# technical-articles

Published articles for technical-articles.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## AMD FSR plugin updated for Unreal Engine 5.8

DevFeed: [AMD FSR plugin updated for Unreal Engine 5.8](<https://devfeed.tech/articles/amd-fsr-plugin-updated-for-unreal-engine-5-8-15039.md>)

Original publisher: [Read original article](<https://gpuopen.com/learn/amd-fsr-plugin-updated-for-unreal-engine-58/>)

Author: Joe Rozek; Alexander Blake-Davies

Published: 2026-08-27T12:00:00Z

Content type: release

Language: en

Sources: [AMD GPUOpen](<https://devfeed.tech/sources/amd-gpuopen.md>)

Topics: [Unreal Engine](<https://devfeed.tech/topics/unreal-engine.md>), [releases](<https://devfeed.tech/topics/releases.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [Machine learning](<https://devfeed.tech/topics/machine-learning.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>)

Tags: [amd-fsr-3](<https://devfeed.tech/tags/amd-fsr-3.md>), [amd-fsr-4](<https://devfeed.tech/tags/amd-fsr-4.md>), [amd-fsr-frame-generation](<https://devfeed.tech/tags/amd-fsr-frame-generation.md>), [amd-fsr-framegeneration](<https://devfeed.tech/tags/amd-fsr-framegeneration.md>), [amd-fsr-upscaling](<https://devfeed.tech/tags/amd-fsr-upscaling.md>), [announcement](<https://devfeed.tech/tags/announcement.md>), [antilag](<https://devfeed.tech/tags/antilag.md>), [fsr-3](<https://devfeed.tech/tags/fsr-3.md>), [fsr-4](<https://devfeed.tech/tags/fsr-4.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [generation](<https://devfeed.tech/tags/generation.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [ml](<https://devfeed.tech/tags/ml.md>), [news](<https://devfeed.tech/tags/news.md>), [performance](<https://devfeed.tech/tags/performance.md>), [plugin](<https://devfeed.tech/tags/plugin.md>), [product-blogs](<https://devfeed.tech/tags/product-blogs.md>), [product-release](<https://devfeed.tech/tags/product-release.md>), [redstone](<https://devfeed.tech/tags/redstone.md>), [release](<https://devfeed.tech/tags/release.md>), [super-resolution](<https://devfeed.tech/tags/super-resolution.md>), [technical-articles](<https://devfeed.tech/tags/technical-articles.md>), [unreal](<https://devfeed.tech/tags/unreal.md>), [unreal-engine](<https://devfeed.tech/tags/unreal-engine.md>)

### AI overview

The AMD FSR Unreal Engine plugin has been updated for Unreal Engine 5.8. It adds FSR Redstone SDK 2.3 updates, FSR Upscaling 4.1.1 support for AMD Radeon RX 7000 Series GPUs, and FSR Frame Generation 4.0.1 improvements.

### Source excerpt

The updated AMD FSR™ Unreal® Engine plugin brings ML-powered upscaling and frame generation to Unreal Engine 5.8, now extending FSR Upscaling support to AMD Radeon RX 7000 Series GPUs.

## MiniDXNN v0.4.0: Interactive neural texture compression on DirectX 12

DevFeed: [MiniDXNN v0.4.0: Interactive neural texture compression on DirectX 12](<https://devfeed.tech/articles/minidxnn-v0-4-0-interactive-neural-texture-compression-on-directx-12-15043.md>)

Original publisher: [Read original article](<https://gpuopen.com/learn/minidxnn-v040-interactive-neural-texture-compression/>)

Author: Takahiro Harada; Sho Ikeda

Published: 2026-08-13T14:30:00Z

Content type: release

Language: en

Sources: [AMD GPUOpen](<https://devfeed.tech/sources/amd-gpuopen.md>)

Topics: [Compression](<https://devfeed.tech/topics/compression.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [Inference](<https://devfeed.tech/topics/inference.md>), [mlp](<https://devfeed.tech/topics/mlp.md>), [Machine learning](<https://devfeed.tech/topics/machine-learning.md>), [GUI](<https://devfeed.tech/topics/gui.md>), [shaders](<https://devfeed.tech/topics/shaders.md>), [Open Source](<https://devfeed.tech/topics/open-source.md>)

Tags: [agility-sdk](<https://devfeed.tech/tags/agility-sdk.md>), [announcement](<https://devfeed.tech/tags/announcement.md>), [compression](<https://devfeed.tech/tags/compression.md>), [directx](<https://devfeed.tech/tags/directx.md>), [driver](<https://devfeed.tech/tags/driver.md>), [getting-started](<https://devfeed.tech/tags/getting-started.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [gpu-open-sdks](<https://devfeed.tech/tags/gpu-open-sdks.md>), [gpu-open-tools](<https://devfeed.tech/tags/gpu-open-tools.md>), [gpuopen-sdks](<https://devfeed.tech/tags/gpuopen-sdks.md>), [gpuopen-tools](<https://devfeed.tech/tags/gpuopen-tools.md>), [graphics-apis](<https://devfeed.tech/tags/graphics-apis.md>), [gui](<https://devfeed.tech/tags/gui.md>), [inference](<https://devfeed.tech/tags/inference.md>), [maths](<https://devfeed.tech/tags/maths.md>), [memory](<https://devfeed.tech/tags/memory.md>), [microsoft](<https://devfeed.tech/tags/microsoft.md>), [microsoft-agility-sdk](<https://devfeed.tech/tags/microsoft-agility-sdk.md>), [microsoft-directx](<https://devfeed.tech/tags/microsoft-directx.md>), [ml](<https://devfeed.tech/tags/ml.md>), [mlp](<https://devfeed.tech/tags/mlp.md>), [neural](<https://devfeed.tech/tags/neural.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [product-release](<https://devfeed.tech/tags/product-release.md>), [quick-start](<https://devfeed.tech/tags/quick-start.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [shaders](<https://devfeed.tech/tags/shaders.md>), [technical-article](<https://devfeed.tech/tags/technical-article.md>), [technical-articles](<https://devfeed.tech/tags/technical-articles.md>), [tools](<https://devfeed.tech/tags/tools.md>)

### AI overview

MiniDXNN v0.4.0 is an open-source library for GPU-accelerated MLP inference and training on DirectX 12. The release adds D3D12 Linear Algebra support, input encoding for neural texture compression, and a real-time GUI application for training and visualizing texture representations.

### Source excerpt

MiniDXNN v0.4.0 introduces D3D12 Linear Algebra (SM 6.10) support, input encodings and neural texture compression, plus a real-time GUI app that trains and visualizes GPU-accelerated MLPs on DirectX® 12.

## GPU view-adaptive crack-free subdivision of Bézier surfaces

DevFeed: [GPU view-adaptive crack-free subdivision of Bézier surfaces](<https://devfeed.tech/articles/gpu-view-adaptive-crack-free-subdivision-of-bezier-surfaces-15041.md>)

Original publisher: [Read original article](<https://gpuopen.com/learn/gpu-view-adaptive-subdivision/>)

Author: Bastian Kuth; Quirin Meyer

Published: 2026-08-06T12:00:00Z

Content type: tutorial

Language: en

Sources: [AMD GPUOpen](<https://devfeed.tech/sources/amd-gpuopen.md>)

Topics: [GPU](<https://devfeed.tech/topics/gpu.md>), [procedural geometry](<https://devfeed.tech/topics/procedural-geometry.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>)

Tags: [adaptive](<https://devfeed.tech/tags/adaptive.md>), [article-release](<https://devfeed.tech/tags/article-release.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [graphics-apis](<https://devfeed.tech/tags/graphics-apis.md>), [maths](<https://devfeed.tech/tags/maths.md>), [memory](<https://devfeed.tech/tags/memory.md>), [microsoft-work-graphs](<https://devfeed.tech/tags/microsoft-work-graphs.md>), [optimization](<https://devfeed.tech/tags/optimization.md>), [performance](<https://devfeed.tech/tags/performance.md>), [render](<https://devfeed.tech/tags/render.md>), [research](<https://devfeed.tech/tags/research.md>), [technical-article](<https://devfeed.tech/tags/technical-article.md>), [technical-articles](<https://devfeed.tech/tags/technical-articles.md>), [techniques](<https://devfeed.tech/tags/techniques.md>), [white-paper](<https://devfeed.tech/tags/white-paper.md>), [work-graphs](<https://devfeed.tech/tags/work-graphs.md>)

### AI overview

This article explains a GPU work graph approach to recursively subdividing bicubic Bézier surfaces. The method adapts triangle density to curvature and camera distance, reducing unnecessary geometry while maintaining crack-free rendering.

### Source excerpt

Learn how fast, crack-free GPU work graph subdivision for bicubic Bézier surfaces dramatically reduce triangle counts while simplifying implementation and matching hardware-tessellation quality.

## Ray tracing massive amounts of animated geometry using tetrahedral cages

DevFeed: [Ray tracing massive amounts of animated geometry using tetrahedral cages](<https://devfeed.tech/articles/ray-tracing-massive-amounts-of-animated-geometry-using-tetrahedral-cages-15048.md>)

Original publisher: [Read original article](<https://gpuopen.com/learn/ray-tracing-massive-amounts-animated-geometry/>)

Author: Holger Gruen

Published: 2026-07-22T01:00:00Z

Content type: article

Language: en

Sources: [AMD GPUOpen](<https://devfeed.tech/sources/amd-gpuopen.md>)

Topics: [Ray Tracing](<https://devfeed.tech/topics/ray-tracing.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [real-time](<https://devfeed.tech/topics/real-time.md>)

Tags: [agility-sdk](<https://devfeed.tech/tags/agility-sdk.md>), [animation](<https://devfeed.tech/tags/animation.md>), [architecture](<https://devfeed.tech/tags/architecture.md>), [article-release](<https://devfeed.tech/tags/article-release.md>), [directx](<https://devfeed.tech/tags/directx.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [graphics-apis](<https://devfeed.tech/tags/graphics-apis.md>), [memory](<https://devfeed.tech/tags/memory.md>), [microsoft-agility-sdk](<https://devfeed.tech/tags/microsoft-agility-sdk.md>), [microsoft-directx](<https://devfeed.tech/tags/microsoft-directx.md>), [optimization](<https://devfeed.tech/tags/optimization.md>), [performance](<https://devfeed.tech/tags/performance.md>), [ray-tracing](<https://devfeed.tech/tags/ray-tracing.md>), [raytracing](<https://devfeed.tech/tags/raytracing.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [research](<https://devfeed.tech/tags/research.md>), [reuse](<https://devfeed.tech/tags/reuse.md>), [technical-article](<https://devfeed.tech/tags/technical-article.md>), [technical-articles](<https://devfeed.tech/tags/technical-articles.md>), [white-paper](<https://devfeed.tech/tags/white-paper.md>)

### AI overview

The article explains a ray-tracing method for massive animated scenes that uses low-resolution tetrahedral cages to deform geometry while reusing static mini-meshes and mini-BLASes. This reduces per-frame update and memory costs, with the paper demonstrating roughly 585 million animated triangles at 60 frames per second on an AMD Radeon RX 9070 XT at 1080p.

### Source excerpt

Animate compact tetrahedral cages and reuse static mini-BLASes to ray-trace hundreds of millions of triangles in real time, dramatically cutting per-frame update and memory costs for dense foliage, grass, and crowds.

## Post-mortem GPU crash debugging with LLMs

DevFeed: [Post-mortem GPU crash debugging with LLMs](<https://devfeed.tech/articles/post-mortem-gpu-crash-debugging-with-llms-15044.md>)

Original publisher: [Read original article](<https://gpuopen.com/learn/post-mortem-gpu-crash-debugging-with-llms/>)

Author: Amit Ben-Moshe; Amit Mulay

Published: 2026-07-14T12:00:00Z

Content type: article

Language: en

Sources: [AMD GPUOpen](<https://devfeed.tech/sources/amd-gpuopen.md>)

Topics: [GPU](<https://devfeed.tech/topics/gpu.md>), [debugging](<https://devfeed.tech/topics/debugging.md>), [Model Context Protocol](<https://devfeed.tech/topics/model-context-protocol.md>), [MCP Server](<https://devfeed.tech/topics/mcp-server.md>), [Large Language Model](<https://devfeed.tech/topics/llm.md>), [Code](<https://devfeed.tech/topics/code.md>), [Post Mortem](<https://devfeed.tech/topics/post-mortem.md>)

Tags: [announcement](<https://devfeed.tech/tags/announcement.md>), [coding-agents](<https://devfeed.tech/tags/coding-agents.md>), [debugging](<https://devfeed.tech/tags/debugging.md>), [getting-started](<https://devfeed.tech/tags/getting-started.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [gpu-open-tools](<https://devfeed.tech/tags/gpu-open-tools.md>), [gpuopen-third-party](<https://devfeed.tech/tags/gpuopen-third-party.md>), [gpuopen-tools](<https://devfeed.tech/tags/gpuopen-tools.md>), [graphics-apis](<https://devfeed.tech/tags/graphics-apis.md>), [llms](<https://devfeed.tech/tags/llms.md>), [mcp](<https://devfeed.tech/tags/mcp.md>), [mcp-server](<https://devfeed.tech/tags/mcp-server.md>), [memory](<https://devfeed.tech/tags/memory.md>), [microsoft](<https://devfeed.tech/tags/microsoft.md>), [ml](<https://devfeed.tech/tags/ml.md>), [news](<https://devfeed.tech/tags/news.md>), [product-release](<https://devfeed.tech/tags/product-release.md>), [quick-start](<https://devfeed.tech/tags/quick-start.md>), [radeon-developer-tool-suite](<https://devfeed.tech/tags/radeon-developer-tool-suite.md>), [radeon-gpu-detective](<https://devfeed.tech/tags/radeon-gpu-detective.md>), [rdts](<https://devfeed.tech/tags/rdts.md>), [rgd](<https://devfeed.tech/tags/rgd.md>), [root-cause-analysis](<https://devfeed.tech/tags/root-cause-analysis.md>), [technical-article](<https://devfeed.tech/tags/technical-article.md>), [technical-articles](<https://devfeed.tech/tags/technical-articles.md>), [third-party](<https://devfeed.tech/tags/third-party.md>), [tools](<https://devfeed.tech/tags/tools.md>), [user-guides-manuals](<https://devfeed.tech/tags/user-guides-manuals.md>)

### AI overview

This article introduces the open-source AMD Radeon GPU Detective MCP Server, which gives LLMs structured access to GPU crash dumps and application source code for post-mortem debugging. It describes a workflow in which an LLM investigates crash evidence and suggests source-code fixes through a single natural-language prompt.

### Source excerpt

The new AMD RGD MCP Server connects LLM agents to AMD's GPU crash analysis pipeline, turning a single prompt into root-cause analysis and source-code fix suggestions.

## New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture

DevFeed: [New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture](<https://devfeed.tech/articles/new-amd-radeon-developer-tool-suite-update-brings-shader-source-code-extended-pix-markers-and-command-line-capture-15046.md>)

Original publisher: [Read original article](<https://gpuopen.com/learn/radeon-developer-tool-suite-shader-source-code/>)

Author: Chris Hesik

Published: 2026-06-11T16:26:00Z

Content type: release

Language: en

Sources: [AMD GPUOpen](<https://devfeed.tech/sources/amd-gpuopen.md>)

Topics: [GPU](<https://devfeed.tech/topics/gpu.md>), [shaders](<https://devfeed.tech/topics/shaders.md>), [Ray Tracing](<https://devfeed.tech/topics/ray-tracing.md>), [Command-line interface](<https://devfeed.tech/topics/cli.md>), [Software](<https://devfeed.tech/topics/software.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>)

Tags: [agility-sdk](<https://devfeed.tech/tags/agility-sdk.md>), [amd](<https://devfeed.tech/tags/amd.md>), [announcement](<https://devfeed.tech/tags/announcement.md>), [command-line](<https://devfeed.tech/tags/command-line.md>), [developer](<https://devfeed.tech/tags/developer.md>), [directx](<https://devfeed.tech/tags/directx.md>), [driver](<https://devfeed.tech/tags/driver.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [gpu-open-tools](<https://devfeed.tech/tags/gpu-open-tools.md>), [gpuopen-other-amd](<https://devfeed.tech/tags/gpuopen-other-amd.md>), [gpuopen-tools](<https://devfeed.tech/tags/gpuopen-tools.md>), [graphics-apis](<https://devfeed.tech/tags/graphics-apis.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [memory](<https://devfeed.tech/tags/memory.md>), [microsoft](<https://devfeed.tech/tags/microsoft.md>), [microsoft-agility-sdk](<https://devfeed.tech/tags/microsoft-agility-sdk.md>), [microsoft-directx](<https://devfeed.tech/tags/microsoft-directx.md>), [news](<https://devfeed.tech/tags/news.md>), [optimization](<https://devfeed.tech/tags/optimization.md>), [other-amd](<https://devfeed.tech/tags/other-amd.md>), [performance](<https://devfeed.tech/tags/performance.md>), [product-blogs](<https://devfeed.tech/tags/product-blogs.md>), [product-release](<https://devfeed.tech/tags/product-release.md>), [profiling](<https://devfeed.tech/tags/profiling.md>), [radeon-developer-panel](<https://devfeed.tech/tags/radeon-developer-panel.md>), [radeon-developer-tool-suite](<https://devfeed.tech/tags/radeon-developer-tool-suite.md>), [radeon-gpu-analyzer](<https://devfeed.tech/tags/radeon-gpu-analyzer.md>), [radeon-gpu-detective](<https://devfeed.tech/tags/radeon-gpu-detective.md>), [radeon-gpu-profiler](<https://devfeed.tech/tags/radeon-gpu-profiler.md>), [radeon-memory-visualizer](<https://devfeed.tech/tags/radeon-memory-visualizer.md>), [radeon-raytracing-analyzer](<https://devfeed.tech/tags/radeon-raytracing-analyzer.md>), [ray-tracing](<https://devfeed.tech/tags/ray-tracing.md>), [raytracing](<https://devfeed.tech/tags/raytracing.md>), [rdp](<https://devfeed.tech/tags/rdp.md>), [rdts](<https://devfeed.tech/tags/rdts.md>), [release](<https://devfeed.tech/tags/release.md>), [rga](<https://devfeed.tech/tags/rga.md>), [rgd](<https://devfeed.tech/tags/rgd.md>), [rgp](<https://devfeed.tech/tags/rgp.md>), [rmv](<https://devfeed.tech/tags/rmv.md>), [rra](<https://devfeed.tech/tags/rra.md>), [shaders](<https://devfeed.tech/tags/shaders.md>), [source](<https://devfeed.tech/tags/source.md>), [technical-articles](<https://devfeed.tech/tags/technical-articles.md>), [tool](<https://devfeed.tech/tags/tool.md>), [tools](<https://devfeed.tech/tags/tools.md>)

### AI overview

AMD's Radeon Developer Tool Suite update adds shader source code viewing, instruction-level divergence metrics, and Extended PIX Marker support in RGP 2.7. It also expands hardware compatibility and updates other tools in the suite.

### Source excerpt

The new AMD Radeon Developer Tool Suite release delivers RGP 2.7 with shader source code viewing, instruction-level divergence metrics, and Extended PIX Marker support, expanded hardware compatibility, and updates across RGD, RRA, RMV, RGA, and RDP.

## WMMA guide for AMD RDNA 4 architecture GPUs - part 3

DevFeed: [WMMA guide for AMD RDNA 4 architecture GPUs - part 3](<https://devfeed.tech/articles/wmma-guide-for-amd-rdna-4-architecture-gpus-part-3-15053.md>)

Original publisher: [Read original article](<https://gpuopen.com/learn/wmma-guide-amd-rdna-4-gpus-part-3/>)

Author: Hui Zhang

Published: 2026-06-02T19:02:00Z

Content type: tutorial

Language: en

Sources: [AMD GPUOpen](<https://devfeed.tech/sources/amd-gpuopen.md>)

Topics: [Code](<https://devfeed.tech/topics/code.md>), [Optimization](<https://devfeed.tech/topics/optimization.md>), [llama.cpp](<https://devfeed.tech/topics/llama-cpp.md>), [Warp](<https://devfeed.tech/topics/warp.md>)

Tags: [3](<https://devfeed.tech/tags/3.md>), [amd](<https://devfeed.tech/tags/amd.md>), [architecture](<https://devfeed.tech/tags/architecture.md>), [code](<https://devfeed.tech/tags/code.md>), [cpp](<https://devfeed.tech/tags/cpp.md>), [cuda](<https://devfeed.tech/tags/cuda.md>), [getting-started](<https://devfeed.tech/tags/getting-started.md>), [guide](<https://devfeed.tech/tags/guide.md>), [hip](<https://devfeed.tech/tags/hip.md>), [implement](<https://devfeed.tech/tags/implement.md>), [llama-cpp](<https://devfeed.tech/tags/llama-cpp.md>), [maths](<https://devfeed.tech/tags/maths.md>), [memory](<https://devfeed.tech/tags/memory.md>), [ml](<https://devfeed.tech/tags/ml.md>), [optimization](<https://devfeed.tech/tags/optimization.md>), [performance](<https://devfeed.tech/tags/performance.md>), [rdna](<https://devfeed.tech/tags/rdna.md>), [reference-guide](<https://devfeed.tech/tags/reference-guide.md>), [technical-article](<https://devfeed.tech/tags/technical-article.md>), [technical-articles](<https://devfeed.tech/tags/technical-articles.md>), [user-guides-manuals](<https://devfeed.tech/tags/user-guides-manuals.md>)

### AI overview

This tutorial explains how to implement an in-register matrix transpose using the WMMA layout on AMD RDNA 4 GPUs. It describes an identity-matrix approach that avoids additional memory operations and notes its use in Llama.cpp for Flash Attention.

### Source excerpt

Learn how to implement fast in-register matrix transpose on AMD RDNA™ 4 architecture GPUs with a WMMA-based identity trick, delivering a lightweight, memory-free alternative proven in Llama.cpp.

## Stop! Hacker Time.

DevFeed: [Stop! Hacker Time.](<https://devfeed.tech/articles/stop-hacker-time-2157.md>)

Original publisher: [Read original article](<https://developers.soundcloud.com/blog//stop-hacker-time>)

Published: 2011-12-09T00:00:00Z

Content type: article

Language: en

Sources: [SoundCloud Backstage Blog](<https://devfeed.tech/sources/soundcloud-backstage-blog.md>)

Topics: [Google](<https://devfeed.tech/topics/google.md>), [atlassian](<https://devfeed.tech/topics/atlassian.md>), [API](<https://devfeed.tech/topics/api.md>), [bug](<https://devfeed.tech/topics/bug.md>)

Tags: [api](<https://devfeed.tech/tags/api.md>), [apps](<https://devfeed.tech/tags/apps.md>), [atlassian](<https://devfeed.tech/tags/atlassian.md>), [bug](<https://devfeed.tech/tags/bug.md>), [bug-fixes](<https://devfeed.tech/tags/bug-fixes.md>), [conferences](<https://devfeed.tech/tags/conferences.md>), [google](<https://devfeed.tech/tags/google.md>), [hack](<https://devfeed.tech/tags/hack.md>), [hacks](<https://devfeed.tech/tags/hacks.md>), [integration](<https://devfeed.tech/tags/integration.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [oss](<https://devfeed.tech/tags/oss.md>), [product-development](<https://devfeed.tech/tags/product-development.md>), [technical-articles](<https://devfeed.tech/tags/technical-articles.md>), [writing](<https://devfeed.tech/tags/writing.md>)

### AI overview

SoundCloud introduces Hacker Time, a program inspired by Google's 20% time and influenced by Atlassian's experiment. It gives engineers and developers room for pet features, API-based apps, hack projects, bug fixes, architectural improvements, integrations, open-source contributions, conferences, and technical writing. The initiative is intended to preserve time for experimentation and employee-driven improvements alongside product development.

### Source excerpt

At SoundCloud we like to invent new ideas. But we're not adverse to implementing really great tried and tested ideas like the 20% time...

## Wanted: ReactOS Weekly Newsletter Author

DevFeed: [Wanted: ReactOS Weekly Newsletter Author](<https://devfeed.tech/articles/wanted-reactos-weekly-newsletter-author-33254.md>)

Original publisher: [Read original article](<https://reactos.org/project-news/wanted-reactos-weekly-newsletter-author/>)

Published: 2006-11-15T00:00:00Z

Content type: news

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [ReactOS](<https://devfeed.tech/topics/reactos.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [developer](<https://devfeed.tech/tags/developer.md>), [free](<https://devfeed.tech/tags/free.md>), [newsletter](<https://devfeed.tech/tags/newsletter.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [os](<https://devfeed.tech/tags/os.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [technical-articles](<https://devfeed.tech/tags/technical-articles.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>)

### AI overview

ReactOS is seeking an author for its weekly newsletter. The role involves producing weekly summaries of mailing-list and IRC discussions, along with ReactOS news and occasional interviews, reviews, and podcasts.

### Source excerpt

Wanted: ReactOS Weekly Newsletter Author We search an author for our "ReactOS Weekly Newsletter". History Jason Filby had established the ReactOS Weekly Newsletter (called "ReactOS Weekly") in 1999 as a useful weekly news summary located on www.reactos.com. In 2000 the newsletter had been discontinued. In late 2004 to early 2005, Zach Tong wrote 5 Issues of the "SPLASH - The official ReactOS Newsletter". With the website redesign in summer 2005, the newsletter came back with Stuart "TwoTailedFox" Robbins as author.