# Steam

Published articles for Steam.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## Взломщик игр voices38 ответил на иск Denuvo из-за обхода систем защиты игр

DevFeed: [Взломщик игр voices38 ответил на иск Denuvo из-за обхода систем защиты игр](<https://devfeed.tech/articles/voices38-denuvo-40915.md>)

Original publisher: [Read original article](<https://habr.com/ru/news/1083286/>)

Author: Travis\_Macrif

Published: 2026-09-17T09:03:29Z

Content type: news

Language: ru

Sources: [Tagir Valeev](<https://devfeed.tech/sources/tagir-valeev.md>)

Topics: [Software](<https://devfeed.tech/topics/software.md>), [Discord](<https://devfeed.tech/topics/discord.md>)

Tags: [denuvo](<https://devfeed.tech/tags/denuvo.md>), [discord](<https://devfeed.tech/tags/discord.md>), [dmca](<https://devfeed.tech/tags/dmca.md>), [drm](<https://devfeed.tech/tags/drm.md>), [reddit](<https://devfeed.tech/tags/reddit.md>), [software](<https://devfeed.tech/tags/software.md>), [steam](<https://devfeed.tech/tags/steam.md>), [tag-1a9d70bd58c1](<https://devfeed.tech/tags/tag-1a9d70bd58c1.md>), [tag-1e45c42a6fee](<https://devfeed.tech/tags/tag-1e45c42a6fee.md>), [tag-392816f9f600](<https://devfeed.tech/tags/tag-392816f9f600.md>), [tag-6d018128d155](<https://devfeed.tech/tags/tag-6d018128d155.md>), [tag-dcc00aba780f](<https://devfeed.tech/tags/tag-dcc00aba780f.md>)

### AI overview

Denuvo Software Solutions sued the anonymous user voices38 over allegedly bypassing Denuvo Anti-Tamper protection in 26 games. The company is seeking information from Valve, Reddit, and Discord and plans to request a court order preventing further circumvention. The case is based on the DMCA, although Denuvo does not own the copyrights to the affected games.

### Source excerpt

В середине сентября австрийская компания-разработчик цифровых средств защиты видеоигр Denuvo Software Solutions подала в суд на анонимного пользователя voices38 за взлом 26 тайтлов. На иск взломщик ответил так: "Всё в порядке. Всё будет продолжаться как обычно". К настоящему моменту его комментарий на Reddit набрал более 9,5 тыс. лайков. Читать далее

## Раскрыта уязвимость BrokenPipe в клиенте Steam, которая позволяет повысить привилегии в Windows до SYSTEM

DevFeed: [Раскрыта уязвимость BrokenPipe в клиенте Steam, которая позволяет повысить привилегии в Windows до SYSTEM](<https://devfeed.tech/articles/brokenpipe-steam-windows-system-40888.md>)

Original publisher: [Read original article](<https://habr.com/ru/news/1082774/>)

Author: denis-19

Published: 2026-09-17T02:25:27Z

Content type: news

Language: ru

Sources: [Tagir Valeev](<https://devfeed.tech/sources/tagir-valeev.md>)

Topics: [vulnerability](<https://devfeed.tech/topics/vulnerability.md>), [Exploit](<https://devfeed.tech/topics/exploit.md>), [client](<https://devfeed.tech/topics/client.md>), [Windows](<https://devfeed.tech/topics/windows.md>), [Windows 11](<https://devfeed.tech/topics/windows-11.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [brokenpipe](<https://devfeed.tech/tags/brokenpipe.md>), [poc](<https://devfeed.tech/tags/poc.md>), [steam](<https://devfeed.tech/tags/steam.md>), [vulnerability](<https://devfeed.tech/tags/vulnerability.md>), [windows](<https://devfeed.tech/tags/windows.md>)

### AI overview

A developer disclosed BrokenPipe, a critical zero-day privilege-escalation vulnerability in Steam Client Service on Windows. The published proof of concept reportedly allows a local user with code execution to run a launcher with SYSTEM privileges. The issue was reportedly disclosed to Valve in March 2026 and had not been fixed at the time described.

### Source excerpt

Разработчик Джейдип Модхвадия (aka KillaBoi) раскрыл информацию о критической уязвимости нулевого дня (BrokenPipe - Steam Client Service LPE Vulnerability) в клиенте Steam в Windows, использование которой позволяет любому обычному пользователю незаметно повысить права в системе до полных привилегий SYSTEM. Читать далее

## Technical Development of The Incident at Galley House

DevFeed: [Technical Development of The Incident at Galley House](<https://devfeed.tech/articles/building-galley-house-40648.md>)

Original publisher: [Read original article](<https://eviltrout.com/blog/2026-07-28-building-galley-house/>)

Published: 2026-07-28T00:00:00Z

Content type: article

Language: en

Sources: [Robin Ward](<https://devfeed.tech/sources/robin-ward.md>)

Topics: [Development](<https://devfeed.tech/topics/development.md>), [HTML](<https://devfeed.tech/topics/html.md>), [Web Development](<https://devfeed.tech/topics/web-development.md>), [interface](<https://devfeed.tech/topics/interface.md>), [Game engine](<https://devfeed.tech/topics/game-engine.md>)

Tags: [blog-post](<https://devfeed.tech/tags/blog-post.md>), [development](<https://devfeed.tech/tags/development.md>), [game](<https://devfeed.tech/tags/game.md>), [html](<https://devfeed.tech/tags/html.md>), [interface](<https://devfeed.tech/tags/interface.md>), [steam](<https://devfeed.tech/tags/steam.md>), [technical](<https://devfeed.tech/tags/technical.md>)

### AI overview

A technical development post about The Incident at Galley House, covering its origins as a Twine and HTML prototype, iterative content and puzzle testing, and adaptation of its typing-based gameplay for a controller interface.

### Source excerpt

Evil Trout's second game, The Incident at Galley House, is out now on Steam! Last year, after The Roottrees are Dead shipped, I wrote a technical blog post about its development, which was well received, so I decided to do the same thing for this game. Note: The images in this post have minor spoilers for the beginning of the game. If you want to be 100% spoiler free, now's your chance to run away.

## SpaceDeck X July devlog: upgrades, backgrounds, and more

DevFeed: [SpaceDeck X July devlog: upgrades, backgrounds, and more](<https://devfeed.tech/articles/spacedeck-x-july-devlog-upgrades-backgrounds-and-more-37356.md>)

Original publisher: [Read original article](<https://muffinman.io/blog/spacedeck-x-july-devlog/>)

Author: Stanko

Published: 2026-07-23T00:00:00Z

Content type: article

Language: en

Sources: [Stanko Tadić](<https://devfeed.tech/sources/stanko-tadic.md>)

Topics: [Development](<https://devfeed.tech/topics/development.md>), [Website](<https://devfeed.tech/topics/website.md>)

Tags: [customization](<https://devfeed.tech/tags/customization.md>), [game-dev](<https://devfeed.tech/tags/game-dev.md>), [pixel-art](<https://devfeed.tech/tags/pixel-art.md>), [redesign](<https://devfeed.tech/tags/redesign.md>), [steam](<https://devfeed.tech/tags/steam.md>), [updates](<https://devfeed.tech/tags/updates.md>), [upgrades](<https://devfeed.tech/tags/upgrades.md>)

### AI overview

A July development log for SpaceDeck X describes progress toward a Steam release, including a new upgrades system and library, redesigned UI panels, ship weapon and characteristic tweaks, decorative backgrounds and shadows, run-history work, and controller-button customization.

### Source excerpt

I've been developing SpaceDeck X since December last year. It started as me playing with a random framework I found fun, and it grew so much that I'm now working towards releasing it on Steam. I kept a devlog on Itch, but I feel like it is time to bring it to my own website. Especially considering that these updates are exclusive to the Steam version. I have a pretty clear vision for the release, and lately I've made amazing progress. Here are the major things I've made, in no particular order. Upgrades system # The new upgrades system was brewing in my head for a long time. Honestly, I thought it would take me longer to implement it, but once I started, I got in the zone and built a completely new system. This is the new upgrades selection screen: Compare it to the old one: Upgrades library # Upgrades got their own library, so players can inspect and learn about all of them. In two days I managed to draw 44 upgrade icons. Some of them I just winged and now I'm retrofitting them to the actual game upgrades. Redesigned UI panels # After making new upgrade cards, I got an urge to redesign some of the game's UI. I'm trying to avoid scope creep, but I had to create a way for the player to see their upgrades, so I decided to give a facelift to the deck panel as well. You can open both panels by holding Tab in the boss fight: And they show automatically in the pause menu: Ships # Ships are not brand new, but in the last few weeks I tweaked their specific weapons and characteristics. It is still a work in progress, but all ships are functional and have their own quirks. Backgrounds and shadows # These are purely decorative, but I think they elevate the experience a lot. These background objects add more visual depth. They also change every few levels, giving the player a better sense of progression. For now I created two sets of backgrounds (the gray tech-industrial one and an Aztec/Protoss-inspired one). The plan is to have four or five for the full game. These are quite

## SpaceDeck X is coming to an arcade cabinet

DevFeed: [SpaceDeck X is coming to an arcade cabinet](<https://devfeed.tech/articles/spacedeck-x-is-coming-to-an-arcade-cabinet-37357.md>)

Original publisher: [Read original article](<https://muffinman.io/blog/spacedeck-x-on-arcade-cabinet/>)

Author: Stanko

Published: 2026-05-21T00:00:00Z

Content type: release

Language: en

Sources: [Stanko Tadić](<https://devfeed.tech/sources/stanko-tadic.md>)

Topics: [arcade](<https://devfeed.tech/topics/arcade.md>), [3D](<https://devfeed.tech/topics/3d.md>), [JavaScript](<https://devfeed.tech/topics/javascript.md>), [pixel](<https://devfeed.tech/topics/pixel.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3d-printing](<https://devfeed.tech/tags/3d-printing.md>), [game](<https://devfeed.tech/tags/game.md>), [javascript](<https://devfeed.tech/tags/javascript.md>), [pixel-art](<https://devfeed.tech/tags/pixel-art.md>), [release](<https://devfeed.tech/tags/release.md>), [steam](<https://devfeed.tech/tags/steam.md>)

### AI overview

The article announces that SpaceDeck X will be released on a physical arcade cabinet at Blast Galaxy in Amsterdam on June 14, with a release party and high-score tournament. The author also describes a 3D-printed trophy modeled in JavaScript with Replicad and mentions work toward a Steam release.

### Source excerpt

I want your coins! I'm making a game. It is called SpaceDeck X and you can try it online. But thanks to Amsterdam Indie Arcade, it will be available on a physical arcade cabinet at Blast Galaxy. It will be released on the 14th of June with a small release party and hi-score tournament. If you are in Amsterdam, be sure to come and check it out. It will be available for the next two months, then a new indie game will take its place. Hi-Score Tournament # We are going to organize a hi-score tournament. The Indie Arcade organizer asked me if I could come up with a fun prize for the winner, so I did: I designed and 3D printed the main player ship from the game on a little pedestal. It was super fun figuring out how to bring my pixel art to the real world and break it down for 3D printing. The model is made in JavaScript using Replicad. Come and claim the trophy on the 14th! Steam Release # The arcade release is just a pit stop. I'm actively working towards a Steam release, so stay tuned!

## Evil Trout + DEG

DevFeed: [Evil Trout + DEG](<https://devfeed.tech/articles/evil-trout-deg-40647.md>)

Original publisher: [Read original article](<https://eviltrout.com/blog/2026-03-31-evil-trout-plus-deg/>)

Published: 2026-03-31T00:00:00Z

Content type: article

Language: en

Sources: [Robin Ward](<https://devfeed.tech/sources/robin-ward.md>)

Topics: [Demo](<https://devfeed.tech/topics/demo.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [deal](<https://devfeed.tech/tags/deal.md>), [demo](<https://devfeed.tech/tags/demo.md>), [developers](<https://devfeed.tech/tags/developers.md>), [games](<https://devfeed.tech/tags/games.md>), [puzzles](<https://devfeed.tech/tags/puzzles.md>), [steam](<https://devfeed.tech/tags/steam.md>)

### AI overview

Evil Trout founder Robin Ward describes investing in Doseo's puzzle game DEG after playing its demo during Steam Next Fest. The funding will support the game's improvement and marketing; a full release is planned for later in 2026.

### Source excerpt

During the last Steam Next Fest, I played a demo of a puzzle game called DEG that was getting a lot of buzz. The game is made for people who like grid puzzles like Sudoku, or Nurikabe, with many additional unique concepts and puzzle ideas that are tutorialized silently to the player. Needless to say, I was hooked. I reached out to Doseo, its creator, and inquired about investing in the game. We discussed how he would use additional money to improve and market the game, and a deal was struck.

## How to automate earning and selling Steam Trading Cards

DevFeed: [How to automate earning and selling Steam Trading Cards](<https://devfeed.tech/articles/a-detailed-guide-to-automated-farming-selling-of-steam-trading-cards-38569.md>)

Original publisher: [Read original article](<https://blog.jakelee.co.uk/automating-steam-trading-cards/>)

Author: Jake Lee

Published: 2025-10-10T23:00:00Z

Content type: tutorial

Language: en

Sources: [Jake Lee's Programming Blog](<https://devfeed.tech/sources/jake-lee-s-programming-blog.md>)

Topics: [Automation](<https://devfeed.tech/topics/automation.md>), [Software](<https://devfeed.tech/topics/software.md>)

Tags: [automated](<https://devfeed.tech/tags/automated.md>), [automation](<https://devfeed.tech/tags/automation.md>), [guide](<https://devfeed.tech/tags/guide.md>), [steam](<https://devfeed.tech/tags/steam.md>), [trading](<https://devfeed.tech/tags/trading.md>)

### AI overview

A tutorial on using automation software, specifically Idle Master Extended, to earn Steam Trading Cards from eligible games and sell them on the Steam Market. It also discusses checking card eligibility and assessing software safety, though the supplied text ends mid-article.

### Source excerpt

Steam Trading Cards have been out for a long time, but you probably didn't realise you likely have tens of games with earning potential just sitting in your library! Here's how to earn and sell the cards quickly.