# story

Published articles for story.

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## One company paid $14000 to a simple bidding app

DevFeed: [One company paid $14000 to a simple bidding app](<https://devfeed.tech/articles/one-company-paid-14000-to-a-simple-bidding-app-39139.md>)

Original publisher: [Read original article](<https://ihatereading.in/t/one-company-paid-14000-to-a-simple-bidding-app>)

Author: iHateReading

Published: 2026-08-23T05:56:11Z

Content type: opinion

Language: en

Sources: [iHateReading](<https://devfeed.tech/sources/ihatereading.md>)

Topics: [Vibe coding](<https://devfeed.tech/topics/vibe-coding.md>)

Tags: [backend](<https://devfeed.tech/tags/backend.md>), [bidding](<https://devfeed.tech/tags/bidding.md>), [bidding-trending-story-indie-hacker-frontend-buildsaas](<https://devfeed.tech/tags/bidding-trending-story-indie-hacker-frontend-buildsaas.md>), [blockchain](<https://devfeed.tech/tags/blockchain.md>), [buildsaas](<https://devfeed.tech/tags/buildsaas.md>), [coding](<https://devfeed.tech/tags/coding.md>), [development](<https://devfeed.tech/tags/development.md>), [frontend](<https://devfeed.tech/tags/frontend.md>), [ihatereading](<https://devfeed.tech/tags/ihatereading.md>), [indie-hacker](<https://devfeed.tech/tags/indie-hacker.md>), [javascript](<https://devfeed.tech/tags/javascript.md>), [node-js](<https://devfeed.tech/tags/node-js.md>), [one-company-paid-14000-to-a-simple-bidding-app](<https://devfeed.tech/tags/one-company-paid-14000-to-a-simple-bidding-app.md>), [product](<https://devfeed.tech/tags/product.md>), [programming](<https://devfeed.tech/tags/programming.md>), [react](<https://devfeed.tech/tags/react.md>), [story](<https://devfeed.tech/tags/story.md>), [trending-story](<https://devfeed.tech/tags/trending-story.md>), [typescript](<https://devfeed.tech/tags/typescript.md>), [vibe-coding](<https://devfeed.tech/tags/vibe-coding.md>), [web-development](<https://devfeed.tech/tags/web-development.md>)

### AI overview

A story about an overnight success attributed to vibe coding, centered on one company paying $14,000 for a simple bidding app.

### Source excerpt

The story of overnight success via vibe coding by Jonathan Wilke

## Hedy Lamarr's Frequency-Hopping Idea and Its Connection to Bluetooth

DevFeed: [Hedy Lamarr's Frequency-Hopping Idea and Its Connection to Bluetooth](<https://devfeed.tech/articles/hedy-lamarr-famous-actress-and-mother-of-bluetooth-39316.md>)

Original publisher: [Read original article](<https://kt.academy/article/hedy>)

Published: 2026-06-08T00:00:00Z

Content type: article

Language: en

Sources: [Kt. Academy](<https://devfeed.tech/sources/kt-academy.md>)

Topics: [Bluetooth](<https://devfeed.tech/topics/bluetooth.md>), [Protocol (disambiguation)](<https://devfeed.tech/topics/protocol.md>), [data](<https://devfeed.tech/topics/data.md>)

Tags: [bluetooth](<https://devfeed.tech/tags/bluetooth.md>), [devices](<https://devfeed.tech/tags/devices.md>), [protocol](<https://devfeed.tech/tags/protocol.md>), [radio](<https://devfeed.tech/tags/radio.md>), [receiver](<https://devfeed.tech/tags/receiver.md>), [signal](<https://devfeed.tech/tags/signal.md>), [story](<https://devfeed.tech/tags/story.md>), [technology](<https://devfeed.tech/tags/technology.md>), [workshop-learning-programming](<https://devfeed.tech/tags/workshop-learning-programming.md>)

### AI overview

The article describes Hedy Lamarr's life as an actress and inventor, focusing on her World War II idea of rapidly changing radio frequencies to help protect torpedo guidance from jamming. It explains that the US Navy did not use the technology and later connects the frequency-hopping concept to Ericsson's work on a data-exchange protocol, while acknowledging uncertainty about whether Lamarr directly inspired it.

### Source excerpt

Fascinating story of Hedy Lamarr, the Hollywood star who is considered the mother of Bluetooth.

## Joining the split keyboards club: a Moonlander story

DevFeed: [Joining the split keyboards club: a Moonlander story](<https://devfeed.tech/articles/joining-the-split-keyboards-club-a-moonlander-story-37847.md>)

Original publisher: [Read original article](<https://carlosbecker.com/posts/split-keyboard-moonlander/>)

Author: Carlos Alexandro Becker

Published: 2022-05-07T00:00:00Z

Content type: opinion

Language: en

Sources: [Carlos Becker](<https://devfeed.tech/sources/carlos-becker.md>)

Topics: [keyboard](<https://devfeed.tech/topics/keyboard.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>)

Tags: [experience](<https://devfeed.tech/tags/experience.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [keyboard](<https://devfeed.tech/tags/keyboard.md>), [story](<https://devfeed.tech/tags/story.md>)

### AI overview

A personal account of adopting the ZSA Moonlander split keyboard after standard keyboards caused uncomfortable arm and wrist positioning. The author describes the motivation for choosing a split keyboard and the challenge of relearning to type.

### Source excerpt

This post will describe my experience with a couple of firsts:

## My journey to Temporal

DevFeed: [My journey to Temporal](<https://devfeed.tech/articles/my-journey-to-temporal-36071.md>)

Original publisher: [Read original article](<https://temporal.io/blog/tihomir-journey-to-temporal>)

Author: Tihomir Surdilovic

Published: 2021-06-03T07:00:00Z

Content type: opinion

Language: en

Sources: [Temporal Blog](<https://devfeed.tech/sources/temporal-blog.md>)

Topics: [Open Source](<https://devfeed.tech/topics/open-source.md>), [Programming](<https://devfeed.tech/topics/programming.md>), [business logic](<https://devfeed.tech/topics/business-logic.md>)

Tags: [architectures](<https://devfeed.tech/tags/architectures.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [programming](<https://devfeed.tech/tags/programming.md>), [story](<https://devfeed.tech/tags/story.md>), [temporal-voices](<https://devfeed.tech/tags/temporal-voices.md>)

### AI overview

A developer describes a 12-year journey through open-source workflow technologies before joining Temporal. The article explains that Temporal integrates with existing applications and architectures while allowing developers to make selected business logic resilient, transactional, and stateful.

### Source excerpt

I have been involved with open-source workflow technologies since 2009, right when they started taking off. Back then we were enthusiastic about it but more importantly, the work was done with the right mindset.

## My programming story

DevFeed: [My programming story](<https://devfeed.tech/articles/my-programming-story-37316.md>)

Original publisher: [Read original article](<https://muffinman.io/blog/my-programming-story/>)

Author: Stanko

Published: 2018-01-01T00:00:00Z

Content type: opinion

Language: en

Sources: [Stanko Tadić](<https://devfeed.tech/sources/stanko-tadic.md>)

Topics: [Programming](<https://devfeed.tech/topics/programming.md>), [Web Development](<https://devfeed.tech/topics/web-development.md>), [Linux](<https://devfeed.tech/topics/linux.md>), [PHP](<https://devfeed.tech/topics/php.md>), [JavaScript](<https://devfeed.tech/topics/javascript.md>), [CSS](<https://devfeed.tech/topics/css.md>), [Open Source](<https://devfeed.tech/topics/open-source.md>)

Tags: [css](<https://devfeed.tech/tags/css.md>), [developer](<https://devfeed.tech/tags/developer.md>), [frontend](<https://devfeed.tech/tags/frontend.md>), [games](<https://devfeed.tech/tags/games.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [javascript](<https://devfeed.tech/tags/javascript.md>), [linux](<https://devfeed.tech/tags/linux.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [php](<https://devfeed.tech/tags/php.md>), [programming](<https://devfeed.tech/tags/programming.md>), [story](<https://devfeed.tech/tags/story.md>), [web](<https://devfeed.tech/tags/web.md>)

### AI overview

A personal account of the author's path into programming, beginning with BASIC on a 286 PC and progressing through game-making ambitions, early web projects, university, Linux and open-source work, and a career that moved from PHP development into frontend development.

### Source excerpt

This was intended to be a single paragraph in the post I'm still writing. It ended up much longer so I decided to publish it on it's own. So without further due, I present you my programming story. Origins # I got my first pc when I was four, shiny 286 with a color monitor! My father (who knows nothing about programming) showed me BASIC and infamous GOTO. My first programs did nothing more than printing simple messages or adding numbers up. It was fun but playing games was even more fun. Following years I spent playing games, but at some point I started thinking about making one. It is the main reason why I ended up programming and still is. Few games were made, but nothing worth mentioning (I still have unfulfilled wish to make retro like games, but utilizing modern hardware to give 'em a twist). Then dialup came along and I got interested in websites. First one I made was dedicated to Pink Floyd and published on geocities. As I always had an artsy side, web seemed like a brilliant platform. Perfect combination of tech, design and interactivity. Today, I'm still doing web apps, although I had no such plans at the time. University # UniversityFun fact, university's building is shaped as word NO which represents Tito's no to Stalin. In Serbian NO written in Cyrillic is НЕ. snuck onto me. Oh boy, I was looking forward to learning all the engineering stuff. But my university experience was quite underwhelming. Outdated curriculum, indifferent professors and students. (To be fair some professors were awesome and I learned a lot from them, Predrag Janičić and Milan Tuba to name my favorite ones.) I left studies with only few exams left, but I would never be at the place I'm today, if I hadn't gone to the university. Mostly because of the few professors who had given their best and couple of colleagues who became long life friends. One of them introduced me to Linux. Linux got me hooked, and I spend a lot of time exploring distributions, compiling drivers (fglrx anyone?)

## Micro-Zooides: A Teenage Game Project in Turbo C++

DevFeed: [Micro-Zooides: A Teenage Game Project in Turbo C++](<https://devfeed.tech/articles/micro-zooids-a-story-35309.md>)

Original publisher: [Read original article](<https://darkcoding.net/ideas/micro-zooids-a-story/>)

Author: Graham King

Published: 2009-05-10T22:23:13Z

Content type: opinion

Language: en

Sources: [Graham King](<https://devfeed.tech/sources/graham-king.md>)

Topics: [Micro](<https://devfeed.tech/topics/m3o.md>), [C++](<https://devfeed.tech/topics/c-plus-plus.md>), [Graphics](<https://devfeed.tech/topics/graphics.md>), [Windows](<https://devfeed.tech/topics/windows.md>)

Tags: [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [ideas](<https://devfeed.tech/tags/ideas.md>), [journey](<https://devfeed.tech/tags/journey.md>), [misc](<https://devfeed.tech/tags/misc.md>), [software](<https://devfeed.tech/tags/software.md>), [story](<https://devfeed.tech/tags/story.md>), [strategy](<https://devfeed.tech/tags/strategy.md>), [windows](<https://devfeed.tech/tags/windows.md>)

### AI overview

A personal account of writing Micro Zooides at age 16: a Civilization-inspired game concept implemented in Turbo C++ with a basic graphics engine, event loop, sprites, and interactive objects.

### Source excerpt

"From Micro Zooides to Civilization: A teenage coder's ambitious journey."