# openttd

Published articles for openttd.

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## OpenTTD: Trains and signals for beginners - a tutorial

DevFeed: [OpenTTD: Trains and signals for beginners - a tutorial](<https://devfeed.tech/articles/openttd-trains-and-signals-for-beginners-a-tutorial-35332.md>)

Original publisher: [Read original article](<https://darkcoding.net/misc/openttd-trains-and-signals-for-beginners-a-tutorial/>)

Author: Graham King

Published: 2009-05-21T07:22:43Z

Content type: tutorial

Language: en

Sources: [Graham King](<https://devfeed.tech/sources/graham-king.md>)

Topics: [Tutorial](<https://devfeed.tech/topics/tutorial.md>), [Network](<https://devfeed.tech/topics/network.md>)

Tags: [beginners](<https://devfeed.tech/tags/beginners.md>), [game](<https://devfeed.tech/tags/game.md>), [misc](<https://devfeed.tech/tags/misc.md>), [openttd](<https://devfeed.tech/tags/openttd.md>), [train](<https://devfeed.tech/tags/train.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>)

### AI overview

A beginner-oriented tutorial on designing train track layouts and using signals in OpenTTD. It explains how signals reserve sections of track, how poorly placed two-way signals can create stand-offs, and how trains may choose alternate paths when facing red signals.

### Source excerpt

The game gets a lot more fun once you can have complex track layouts