# Splash screen

Published articles for Splash screen.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## No More iOS Screenshots

DevFeed: [No More iOS Screenshots](<https://devfeed.tech/articles/no-more-ios-screenshots-19418.md>)

Original publisher: [Read original article](<https://www.codenameone.com/blog/no-more-ios-screenshots/>)

Author: Shai Almog

Published: 2018-08-28T00:00:00Z

Content type: article

Language: en

Sources: [CodeName One](<https://devfeed.tech/sources/codename-one.md>)

Topics: [iOS](<https://devfeed.tech/topics/ios.md>), [App](<https://devfeed.tech/topics/app.md>), [browser](<https://devfeed.tech/topics/browser.md>), [Xcode](<https://devfeed.tech/topics/xcode.md>), [iphone](<https://devfeed.tech/topics/iphone.md>)

Tags: [ios](<https://devfeed.tech/tags/ios.md>), [iphone](<https://devfeed.tech/tags/iphone.md>), [multitasking](<https://devfeed.tech/tags/multitasking.md>), [native](<https://devfeed.tech/tags/native.md>), [screenshots](<https://devfeed.tech/tags/screenshots.md>), [splash-screen](<https://devfeed.tech/tags/splash-screen.md>), [xcode](<https://devfeed.tech/tags/xcode.md>)

### AI overview

Codename One's iOS builds now disable screenshot generation by default. This enables apps with native peers, such as maps and browsers, to work from the first screen, while also simplifying the default splash screen and potentially reducing build time and binary size.

### Source excerpt

In February I wrote about a new/improved way to build for iOS without the screenshot process. That was a bit ahead of its time as the xib build didn't disable the screenshot process yet. This is now fixed and it's turned on by default now. That means that if you send an iOS build it won't go through the screenshot generation process. This means that apps with native peers in the first screen such as maps, browser etc. will start working with this coming update. It also means the splash screen of the application on iOS will be relatively simple by default. You can customize it using xcode to make it more appealing. The upside is things such as multi-tasking etc. will work correctly.

## Version 4.1 and Launch Screen Storyboards

DevFeed: [Version 4.1 and Launch Screen Storyboards](<https://devfeed.tech/articles/version-4-1-and-launch-screen-storyboards-19659.md>)

Original publisher: [Read original article](<https://www.codenameone.com/blog/version-4-1-launch-screen-storyboards/>)

Author: Shai Almog

Published: 2018-04-23T00:00:00Z

Content type: release

Language: en

Sources: [CodeName One](<https://devfeed.tech/sources/codename-one.md>)

Topics: [iOS](<https://devfeed.tech/topics/ios.md>), [Xcode](<https://devfeed.tech/topics/xcode.md>), [GUI](<https://devfeed.tech/topics/gui.md>)

Tags: [apple](<https://devfeed.tech/tags/apple.md>), [devices](<https://devfeed.tech/tags/devices.md>), [launch](<https://devfeed.tech/tags/launch.md>), [multitasking](<https://devfeed.tech/tags/multitasking.md>), [native](<https://devfeed.tech/tags/native.md>), [os](<https://devfeed.tech/tags/os.md>), [screenshots](<https://devfeed.tech/tags/screenshots.md>), [splash-screen](<https://devfeed.tech/tags/splash-screen.md>), [update](<https://devfeed.tech/tags/update.md>), [xcode](<https://devfeed.tech/tags/xcode.md>)

### AI overview

The article announces a Version 4.1 update and explains the move from launch images to launch-screen storyboards for iOS apps when using Xcode 9. It describes benefits including split-screen multitasking support, faster builds, smaller binaries, and better handling of native widgets.

### Source excerpt

This weekend we pushed out an update that also included new versions of the GUI builder and the designer. We didn't update the plugins but we still think it warrants the 4.1 version moniker even though we don't support it in versioned builds. Due to one of the enhancements we added in this update we had a regression in command behavior that we fixed with an update within a few hours.

## Boot your ajax app: Creating a splash screen with NProgress

DevFeed: [Boot your ajax app: Creating a splash screen with NProgress](<https://devfeed.tech/articles/boot-your-ajax-app-creating-a-splash-screen-with-nprogress-21208.md>)

Original publisher: [Read original article](<https://juri.dev/blog/2013/12/nprogress-splash-screen/>)

Published: 2013-12-05T00:00:00Z

Content type: tutorial

Language: en

Sources: [Juri Strumpflohner](<https://devfeed.tech/sources/juri-strumpflohner.md>)

Topics: [Single-page application (SPA)](<https://devfeed.tech/topics/spa.md>), [JavaScript](<https://devfeed.tech/topics/javascript.md>), [Ajax](<https://devfeed.tech/topics/ajax.md>), [Document Object Model (DOM)](<https://devfeed.tech/topics/dom.md>), [Caching](<https://devfeed.tech/topics/caching.md>), [Web Development](<https://devfeed.tech/topics/web-development.md>)

Tags: [app](<https://devfeed.tech/tags/app.md>), [caching](<https://devfeed.tech/tags/caching.md>), [code-splitting](<https://devfeed.tech/tags/code-splitting.md>), [javascript](<https://devfeed.tech/tags/javascript.md>), [lazy-loading](<https://devfeed.tech/tags/lazy-loading.md>), [screen](<https://devfeed.tech/tags/screen.md>), [splash-screen](<https://devfeed.tech/tags/splash-screen.md>), [user-experience](<https://devfeed.tech/tags/user-experience.md>)

### AI overview

This tutorial explains how to use a splash screen and NProgress while a single-page JavaScript application starts. It describes hiding the app container, showing a progress indicator, loading JavaScript, templates, and backend data, and revealing the application when loading is complete. It also cautions that optimizing startup with code splitting, lazy loading, caching, or server-side rendering is preferable to relying on progress bars.

### Source excerpt

Lorem ipsum dolor sit amet

## ReactOS 0.3.1 Released

DevFeed: [ReactOS 0.3.1 Released](<https://devfeed.tech/articles/reactos-0-3-1-released-33171.md>)

Original publisher: [Read original article](<https://reactos.org/project-news/reactos-031-released/>)

Published: 2007-03-11T00:00:00Z

Content type: release

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [ReactOS](<https://devfeed.tech/topics/reactos.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Kernel](<https://devfeed.tech/topics/kernel.md>), [Operating system](<https://devfeed.tech/topics/operating-system.md>), [boot](<https://devfeed.tech/topics/boot.md>)

Tags: [boot](<https://devfeed.tech/tags/boot.md>), [bugfixes](<https://devfeed.tech/tags/bugfixes.md>), [core](<https://devfeed.tech/tags/core.md>), [free](<https://devfeed.tech/tags/free.md>), [kernel](<https://devfeed.tech/tags/kernel.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [os](<https://devfeed.tech/tags/os.md>), [qemu](<https://devfeed.tech/tags/qemu.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [releases](<https://devfeed.tech/tags/releases.md>), [splash-screen](<https://devfeed.tech/tags/splash-screen.md>), [usb](<https://devfeed.tech/tags/usb.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>)

### AI overview

ReactOS 0.3.1 was released after nearly half a year of development. The release focused on substantial changes to the core, including the kernel, HAL, bootloader, runtime library, drivers, registry support, Win32 subsystem, user-mode DLLs, and boot video support. It was an alpha-stage release intended mainly for virtualizers and emulators because testing on real hardware was incomplete.

### Source excerpt

ReactOS 0.3.1 Released! It's been almost half a year since the last release (0.3.0). And all this time work was going on like crazy - sometimes up to 50 commits per day. Mainly, the work focused on rewriting certain parts of the ReactOS Core (kernel, HAL, bootloader, etc). It's very hard to sum up the huge Changelog in an outline, but briefly: Freeldr was improved HAL's key areas have been significantly improved (irql-related, bus support, kd-functions) The Kernel experienced a massive rewrite of incompatible parts (and is still in the process of improvement) Run-time library (Rtl) got a lot of improvements and bugfixes Bugs were fixed in kernel-mode drivers and a better USB driver was added Registry-support has been greatly improved thanks to addition of "cmlib", a library shared by the boot loader and the kernel to handle binary registry hives; it even supports binary registry hives created by Windows More fixes in the Win32 subsystem and user-mode DLLs Boot video driver (and a splash screen) was added Read through the changelog, and you will see the amount of changes in this release!