# Progress Report

Published articles for Progress Report.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## Optimizing CPU-side Rendering Code

DevFeed: [Optimizing CPU-side Rendering Code](<https://devfeed.tech/articles/optimizing-cpu-side-rendering-code-26783.md>)

Original publisher: [Read original article](<https://godotengine.org/article/rendering-cpu-optimizations/>)

Author: Clay John

Published: 2026-09-15T17:00:00Z

Content type: tutorial

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Optimization](<https://devfeed.tech/topics/optimization.md>), [cpu](<https://devfeed.tech/topics/cpu.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [shaders](<https://devfeed.tech/topics/shaders.md>)

Tags: [batching](<https://devfeed.tech/tags/batching.md>), [bug](<https://devfeed.tech/tags/bug.md>), [cpu](<https://devfeed.tech/tags/cpu.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [optimization](<https://devfeed.tech/tags/optimization.md>), [performance](<https://devfeed.tech/tags/performance.md>), [performance-optimization](<https://devfeed.tech/tags/performance-optimization.md>), [progress-report](<https://devfeed.tech/tags/progress-report.md>), [shaders](<https://devfeed.tech/tags/shaders.md>)

### AI overview

This article explains how Godot optimizes CPU-side rendering code. It describes balancing CPU and GPU workloads, identifying performance bottlenecks, investigating solutions, measuring results, and repeating the process.

### Source excerpt

Optimizing CPU code is a lot of fun. Here's how we do it

## Fixing high polling rate mice on Windows in Godot

DevFeed: [Fixing high polling rate mice on Windows in Godot](<https://devfeed.tech/articles/fixing-high-polling-rate-mice-on-windows-in-godot-14976.md>)

Original publisher: [Read original article](<https://godotengine.org/article/fixing-high-polling-rate-mice-on-windows/>)

Author: Hugo Locurcio

Published: 2026-08-24T14:00:00Z

Content type: article

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Windows](<https://devfeed.tech/topics/windows.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [Latency](<https://devfeed.tech/topics/latency.md>), [monitor](<https://devfeed.tech/topics/monitor.md>)

Tags: [article](<https://devfeed.tech/tags/article.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [latency](<https://devfeed.tech/tags/latency.md>), [monitors](<https://devfeed.tech/tags/monitors.md>), [performance](<https://devfeed.tech/tags/performance.md>), [progress-report](<https://devfeed.tech/tags/progress-report.md>), [usb](<https://devfeed.tech/tags/usb.md>), [windows](<https://devfeed.tech/tags/windows.md>)

### AI overview

Godot 4.7.2 fixes a performance issue affecting high-polling-rate mice on Windows. The article explains the fix and why polling rates of at least 2 kHz matter for input latency and consistency.

### Source excerpt

At long last, a performance issue with high polling rate mice on Windows has been fixed. This article describes how the fix works, and why it's so important today.

## \[GSoC 2026\] Modernizing Haiku's Bluetooth stack: Implementing support for HFP profile - Progress Report

DevFeed: [\[GSoC 2026\] Modernizing Haiku's Bluetooth stack: Implementing support for HFP profile - Progress Report](<https://devfeed.tech/articles/gsoc-2026-modernizing-haiku-s-bluetooth-stack-implementing-support-for-hfp-profile-progress-report-34783.md>)

Original publisher: [Read original article](<https://www.haiku-os.org/blog/vighnesh-sawant/2026-08-21_gsoc_2026_modernizing_haikus_bluetooth_stack_implementing_support_for_hfp_profile_-_progress_report/>)

Author: vighnesh-sawant

Published: 2026-08-21T18:04:07Z

Content type: article

Language: en

Sources: [Haiku Project](<https://devfeed.tech/sources/haiku-project.md>)

Topics: [Bluetooth](<https://devfeed.tech/topics/bluetooth.md>), [Protocol (disambiguation)](<https://devfeed.tech/topics/protocol.md>), [implementation](<https://devfeed.tech/topics/implementation.md>), [bug](<https://devfeed.tech/topics/bug.md>), [USB](<https://devfeed.tech/topics/usb.md>)

Tags: [bluetooth](<https://devfeed.tech/tags/bluetooth.md>), [bug-fixes](<https://devfeed.tech/tags/bug-fixes.md>), [gsoc](<https://devfeed.tech/tags/gsoc.md>), [haiku](<https://devfeed.tech/tags/haiku.md>), [implementation](<https://devfeed.tech/tags/implementation.md>), [progress-report](<https://devfeed.tech/tags/progress-report.md>), [software](<https://devfeed.tech/tags/software.md>), [usb](<https://devfeed.tech/tags/usb.md>)

### AI overview

This GSoC 2026 progress report describes work modernizing Haiku's Bluetooth stack for the Hands-Free Profile (HFP). It covers RFCOMM implementation, xHCI improvements, Bluetooth stack and media fixes, HFP session functionality, and a Bluetooth SCO Media Kit add-on. RFCOMM and SCO are nearly ready for merging, while HFP still needs to be split, reviewed, and prepared for merging.

### Source excerpt

Introduction The goal of this post is to document the changes I made during the GSoC period and the current state of the project. I would also like to thank waddlesplash for his continued support throughout the project. Progress So Far RFCOMM Protocol RFCOMM is now almost ready to be merged. It acts as the control channel required by HFP. The implementation includes: RFCOMM socket addressing and connection management DLCI multiplexing over a shared L2CAP connection SABM, UA, DM, DISC, and UIH frame handling MCC commands Credit-based flow control USB and xHCI Improvements During implementation, I found that the xHCI driver assumed all isochronous packets had the same size, which is not always true. The xHCI driver now supports variable-length isochronous packets and processes completed transfers in FIFO order instead of LIFO order. Bug Fixes A part of this period was spent fixing issues in the existing Bluetooth stack. The main fixes include: Correcting ACL packet splitting when packets exceed the L2CAP MTU. Holding socket references while working on them. Related changes include the L2CAP refactor,send-status fix, socket lifetime changes, and MTU packet fix Media Stack Fixes While working on Bluetooth audio integration, I found some bugs in the media stack. After initial work, waddlesplash took over these changes and implemented the actual changes. The improvements landed in the media auto-stop change and the live output reconnection change. Hands-Free Profile The first pass for HFP is done. It includes: Hands-Free service discovery through SDP. HFP session management. Basic AT-command parsing. The implementation is functional but work is needed to split the changes, getting it reviewed and making it merge ready. Bluetooth SCO Media Add-on The Bluetooth SCO Media Kit add-on has also been implemented. It discovers Bluetooth audio devices, exposes them through the Media Kit, and creates media nodes for headset playback and capture. It includes: Bluetooth headset disco

## \[GSoC 2026\] Modernizing Haiku's Bluetooth stack: Implementing support for HFP profile - Mid-Term Progress Report

DevFeed: [\[GSoC 2026\] Modernizing Haiku's Bluetooth stack: Implementing support for HFP profile - Mid-Term Progress Report](<https://devfeed.tech/articles/gsoc-2026-modernizing-haiku-s-bluetooth-stack-implementing-support-for-hfp-profile-mid-term-progress-report-34782.md>)

Original publisher: [Read original article](<https://www.haiku-os.org/blog/vighnesh-sawant/2026-07-15_gsoc_2026_mid_term_progress_report/>)

Author: vighnesh-sawant

Published: 2026-07-15T14:32:12Z

Content type: article

Language: en

Sources: [Haiku Project](<https://devfeed.tech/sources/haiku-project.md>)

Topics: [Bluetooth](<https://devfeed.tech/topics/bluetooth.md>), [Protocol (disambiguation)](<https://devfeed.tech/topics/protocol.md>), [systems](<https://devfeed.tech/topics/systems.md>), [real-time](<https://devfeed.tech/topics/real-time.md>), [Streaming](<https://devfeed.tech/topics/streaming.md>), [USB](<https://devfeed.tech/topics/usb.md>), [Kernel](<https://devfeed.tech/topics/kernel.md>), [interface](<https://devfeed.tech/topics/interface.md>)

Tags: [api](<https://devfeed.tech/tags/api.md>), [bluetooth](<https://devfeed.tech/tags/bluetooth.md>), [driver](<https://devfeed.tech/tags/driver.md>), [gsoc](<https://devfeed.tech/tags/gsoc.md>), [haiku](<https://devfeed.tech/tags/haiku.md>), [implementing](<https://devfeed.tech/tags/implementing.md>), [kernel](<https://devfeed.tech/tags/kernel.md>), [modernizing](<https://devfeed.tech/tags/modernizing.md>), [progress-report](<https://devfeed.tech/tags/progress-report.md>), [protocol](<https://devfeed.tech/tags/protocol.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [report](<https://devfeed.tech/tags/report.md>), [software](<https://devfeed.tech/tags/software.md>), [streaming](<https://devfeed.tech/tags/streaming.md>), [usb](<https://devfeed.tech/tags/usb.md>)

### AI overview

A GSoC 2026 progress report on modernizing Haiku's Bluetooth stack by adding groundwork for the Hands-Free Profile. Completed work includes isochronous USB endpoint support, SCO handling, kernel hooks, and SCO and RFCOMM protocol implementations. Planned work covers SPP, SDP, and the remaining HFP functionality.

### Source excerpt

Introduction Hello again! It has been a fun journey since the beginning of GSoC. My project focuses on modernizing Haiku's Bluetooth stack, specifically adding support for the Hands-Free Profile (HFP). HFP is a profile that allows operating systems to interact with Bluetooth audio devices, such as headsets, for two-way voice calls and audio streaming. Today, I'll be sharing a progress report on the work I have completed till now, and will outline my plans for the remainder of the project. Progress So Far A significant portion of my work has been dedicated to laying the groundwork for the HFP profile. Because Haiku's Bluetooth stack previously lacked the necessary transport layers for real-time audio, I had to implement several underlying protocols. Here is a breakdown of the changes I've made: USB and Driver Support (Isochronous Endpoints): I started off by adding support for isochronous USB endpoints to the h2generic Bluetooth driver. Isochronous transfers are critical because they guarantee bandwidth and timely delivery of data, which is a requirement for streaming real-time audio. Following this, I implemented SCO (Synchronous Connection-Oriented) handling within h2transactions, along with the proper scheduling mechanism.. Kernel Hooks: I added the necessary hooks for SCO and HCI (Host Controller Interface) commands. Protocol Implementations (SCO and RFCOMM): I successfully added the core implementations for both the SCO and RFCOMM protocols. RFCOMM provides an emulated serial interface over L2CAP. It serves as the control channel for many higher-level profiles, including HFP. SCO handles the actual low-latency audio transmission needed for voice calls. What's Next? Short-term Goals: Serial Port Profile (SPP) The Serial Port Profile sits on top of RFCOMM and provides a standard way to send and receive data. Implement SPP API: I will be implementing the JSR82 API methods for SPP in the Bluetooth kit. Implementing the Hands-Free Profile (HFP) The remaining time wil

## Agent Client Protocol (ACP) Adoption Across Editors and Coding Agents

DevFeed: [Agent Client Protocol (ACP) Adoption Across Editors and Coding Agents](<https://devfeed.tech/articles/how-the-community-is-driving-acp-forward-13400.md>)

Original publisher: [Read original article](<https://zed.dev/blog/acp-progress-report>)

Author: Franciska Dethlefsen

Published: 2025-10-02T00:00:00Z

Content type: article

Language: en

Sources: [Zed Industries - Blog](<https://devfeed.tech/sources/zed-industries-blog.md>)

Topics: [Protocol (disambiguation)](<https://devfeed.tech/topics/protocol.md>), [agentic-coding](<https://devfeed.tech/topics/agentic-coding.md>), [Neovim](<https://devfeed.tech/topics/neovim.md>), [Large Language Model](<https://devfeed.tech/topics/llm.md>), [codex](<https://devfeed.tech/topics/codex.md>)

Tags: [agentic-coding](<https://devfeed.tech/tags/agentic-coding.md>), [agents](<https://devfeed.tech/tags/agents.md>), [coding](<https://devfeed.tech/tags/coding.md>), [community](<https://devfeed.tech/tags/community.md>), [llm](<https://devfeed.tech/tags/llm.md>), [progress-report](<https://devfeed.tech/tags/progress-report.md>), [protocol](<https://devfeed.tech/tags/protocol.md>), [report](<https://devfeed.tech/tags/report.md>), [sdk](<https://devfeed.tech/tags/sdk.md>)

### AI overview

Zed reports growing adoption of the Agent Client Protocol (ACP) across editors and coding agents. Implementations or integrations are described for Neovim, Emacs, marimo, Eclipse, Toad, Gemini CLI, Claude Code, Goose, Codex, and Aider.

### Source excerpt

A progress report on the adoption of the Agent Client Protocol (ACP) since we launched it.

## Zed Weekly: #29

DevFeed: [Zed Weekly: #29](<https://devfeed.tech/articles/zed-weekly-29-13598.md>)

Original publisher: [Read original article](<https://zed.dev/blog/zed-weekly-29>)

Author: Joseph Lyons

Published: 2023-12-15T00:00:00Z

Content type: article

Language: en

Sources: [Zed Industries - Blog](<https://devfeed.tech/sources/zed-industries-blog.md>)

Topics: [Framework](<https://devfeed.tech/topics/framework.md>), [benchmarking](<https://devfeed.tech/topics/benchmarking.md>), [code productivity](<https://devfeed.tech/topics/code-productivity.md>), [Memory safety verification](<https://devfeed.tech/topics/memory-safety-verification.md>)

Tags: [benchmarking](<https://devfeed.tech/tags/benchmarking.md>), [framework](<https://devfeed.tech/tags/framework.md>), [memory-safety](<https://devfeed.tech/tags/memory-safety.md>), [performance](<https://devfeed.tech/tags/performance.md>), [progress-report](<https://devfeed.tech/tags/progress-report.md>), [updates](<https://devfeed.tech/tags/updates.md>)

### AI overview

Zed Weekly #29 reports on performance work for GPUI 2, including benchmarking tab-switching responsiveness and implementing a thread-local bump-allocated arena to reduce rendering allocation costs. It also mentions theme importer updates and a visual progress report for Zed2.

### Source excerpt

Performance improvements to GPUI 2, updates on the theme importer, and a visual progress report of Zed2

## Zed2 Development Progress Report

DevFeed: [Zed2 Development Progress Report](<https://devfeed.tech/articles/zed-weekly-28-13597.md>)

Original publisher: [Read original article](<https://zed.dev/blog/zed-weekly-28>)

Author: Joseph Lyons

Published: 2023-12-04T00:00:00Z

Content type: article

Language: en

Sources: [Zed Industries - Blog](<https://devfeed.tech/sources/zed-industries-blog.md>)

Topics: [ide](<https://devfeed.tech/topics/ide.md>), [ui](<https://devfeed.tech/topics/ui.md>), [telemetry](<https://devfeed.tech/topics/telemetry.md>), [Terminal](<https://devfeed.tech/topics/terminal.md>), [Vim](<https://devfeed.tech/topics/vim.md>), [Open Source](<https://devfeed.tech/topics/open-source.md>)

Tags: [autocomplete](<https://devfeed.tech/tags/autocomplete.md>), [bugs](<https://devfeed.tech/tags/bugs.md>), [collaboration](<https://devfeed.tech/tags/collaboration.md>), [community](<https://devfeed.tech/tags/community.md>), [features](<https://devfeed.tech/tags/features.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [progress-report](<https://devfeed.tech/tags/progress-report.md>), [telemetry](<https://devfeed.tech/tags/telemetry.md>), [terminal](<https://devfeed.tech/tags/terminal.md>), [ui](<https://devfeed.tech/tags/ui.md>), [vim](<https://devfeed.tech/tags/vim.md>)

### AI overview

This progress report describes the Zed team's three-phase transition from Zed1 to Zed2: making the editor runnable, adding productivity features, and completing larger flagship features. The team aimed to release a working Zed2 preview by the end of 2023 and planned to open source it after Zed2 superseded Zed1.

### Source excerpt

Progress report on Zed2

## June Update: postmarketOS CE PinePhone, Shipping & PINE64 Cluster

DevFeed: [June Update: postmarketOS CE PinePhone, Shipping & PINE64 Cluster](<https://devfeed.tech/articles/june-update-postmarketos-ce-pinephone-shipping-pine64-cluster-34814.md>)

Original publisher: [Read original article](<https://pine64.org/2020/06/15/june-update-postmarketos-ce-pinephone-shipping-pine64-cluster/>)

Published: 2020-06-15T00:00:00Z

Content type: article

Language: en

Sources: [Community blog on PINE64](<https://devfeed.tech/sources/community-blog-on-pine64.md>)

Topics: [Pinephone](<https://devfeed.tech/topics/pinephone.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [IRC](<https://devfeed.tech/topics/irc.md>), [Matrix](<https://devfeed.tech/topics/matrix-org.md>), [modules](<https://devfeed.tech/topics/modules.md>)

Tags: [cluster](<https://devfeed.tech/tags/cluster.md>), [debian](<https://devfeed.tech/tags/debian.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [irc](<https://devfeed.tech/tags/irc.md>), [matrix](<https://devfeed.tech/tags/matrix.md>), [modules](<https://devfeed.tech/tags/modules.md>), [pine64](<https://devfeed.tech/tags/pine64.md>), [pinephone](<https://devfeed.tech/tags/pinephone.md>), [pinetab](<https://devfeed.tech/tags/pinetab.md>), [pinetime](<https://devfeed.tech/tags/pinetime.md>), [postmarketos](<https://devfeed.tech/tags/postmarketos.md>), [progress-report](<https://devfeed.tech/tags/progress-report.md>), [update](<https://devfeed.tech/tags/update.md>)

### AI overview

PINE64's June 2020 update covers the planned postmarketOS Community Edition PinePhone pre-order, PineTab and Pinebook Pro shipping matters, PineTime, power-management work, and related community projects. It also reports that PINE64 migrated its community services to a cluster of 24 ROCKPro64 computers running Debian.

### Source excerpt

Hello everyone! It has been a really busy time for us here at PINE64 as we're working hard to deliver outstanding PinePhone UBports Community Edition and Pinebook Pro shipments. The big news of this month is that we're excited to announce that a postmarketOS Community Edition PinePhone will be available for pre-order early next month. There are a lot of topics to cover this month, so let's get to it. This month's TL;DR All PINE64 services on our own hardware; the cluster move report Shipping delays and Pinebook Pro QA issues addressed Shipping status update & where to find up-to-date information An apology for PineTab pre-orders delay & no heads-up on blog PineTab pre-orders sold out in under 72 hours PineTab to ship late July 2020; more batches coming PineTab add-on board reengineered for LoRa and RTL-SDR modules; available for next pre-order batch PinePhone postmarketOS Community Edition announcement; pre-orders start early July Check out postmarketOS announcement blog post! PinePhone CRUST advanced power management status A community initiative; a PinePhone pogo pin breakout board PineTime; Lup Yuen Lee will write a series of PineTime articles for our blog! Solve the riddle! Housekeeping We're proud to announce that starting this month all our community services, including this very website you're currently visiting, are all running on our PINE64 cluster of 24x ROCKPro64 single board computers. The process of migrating services to the cluster began on June 5 and finished on the 10th without any major dowtimes or hiccups. As of right now the cluster hosts the main PINE64 website, the Wiki, forum, IRC server (and chat bridge) as well as all our Matrix channels. To our knowledge we're the only organization in this neck of the woods to dogfood hardware in this way. I like when things speak for themselves, and so I hope and trust that this is a testimony to our faith in our own hardware. I know many of you are very keen to learn more about the cluster, so I already ha

## September Update: The PinePhone is real & shipping soon

DevFeed: [September Update: The PinePhone is real & shipping soon](<https://devfeed.tech/articles/september-update-the-pinephone-is-real-shipping-soon-34800.md>)

Original publisher: [Read original article](<https://pine64.org/2019/09/05/september-update-the-pinephone-is-real-shipping-soon/>)

Published: 2019-09-05T00:00:00Z

Content type: news

Language: en

Sources: [Community blog on PINE64](<https://devfeed.tech/sources/community-blog-on-pine64.md>)

Topics: [Pinephone](<https://devfeed.tech/topics/pinephone.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [Linux](<https://devfeed.tech/topics/linux.md>), [Mobile](<https://devfeed.tech/topics/mobile.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [github](<https://devfeed.tech/tags/github.md>), [gitlab](<https://devfeed.tech/tags/gitlab.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [linux](<https://devfeed.tech/tags/linux.md>), [mobile](<https://devfeed.tech/tags/mobile.md>), [pinebook-pro](<https://devfeed.tech/tags/pinebook-pro.md>), [pinephone](<https://devfeed.tech/tags/pinephone.md>), [progress-report](<https://devfeed.tech/tags/progress-report.md>), [projects](<https://devfeed.tech/tags/projects.md>), [release](<https://devfeed.tech/tags/release.md>), [software](<https://devfeed.tech/tags/software.md>), [update](<https://devfeed.tech/tags/update.md>)

### AI overview

PINE64 reports that PinePhone prototypes completed testing and that a small developer batch has entered production, with shipping to developers planned for September 2019. The update also outlines larger production runs for early adopters, hardware details, software progress, and a donation program for Linux-on-phone projects.

### Source excerpt

Picture of a PinePhone prototype running Plasma Mobile Let's start with a quick recap of last month's events: the Pinebook Pro went into production, software development on the PineTab started, we announced the SOEdge AI module and introduced our initiative for giving back to PinePhone Linux developers during the community meetup in London. This, however, is hardly everything. Let me segue into the core topic of this month's update, namely the PinePhone. Behind the scenes prototype PinePhone PCBs and chassis have been produced and undergone extensive testing. With the testing now completed, we made the decision to manufacture a small batch of PinePhones for developers. We have also scheduled two larger production-runs, which will be open to early adopters later this year. So, without further ado, I am hereby happy to announce that the first PinePhones have now entered production and will start shipping to developers this month. As you probably already gathered from this brief introduction there is a lot to cover, so let's get started. Bullet Points Donating to PinePhone devs ; contributing to solving digital divide Pinebook Pro shipping schedule ; engineering notice ; privacy switches & 'PINE64' logo key PinePhone prototypes ship to developers this month ; 8 months since announcement, years in planning PinePhone shipping timeline for 2019 & beyond ; "Brave Heart" editions ; 2020 large-scale production PinePhone hardware overview ; PinePhone vs dev kit; new LCD+ TP ; aluminium alloy infusion ; quick charge PinePhone software status & progress report Housekeeping We recently announced that we'll be donating $10 from each PinePhone sold to Linux-on-Phone projects working with us. If you haven't done so yet, I strongly suggest you read the original announcement. In short, we intend to have OS-specific campaigns - complete production-runs with a particular OS pre-installed as well as stylised phones - but also a permanent system allowing users to select directly which pr