# paezo-hellas

Published articles for paezo-hellas.

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## Can a Greek Game Studio Build a Global Audience?

DevFeed: [Can a Greek Game Studio Build a Global Audience?](<https://devfeed.tech/articles/can-a-greek-game-studio-build-a-global-audience-63673.md>)

Original publisher: [Read original article](<https://hackernoon.com/can-a-greek-game-studio-build-a-global-audience?source=rss>)

Author: Pantelis Kassotis

Published: 2026-10-01T20:59:32Z

Content type: opinion

Language: en

Sources: [HackerNoon](<https://devfeed.tech/sources/hackernoon.md>)

Topics: [Publishing](<https://devfeed.tech/topics/publishing.md>)

Tags: [discoverability](<https://devfeed.tech/tags/discoverability.md>), [distribution](<https://devfeed.tech/tags/distribution.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [greek-gamedev](<https://devfeed.tech/tags/greek-gamedev.md>), [greek-games](<https://devfeed.tech/tags/greek-games.md>), [hellenic-games-industry](<https://devfeed.tech/tags/hellenic-games-industry.md>), [indie-game-dev](<https://devfeed.tech/tags/indie-game-dev.md>), [neoblazer](<https://devfeed.tech/tags/neoblazer.md>), [paezo-hellas](<https://devfeed.tech/tags/paezo-hellas.md>), [pantelis-kassotis](<https://devfeed.tech/tags/pantelis-kassotis.md>), [video-games](<https://devfeed.tech/tags/video-games.md>)

### AI overview

A Greek game studio can distribute games internationally while keeping its local roots, but availability alone does not create an audience. Drawing on Paezo Hellas, the author argues that discoverability, product quality, international communication and accumulated community connections are central to reaching players abroad.

### Source excerpt

Can a Greek game studio build a global audience? Explore how distribution and discoverability can overcome geographic limits and reach players worldwide.

## The Economics of the EUR 20 Indie Game

DevFeed: [The Economics of the EUR 20 Indie Game](<https://devfeed.tech/articles/the-economics-of-the-20-indie-game-60498.md>)

Original publisher: [Read original article](<https://hackernoon.com/the-economics-of-the-euro20-indie-game?source=rss>)

Author: Pantelis Kassotis

Published: 2026-09-26T19:00:36Z

Content type: opinion

Language: en

Sources: [HackerNoon](<https://devfeed.tech/sources/hackernoon.md>)

Topics: [Game Development](<https://devfeed.tech/topics/game-development.md>), [developer-relations](<https://devfeed.tech/topics/developer-relations.md>)

Tags: [business](<https://devfeed.tech/tags/business.md>), [costs](<https://devfeed.tech/tags/costs.md>), [development](<https://devfeed.tech/tags/development.md>), [distribution](<https://devfeed.tech/tags/distribution.md>), [economics](<https://devfeed.tech/tags/economics.md>), [game](<https://devfeed.tech/tags/game.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [gamedev](<https://devfeed.tech/tags/gamedev.md>), [greek-gamedev](<https://devfeed.tech/tags/greek-gamedev.md>), [greek-games](<https://devfeed.tech/tags/greek-games.md>), [hackernoon-top-story](<https://devfeed.tech/tags/hackernoon-top-story.md>), [hellenic-games-industry](<https://devfeed.tech/tags/hellenic-games-industry.md>), [indie-developers](<https://devfeed.tech/tags/indie-developers.md>), [indie-game-dev](<https://devfeed.tech/tags/indie-game-dev.md>), [intellectual-property](<https://devfeed.tech/tags/intellectual-property.md>), [lead](<https://devfeed.tech/tags/lead.md>), [neoblazer](<https://devfeed.tech/tags/neoblazer.md>), [paezo-hellas](<https://devfeed.tech/tags/paezo-hellas.md>), [pantelis-kassotis](<https://devfeed.tech/tags/pantelis-kassotis.md>)

### AI overview

The article argues that an indie game's financial prospects depend on more than its price. Platform fees, taxes, refunds, discounts, and development costs reduce net returns, while discoverability and audience size shape potential sales. It presents the audience, intellectual property, and other lasting assets built around a game as part of its longer-term value to a small studio.

### Source excerpt

How much does a EUR 20 indie game really make? Explore platform fees, taxes, discounts, development costs, and why audience size matters more than price.

## The Scarce Resource in an Indie Studio Isn't Money. It's Attention.

DevFeed: [The Scarce Resource in an Indie Studio Isn't Money. It's Attention.](<https://devfeed.tech/articles/the-scarce-resource-in-an-indie-studio-isn-t-money-it-s-attention-59058.md>)

Original publisher: [Read original article](<https://hackernoon.com/the-scarce-resource-in-an-indie-studio-isnt-money-its-attention?source=rss>)

Author: Pantelis Kassotis

Published: 2026-09-23T19:00:19Z

Content type: opinion

Language: en

Sources: [HackerNoon](<https://devfeed.tech/sources/hackernoon.md>)

Topics: [Game Development](<https://devfeed.tech/topics/game-development.md>)

Tags: [focus](<https://devfeed.tech/tags/focus.md>), [founders](<https://devfeed.tech/tags/founders.md>), [greek-gamedev](<https://devfeed.tech/tags/greek-gamedev.md>), [greek-games](<https://devfeed.tech/tags/greek-games.md>), [hackernoon-top-story](<https://devfeed.tech/tags/hackernoon-top-story.md>), [hellenic-games-industry](<https://devfeed.tech/tags/hellenic-games-industry.md>), [indie-game-dev](<https://devfeed.tech/tags/indie-game-dev.md>), [management](<https://devfeed.tech/tags/management.md>), [neoblazer](<https://devfeed.tech/tags/neoblazer.md>), [paezo-hellas](<https://devfeed.tech/tags/paezo-hellas.md>), [pantelis-kassotis](<https://devfeed.tech/tags/pantelis-kassotis.md>), [work](<https://devfeed.tech/tags/work.md>)

### AI overview

An indie game studio founder argues that attention, rather than money, is often the scarcest resource. The article explains how founders must prioritize among development, marketing, community, business, legal, and infrastructure work because time spent on one task cannot be recovered.

### Source excerpt

Why attention may be the scarcest resource in an indie game studio, and how founders can focus their limited time on the work that creates the most value.