# storytelling

Published articles for storytelling.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## Why Strong Candidates Are Rejected in Big Tech Interviews

DevFeed: [Why Strong Candidates Are Rejected in Big Tech Interviews](<https://devfeed.tech/articles/your-interview-went-well-you-still-got-rejected-here-s-why-39808.md>)

Original publisher: [Read original article](<https://newsletter.bigtechcareers.com/p/your-interview-went-well-you-still>)

Author: Prasad Rao

Published: 2026-09-03T16:22:55Z

Content type: opinion

Language: en

Sources: [Big Tech Careers](<https://devfeed.tech/sources/big-tech-careers.md>)

Topics: [Tech Careers](<https://devfeed.tech/topics/tech-careers.md>), [decision-making](<https://devfeed.tech/topics/decision-making.md>)

Tags: [careers](<https://devfeed.tech/tags/careers.md>), [decision-making](<https://devfeed.tech/tags/decision-making.md>), [interview](<https://devfeed.tech/tags/interview.md>), [storytelling](<https://devfeed.tech/tags/storytelling.md>)

### AI overview

The article argues that strong technical candidates are often rejected from big tech interviews because they underprepare for behavioral interviews and struggle to communicate their past work, impact, and decision-making clearly.

### Source excerpt

The #1 reason people get rejected in big tech interviews, and the 4 week fix.

## Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework

DevFeed: [Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework](<https://devfeed.tech/articles/gamification-2-0-beyond-points-and-badges-designing-for-players-not-metrics-chapter-3-the-framework-9078.md>)

Original publisher: [Read original article](<https://uxmag.com/articles/gamification-2-0-beyond-points-and-badges-designing-for-players-not-metrics-chapter-3-the-framework>)

Author: Montgomery Singman

Published: 2026-05-26T05:03:03Z

Content type: article

Language: en

Sources: [UX Magazine](<https://devfeed.tech/sources/ux-magazine.md>)

Topics: [User experience (UX)](<https://devfeed.tech/topics/ux.md>), [Framework](<https://devfeed.tech/topics/framework.md>), [App](<https://devfeed.tech/topics/app.md>)

Tags: [app](<https://devfeed.tech/tags/app.md>), [design](<https://devfeed.tech/tags/design.md>), [framework](<https://devfeed.tech/tags/framework.md>), [games](<https://devfeed.tech/tags/games.md>), [rpg](<https://devfeed.tech/tags/rpg.md>), [storytelling](<https://devfeed.tech/tags/storytelling.md>), [strategy](<https://devfeed.tech/tags/strategy.md>), [ux](<https://devfeed.tech/tags/ux.md>)

### AI overview

This chapter presents genre as a missing framework in gamification design. It argues that different game genres attract players through different psychological motivations, so teams should align an app with an intentional genre instead of combining random mechanics.

### Source excerpt

Part 3 of the "Gamification Series." Genre matters: the missing framework Here's the most important thing most gamification designers miss: there is no single "game psychology." When a product team says, "Let's add gamification," they're making the same mistake as saying, "Let's add music," without specifying what kind of music. Jazz? Heavy metal? Classical? Each The post Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework appeared first on UX Magazine.

## How to prepare presentation for a Conference

DevFeed: [How to prepare presentation for a Conference](<https://devfeed.tech/articles/how-to-prepare-presentation-for-a-conference-27747.md>)

Original publisher: [Read original article](<https://gagor.pro/2026/05/how-to-prepare-presentation-for-a-conference/>)

Author: Tom

Published: 2026-05-04T00:00:00Z

Content type: tutorial

Language: en

Sources: [Tomasz Gągor](<https://devfeed.tech/sources/tomasz-gagor.md>)

Topics: [.NET Conf](<https://devfeed.tech/topics/net-conf.md>), [Tool](<https://devfeed.tech/topics/tool.md>)

Tags: [career-growth](<https://devfeed.tech/tags/career-growth.md>), [communication-skills](<https://devfeed.tech/tags/communication-skills.md>), [conference-preparation](<https://devfeed.tech/tags/conference-preparation.md>), [conference-presentation](<https://devfeed.tech/tags/conference-presentation.md>), [how-to](<https://devfeed.tech/tags/how-to.md>), [narrative-throughline](<https://devfeed.tech/tags/narrative-throughline.md>), [pitching](<https://devfeed.tech/tags/pitching.md>), [presentation](<https://devfeed.tech/tags/presentation.md>), [presentation-design](<https://devfeed.tech/tags/presentation-design.md>), [public-speaking](<https://devfeed.tech/tags/public-speaking.md>), [storytelling](<https://devfeed.tech/tags/storytelling.md>), [structure](<https://devfeed.tech/tags/structure.md>), [writing](<https://devfeed.tech/tags/writing.md>)

### AI overview

A practical guide to preparing conference presentations by starting with a clear pitch, developing a narrative throughline, structuring the story, prioritizing clarity, and using slides as visual support.

### Source excerpt

Learn how to build impactful conference presentations by focusing on storytelling, narrative throughlines, and audience experience rather than just slides.

## OpenAI and NORAD team up to bring new magic to "NORAD Tracks Santa"

DevFeed: [OpenAI and NORAD team up to bring new magic to "NORAD Tracks Santa"](<https://devfeed.tech/articles/openai-and-norad-team-up-to-bring-new-magic-to-norad-tracks-santa-6553.md>)

Original publisher: [Read original article](<https://openai.com/index/norad-holiday-collaboration>)

Published: 2025-12-01T06:00:00Z

Content type: article

Language: en

Sources: [OpenAI News](<https://devfeed.tech/sources/openai-news.md>)

Topics: [ChatGPT](<https://devfeed.tech/topics/chatgpt.md>), [OpenAI](<https://devfeed.tech/topics/openai.md>), [Image](<https://devfeed.tech/topics/image.md>), [Website](<https://devfeed.tech/topics/website.md>)

Tags: [art](<https://devfeed.tech/tags/art.md>), [chatgpt](<https://devfeed.tech/tags/chatgpt.md>), [company](<https://devfeed.tech/tags/company.md>), [openai](<https://devfeed.tech/tags/openai.md>), [storytelling](<https://devfeed.tech/tags/storytelling.md>), [tools](<https://devfeed.tech/tags/tools.md>)

### AI overview

OpenAI and NORAD collaborated on three holiday tools within ChatGPT for the NORAD Tracks Santa program: an elf photo transformation, a toy-idea coloring-page generator, and a customizable Christmas story creator.

### Source excerpt

OpenAI and NORAD are bringing new magic to "NORAD Tracks Santa" with three ChatGPT holiday tools that let families create festive elves, toy coloring pages, and custom Christmas stories.

## Attention spans for math and stories

DevFeed: [Attention spans for math and stories](<https://devfeed.tech/articles/attention-spans-for-math-and-stories-40427.md>)

Original publisher: [Read original article](<https://www.jeremykun.com/2019/03/26/attention-spans-for-math-and-stories/>)

Published: 2024-11-15T16:28:26Z

Content type: opinion

Language: en

Sources: [Jeremy Kun](<https://devfeed.tech/sources/jeremy-kun.md>)

Topics: [Math and Logic](<https://devfeed.tech/topics/math-and-logic.md>), [math](<https://devfeed.tech/topics/math.md>)

Tags: [children](<https://devfeed.tech/tags/children.md>), [essays](<https://devfeed.tech/tags/essays.md>), [games](<https://devfeed.tech/tags/games.md>), [math](<https://devfeed.tech/tags/math.md>), [storytelling](<https://devfeed.tech/tags/storytelling.md>)

### AI overview

This essay argues that storytelling can motivate young children to engage with abstract mathematical reasoning. It contrasts children's enjoyment of surprising patterns and stories with the persistence needed to explore deeper mathematical questions.

### Source excerpt

Editor's note: This essay was originally published in 2019. I have made minor edits in this republishing. There was a MathOverflow thread about mathematically interesting games for 5-6 year olds. A lot of the discussion revolved around how young age 5 really is, and how we should temper expectations because we don't really remember what it's like to be 5. In response to an enormous answer by Alexander Chervov, user LSpice quipped, "'Daddy, daddy, let's play another in the infinite indexed family of perfect-information draw-free cheap-to-construct two-player games!

## Implement Themed Icons (Android 13)

DevFeed: [Implement Themed Icons (Android 13)](<https://devfeed.tech/articles/implement-themed-icons-android-13-26019.md>)

Original publisher: [Read original article](<https://proandroiddev.com/implement-themed-icons-android-13-d20b89233681?source=rss-e93d234beac6------2>)

Author: Yahor Urbanovich

Published: 2022-02-16T10:31:44Z

Content type: tutorial

Language: en

Sources: [Stories by Yahor Urbanovich on Medium](<https://devfeed.tech/sources/stories-by-yahor-urbanovich-on-medium.md>)

Topics: [Android](<https://devfeed.tech/topics/android.md>), [API](<https://devfeed.tech/topics/api.md>), [App](<https://devfeed.tech/topics/app.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [android-13](<https://devfeed.tech/tags/android-13.md>), [api](<https://devfeed.tech/tags/api.md>), [developer-preview](<https://devfeed.tech/tags/developer-preview.md>), [how-to](<https://devfeed.tech/tags/how-to.md>), [icons](<https://devfeed.tech/tags/icons.md>), [implement](<https://devfeed.tech/tags/implement.md>), [material-you](<https://devfeed.tech/tags/material-you.md>), [storytelling](<https://devfeed.tech/tags/storytelling.md>), [themed-icon](<https://devfeed.tech/tags/themed-icon.md>), [themed-icons](<https://devfeed.tech/tags/themed-icons.md>)

### AI overview

A tutorial on implementing themed app icons in Android 13. It explains the limitations of the Android 12 approach and shows how to provide a monochrome icon resource that the system can tint dynamically.

### Source excerpt

Part of the Material You concept is Themed Icons. It means that all icons starting from Android 12 will be the same color and change dynamically based on wallpapers. Android 12 introduced a beta option for enabling Themed Icons, but icons looked inconsistently across the system. Only Google apps had themed icons, other looks the same as previous. Android 12 So far not available no API for developers. I found only a few materials on how to implement themed icons on Android 12. For example: Material You App Icons: Part Way There Briefly, we need to override icon colors in the values-v31 folder to use new Material You colors. It will work, but with several limitations: Changing color in the system doesn't apply to the launch icon. Only after reinstall. Disabling the Themed icons feature doesn't affect the launch icon. Simply, the icon has dynamic color permanently. It's logical, the application can't have two launch icons simultaneously. The Pixel Launcher does the whole magic under the hood and stores an additional set of icons with monochrome icons for all Google apps. Pixel Launcher APK resourcesAndroid 13 way Google recently announced the first Developer Preview of Android 13, while there are a lot of new APIs. One of them is that developers got access to API for Themed app icons. To implement the new approach, we need to take several steps: Clear icon from shadows, unnecessary details and etc. Otherwise, the icon will differ from the uniform style. Icon with shadow 2. Add <monochrome android:drawable=""/> attribute to the <adaptive-icon> element. monochrome tag in icon resourceNote: If android:roundIcon and android:icon are both in your manifest, you must either remove the reference to android:roundIcon or supply the monochrome icon in the drawable defined by the android:roundIcon attribute. That's all, the system automatically applies tint color for the monochrome icon. Demo result: https://medium.com/media/5f60ea9df88d7a59f2d7357f128fcc14/hrefOther cases The rec

## How We're Thinking About Commerce and VR With Our First VR App, Thread Studio

DevFeed: [How We're Thinking About Commerce and VR With Our First VR App, Thread Studio](<https://devfeed.tech/articles/how-we-re-thinking-about-commerce-and-vr-with-our-first-vr-app-thread-studio-1434.md>)

Original publisher: [Read original article](<https://shopify.engineering/how-were-thinking-about-commerce-and-vr-with-our-first-vr-app-thread-studio>)

Author: Daniel Beauchamp

Published: 2016-09-29T17:00:00Z

Content type: opinion

Language: en

Sources: [Shopify Engineering](<https://devfeed.tech/sources/shopify-engineering.md>), [Shopify Engineering - Shopify Engineering](<https://devfeed.tech/sources/shopify-engineering-shopify-engineering.md>)

Topics: [Shopify](<https://devfeed.tech/topics/shopify.md>), [Virtual reality](<https://devfeed.tech/topics/virtual-reality.md>), [App](<https://devfeed.tech/topics/app.md>)

Tags: [platform](<https://devfeed.tech/tags/platform.md>), [products](<https://devfeed.tech/tags/products.md>), [retail](<https://devfeed.tech/tags/retail.md>), [shopify](<https://devfeed.tech/tags/shopify.md>), [shopping](<https://devfeed.tech/tags/shopping.md>), [storytelling](<https://devfeed.tech/tags/storytelling.md>)

### AI overview

Shopify describes how virtual reality could support commerce through immersive product storytelling, spatial visualization, and merchant workflows. The article introduces Thread Studio, a VR app for arranging T-shirt designs on mannequins and producing print-ready files or opening a Shopify store.

### Source excerpt

3 minute read Hey everyone! I'm Daniel and I lead our VR efforts at Shopify. When I talk to people about VR and commerce, the first idea that usually pops into their heads is about all the possibilities of walking around a virtual shopping mall. While that could be an enjoyable experience for some, I find it's a very limiting view of how virtual reality can actually improve retail. If VR gave you the superpowers to do anything, create anything, and go anywhere you want, would you really want to go shopping in a regular mall?More than a virtual mall It's easy to take a new medium and try to shoehorn in what already exists and is familiar. What's hard is figuring out what content makes the medium truly shine and worthwhile to use. VR offers an amazing storytelling platform for brands. For the first time, brands can put people in the stories that their products tell. If you're selling scuba gear, why not show what it'd look like underwater with jellyfish passing by? Or a tent on a windy, chilly cliff, reflecting the light of a scrappy fire? It sure would beat being in a fluorescent-lit camping store. In VR, you could explore inside a tent before you buy it, or change the environment around you at a press of a button.