>)

### AI overview

The TUC warns that workplace algorithms should not make decisions without workers having a say.

### Source excerpt

TUC warns against letting algorithms call the shots in the workplace

## AI job cuts could come with a costly undo button

DevFeed: [AI job cuts could come with a costly undo button](<https://devfeed.tech/articles/ai-job-cuts-could-come-with-a-costly-undo-button-8527.md>)

Original publisher: [Read original article](<https://www.theregister.com/ai-and-ml/2026/09/10/ai-job-cuts-could-come-with-a-costly-undo-button/5295605>)

Author: Lindsay Clark

Published: 2026-09-10T16:21:22Z

Content type: news

Language: en

Sources: [www.theregister.com - Articles](<https://devfeed.tech/sources/www-theregister-com-articles.md>)

Topics: [Machine learning](<https://devfeed.tech/topics/machine-learning.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [ai-and-ml](<https://devfeed.tech/tags/ai-and-ml.md>), [enterprise](<https://devfeed.tech/tags/enterprise.md>), [gartner](<https://devfeed.tech/tags/gartner.md>), [job-cuts](<https://devfeed.tech/tags/job-cuts.md>), [oracle](<https://devfeed.tech/tags/oracle.md>)

### AI overview

Gartner estimates that nearly a third of displaced employees could be rehired by 2029, at a premium.

### Source excerpt

Gartner reckons nearly a third of displaced employees may be rehired by 2029 - at a premium

## The Pulse: Meta wanted to reduce teams by 60% because of AI

DevFeed: [The Pulse: Meta wanted to reduce teams by 60% because of AI](<https://devfeed.tech/articles/the-pulse-meta-wanted-to-reduce-teams-by-60-because-of-ai-40924.md>)

Original publisher: [Read original article](<https://blog.pragmaticengineer.com/the-pulse-meta-wanted-to-reduce-teams-by-60-because-of-ai/>)

Author: Ivan Klaric

Published: 2026-09-03T17:01:49Z

Content type: opinion

Language: en

Sources: [The Pragmatic Engineer](<https://devfeed.tech/sources/the-pragmatic-engineer-2.md>)

Topics: [Meta](<https://devfeed.tech/topics/meta.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [AI Strategy](<https://devfeed.tech/topics/ai-strategy.md>), [Job](<https://devfeed.tech/topics/job.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [ai-training](<https://devfeed.tech/tags/ai-training.md>), [company](<https://devfeed.tech/tags/company.md>), [engineering](<https://devfeed.tech/tags/engineering.md>), [facebook](<https://devfeed.tech/tags/facebook.md>), [instagram](<https://devfeed.tech/tags/instagram.md>), [job-cuts](<https://devfeed.tech/tags/job-cuts.md>), [leadership](<https://devfeed.tech/tags/leadership.md>), [meta](<https://devfeed.tech/tags/meta.md>), [organization](<https://devfeed.tech/tags/organization.md>), [reporting](<https://devfeed.tech/tags/reporting.md>), [teams](<https://devfeed.tech/tags/teams.md>)

### AI overview

The article examines Meta's proposed Project Organization Transformation, which envisioned reducing many existing teams by 60% as AI took over more daily work. It also discusses earlier layoffs, reassignment of engineers to AI training, low morale, and operational outages, while noting that the larger layoff plan did not proceed.

### Source excerpt

An in-depth report by Reuters details how Meta's leadership decided to slash team sizes by 60%. Zuckerberg changed his mind, and now the company is stuck with low morale and culture turned mercenary.

## The majority of Doom: The Dark Ages' DLC got made 'in three or four months'

DevFeed: [The majority of Doom: The Dark Ages' DLC got made 'in three or four months'](<https://devfeed.tech/articles/the-majority-of-doom-the-dark-ages-dlc-got-made-in-three-or-four-months-15080.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/the-majority-of-doom-the-dark-ages-dlc-got-made-in-three-or-four-months>)

Author: Diego Argüello

Published: 2026-09-01T18:03:04Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Game Development](<https://devfeed.tech/topics/game-development.md>), [Xbox](<https://devfeed.tech/topics/xbox.md>)

Tags: [doom](<https://devfeed.tech/tags/doom.md>), [energy](<https://devfeed.tech/tags/energy.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [job-cuts](<https://devfeed.tech/tags/job-cuts.md>)

### AI overview

A former Id Software producer says most of Doom: The Dark Ages - Revelations was made in three or four months under severe crunch. He describes repeated 60- to 80-hour weeks and says the team faced intense pressure to meet expected quality levels.

### Source excerpt

The team reportedly worked 60 to 80 hour weeks to get the project out the door.