# Ray Tracing / Path Tracing

Published articles for Ray Tracing / Path Tracing.

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## Debugging Ray Tracing Applications Using NVIDIA OptiX Toolkit

DevFeed: [Debugging Ray Tracing Applications Using NVIDIA OptiX Toolkit](<https://devfeed.tech/articles/debugging-ray-tracing-applications-using-nvidia-optix-toolkit-6792.md>)

Original publisher: [Read original article](<https://developer.nvidia.com/blog/debugging-ray-tracing-applications-using-nvidia-optix-toolkit/>)

Author: Tanya Lenz

Published: 2026-07-23T16:07:03Z

Content type: tutorial

Language: en

Sources: [NVIDIA Developer](<https://devfeed.tech/sources/nvidia-developer.md>), [NVIDIA Technical Blog](<https://devfeed.tech/sources/nvidia-technical-blog.md>)

Topics: [debugging](<https://devfeed.tech/topics/debugging.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>)

Tags: [api](<https://devfeed.tech/tags/api.md>), [cuda](<https://devfeed.tech/tags/cuda.md>), [debugging](<https://devfeed.tech/tags/debugging.md>), [developer-tools-techniques](<https://devfeed.tech/tags/developer-tools-techniques.md>), [errors](<https://devfeed.tech/tags/errors.md>), [featured](<https://devfeed.tech/tags/featured.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [github](<https://devfeed.tech/tags/github.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [nvidia](<https://devfeed.tech/tags/nvidia.md>), [ray-tracing](<https://devfeed.tech/tags/ray-tracing.md>), [ray-tracing-path-tracing](<https://devfeed.tech/tags/ray-tracing-path-tracing.md>), [testing](<https://devfeed.tech/tags/testing.md>), [validation](<https://devfeed.tech/tags/validation.md>)

### AI overview

The article explains how NVIDIA OptiX Toolkit debugging facilities help diagnose GPU ray-tracing application failures, including API error checking and device-side debug printing.

### Source excerpt

NVIDIA OptiX ray tracing engine is an application framework for achieving optimal ray tracing performance on the GPU. Applications using OptiX can fail in ways...

## Q&A: How Capcom Brought Path Tracing to RE ENGINE Across PRAGMATA and Resident Evil Requiem

DevFeed: [Q&A: How Capcom Brought Path Tracing to RE ENGINE Across PRAGMATA and Resident Evil Requiem](<https://devfeed.tech/articles/q-a-how-capcom-brought-path-tracing-to-re-engine-across-pragmata-and-resident-evil-requiem-6923.md>)

Original publisher: [Read original article](<https://developer.nvidia.com/blog/qa-how-capcom-brought-path-tracing-to-re-engine-across-pragmata-and-resident-evil-requiem/>)

Author: Michelle Horton

Published: 2026-07-16T22:59:09Z

Content type: article

Language: en

Sources: [NVIDIA Developer](<https://devfeed.tech/sources/nvidia-developer.md>), [NVIDIA Technical Blog](<https://devfeed.tech/sources/nvidia-technical-blog.md>)

Topics: [Game Development](<https://devfeed.tech/topics/game-development.md>), [Game engine](<https://devfeed.tech/topics/game-engine.md>), [real-time](<https://devfeed.tech/topics/real-time.md>), [Nvidia](<https://devfeed.tech/topics/nvidia.md>)

Tags: [content-creation-rendering](<https://devfeed.tech/tags/content-creation-rendering.md>), [development](<https://devfeed.tech/tags/development.md>), [featured](<https://devfeed.tech/tags/featured.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [nvidia](<https://devfeed.tech/tags/nvidia.md>), [nvidia-rtx](<https://devfeed.tech/tags/nvidia-rtx.md>), [pc](<https://devfeed.tech/tags/pc.md>), [ray-tracing](<https://devfeed.tech/tags/ray-tracing.md>), [ray-tracing-path-tracing](<https://devfeed.tech/tags/ray-tracing-path-tracing.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [technology](<https://devfeed.tech/tags/technology.md>), [unreal-engine](<https://devfeed.tech/tags/unreal-engine.md>)

### AI overview

Capcom's RE ENGINE team developed and integrated a real-time path tracer for PRAGMATA and Resident Evil Requiem. Built on the NVIDIA RTX Kit and optimized for DLSS, the renderer replaces shadow-map direct lighting, improves continuity between gameplay and cutscenes, and enables more cohesive indirect lighting, reflections, and strand-hair light transmission.

### Source excerpt

Capcom's RE ENGINE team set out to bring path tracing into two shipping titles at once, Resident Evil Requiem and PRAGMATA, each with a different visual...