# project

Published articles for project.

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## Build Trust on a Short Software Project

DevFeed: [Build Trust on a Short Software Project](<https://devfeed.tech/articles/build-trust-on-a-short-software-project-41360.md>)

Original publisher: [Read original article](<https://spin.atomicobject.com/build-trust-short-project/>)

Author: Viviana Rosas

Published: 2026-09-17T12:00:17Z

Content type: opinion

Language: en

Sources: [Atomic Object](<https://devfeed.tech/sources/atomic-object.md>)

Topics: [trust](<https://devfeed.tech/topics/trust.md>), [Software](<https://devfeed.tech/topics/software.md>), [Testing](<https://devfeed.tech/topics/testing.md>)

Tags: [client](<https://devfeed.tech/tags/client.md>), [progress](<https://devfeed.tech/tags/progress.md>), [project](<https://devfeed.tech/tags/project.md>), [project-communication](<https://devfeed.tech/tags/project-communication.md>), [project-team-management](<https://devfeed.tech/tags/project-team-management.md>), [regression](<https://devfeed.tech/tags/regression.md>), [testing](<https://devfeed.tech/tags/testing.md>), [the-software-life](<https://devfeed.tech/tags/the-software-life.md>), [trust](<https://devfeed.tech/tags/trust.md>)

### AI overview

This article explains how software teams can build client trust during short projects. It recommends frequent feedback and check-ins, making progress visible, and using a limited regression test suite focused on important functionality.

### Source excerpt

On a short project, clients need evidence not only that work is happening, but that the team knows when to continue, when to change direction, when to raise concern, and how to leave others capable of carrying the work forward. 1. Close the Feedback Loop - Show Responsiveness. It's extremely important to get feedback quickly [...] The post Build Trust on a Short Software Project appeared first on Atomic Spin.

## Kubernetes Multi-Cluster Project Karmada Reaches CNCF Graduation

DevFeed: [Kubernetes Multi-Cluster Project Karmada Reaches CNCF Graduation](<https://devfeed.tech/articles/kubernetes-multi-cluster-project-karmada-reaches-cncf-graduation-41297.md>)

Original publisher: [Read original article](<https://www.infoq.com/news/2026/09/karmada-kubernetes-cncf/>)

Author: Claudio Masolo

Published: 2026-09-17T10:00:00Z

Content type: news

Language: en

Sources: [InfoQ](<https://devfeed.tech/sources/infoq.md>)

Topics: [Kubernetes](<https://devfeed.tech/topics/kubernetes.md>), [Orchestration](<https://devfeed.tech/topics/orchestration.md>), [Cloud](<https://devfeed.tech/topics/cloud.md>), [Computing](<https://devfeed.tech/topics/computing.md>)

Tags: [ai-architecture](<https://devfeed.tech/tags/ai-architecture.md>), [cloud](<https://devfeed.tech/tags/cloud.md>), [cluster](<https://devfeed.tech/tags/cluster.md>), [clusters](<https://devfeed.tech/tags/clusters.md>), [cncf](<https://devfeed.tech/tags/cncf.md>), [devops](<https://devfeed.tech/tags/devops.md>), [karmada-kubernetes-cncf](<https://devfeed.tech/tags/karmada-kubernetes-cncf.md>), [kubernetes](<https://devfeed.tech/tags/kubernetes.md>), [multi-cloud](<https://devfeed.tech/tags/multi-cloud.md>), [news](<https://devfeed.tech/tags/news.md>), [orchestration](<https://devfeed.tech/tags/orchestration.md>), [project](<https://devfeed.tech/tags/project.md>), [release](<https://devfeed.tech/tags/release.md>)

### AI overview

The CNCF announced that Karmada, a multi-cluster and multi-cloud Kubernetes orchestration project, graduated to its highest maturity tier. The announcement coincided with Karmada v1.19, which improves multi-component scheduling for AI training jobs and makes priority-based scheduling available by default in Beta.

### Source excerpt

The Cloud Native Computing Foundation (CNCF) announced on September 2026 that Karmada, a multi-cluster and multi-cloud Kubernetes orchestration project, has graduated. This multi-cluster and multi-cloud Kubernetes orchestration project reached CNCF's highest maturity tier. By Claudio Masolo

## AWS reimagines the getting started experience

DevFeed: [AWS reimagines the getting started experience](<https://devfeed.tech/articles/aws-reimagines-the-getting-started-experience-31475.md>)

Original publisher: [Read original article](<https://aws.amazon.com/blogs/aws/aws-reimagines-the-getting-started-experience/>)

Author: Micah Walter

Published: 2026-09-16T17:50:14Z

Content type: release

Language: en

Sources: [AWS News Blog](<https://devfeed.tech/sources/aws-news-blog.md>)

Topics: [Amazon Web Services](<https://devfeed.tech/topics/aws.md>), [AWS IAM](<https://devfeed.tech/topics/aws-iam.md>), [configuration](<https://devfeed.tech/topics/configuration.md>), [App](<https://devfeed.tech/topics/app.md>)

Tags: [announcements](<https://devfeed.tech/tags/announcements.md>), [aws](<https://devfeed.tech/tags/aws.md>), [aws-management-console](<https://devfeed.tech/tags/aws-management-console.md>), [configuration](<https://devfeed.tech/tags/configuration.md>), [developers](<https://devfeed.tech/tags/developers.md>), [free](<https://devfeed.tech/tags/free.md>), [getting-started](<https://devfeed.tech/tags/getting-started.md>), [launch](<https://devfeed.tech/tags/launch.md>), [news](<https://devfeed.tech/tags/news.md>), [permissions](<https://devfeed.tech/tags/permissions.md>), [project](<https://devfeed.tech/tags/project.md>), [team](<https://devfeed.tech/tags/team.md>)

### AI overview

AWS announces a simplified getting-started experience with sensible defaults, managed project environments, simplified permissions, and $100 in Free Tier credits for most new customers. Customers can later activate advanced AWS features without migrating.

### Source excerpt

AWS has reimagined the getting started experience with smart and sensible defaults to help developers get started fast so that they can focus on building. New customers can sign up and get started right away with $100 in Free Tier credits, managed project environments, and simplified team and resource permissions. If their workload evolves, customers can activate advanced features to access the full breadth and depth of AWS in one step, with no migration required.

## Stories from our latest intern class

DevFeed: [Stories from our latest intern class](<https://devfeed.tech/articles/stories-from-our-latest-intern-class-27409.md>)

Original publisher: [Read original article](<http://engineering.khanacademy.org/posts/stories-from-interns.htm>)

Author: Khan Academy

Published: 2015-12-21T23:00:00Z

Content type: article

Language: en

Sources: [Khan Academy](<https://devfeed.tech/sources/khan-academy.md>)

Topics: [Programming](<https://devfeed.tech/topics/programming.md>), [Mobile](<https://devfeed.tech/topics/mobile.md>), [JavaScript](<https://devfeed.tech/topics/javascript.md>), [Ionic](<https://devfeed.tech/topics/ionic.md>), [AdventureX 2026](<https://devfeed.tech/topics/adventurex2026.md>)

Tags: [backup](<https://devfeed.tech/tags/backup.md>), [blog-post](<https://devfeed.tech/tags/blog-post.md>), [email](<https://devfeed.tech/tags/email.md>), [engineering](<https://devfeed.tech/tags/engineering.md>), [github](<https://devfeed.tech/tags/github.md>), [hackathon](<https://devfeed.tech/tags/hackathon.md>), [intern](<https://devfeed.tech/tags/intern.md>), [ionic](<https://devfeed.tech/tags/ionic.md>), [javascript](<https://devfeed.tech/tags/javascript.md>), [mobile](<https://devfeed.tech/tags/mobile.md>), [news](<https://devfeed.tech/tags/news.md>), [programming](<https://devfeed.tech/tags/programming.md>), [project](<https://devfeed.tech/tags/project.md>), [stories](<https://devfeed.tech/tags/stories.md>), [web-frontend](<https://devfeed.tech/tags/web-frontend.md>)

### AI overview

This article shares reflections from Khan Academy's 2015 intern class. It describes a hackathon project that used Ionic to build a mobile app for browsing and playing JavaScript projects, and discusses backing up Khan Academy mailing-list data.

### Source excerpt

By 2015 Interns We sent an email out to all of the 2015 interns in early November, shortly ... Read more

## Project Harmonia Brings Institutional Tokenized Funds to Solana

DevFeed: [Project Harmonia Brings Institutional Tokenized Funds to Solana](<https://devfeed.tech/articles/project-harmonia-brings-institutional-tokenized-funds-to-solana-41426.md>)

Original publisher: [Read original article](<https://solana.com/news/project-harmonia-brings-institutional-tokenized-funds-to-solana>)

Author: Solana Foundation

Published: 2026-09-16T00:56:00Z

Content type: release

Language: en

Sources: [Solana News Feed](<https://devfeed.tech/sources/solana-news-feed.md>)

Topics: [Solana](<https://devfeed.tech/topics/solana.md>), [Finance](<https://devfeed.tech/topics/finance.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [announcements](<https://devfeed.tech/tags/announcements.md>), [blockchain](<https://devfeed.tech/tags/blockchain.md>), [blockchain-technology](<https://devfeed.tech/tags/blockchain-technology.md>), [crypto-news](<https://devfeed.tech/tags/crypto-news.md>), [cryptocurrency](<https://devfeed.tech/tags/cryptocurrency.md>), [decentralized](<https://devfeed.tech/tags/decentralized.md>), [defi](<https://devfeed.tech/tags/defi.md>), [distribution](<https://devfeed.tech/tags/distribution.md>), [finance](<https://devfeed.tech/tags/finance.md>), [financial](<https://devfeed.tech/tags/financial.md>), [infrastructure](<https://devfeed.tech/tags/infrastructure.md>), [institutions](<https://devfeed.tech/tags/institutions.md>), [nfts](<https://devfeed.tech/tags/nfts.md>), [podcasts](<https://devfeed.tech/tags/podcasts.md>), [project](<https://devfeed.tech/tags/project.md>), [solana](<https://devfeed.tech/tags/solana.md>), [solana-ecosystem](<https://devfeed.tech/tags/solana-ecosystem.md>), [token](<https://devfeed.tech/tags/token.md>), [web3](<https://devfeed.tech/tags/web3.md>)

### AI overview

Project Harmonia opens a request for proposals to connect Allfunds' institutional fund distribution network with tokenized funds on Solana. The program aims to support institutional-scale distribution, with submissions closing October 24, 2026.

### Source excerpt

Project Harmonia connects Allfunds, with about EUR 1.9 trillion under administration, to tokenized funds on Solana; submissions close October 24, 2026.

## What a Technical Program Manager actually does

DevFeed: [What a Technical Program Manager actually does](<https://devfeed.tech/articles/what-a-technical-program-manager-actually-does-37547.md>)

Original publisher: [Read original article](<https://deanhume.com/what-a-technical-program-manager-actually-does/>)

Author: Dean Hume

Published: 2026-09-14T15:54:31Z

Content type: opinion

Language: en

Sources: [Dean Hume](<https://devfeed.tech/sources/dean-hume.md>)

Topics: [Software Engineering](<https://devfeed.tech/topics/software-engineering.md>)

Tags: [delivery](<https://devfeed.tech/tags/delivery.md>), [dependency](<https://devfeed.tech/tags/dependency.md>), [engineering](<https://devfeed.tech/tags/engineering.md>), [execution](<https://devfeed.tech/tags/execution.md>), [meetings](<https://devfeed.tech/tags/meetings.md>), [ownership](<https://devfeed.tech/tags/ownership.md>), [project](<https://devfeed.tech/tags/project.md>), [software-engineering](<https://devfeed.tech/tags/software-engineering.md>), [teams](<https://devfeed.tech/tags/teams.md>), [technical](<https://devfeed.tech/tags/technical.md>), [technical-program-manager](<https://devfeed.tech/tags/technical-program-manager.md>)

### AI overview

This article explains the role of a Technical Program Manager, focusing on the gaps between engineering teams, explicit ownership, cross-team dependencies, and proactive identification of release-blocking problems.

### Source excerpt

What does a Technical Program Manager actually do? A look at the gaps they fill, the decisions they chase, and the reactive vs proactive split.

## \[$\] Lessons learned as the Debian Project Leader

DevFeed: [\[$\] Lessons learned as the Debian Project Leader](<https://devfeed.tech/articles/lessons-learned-as-the-debian-project-leader-21540.md>)

Original publisher: [Read original article](<https://lwn.net/Articles/1093381/>)

Author: jzb

Published: 2026-09-14T15:34:44Z

Content type: opinion

Language: en

Sources: [LWN.net](<https://devfeed.tech/sources/lwn-net.md>)

Topics: [Debian](<https://devfeed.tech/topics/debian.md>), [Large Language Model](<https://devfeed.tech/topics/llm.md>)

Tags: [debian](<https://devfeed.tech/tags/debian.md>), [llm](<https://devfeed.tech/tags/llm.md>), [project](<https://devfeed.tech/tags/project.md>)

### AI overview

Andreas Tille reflects on his two terms as Debian Project Leader, discussing initiatives he led, mistakes he made, lessons from the role, and Debian's general resolution on large language model usage.

### Source excerpt

What is it like to be a Debian Project Leader (DPL), or a former one? According to Andreas Tille, who stepped down this year after two consecutive terms as DPL, you'd have to be one to know. At the recent MiniDebConf in Winterthur, Switzerland, Tille spoke about what he learned while serving as DPL, some of the initiatives he led, mistakes that he made, and his thoughts on the general resolution (GR) on large language model (LLM) usage in Debian.

## The Reflexes Machine turns a reaction game into an interactive experience

DevFeed: [The Reflexes Machine turns a reaction game into an interactive experience](<https://devfeed.tech/articles/the-reflexes-machine-turns-a-reaction-game-into-an-interactive-experience-13652.md>)

Original publisher: [Read original article](<https://blog.arduino.cc/2026/09/09/the-reflexes-machine-turns-a-reaction-game-into-an-interactive-experience/>)

Author: Arduino Team

Published: 2026-09-09T12:37:27Z

Content type: article

Language: en

Sources: [Arduino Blog](<https://devfeed.tech/sources/arduino-blog.md>)

Topics: [Arduino](<https://devfeed.tech/topics/arduino.md>), [UNO Q](<https://devfeed.tech/topics/uno-q.md>), [Computer vision](<https://devfeed.tech/topics/computer-vision.md>), [webcam](<https://devfeed.tech/topics/webcam.md>), [real-time](<https://devfeed.tech/topics/real-time.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>)

Tags: [architecture](<https://devfeed.tech/tags/architecture.md>), [arduino](<https://devfeed.tech/tags/arduino.md>), [building](<https://devfeed.tech/tags/building.md>), [camera](<https://devfeed.tech/tags/camera.md>), [computer-vision](<https://devfeed.tech/tags/computer-vision.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [i2c](<https://devfeed.tech/tags/i2c.md>), [led](<https://devfeed.tech/tags/led.md>), [modulino-nodes](<https://devfeed.tech/tags/modulino-nodes.md>), [project](<https://devfeed.tech/tags/project.md>), [reaction-game](<https://devfeed.tech/tags/reaction-game.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [reflex-game](<https://devfeed.tech/tags/reflex-game.md>), [reflexes-machine](<https://devfeed.tech/tags/reflexes-machine.md>), [sensors](<https://devfeed.tech/tags/sensors.md>), [uno-q](<https://devfeed.tech/tags/uno-q.md>)

### AI overview

An Arduino community member built Reflexes Machine, an arcade-style reaction game using an Arduino UNO Q board, Modulino nodes, a USB camera, illuminated buttons, LED Matrix displays, and sound effects. The camera detects a player's face and automatically starts the countdown.

### Source excerpt

What happens when you combine a little imagination with a powerful dual-brain board and a handful of building-block sensors? In the case of Arduino community member LucaDilo, you get a reaction game that doesn't simply wait for someone to press a button... it actually notices when you walk up and invites you to play. Reflexes [...] The post The Reflexes Machine turns a reaction game into an interactive experience appeared first on Arduino Blog.

## Report: FuturLab lays off devs without informing team leads or managers

DevFeed: [Report: FuturLab lays off devs without informing team leads or managers](<https://devfeed.tech/articles/report-futurlab-lays-off-devs-without-informing-team-leads-or-managers-15069.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/report-futurlab-makes-layoffs-without-informing-team-leads-or-managers>)

Author: Chris Kerr

Published: 2026-09-08T13:23:06Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Development](<https://devfeed.tech/topics/development.md>)

Tags: [cancellation](<https://devfeed.tech/tags/cancellation.md>), [company](<https://devfeed.tech/tags/company.md>), [developer](<https://devfeed.tech/tags/developer.md>), [news](<https://devfeed.tech/tags/news.md>), [project](<https://devfeed.tech/tags/project.md>), [report](<https://devfeed.tech/tags/report.md>), [statement](<https://devfeed.tech/tags/statement.md>), [work](<https://devfeed.tech/tags/work.md>)

### AI overview

FuturLab laid off seven employees after cancelling a non-PowerWash-related project that had been in development for two to three years. Sources alleged that affected workers were left without assignments and that managers and team leads were not informed about the layoffs. The company later described the situation as part of a restructuring process.

### Source excerpt

Sources have also accused the Powerwash Simulator developer of obfuscating the truth by asking staff to refer to those laid off as 'the leavers.'

## Announcing Appwrite Firewall: traffic control for your project

DevFeed: [Announcing Appwrite Firewall: traffic control for your project](<https://devfeed.tech/articles/announcing-appwrite-firewall-traffic-control-for-your-project-16413.md>)

Original publisher: [Read original article](<https://appwrite.io/blog/post/announcing-appwrite-firewall>)

Author: Arnab Chatterjee

Published: 2026-09-04T00:00:00Z

Content type: release

Language: en

Sources: [Appwrite Blog](<https://devfeed.tech/sources/appwrite-blog.md>)

Topics: [Appwrite](<https://devfeed.tech/topics/appwrite.md>), [Firewall](<https://devfeed.tech/topics/firewall.md>), [API](<https://devfeed.tech/topics/api.md>), [Cloud](<https://devfeed.tech/topics/cloud.md>), [Back end](<https://devfeed.tech/topics/backend.md>)

Tags: [api](<https://devfeed.tech/tags/api.md>), [backend](<https://devfeed.tech/tags/backend.md>), [cloud](<https://devfeed.tech/tags/cloud.md>), [firewall](<https://devfeed.tech/tags/firewall.md>), [preview](<https://devfeed.tech/tags/preview.md>), [products](<https://devfeed.tech/tags/products.md>), [project](<https://devfeed.tech/tags/project.md>)

### AI overview

Appwrite announces Firewall, a project-level traffic control feature built into Appwrite Cloud. It lets developers define rules for APIs, Functions, and Sites using request conditions such as IP address, path, headers, query parameters, user agent, and location. Rules can allow, deny, challenge, rate-limit, or redirect traffic, with priority ordering and an impact preview before deployment.

### Source excerpt

Appwrite Firewall adds project-level traffic rules to Appwrite Cloud. Deny, bypass, challenge, rate limit, or redirect requests to your API, Functions, and Sites, with an impact preview before every change.

## Sega-owned Rovio is shutting down its Copenhagen studio

DevFeed: [Sega-owned Rovio is shutting down its Copenhagen studio](<https://devfeed.tech/articles/sega-owned-rovio-is-shutting-down-its-copenhagen-studio-15076.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/sega-owned-rovio-is-shutting-down-its-copenhagen-studio>)

Author: Diego Argüello

Published: 2026-09-01T15:37:36Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Mobile](<https://devfeed.tech/topics/mobile.md>)

Tags: [acquisition](<https://devfeed.tech/tags/acquisition.md>), [company](<https://devfeed.tech/tags/company.md>), [context](<https://devfeed.tech/tags/context.md>), [mobile](<https://devfeed.tech/tags/mobile.md>), [news](<https://devfeed.tech/tags/news.md>), [project](<https://devfeed.tech/tags/project.md>), [time](<https://devfeed.tech/tags/time.md>)

### AI overview

Sega-owned Rovio is closing its Copenhagen studio after canceling the mobile game Sonic Blitz. The exact number of redundancies has not yet been confirmed.

### Source excerpt

The closure follows the cancellation of Sonic Blitz and the exact number of redundancies are yet to be confirmed.

## Program management in July-August 2026

DevFeed: [Program management in July-August 2026](<https://devfeed.tech/articles/program-management-in-july-august-2026-15106.md>)

Original publisher: [Read original article](<https://blog.rust-lang.org/inside-rust/2026/08/31/program-management-2026-jul-aug/>)

Author: Nurzhan Saken

Published: 2026-08-31T00:00:00Z

Content type: article

Language: en

Sources: [Inside Rust Blog](<https://devfeed.tech/sources/inside-rust-blog.md>)

Topics: [Rust](<https://devfeed.tech/topics/rust.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [funding](<https://devfeed.tech/tags/funding.md>), [infrastructure](<https://devfeed.tech/tags/infrastructure.md>), [project](<https://devfeed.tech/tags/project.md>), [rust](<https://devfeed.tech/tags/rust.md>), [update](<https://devfeed.tech/tags/update.md>)

### AI overview

The Rust project's July-August 2026 program-management update reports seven newly opened goals, one completed goal, two discontinued goals, and changes in goal funding. It also covers project updates, repository and Zulip channel renaming, improved goal-owner reporting, configurable reminder frequency, and automatic Zulip topic creation for proposed goals.

### Source excerpt

It's been fun since the last update. Tomáš was away for a month, and I had to get my wisdom teeth pulled right after he left. Despite everything, a lot has happened! Project Goals Since the previous update, we've opened seven more goals: Contracts: primitive ownership assertions Process-Safe Rustup Toolchain Operations End-to-End Executable Rust Specification f16b Primitive Type Polymorphic code generation experiment C interop: Complex<T> Allocators 1.0 There's now a roadmap for Binary size reduction, which includes async future and statemachine optimization goals, build-std, and future possibilities that aren't goals yet. One goal was completed (Stabilize Cargo's linting system), and two were discontinued (Experimental language specification and Continue Experimentation with Pin Ergonomics). Several goals have received partial funding (Incremental Systems Rethought, Native async fn dynamic dispatch in traits, and Cargo cross workspace cache), and some are now fully funded (C interop: f80, f128, and c_longdouble, C interop: Complex<T>, and Async statemachine optimization). Don't forget to add your goal to the funding table if it needs funding (see template)! Some goal owners and contributors have been writing about their work beyond the regular goal updates. Here are some of the places to check out: Monthly updates by Hexcat Rust Maintainer Monthly Report: August 2026 by Gen Li Status Update - July 2026 by the BorrowSanitizer team Field Projection Designs by Benno Lossin Four levels of in-place initialization by Yoshua Wuyts Optimizing the new trait solver by Jana Dönszelmann Rust Function Overloading - Call for Experimentation by teor A Vision for a Rust Formal Specification by Nadrieril Infrastructure The Goals repository has been renamed to rust-lang/goals from the verbose rust-lang/rust-project-goals, and we've renamed the Zulip channels to #goals, #goals/proposed, and #goals/meta. The website now lives at goals.rust-lang.org; the old links should redirect there

## AI-assisted genealogy

DevFeed: [AI-assisted genealogy](<https://devfeed.tech/articles/ai-assisted-genealogy-18915.md>)

Original publisher: [Read original article](<https://blog.frankel.ch/ai-assisted-genealogy/>)

Author: Nicolas Fränkel

Published: 2026-08-30T00:00:00Z

Content type: tutorial

Language: en

Sources: [Nicolas Fränkel](<https://devfeed.tech/sources/nicolas-frankel.md>)

Topics: [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [data](<https://devfeed.tech/topics/data.md>), [GitHub](<https://devfeed.tech/topics/github.md>), [Software](<https://devfeed.tech/topics/software.md>), [Cloudflare](<https://devfeed.tech/topics/cloudflare.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [claude-code](<https://devfeed.tech/tags/claude-code.md>), [cloudflare](<https://devfeed.tech/tags/cloudflare.md>), [coding-assistant](<https://devfeed.tech/tags/coding-assistant.md>), [genealogy](<https://devfeed.tech/tags/genealogy.md>), [github](<https://devfeed.tech/tags/github.md>), [project](<https://devfeed.tech/tags/project.md>), [software](<https://devfeed.tech/tags/software.md>), [technical](<https://devfeed.tech/tags/technical.md>)

### AI overview

The article describes using AI as a tool for genealogical research. In less than a month, the author gathered more than 600 individuals and traced 12 generations in some branches, using a software-project workflow, genealogical records, GEDCOM files, GitHub or Codeberg, and Cloudflare Pages.

### Source excerpt

My son recently came to me to brag about using AI to find our ancestors. While the results were correct, I didn't learn anything new, as it stopped at my grandparents. I was never very interested in my genealogy, but I decided to see if AI would be a good tool for this. TL;DR: Yes, it is, and even more than that. In a little less than one month, I managed to gather more than 600 individuals and get back 12 generations in some branches.

## Electing new Project Directors 2026

DevFeed: [Electing new Project Directors 2026](<https://devfeed.tech/articles/electing-new-project-directors-2026-15105.md>)

Original publisher: [Read original article](<https://blog.rust-lang.org/inside-rust/2026/08/28/electing-new-project-directors-2026/>)

Author: Manish Goregaokar

Published: 2026-08-28T00:00:00Z

Content type: article

Language: en

Sources: [Inside Rust Blog](<https://devfeed.tech/sources/inside-rust-blog.md>)

Topics: [Rust](<https://devfeed.tech/topics/rust.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [process](<https://devfeed.tech/tags/process.md>), [project](<https://devfeed.tech/tags/project.md>), [rust](<https://devfeed.tech/tags/rust.md>)

### AI overview

The Rust Project has launched its 2026 process to elect two Project Directors to the Rust Foundation Board. Project members are invited to nominate candidates by September 21, with the election following candidate gathering.

### Source excerpt

Today we are launching the process to elect two Project Directors to the Rust Foundation Board of Directors. This is the fourth round of slots, following from last year's election. We will briefly explain the goals and procedures here, but this is mostly copy-pasted from last year's post and the official process documentation. We ask all Project members to begin working with their Leadership Council representative to nominate potential Project Directors. See the candidate gathering section for more details. Nominations are due by September 21. What are Project Directors? The Rust Foundation Board of Directors has five seats reserved for Project Directors. These Project Directors serve as representatives of the Rust Project itself on the Board. Like all directors on the Foundation board, the Project Directors are elected by the entity they represent, which in the case of the Rust Project means they are elected by the Rust Leadership Council. Project Directors serve for a term of two years and will have staggered terms. This year we will appoint two directors and next year we will appoint three directors. See the role description document for more details about what is involved in being a Project Director. The current Project Directors are Carol Nichols, David Wood, Jack Huey, Niko Matsakis, and Ryan Levick. This year, Carol Nichols and Ryan Levick's seats are up for reelection. We want to make sure the Project Directors can effectively represent the Project as a whole, so we are soliciting input from everyone on the team. The elections process will go through two phases: 1) candidate gathering and 2) election. Read on for more detail about how these work. Candidate gathering The first phase is beginning right now. In this phase, we are inviting the members of all of the top level Rust teams and their subteams to nominate people who would make good Project Directors. The goal is to bubble these up to the Council through each of the top-level teams. You should be heari

## How to set up a project to let agents validate work

DevFeed: [How to set up a project to let agents validate work](<https://devfeed.tech/articles/how-to-set-up-a-project-to-let-agents-validate-work-30019.md>)

Original publisher: [Read original article](<https://www.augmentedswe.com/p/how-to-set-up-a-project-to-let-agents>)

Author: Jeff Morhous

Published: 2026-08-20T12:24:06Z

Content type: tutorial

Language: en

Sources: [The AI-Augmented Engineer](<https://devfeed.tech/sources/the-ai-augmented-engineer.md>)

Topics: [App](<https://devfeed.tech/topics/app.md>)

Tags: [agents](<https://devfeed.tech/tags/agents.md>), [how-to](<https://devfeed.tech/tags/how-to.md>), [project](<https://devfeed.tech/tags/project.md>)

### AI overview

A tutorial on setting up a project so agents can use an app to validate their work.

### Source excerpt

Agents are most useful when they can actually use your app to validate their work. I'll show you how to make it easy for them

## Four Days Left to Enter the Ready, Spec, Ship Hackathon

DevFeed: [Four Days Left to Enter the Ready, Spec, Ship Hackathon](<https://devfeed.tech/articles/just-four-days-left-to-enter-the-ready-spec-ship-hackathon-29213.md>)

Original publisher: [Read original article](<https://codingchallenges.substack.com/p/just-four-days-left-to-enter-the>)

Author: John Crickett

Published: 2026-08-19T08:02:04Z

Content type: opinion

Language: en

Sources: [Coding Challenges](<https://devfeed.tech/sources/coding-challenges.md>)

Topics: [Hackathon](<https://devfeed.tech/topics/hackathon.md>), [Kiro](<https://devfeed.tech/topics/kiro.md>), [agentic-coding](<https://devfeed.tech/topics/agentic-coding.md>)

Tags: [agentic-coding](<https://devfeed.tech/tags/agentic-coding.md>), [build](<https://devfeed.tech/tags/build.md>), [coding](<https://devfeed.tech/tags/coding.md>), [hackathon](<https://devfeed.tech/tags/hackathon.md>), [kiro](<https://devfeed.tech/tags/kiro.md>), [project](<https://devfeed.tech/tags/project.md>)

### AI overview

A reminder that four days remain to enter the Ready, Spec, Ship Hackathon. Participants may enter individually or in teams of up to three, submit multiple projects, and receive free Kiro credits if their entries are verified. The article also describes the $9,600 prize pool and submission deadline.

### Source excerpt

What will you build and could you win a prize?

## How to Finish Projects When the Final 10% Gets Hard

DevFeed: [How to Finish Projects When the Final 10% Gets Hard](<https://devfeed.tech/articles/landing-the-plane-42028.md>)

Original publisher: [Read original article](<https://theengineeringmanager.substack.com/p/landing-the-plane>)

Author: James Stanier

Published: 2026-08-13T16:30:28Z

Content type: article

Language: en

Sources: [The Engineering Manager](<https://devfeed.tech/sources/the-engineering-manager.md>)

Topics: [Risk](<https://devfeed.tech/topics/risk.md>)

Tags: [article](<https://devfeed.tech/tags/article.md>), [project](<https://devfeed.tech/tags/project.md>), [scope](<https://devfeed.tech/tags/scope.md>), [team](<https://devfeed.tech/tags/team.md>)

### AI overview

The article explains why the final stretch of a project is harder than its beginning and presents deliberate project-ending practices focused on managing risk, scope creep, and the work needed to deliver to customers.

### Source excerpt

The last 10% is the hardest.

## IBM commits $50M in quantum access for US Genesis Mission

DevFeed: [IBM commits $50M in quantum access for US Genesis Mission](<https://devfeed.tech/articles/ibm-commits-50m-in-quantum-access-for-us-genesis-mission-17338.md>)

Original publisher: [Read original article](<https://research.ibm.com/blog/ibm-us-genesis-mission-quantum-ai>)

Published: 2026-07-22T20:00:00Z

Content type: release

Language: en

Sources: [IBM Research](<https://devfeed.tech/sources/ibm-research.md>)

Topics: [ibm](<https://devfeed.tech/topics/ibm.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [Quantum Computing](<https://devfeed.tech/topics/quantum-computing.md>), [High-Performance Computing](<https://devfeed.tech/topics/high-performance-computing.md>), [Supercomputing](<https://devfeed.tech/topics/supercomputing.md>)

Tags: [accelerate](<https://devfeed.tech/tags/accelerate.md>), [ai](<https://devfeed.tech/tags/ai.md>), [department-of-energy](<https://devfeed.tech/tags/department-of-energy.md>), [discovery](<https://devfeed.tech/tags/discovery.md>), [government](<https://devfeed.tech/tags/government.md>), [high-performance-computing](<https://devfeed.tech/tags/high-performance-computing.md>), [ibm](<https://devfeed.tech/tags/ibm.md>), [news](<https://devfeed.tech/tags/news.md>), [project](<https://devfeed.tech/tags/project.md>), [quantum](<https://devfeed.tech/tags/quantum.md>), [supercomputing](<https://devfeed.tech/tags/supercomputing.md>), [us](<https://devfeed.tech/tags/us.md>)

### AI overview

IBM says a project was selected by the U.S. Department of Energy's Genesis Mission to accelerate AI-driven scientific discovery and will contribute up to $50 million in quantum system access. The mission combines AI, quantum computing, supercomputing, and scientific instruments.

### Source excerpt

An IBM project was also selected to accelerate AI-driven quantum application discovery.

## The challenge of adding a Web target to DroidconKotlin - Kevin Schildhorn

DevFeed: [The challenge of adding a Web target to DroidconKotlin - Kevin Schildhorn](<https://devfeed.tech/articles/the-challenge-of-adding-a-web-target-to-droidconkotlin-kevin-schildhorn-38156.md>)

Original publisher: [Read original article](<https://touchlab.co/adding-web-target-to-droidcon>)

Published: 2026-07-22T18:00:00Z

Content type: tutorial

Language: en

Sources: [Touchlab | Enterprise Mobile Innovation & Development](<https://devfeed.tech/sources/touchlab-enterprise-mobile-innovation-development.md>)

Topics: [Web](<https://devfeed.tech/topics/web.md>), [multiplatform](<https://devfeed.tech/topics/multiplatform.md>), [Kotlin](<https://devfeed.tech/topics/kotlin.md>), [compose-multiplatform](<https://devfeed.tech/topics/compose-multiplatform.md>), [wasm](<https://devfeed.tech/topics/wasm.md>), [browser](<https://devfeed.tech/topics/browser.md>), [Firebase](<https://devfeed.tech/topics/firebase.md>)

Tags: [browser](<https://devfeed.tech/tags/browser.md>), [browsers](<https://devfeed.tech/tags/browsers.md>), [compose-multiplatform](<https://devfeed.tech/tags/compose-multiplatform.md>), [crashlytics](<https://devfeed.tech/tags/crashlytics.md>), [dependencies](<https://devfeed.tech/tags/dependencies.md>), [droidcon](<https://devfeed.tech/tags/droidcon.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [kotlin](<https://devfeed.tech/tags/kotlin.md>), [kotlin-multiplatform](<https://devfeed.tech/tags/kotlin-multiplatform.md>), [project](<https://devfeed.tech/tags/project.md>), [wasm](<https://devfeed.tech/tags/wasm.md>), [web](<https://devfeed.tech/tags/web.md>)

### AI overview

This post explains how Touchlab added browser Web support to the DroidconKotlin multiplatform app. It covers dependency limitations, the decision to use Web instead of Kotlin WASM, SQLDelight support, Coil and Okio filesystem issues, the lack of Firebase Crashlytics Web support, and localization and resource handling with Compose Multiplatform.

### Source excerpt

We recently added support for Web to our DroidconKotlin app. In this post we'll go over our process and the difficulties of adding a Web target to an existing project.

## An Update on WAMR and the Bytecode Alliance

DevFeed: [An Update on WAMR and the Bytecode Alliance](<https://devfeed.tech/articles/an-update-on-wamr-and-the-bytecode-alliance-15141.md>)

Original publisher: [Read original article](<https://bytecodealliance.org/articles/wamr-announcement>)

Author: The Bytecode Alliance

Published: 2026-07-21T00:00:00Z

Content type: news

Language: en

Sources: [Bytecode Alliance](<https://devfeed.tech/sources/bytecode-alliance.md>)

Topics: [WebAssembly](<https://devfeed.tech/topics/web-assembly.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [community](<https://devfeed.tech/tags/community.md>), [development](<https://devfeed.tech/tags/development.md>), [news](<https://devfeed.tech/tags/news.md>), [project](<https://devfeed.tech/tags/project.md>), [update](<https://devfeed.tech/tags/update.md>), [webassembly](<https://devfeed.tech/tags/webassembly.md>)

### AI overview

The WebAssembly Micro Runtime (WAMR) will continue development independently of the Bytecode Alliance after the organizations concluded that the project has distinct goals and direction.

### Source excerpt

We're writing to share some news about the future of the Bytecode Alliance and the WebAssembly Micro Runtime (WAMR).

## Codename One Settings Is Now a Standalone Tool

DevFeed: [Codename One Settings Is Now a Standalone Tool](<https://devfeed.tech/articles/codename-one-settings-is-now-a-standalone-tool-19530.md>)

Original publisher: [Read original article](<https://www.codenameone.com/blog/standalone-codename-one-settings/>)

Author: Shai Almog

Published: 2026-07-18T00:00:00Z

Content type: release

Language: en

Sources: [CodeName One](<https://devfeed.tech/sources/codename-one.md>)

Topics: [configuration](<https://devfeed.tech/topics/configuration.md>), [Spring Boot](<https://devfeed.tech/topics/spring-boot.md>), [Extension](<https://devfeed.tech/topics/extension.md>), [App](<https://devfeed.tech/topics/app.md>)

Tags: [build](<https://devfeed.tech/tags/build.md>), [dependencies](<https://devfeed.tech/tags/dependencies.md>), [desktop](<https://devfeed.tech/tags/desktop.md>), [extensions](<https://devfeed.tech/tags/extensions.md>), [install](<https://devfeed.tech/tags/install.md>), [legacy](<https://devfeed.tech/tags/legacy.md>), [project](<https://devfeed.tech/tags/project.md>), [tests](<https://devfeed.tech/tags/tests.md>), [themes](<https://devfeed.tech/tags/themes.md>), [ui](<https://devfeed.tech/tags/ui.md>)

### AI overview

Codename One Settings has been replaced by a standalone desktop application distributed through a Codename One Maven project. It focuses on project properties, build hints, themes, and extensions while keeping project files as the source of truth.

### Source excerpt

Codename One Settings is now a focused Maven-distributed desktop tool for project identity, build hints, themes, and extensions.

## Building Which-Fuji: A Side Project for Fujifilm Camera Enthusiasts

DevFeed: [Building Which-Fuji: A Side Project for Fujifilm Camera Enthusiasts](<https://devfeed.tech/articles/building-which-fuji-a-side-project-for-fujifilm-camera-enthusiasts-26291.md>)

Original publisher: [Read original article](<https://masnun.com/which-fuji-fujifilm-camera-recommendations/>)

Author: masnun

Published: 2026-06-28T06:11:45Z

Content type: opinion

Language: en

Sources: [Abu Ashraf Masnun](<https://devfeed.tech/sources/abu-ashraf-masnun.md>)

Topics: [Website](<https://devfeed.tech/topics/website.md>), [Web](<https://devfeed.tech/topics/web.md>), [Cloudflare](<https://devfeed.tech/topics/cloudflare.md>), [Search engine optimization (SEO)](<https://devfeed.tech/topics/seo.md>), [Google Search](<https://devfeed.tech/topics/google-search.md>), [Structured-data](<https://devfeed.tech/topics/structured-data.md>), [Content Management System](<https://devfeed.tech/topics/cms.md>)

Tags: [building](<https://devfeed.tech/tags/building.md>), [camera](<https://devfeed.tech/tags/camera.md>), [cloudflare](<https://devfeed.tech/tags/cloudflare.md>), [cloudflare-pages](<https://devfeed.tech/tags/cloudflare-pages.md>), [google-search](<https://devfeed.tech/tags/google-search.md>), [project](<https://devfeed.tech/tags/project.md>), [robots](<https://devfeed.tech/tags/robots.md>), [seo](<https://devfeed.tech/tags/seo.md>), [side-project](<https://devfeed.tech/tags/side-project.md>), [uncategorized](<https://devfeed.tech/tags/uncategorized.md>)

### AI overview

The article presents Which-Fuji, a small website for helping people choose a Fujifilm camera. It describes the site's browse page, quiz, camera reviews, and longer-form articles, along with the author's reasons for building it. The project uses a static-first architecture on Cloudflare Pages and explores structured data, sitemaps, robots policies, and discovery in Google Search.

### Source excerpt

I've been quietly working on a small side project for the last few weeks, and it's finally at a point where I can share it properly. Which-Fuji is a tiny website I built to help people figure out which Fujifilm camera to buy. That's it. No reviews, no affiliate spam, no walls of text -- just [...] The post Building Which-Fuji: A Side Project for Fujifilm Camera Enthusiasts appeared first on Abu Ashraf Masnun.

## Game Builder Tutorial 1: Build a 2D Platformer -- Duke's Coffee Run

DevFeed: [Game Builder Tutorial 1: Build a 2D Platformer -- Duke's Coffee Run](<https://devfeed.tech/articles/game-builder-tutorial-1-build-a-2d-platformer-duke-s-coffee-run-19309.md>)

Original publisher: [Read original article](<https://www.codenameone.com/blog/game-builder-2d-platformer/>)

Author: Shai Almog

Published: 2026-06-25T00:00:00Z

Content type: tutorial

Language: en

Sources: [CodeName One](<https://devfeed.tech/sources/codename-one.md>)

Topics: [Tutorial](<https://devfeed.tech/topics/tutorial.md>), [Code](<https://devfeed.tech/topics/code.md>), [Java](<https://devfeed.tech/topics/java.md>), [arcade](<https://devfeed.tech/topics/arcade.md>)

Tags: [building](<https://devfeed.tech/tags/building.md>), [code](<https://devfeed.tech/tags/code.md>), [guide](<https://devfeed.tech/tags/guide.md>), [java](<https://devfeed.tech/tags/java.md>), [play](<https://devfeed.tech/tags/play.md>), [points](<https://devfeed.tech/tags/points.md>), [project](<https://devfeed.tech/tags/project.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>)

### AI overview

A code-included tutorial for building a playable 2D platformer with the Codename One Game Builder. It covers importing an animated Duke sprite sheet, designing a level, using generated level data and companion code, and implementing win and lose behavior.

### Source excerpt

A complete, code-included walkthrough that builds a playable 2D platformer with the Codename One Game Builder -- importing an animated Duke sprite sheet, designing the level, and the win/lose code.

## The Codename One Game Builder: Draw The Level, Code The Rules

DevFeed: [The Codename One Game Builder: Draw The Level, Code The Rules](<https://devfeed.tech/articles/the-codename-one-game-builder-draw-the-level-code-the-rules-19554.md>)

Original publisher: [Read original article](<https://www.codenameone.com/blog/the-codename-one-game-builder/>)

Author: Shai Almog

Published: 2026-06-23T00:00:00Z

Content type: tutorial

Language: en

Sources: [CodeName One](<https://devfeed.tech/sources/codename-one.md>)

Topics: [Code](<https://devfeed.tech/topics/code.md>), [3D](<https://devfeed.tech/topics/3d.md>), [API](<https://devfeed.tech/topics/api.md>), [Java](<https://devfeed.tech/topics/java.md>), [JSON](<https://devfeed.tech/topics/json.md>), [Maven](<https://devfeed.tech/topics/maven.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [api](<https://devfeed.tech/tags/api.md>), [code](<https://devfeed.tech/tags/code.md>), [data](<https://devfeed.tech/tags/data.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [java](<https://devfeed.tech/tags/java.md>), [json](<https://devfeed.tech/tags/json.md>), [project](<https://devfeed.tech/tags/project.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>)

### AI overview

This orientation introduces the Codename One Game Builder, a visual level editor that saves plain-data .game files for runtime loading. It covers the editor's panels, Java 17 and Maven requirements, and its support for 2D, board, and 3D game modes.

### Source excerpt

A visual level editor for the Codename One gaming API that saves a plain-data .game file the runtime plays, across 2D, isometric board, and 3D modes, plus a streaming engine for large open worlds.

[Next page](<https://devfeed.tech/tags/project.md?cursor=WyIyMDI2LTA2LTIzVDAwOjAwOjAwKzAwOjAwIiwgImY2MjRjMjI0LTI5ZTktNDUxMi1iY2JmLTI1MmExMTUwMDI4ZSJd>)