# syncs

Published articles for syncs.

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## Comparing Snapshot-Based and Diff-Based Data Syncs

DevFeed: [Comparing Snapshot-Based and Diff-Based Data Syncs](<https://devfeed.tech/articles/everything-but-the-kitchen-sync-19730.md>)

Original publisher: [Read original article](<https://engineering.clever.com/2024/08/07/everything-but-the-kitchen-sync/>)

Author: Sam Shen

Published: 2024-08-07T18:51:01Z

Content type: article

Language: en

Sources: [Clever](<https://devfeed.tech/sources/clever.md>)

Topics: [data](<https://devfeed.tech/topics/data.md>), [debugging](<https://devfeed.tech/topics/debugging.md>)

Tags: [blog](<https://devfeed.tech/tags/blog.md>), [data](<https://devfeed.tech/tags/data.md>), [engineering](<https://devfeed.tech/tags/engineering.md>), [interoperability](<https://devfeed.tech/tags/interoperability.md>), [resiliency](<https://devfeed.tech/tags/resiliency.md>), [syncs](<https://devfeed.tech/tags/syncs.md>)

### AI overview

Clever compares two approaches to data synchronization using a grocery-shopping analogy. The supplied text explains that snapshot-based syncing can require large source and destination snapshots, while also making debugging and uniqueness checks easier.

### Source excerpt

At Clever we move a lot of data, both from school districts into Clever and from Clever into all the external places that school districts want that data shared. Broadly, we call this behavior "syncing", and various sync flavors show up across Clever. Let's talk about two ways to perform data syncs by using an [...] The post Everything but the Kitchen Sync appeared first on Clever Engineering Blog.

## Adding Content with Content Migrations in Craft CMS

DevFeed: [Adding Content with Content Migrations in Craft CMS](<https://devfeed.tech/articles/adding-content-with-content-migrations-in-craft-cms-31238.md>)

Original publisher: [Read original article](<https://nystudio107.com/blog/adding-content-with-content-migrations-in-craft-cms>)

Author: andrew@nystudio107.com (Andrew Welch)

Published: 2024-05-13T14:27:00Z

Content type: tutorial

Language: en

Sources: [nystudio107 | Articles on modern web development.](<https://devfeed.tech/sources/nystudio107-articles-on-modern-web-development.md>)

Topics: [Content Management System](<https://devfeed.tech/topics/cms.md>), [migration](<https://devfeed.tech/topics/migration.md>), [PHP](<https://devfeed.tech/topics/php.md>), [Database](<https://devfeed.tech/topics/database.md>), [Command-line interface](<https://devfeed.tech/topics/cli.md>), [Performance Testing](<https://devfeed.tech/topics/performance-testing.md>), [Development](<https://devfeed.tech/topics/development.md>), [Git](<https://devfeed.tech/topics/git.md>)

Tags: [cli](<https://devfeed.tech/tags/cli.md>), [cms](<https://devfeed.tech/tags/cms.md>), [content](<https://devfeed.tech/tags/content.md>), [craft](<https://devfeed.tech/tags/craft.md>), [create](<https://devfeed.tech/tags/create.md>), [database](<https://devfeed.tech/tags/database.md>), [development](<https://devfeed.tech/tags/development.md>), [environments](<https://devfeed.tech/tags/environments.md>), [git](<https://devfeed.tech/tags/git.md>), [insights](<https://devfeed.tech/tags/insights.md>), [learn](<https://devfeed.tech/tags/learn.md>), [migrations](<https://devfeed.tech/tags/migrations.md>), [performance-testing](<https://devfeed.tech/tags/performance-testing.md>), [php](<https://devfeed.tech/tags/php.md>), [syncs](<https://devfeed.tech/tags/syncs.md>)

### AI overview

A tutorial on using content migrations in Craft CMS 5 to create and seed Entries, Fields, Entry Types, and Sections across environments. It explains how migrations can be version-controlled, run through Craft CLI commands, and rolled back after performance testing or other automated content tasks.

### Source excerpt

Learn how to create content migrations in Craft CMS 5 to add content that syncs across environments

## Build serverless real-time analytics on Vercel with Tinybird

DevFeed: [Build serverless real-time analytics on Vercel with Tinybird](<https://devfeed.tech/articles/build-serverless-real-time-analytics-on-vercel-with-tinybird-18654.md>)

Original publisher: [Read original article](<https://www.tinybird.co/blog/serverless-realtime-analytics-vercel-marketplace>)

Author: Alasdair Brown

Published: 2023-03-03T00:00:00Z

Content type: release

Language: en

Sources: [Tinybird](<https://devfeed.tech/sources/tinybird.md>)

Topics: [real-time](<https://devfeed.tech/topics/real-time.md>), [Vercel](<https://devfeed.tech/topics/vercel.md>), [Serverless](<https://devfeed.tech/topics/serverless.md>)

Tags: [build](<https://devfeed.tech/tags/build.md>), [integration](<https://devfeed.tech/tags/integration.md>), [product-updates](<https://devfeed.tech/tags/product-updates.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [serverless](<https://devfeed.tech/tags/serverless.md>), [syncs](<https://devfeed.tech/tags/syncs.md>), [vercel](<https://devfeed.tech/tags/vercel.md>)

### AI overview

The article announces a new Tinybird integration for Vercel that automatically syncs Tinybird Workspaces and enables users to deploy real-time analytics.

### Source excerpt

Vercel users: deploy real-time analytics as fast as you ship code. The new Tinybird integration syncs your Workspaces automatically.

## Building a Space Shooter Game that Syncs with Unity and MongoDB Realm

DevFeed: [Building a Space Shooter Game that Syncs with Unity and MongoDB Realm](<https://devfeed.tech/articles/building-a-space-shooter-game-that-syncs-with-unity-and-mongodb-realm-21801.md>)

Original publisher: [Read original article](<https://www.thepolyglotdeveloper.com/blog/2021/08/building-space-shooter-game-syncs-unity-mongodb-realm/>)

Author: Nic Raboy

Published: 2021-08-25T13:00:00Z

Content type: tutorial

Language: en

Sources: [Nic Raboy](<https://devfeed.tech/sources/nic-raboy.md>)

Topics: [Unity](<https://devfeed.tech/topics/unity.md>), [MongoDB](<https://devfeed.tech/topics/mongodb.md>), [data](<https://devfeed.tech/topics/data.md>), [SDK](<https://devfeed.tech/topics/sdk.md>), [App](<https://devfeed.tech/topics/app.md>)

Tags: [building](<https://devfeed.tech/tags/building.md>), [cloud](<https://devfeed.tech/tags/cloud.md>), [data](<https://devfeed.tech/tags/data.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [getting-started](<https://devfeed.tech/tags/getting-started.md>), [mongodb](<https://devfeed.tech/tags/mongodb.md>), [nosql](<https://devfeed.tech/tags/nosql.md>), [realm](<https://devfeed.tech/tags/realm.md>), [space](<https://devfeed.tech/tags/space.md>), [syncs](<https://devfeed.tech/tags/syncs.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>), [unity](<https://devfeed.tech/tags/unity.md>), [unity3d](<https://devfeed.tech/tags/unity3d.md>)

### AI overview

This tutorial builds a space shooter game in Unity that stores and synchronizes game data, including scores and enabled blasters, using the MongoDB Realm SDK and MongoDB Atlas.

### Source excerpt

When developing a game, in most circumstances you're going to need to store some kind of data. It could be the score, it could be player inventory, it could be where they are located on a map. The pos... The post Building a Space Shooter Game that Syncs with Unity and MongoDB Realm appeared first on MongoDB.