# Product Release

Published articles for Product Release.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## ADLX 2.0: Extending graphics control to AI agents and agentic apps

DevFeed: [ADLX 2.0: Extending graphics control to AI agents and agentic apps](<https://devfeed.tech/articles/adlx-2-0-extending-graphics-control-to-ai-agents-and-agentic-apps-31427.md>)

Original publisher: [Read original article](<https://gpuopen.com/learn/adlx-2-0-extending-graphics-control-to-ai-agents-apps/>)

Author: Pete Vagiakos; Alexander Blake-Davies

Published: 2026-09-16T10:00:00Z

Content type: article

Language: en

Sources: [AMD GPUOpen](<https://devfeed.tech/sources/amd-gpuopen.md>)

Topics: [GPU](<https://devfeed.tech/topics/gpu.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [SDK](<https://devfeed.tech/topics/sdk.md>), [Model Context Protocol](<https://devfeed.tech/topics/model-context-protocol.md>)

Tags: [agents](<https://devfeed.tech/tags/agents.md>), [ai](<https://devfeed.tech/tags/ai.md>), [amd-device-library-extra](<https://devfeed.tech/tags/amd-device-library-extra.md>), [amd-device-library-extra-adlx](<https://devfeed.tech/tags/amd-device-library-extra-adlx.md>), [announcement](<https://devfeed.tech/tags/announcement.md>), [developers](<https://devfeed.tech/tags/developers.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [mcp](<https://devfeed.tech/tags/mcp.md>), [ml](<https://devfeed.tech/tags/ml.md>), [product-blogs](<https://devfeed.tech/tags/product-blogs.md>), [product-release](<https://devfeed.tech/tags/product-release.md>), [tools](<https://devfeed.tech/tags/tools.md>)

### AI overview

AMD ADLX 2.0 adds an AI extension framework and MCP servers that connect AI applications with AMD graphics technologies, enabling developers to build apps that monitor, manage, and optimize AMD graphics hardware.

### Source excerpt

AMD ADLX 2.0 adds AI extensions and MCP servers to help developers build intelligent apps that can monitor, manage, and optimize AMD graphics hardware.

## AMD FSR plugin updated for Unreal Engine 5.8

DevFeed: [AMD FSR plugin updated for Unreal Engine 5.8](<https://devfeed.tech/articles/amd-fsr-plugin-updated-for-unreal-engine-5-8-15039.md>)

Original publisher: [Read original article](<https://gpuopen.com/learn/amd-fsr-plugin-updated-for-unreal-engine-58/>)

Author: Joe Rozek; Alexander Blake-Davies

Published: 2026-08-27T12:00:00Z

Content type: release

Language: en

Sources: [AMD GPUOpen](<https://devfeed.tech/sources/amd-gpuopen.md>)

Topics: [Unreal Engine](<https://devfeed.tech/topics/unreal-engine.md>), [releases](<https://devfeed.tech/topics/releases.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [Machine learning](<https://devfeed.tech/topics/machine-learning.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>)

Tags: [amd-fsr-3](<https://devfeed.tech/tags/amd-fsr-3.md>), [amd-fsr-4](<https://devfeed.tech/tags/amd-fsr-4.md>), [amd-fsr-frame-generation](<https://devfeed.tech/tags/amd-fsr-frame-generation.md>), [amd-fsr-framegeneration](<https://devfeed.tech/tags/amd-fsr-framegeneration.md>), [amd-fsr-upscaling](<https://devfeed.tech/tags/amd-fsr-upscaling.md>), [announcement](<https://devfeed.tech/tags/announcement.md>), [antilag](<https://devfeed.tech/tags/antilag.md>), [fsr-3](<https://devfeed.tech/tags/fsr-3.md>), [fsr-4](<https://devfeed.tech/tags/fsr-4.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [generation](<https://devfeed.tech/tags/generation.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [ml](<https://devfeed.tech/tags/ml.md>), [news](<https://devfeed.tech/tags/news.md>), [performance](<https://devfeed.tech/tags/performance.md>), [plugin](<https://devfeed.tech/tags/plugin.md>), [product-blogs](<https://devfeed.tech/tags/product-blogs.md>), [product-release](<https://devfeed.tech/tags/product-release.md>), [redstone](<https://devfeed.tech/tags/redstone.md>), [release](<https://devfeed.tech/tags/release.md>), [super-resolution](<https://devfeed.tech/tags/super-resolution.md>), [technical-articles](<https://devfeed.tech/tags/technical-articles.md>), [unreal](<https://devfeed.tech/tags/unreal.md>), [unreal-engine](<https://devfeed.tech/tags/unreal-engine.md>)

### AI overview

The AMD FSR Unreal Engine plugin has been updated for Unreal Engine 5.8. It adds FSR Redstone SDK 2.3 updates, FSR Upscaling 4.1.1 support for AMD Radeon RX 7000 Series GPUs, and FSR Frame Generation 4.0.1 improvements.

### Source excerpt

The updated AMD FSR™ Unreal® Engine plugin brings ML-powered upscaling and frame generation to Unreal Engine 5.8, now extending FSR Upscaling support to AMD Radeon RX 7000 Series GPUs.

## Product Release Notes - July 2026

DevFeed: [Product Release Notes - July 2026](<https://devfeed.tech/articles/product-release-notes-july-2026-12293.md>)

Original publisher: [Read original article](<https://www.port.io/blog/product-release-notes-july-2026>)

Author: Matan Grady

Published: 2026-08-20T08:13:19Z

Content type: release

Language: en

Sources: [Developer Experience & Platform Engineering Blog | Port](<https://devfeed.tech/sources/developer-experience-platform-engineering-blog-port.md>)

Topics: [AI Agent](<https://devfeed.tech/topics/ai-agent.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [Claude](<https://devfeed.tech/topics/claude.md>), [anthropic](<https://devfeed.tech/topics/anthropic.md>), [dashboards](<https://devfeed.tech/topics/dashboards.md>), [Model Context Protocol](<https://devfeed.tech/topics/model-context-protocol.md>), [sdlc](<https://devfeed.tech/topics/sdlc.md>), [Single sign-on (SSO)](<https://devfeed.tech/topics/sso.md>), [pull-requests](<https://devfeed.tech/topics/pull-requests.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [agent](<https://devfeed.tech/tags/agent.md>), [agentic](<https://devfeed.tech/tags/agentic.md>), [agents](<https://devfeed.tech/tags/agents.md>), [ai](<https://devfeed.tech/tags/ai.md>), [ai-agent](<https://devfeed.tech/tags/ai-agent.md>), [anthropic](<https://devfeed.tech/tags/anthropic.md>), [claude](<https://devfeed.tech/tags/claude.md>), [dashboards](<https://devfeed.tech/tags/dashboards.md>), [events](<https://devfeed.tech/tags/events.md>), [integration](<https://devfeed.tech/tags/integration.md>), [integrations](<https://devfeed.tech/tags/integrations.md>), [mcp](<https://devfeed.tech/tags/mcp.md>), [product](<https://devfeed.tech/tags/product.md>), [product-release](<https://devfeed.tech/tags/product-release.md>), [pull-requests](<https://devfeed.tech/tags/pull-requests.md>), [release](<https://devfeed.tech/tags/release.md>), [release-notes](<https://devfeed.tech/tags/release-notes.md>), [sdlc](<https://devfeed.tech/tags/sdlc.md>), [workflows](<https://devfeed.tech/tags/workflows.md>)

### AI overview

Port's July 2026 release notes describe expanded Port AI capabilities for planning and executing approved platform changes. The release adds agentic catalog actions, Ask, Plan, and Build modes, dashboard creation tools, inline integration setup, structured clarifying questions, visible reasoning, Claude Managed Agents integration, conversational onboarding, Survey Intelligence, and end-to-end SSO administration.

### Source excerpt

July brings Port AI's biggest step yet toward taking action on your behalf -- from an AI Agent that can create blueprints and trigger workflows, to AI-guided conversational onboarding that sets up new orgs automatically, plus a brand new way to capture team sentiment with Survey Intelligence. Here's everything that's new in Port this month.

## MiniDXNN v0.4.0: Interactive neural texture compression on DirectX 12

DevFeed: [MiniDXNN v0.4.0: Interactive neural texture compression on DirectX 12](<https://devfeed.tech/articles/minidxnn-v0-4-0-interactive-neural-texture-compression-on-directx-12-15043.md>)

Original publisher: [Read original article](<https://gpuopen.com/learn/minidxnn-v040-interactive-neural-texture-compression/>)

Author: Takahiro Harada; Sho Ikeda

Published: 2026-08-13T14:30:00Z

Content type: release

Language: en

Sources: [AMD GPUOpen](<https://devfeed.tech/sources/amd-gpuopen.md>)

Topics: [Compression](<https://devfeed.tech/topics/compression.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [Inference](<https://devfeed.tech/topics/inference.md>), [mlp](<https://devfeed.tech/topics/mlp.md>), [Machine learning](<https://devfeed.tech/topics/machine-learning.md>), [GUI](<https://devfeed.tech/topics/gui.md>), [shaders](<https://devfeed.tech/topics/shaders.md>), [Open Source](<https://devfeed.tech/topics/open-source.md>)

Tags: [agility-sdk](<https://devfeed.tech/tags/agility-sdk.md>), [announcement](<https://devfeed.tech/tags/announcement.md>), [compression](<https://devfeed.tech/tags/compression.md>), [directx](<https://devfeed.tech/tags/directx.md>), [driver](<https://devfeed.tech/tags/driver.md>), [getting-started](<https://devfeed.tech/tags/getting-started.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [gpu-open-sdks](<https://devfeed.tech/tags/gpu-open-sdks.md>), [gpu-open-tools](<https://devfeed.tech/tags/gpu-open-tools.md>), [gpuopen-sdks](<https://devfeed.tech/tags/gpuopen-sdks.md>), [gpuopen-tools](<https://devfeed.tech/tags/gpuopen-tools.md>), [graphics-apis](<https://devfeed.tech/tags/graphics-apis.md>), [gui](<https://devfeed.tech/tags/gui.md>), [inference](<https://devfeed.tech/tags/inference.md>), [maths](<https://devfeed.tech/tags/maths.md>), [memory](<https://devfeed.tech/tags/memory.md>), [microsoft](<https://devfeed.tech/tags/microsoft.md>), [microsoft-agility-sdk](<https://devfeed.tech/tags/microsoft-agility-sdk.md>), [microsoft-directx](<https://devfeed.tech/tags/microsoft-directx.md>), [ml](<https://devfeed.tech/tags/ml.md>), [mlp](<https://devfeed.tech/tags/mlp.md>), [neural](<https://devfeed.tech/tags/neural.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [product-release](<https://devfeed.tech/tags/product-release.md>), [quick-start](<https://devfeed.tech/tags/quick-start.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [shaders](<https://devfeed.tech/tags/shaders.md>), [technical-article](<https://devfeed.tech/tags/technical-article.md>), [technical-articles](<https://devfeed.tech/tags/technical-articles.md>), [tools](<https://devfeed.tech/tags/tools.md>)

### AI overview

MiniDXNN v0.4.0 is an open-source library for GPU-accelerated MLP inference and training on DirectX 12. The release adds D3D12 Linear Algebra support, input encoding for neural texture compression, and a real-time GUI application for training and visualizing texture representations.

### Source excerpt

MiniDXNN v0.4.0 introduces D3D12 Linear Algebra (SM 6.10) support, input encodings and neural texture compression, plus a real-time GUI app that trains and visualizes GPU-accelerated MLPs on DirectX® 12.

## Product release notes - May 2026

DevFeed: [Product release notes - May 2026](<https://devfeed.tech/articles/product-release-notes-may-2026-12295.md>)

Original publisher: [Read original article](<https://www.port.io/blog/product-release-notes-may-2026>)

Author: Etay Alony

Published: 2026-07-30T10:06:41Z

Content type: release

Language: en

Sources: [Developer Experience & Platform Engineering Blog | Port](<https://devfeed.tech/sources/developer-experience-platform-engineering-blog-port.md>)

Topics: [Release notes](<https://devfeed.tech/topics/release-notes.md>), [event driven](<https://devfeed.tech/topics/event-driven.md>), [Claude Code](<https://devfeed.tech/topics/claude-code.md>), [configuration](<https://devfeed.tech/topics/configuration.md>), [Code](<https://devfeed.tech/topics/code.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [agentic](<https://devfeed.tech/tags/agentic.md>), [claude-code](<https://devfeed.tech/tags/claude-code.md>), [code](<https://devfeed.tech/tags/code.md>), [community](<https://devfeed.tech/tags/community.md>), [configuration](<https://devfeed.tech/tags/configuration.md>), [copilot](<https://devfeed.tech/tags/copilot.md>), [event-driven](<https://devfeed.tech/tags/event-driven.md>), [model](<https://devfeed.tech/tags/model.md>), [plugin](<https://devfeed.tech/tags/plugin.md>), [product](<https://devfeed.tech/tags/product.md>), [product-release](<https://devfeed.tech/tags/product-release.md>), [release](<https://devfeed.tech/tags/release.md>), [ui](<https://devfeed.tech/tags/ui.md>), [workflows](<https://devfeed.tech/tags/workflows.md>)

### AI overview

Port's May 2026 release adds a public plugins repository, multiple workflow triggers and placement controls, Claude Code and Copilot integrations, organization-aware browser sessions, and an opt-in sidebar layout.

### Source excerpt

May extends what teams can build on Port: a public plugins repo opens the ecosystem to community use and contribution, Workflows gain multiple triggers and richer placement controls, and two new integrations bring Claude Code and Copilot activity directly into Port.

## Product release notes - June 2026

DevFeed: [Product release notes - June 2026](<https://devfeed.tech/articles/product-release-notes-june-2026-12294.md>)

Original publisher: [Read original article](<https://www.port.io/blog/product-release-notes-june-2026>)

Author: John Crowley

Published: 2026-07-22T11:36:33Z

Content type: release

Language: en

Sources: [Developer Experience & Platform Engineering Blog | Port](<https://devfeed.tech/sources/developer-experience-platform-engineering-blog-port.md>)

Topics: [Automation](<https://devfeed.tech/topics/automation.md>), [Model Context Protocol (MCP)](<https://devfeed.tech/topics/model-context-protocol-mcp.md>), [Microsoft Agent Framework](<https://devfeed.tech/topics/microsoft-agent-framework.md>), [GitLab](<https://devfeed.tech/topics/gitlab.md>), [CI/CD](<https://devfeed.tech/topics/cicd.md>), [dashboards](<https://devfeed.tech/topics/dashboards.md>), [Forms](<https://devfeed.tech/topics/forms.md>), [Slack](<https://devfeed.tech/topics/slack.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [agents](<https://devfeed.tech/tags/agents.md>), [ai](<https://devfeed.tech/tags/ai.md>), [ai-agents](<https://devfeed.tech/tags/ai-agents.md>), [automation](<https://devfeed.tech/tags/automation.md>), [ci-cd](<https://devfeed.tech/tags/ci-cd.md>), [dashboards](<https://devfeed.tech/tags/dashboards.md>), [forms](<https://devfeed.tech/tags/forms.md>), [gitlab](<https://devfeed.tech/tags/gitlab.md>), [mcp](<https://devfeed.tech/tags/mcp.md>), [product-release](<https://devfeed.tech/tags/product-release.md>), [release](<https://devfeed.tech/tags/release.md>), [slack](<https://devfeed.tech/tags/slack.md>), [workflows](<https://devfeed.tech/tags/workflows.md>)

### AI overview

Port's June 2026 release introduces Workflows in Open Beta as a visual, node-based automation builder, private catalog pages and dashboards, external MCP server connections for AI agents, GitLab CI/CD pipeline triggers, and conversation memory with interactive forms for the Slack agent and AI Assistant.

### Source excerpt

June expands what teams can build on Port: Workflows opens in Open Beta as a visual, node-based builder, Private Pages let you build catalog views that stay private until you share them, and AI agents now connect to external MCP servers in chat and automations.

## Post-mortem GPU crash debugging with LLMs

DevFeed: [Post-mortem GPU crash debugging with LLMs](<https://devfeed.tech/articles/post-mortem-gpu-crash-debugging-with-llms-15044.md>)

Original publisher: [Read original article](<https://gpuopen.com/learn/post-mortem-gpu-crash-debugging-with-llms/>)

Author: Amit Ben-Moshe; Amit Mulay

Published: 2026-07-14T12:00:00Z

Content type: article

Language: en

Sources: [AMD GPUOpen](<https://devfeed.tech/sources/amd-gpuopen.md>)

Topics: [GPU](<https://devfeed.tech/topics/gpu.md>), [debugging](<https://devfeed.tech/topics/debugging.md>), [Model Context Protocol](<https://devfeed.tech/topics/model-context-protocol.md>), [MCP Server](<https://devfeed.tech/topics/mcp-server.md>), [Large Language Model](<https://devfeed.tech/topics/llm.md>), [Code](<https://devfeed.tech/topics/code.md>), [Post Mortem](<https://devfeed.tech/topics/post-mortem.md>)

Tags: [announcement](<https://devfeed.tech/tags/announcement.md>), [coding-agents](<https://devfeed.tech/tags/coding-agents.md>), [debugging](<https://devfeed.tech/tags/debugging.md>), [getting-started](<https://devfeed.tech/tags/getting-started.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [gpu-open-tools](<https://devfeed.tech/tags/gpu-open-tools.md>), [gpuopen-third-party](<https://devfeed.tech/tags/gpuopen-third-party.md>), [gpuopen-tools](<https://devfeed.tech/tags/gpuopen-tools.md>), [graphics-apis](<https://devfeed.tech/tags/graphics-apis.md>), [llms](<https://devfeed.tech/tags/llms.md>), [mcp](<https://devfeed.tech/tags/mcp.md>), [mcp-server](<https://devfeed.tech/tags/mcp-server.md>), [memory](<https://devfeed.tech/tags/memory.md>), [microsoft](<https://devfeed.tech/tags/microsoft.md>), [ml](<https://devfeed.tech/tags/ml.md>), [news](<https://devfeed.tech/tags/news.md>), [product-release](<https://devfeed.tech/tags/product-release.md>), [quick-start](<https://devfeed.tech/tags/quick-start.md>), [radeon-developer-tool-suite](<https://devfeed.tech/tags/radeon-developer-tool-suite.md>), [radeon-gpu-detective](<https://devfeed.tech/tags/radeon-gpu-detective.md>), [rdts](<https://devfeed.tech/tags/rdts.md>), [rgd](<https://devfeed.tech/tags/rgd.md>), [root-cause-analysis](<https://devfeed.tech/tags/root-cause-analysis.md>), [technical-article](<https://devfeed.tech/tags/technical-article.md>), [technical-articles](<https://devfeed.tech/tags/technical-articles.md>), [third-party](<https://devfeed.tech/tags/third-party.md>), [tools](<https://devfeed.tech/tags/tools.md>), [user-guides-manuals](<https://devfeed.tech/tags/user-guides-manuals.md>)

### AI overview

This article introduces the open-source AMD Radeon GPU Detective MCP Server, which gives LLMs structured access to GPU crash dumps and application source code for post-mortem debugging. It describes a workflow in which an LLM investigates crash evidence and suggests source-code fixes through a single natural-language prompt.

### Source excerpt

The new AMD RGD MCP Server connects LLM agents to AMD's GPU crash analysis pipeline, turning a single prompt into root-cause analysis and source-code fix suggestions.

## AMD FSR Upscaling 4.1 RDNA 3 Support Now Available in FSR SDK 2.3 Update

DevFeed: [AMD FSR Upscaling 4.1 RDNA 3 Support Now Available in FSR SDK 2.3 Update](<https://devfeed.tech/articles/amd-fsr-upscaling-4-1-rdna-3-support-now-available-in-fsr-sdk-2-3-update-15040.md>)

Original publisher: [Read original article](<https://gpuopen.com/learn/amd-fsr-sdk-2-3-blog/>)

Author: Jason Lacroix; Alexander Blake-Davies

Published: 2026-06-24T19:07:00Z

Content type: release

Language: en

Sources: [AMD GPUOpen](<https://devfeed.tech/sources/amd-gpuopen.md>)

Topics: [SDK](<https://devfeed.tech/topics/sdk.md>), [Machine learning](<https://devfeed.tech/topics/machine-learning.md>)

Tags: [amd](<https://devfeed.tech/tags/amd.md>), [amd-fsr-3](<https://devfeed.tech/tags/amd-fsr-3.md>), [amd-fsr-frame-generation](<https://devfeed.tech/tags/amd-fsr-frame-generation.md>), [amd-fsr-framegeneration](<https://devfeed.tech/tags/amd-fsr-framegeneration.md>), [amd-fsr-ray-regeneration](<https://devfeed.tech/tags/amd-fsr-ray-regeneration.md>), [amd-fsr-rayregeneration](<https://devfeed.tech/tags/amd-fsr-rayregeneration.md>), [amd-fsr-sdk](<https://devfeed.tech/tags/amd-fsr-sdk.md>), [amd-fsr-upscaling](<https://devfeed.tech/tags/amd-fsr-upscaling.md>), [announcement](<https://devfeed.tech/tags/announcement.md>), [denoising](<https://devfeed.tech/tags/denoising.md>), [ecosystem](<https://devfeed.tech/tags/ecosystem.md>), [fsr-sdk](<https://devfeed.tech/tags/fsr-sdk.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [gpu-open-effects](<https://devfeed.tech/tags/gpu-open-effects.md>), [gpuopen-effects](<https://devfeed.tech/tags/gpuopen-effects.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [improvements](<https://devfeed.tech/tags/improvements.md>), [ml](<https://devfeed.tech/tags/ml.md>), [news](<https://devfeed.tech/tags/news.md>), [performance](<https://devfeed.tech/tags/performance.md>), [product-blogs](<https://devfeed.tech/tags/product-blogs.md>), [product-release](<https://devfeed.tech/tags/product-release.md>), [quality](<https://devfeed.tech/tags/quality.md>), [ray-tracing](<https://devfeed.tech/tags/ray-tracing.md>), [raytracing](<https://devfeed.tech/tags/raytracing.md>), [rdna](<https://devfeed.tech/tags/rdna.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [redstone](<https://devfeed.tech/tags/redstone.md>), [sdk](<https://devfeed.tech/tags/sdk.md>), [super-resolution](<https://devfeed.tech/tags/super-resolution.md>), [update](<https://devfeed.tech/tags/update.md>)

### AI overview

AMD FSR SDK 2.3 expands ML-based FSR Upscaling 4.1.1 support to Radeon RX 7000 Series GPUs using RDNA 3 architecture. The update also includes Frame Generation stability improvements and feature improvements to Ray Regeneration.

### Source excerpt

AMD FSR "Redstone" SDK 2.3 brings ML-powered FSR Upscaling 4.1.1 to AMD Radeon RX 7000 Series GPUs, along with Frame Generation 4.0.1 and Ray Regeneration 1.2 improvements for RDNA 4 GPUs.

## New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture

DevFeed: [New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture](<https://devfeed.tech/articles/new-amd-radeon-developer-tool-suite-update-brings-shader-source-code-extended-pix-markers-and-command-line-capture-15046.md>)

Original publisher: [Read original article](<https://gpuopen.com/learn/radeon-developer-tool-suite-shader-source-code/>)

Author: Chris Hesik

Published: 2026-06-11T16:26:00Z

Content type: release

Language: en

Sources: [AMD GPUOpen](<https://devfeed.tech/sources/amd-gpuopen.md>)

Topics: [GPU](<https://devfeed.tech/topics/gpu.md>), [shaders](<https://devfeed.tech/topics/shaders.md>), [Ray Tracing](<https://devfeed.tech/topics/ray-tracing.md>), [Command-line interface](<https://devfeed.tech/topics/cli.md>), [Software](<https://devfeed.tech/topics/software.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>)

Tags: [agility-sdk](<https://devfeed.tech/tags/agility-sdk.md>), [amd](<https://devfeed.tech/tags/amd.md>), [announcement](<https://devfeed.tech/tags/announcement.md>), [command-line](<https://devfeed.tech/tags/command-line.md>), [developer](<https://devfeed.tech/tags/developer.md>), [directx](<https://devfeed.tech/tags/directx.md>), [driver](<https://devfeed.tech/tags/driver.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [gpu-open-tools](<https://devfeed.tech/tags/gpu-open-tools.md>), [gpuopen-other-amd](<https://devfeed.tech/tags/gpuopen-other-amd.md>), [gpuopen-tools](<https://devfeed.tech/tags/gpuopen-tools.md>), [graphics-apis](<https://devfeed.tech/tags/graphics-apis.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [memory](<https://devfeed.tech/tags/memory.md>), [microsoft](<https://devfeed.tech/tags/microsoft.md>), [microsoft-agility-sdk](<https://devfeed.tech/tags/microsoft-agility-sdk.md>), [microsoft-directx](<https://devfeed.tech/tags/microsoft-directx.md>), [news](<https://devfeed.tech/tags/news.md>), [optimization](<https://devfeed.tech/tags/optimization.md>), [other-amd](<https://devfeed.tech/tags/other-amd.md>), [performance](<https://devfeed.tech/tags/performance.md>), [product-blogs](<https://devfeed.tech/tags/product-blogs.md>), [product-release](<https://devfeed.tech/tags/product-release.md>), [profiling](<https://devfeed.tech/tags/profiling.md>), [radeon-developer-panel](<https://devfeed.tech/tags/radeon-developer-panel.md>), [radeon-developer-tool-suite](<https://devfeed.tech/tags/radeon-developer-tool-suite.md>), [radeon-gpu-analyzer](<https://devfeed.tech/tags/radeon-gpu-analyzer.md>), [radeon-gpu-detective](<https://devfeed.tech/tags/radeon-gpu-detective.md>), [radeon-gpu-profiler](<https://devfeed.tech/tags/radeon-gpu-profiler.md>), [radeon-memory-visualizer](<https://devfeed.tech/tags/radeon-memory-visualizer.md>), [radeon-raytracing-analyzer](<https://devfeed.tech/tags/radeon-raytracing-analyzer.md>), [ray-tracing](<https://devfeed.tech/tags/ray-tracing.md>), [raytracing](<https://devfeed.tech/tags/raytracing.md>), [rdp](<https://devfeed.tech/tags/rdp.md>), [rdts](<https://devfeed.tech/tags/rdts.md>), [release](<https://devfeed.tech/tags/release.md>), [rga](<https://devfeed.tech/tags/rga.md>), [rgd](<https://devfeed.tech/tags/rgd.md>), [rgp](<https://devfeed.tech/tags/rgp.md>), [rmv](<https://devfeed.tech/tags/rmv.md>), [rra](<https://devfeed.tech/tags/rra.md>), [shaders](<https://devfeed.tech/tags/shaders.md>), [source](<https://devfeed.tech/tags/source.md>), [technical-articles](<https://devfeed.tech/tags/technical-articles.md>), [tool](<https://devfeed.tech/tags/tool.md>), [tools](<https://devfeed.tech/tags/tools.md>)

### AI overview

AMD's Radeon Developer Tool Suite update adds shader source code viewing, instruction-level divergence metrics, and Extended PIX Marker support in RGP 2.7. It also expands hardware compatibility and updates other tools in the suite.

### Source excerpt

The new AMD Radeon Developer Tool Suite release delivers RGP 2.7 with shader source code viewing, instruction-level divergence metrics, and Extended PIX Marker support, expanded hardware compatibility, and updates across RGD, RRA, RMV, RGA, and RDP.

## On-call was just the beginning--reflecting on Q1 2024 at incident.io

DevFeed: [On-call was just the beginning--reflecting on Q1 2024 at incident.io](<https://devfeed.tech/articles/on-call-was-just-the-beginning-reflecting-on-q1-2024-at-incident-io-12004.md>)

Original publisher: [Read original article](<https://incident.io/blog/the-debrief-episode-eighteen>)

Published: 2024-04-01T15:03:00Z

Content type: article

Language: en

Sources: [The incident.io Blog](<https://devfeed.tech/sources/the-incident-io-blog.md>)

Topics: [incident management](<https://devfeed.tech/topics/incident-management.md>), [Incident response](<https://devfeed.tech/topics/incident-response.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [bug-fixes](<https://devfeed.tech/tags/bug-fixes.md>), [company](<https://devfeed.tech/tags/company.md>), [features](<https://devfeed.tech/tags/features.md>), [growth](<https://devfeed.tech/tags/growth.md>), [incident](<https://devfeed.tech/tags/incident.md>), [incident-channel](<https://devfeed.tech/tags/incident-channel.md>), [incident-management](<https://devfeed.tech/tags/incident-management.md>), [incident-response](<https://devfeed.tech/tags/incident-response.md>), [launch](<https://devfeed.tech/tags/launch.md>), [on-call](<https://devfeed.tech/tags/on-call.md>), [outage](<https://devfeed.tech/tags/outage.md>), [post-mortem](<https://devfeed.tech/tags/post-mortem.md>), [product-release](<https://devfeed.tech/tags/product-release.md>), [slack-incident](<https://devfeed.tech/tags/slack-incident.md>)

### AI overview

An incident.io podcast episode reflects on Q1 2024 with the company's co-founders. It covers on-call, an AI launch, product features and bug fixes shipped during the quarter, company growth, and future plans.

### Source excerpt

In this episode, we sit down with our three co-founders to talk about the last three months at incident.io.

## The Debrief: incident.io, say hello to AI

DevFeed: [The Debrief: incident.io, say hello to AI](<https://devfeed.tech/articles/the-debrief-incident-io-say-hello-to-ai-12012.md>)

Original publisher: [Read original article](<https://incident.io/blog/the-debrief-episode-seven>)

Published: 2024-01-18T15:35:00Z

Content type: article

Language: en

Sources: [The incident.io Blog](<https://devfeed.tech/sources/the-incident-io-blog.md>)

Topics: [incident](<https://devfeed.tech/topics/incident.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [Incident response](<https://devfeed.tech/topics/incident-response.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [features](<https://devfeed.tech/tags/features.md>), [incident](<https://devfeed.tech/tags/incident.md>), [incident-channel](<https://devfeed.tech/tags/incident-channel.md>), [incident-management](<https://devfeed.tech/tags/incident-management.md>), [incident-response](<https://devfeed.tech/tags/incident-response.md>), [outage](<https://devfeed.tech/tags/outage.md>), [post-mortem](<https://devfeed.tech/tags/post-mortem.md>), [product-release](<https://devfeed.tech/tags/product-release.md>), [slack-incident](<https://devfeed.tech/tags/slack-incident.md>)

### AI overview

An episode of The Debrief discusses incident.io's launch of four AI-powered features designed to help teams get more value from their incidents. Product team members describe the features and their measurable impact.

### Source excerpt

In this episode, we dive into our latest product release: a full suite of AI features designed to help you get the most out of your incident response.

## Codename One 3.6 Release Plan

DevFeed: [Codename One 3.6 Release Plan](<https://devfeed.tech/articles/codename-one-3-6-release-plan-19253.md>)

Original publisher: [Read original article](<https://www.codenameone.com/blog/codename-one-3-6-release-plan/>)

Author: Shai Almog

Published: 2017-01-03T00:00:00Z

Content type: release

Language: en

Sources: [CodeName One](<https://devfeed.tech/sources/codename-one.md>)

Topics: [releases](<https://devfeed.tech/topics/releases.md>), [Software as a service](<https://devfeed.tech/topics/saas.md>), [iOS](<https://devfeed.tech/topics/ios.md>)

Tags: [bugs](<https://devfeed.tech/tags/bugs.md>), [cycles](<https://devfeed.tech/tags/cycles.md>), [ios](<https://devfeed.tech/tags/ios.md>), [maintenance](<https://devfeed.tech/tags/maintenance.md>), [product-release](<https://devfeed.tech/tags/product-release.md>), [release](<https://devfeed.tech/tags/release.md>), [releases](<https://devfeed.tech/tags/releases.md>), [saas](<https://devfeed.tech/tags/saas.md>)

### AI overview

Codename One plans to release version 3.6 on January 16, with a code freeze beginning January 9 during which only critical bugs will be fixed with peer review. The release plan shifts from four releases per year to a three-release cycle, while some postponed features are expected to move to the 3.7 cycle.

### Source excerpt

We will release Codename One 3.6 on the 16th of January, this means we will enter code freeze on the 9th during which only critical bugs will be fixed with peer review. Since Codename One is a SaaS product release cycles aren't as crucial for most of us but they provide a framework both for versioned builds and for us to focus on the more mundane aspects of product maintenance.