# robotics-architecture

Published articles for robotics-architecture.

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## Project SkySim, Part 2: One Physics Core, Three Ways to Run It

DevFeed: [Project SkySim, Part 2: One Physics Core, Three Ways to Run It](<https://devfeed.tech/articles/project-skysim-part-2-one-physics-core-three-ways-to-run-it-61835.md>)

Original publisher: [Read original article](<https://hackernoon.com/project-skysim-part-2-one-physics-core-three-ways-to-run-it?source=rss>)

Author: vishwa vimukthi gammuduwaththage

Published: 2026-09-29T15:14:55Z

Content type: tutorial

Language: en

Sources: [HackerNoon](<https://devfeed.tech/sources/hackernoon.md>)

Topics: [Game Development](<https://devfeed.tech/topics/game-development.md>), [Cross-Compilation](<https://devfeed.tech/topics/cross-compilation.md>)

Tags: [ardupilot](<https://devfeed.tech/tags/ardupilot.md>), [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [c-plus-plus-20](<https://devfeed.tech/tags/c-plus-plus-20.md>), [drone-simulation](<https://devfeed.tech/tags/drone-simulation.md>), [drone-technology](<https://devfeed.tech/tags/drone-technology.md>), [firmware](<https://devfeed.tech/tags/firmware.md>), [gdextension](<https://devfeed.tech/tags/gdextension.md>), [godot](<https://devfeed.tech/tags/godot.md>), [godot-4](<https://devfeed.tech/tags/godot-4.md>), [robotics-architecture](<https://devfeed.tech/tags/robotics-architecture.md>), [webassembly](<https://devfeed.tech/tags/webassembly.md>)

### AI overview

The article describes SkySim's architecture: a physics core written in C++20 is separated from rendering so it can run in multiple hosts. It explains a native desktop host using Godot 4 and a GDExtension, with the same core handling aerodynamic simulation while Godot manages rendering, scenes, and input.

### Source excerpt

I argued that a drone simulator should be easy to open as a URL, without becoming a toy. This is the architectural decision that makes that possible.