# Three.js shaders

Published articles for Three.js shaders.

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## Drawing With Light: An Exploration of Lit GPU Tubes with TSL and WebGPU

DevFeed: [Drawing With Light: An Exploration of Lit GPU Tubes with TSL and WebGPU](<https://devfeed.tech/articles/drawing-with-light-an-exploration-of-lit-gpu-tubes-with-tsl-and-webgpu-4344.md>)

Original publisher: [Read original article](<https://tympanus.net/codrops/2026/09/07/drawing-with-light-an-exploration-of-lit-gpu-tubes-with-tsl-and-webgpu/>)

Author: Mathis Biabiany

Published: 2026-09-07T14:01:56Z

Content type: tutorial

Language: en

Sources: [Codrops](<https://devfeed.tech/sources/codrops.md>)

Topics: [Three.js shaders](<https://devfeed.tech/topics/three-js-shaders.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [creative-coding-webgpu](<https://devfeed.tech/tags/creative-coding-webgpu.md>), [curve-geometry](<https://devfeed.tech/tags/curve-geometry.md>), [generative-art-three-js](<https://devfeed.tech/tags/generative-art-three-js.md>), [gpu-animation](<https://devfeed.tech/tags/gpu-animation.md>), [gpu-generated-geometry](<https://devfeed.tech/tags/gpu-generated-geometry.md>), [gpu-rendering](<https://devfeed.tech/tags/gpu-rendering.md>), [gpu-tubes](<https://devfeed.tech/tags/gpu-tubes.md>), [lit-tubes-three-js](<https://devfeed.tech/tags/lit-tubes-three-js.md>), [meshline-three-js](<https://devfeed.tech/tags/meshline-three-js.md>), [meshline-webgpu](<https://devfeed.tech/tags/meshline-webgpu.md>), [meshstandardnodematerial](<https://devfeed.tech/tags/meshstandardnodematerial.md>), [nodematerial-three-js](<https://devfeed.tech/tags/nodematerial-three-js.md>), [parallel-transport-frames](<https://devfeed.tech/tags/parallel-transport-frames.md>), [pbr-materials-three-js](<https://devfeed.tech/tags/pbr-materials-three-js.md>), [playground](<https://devfeed.tech/tags/playground.md>), [procedural-curves](<https://devfeed.tech/tags/procedural-curves.md>), [procedural-geometry](<https://devfeed.tech/tags/procedural-geometry.md>), [procedural-tubes](<https://devfeed.tech/tags/procedural-tubes.md>), [three-js](<https://devfeed.tech/tags/three-js.md>), [three-js-shaders](<https://devfeed.tech/tags/three-js-shaders.md>), [three-js-tsl](<https://devfeed.tech/tags/three-js-tsl.md>), [three-js-webgpu](<https://devfeed.tech/tags/three-js-webgpu.md>), [tsl](<https://devfeed.tech/tags/tsl.md>), [tsl-shaders](<https://devfeed.tech/tags/tsl-shaders.md>), [tube-geometry](<https://devfeed.tech/tags/tube-geometry.md>), [tube-renderer](<https://devfeed.tech/tags/tube-renderer.md>), [webgpu](<https://devfeed.tech/tags/webgpu.md>), [webgpu-rendering](<https://devfeed.tech/tags/webgpu-rendering.md>), [webgpu-shaders](<https://devfeed.tech/tags/webgpu-shaders.md>)

### AI overview

A technical exploration of rendering lit GPU tubes with TSL and WebGPU. It contrasts screen-facing meshlines with tube geometry that can receive lighting, shading, and occlusion.

### Source excerpt

How a meshline habit turned into a tube renderer, and the three ways I got the maths wrong along the way.

## Building an Infinite Loom: Unravelling Images into Threads with Three.js

DevFeed: [Building an Infinite Loom: Unravelling Images into Threads with Three.js](<https://devfeed.tech/articles/building-an-infinite-loom-unravelling-images-into-threads-with-three-js-4339.md>)

Original publisher: [Read original article](<https://tympanus.net/codrops/2026/09/05/building-an-infinite-loom-unravelling-images-into-threads-with-three-js/>)

Author: Clément Grellier

Published: 2026-09-05T12:50:25Z

Content type: tutorial

Language: en

Sources: [Codrops](<https://devfeed.tech/sources/codrops.md>)

Topics: [Web Development](<https://devfeed.tech/topics/web-development.md>)

Tags: [creative-coding](<https://devfeed.tech/tags/creative-coding.md>), [creative-web-experiments](<https://devfeed.tech/tags/creative-web-experiments.md>), [digital-art](<https://devfeed.tech/tags/digital-art.md>), [frontend-animation](<https://devfeed.tech/tags/frontend-animation.md>), [generative-art](<https://devfeed.tech/tags/generative-art.md>), [glsl-shaders](<https://devfeed.tech/tags/glsl-shaders.md>), [gsap](<https://devfeed.tech/tags/gsap.md>), [html](<https://devfeed.tech/tags/html.md>), [image-animation](<https://devfeed.tech/tags/image-animation.md>), [image-distortion](<https://devfeed.tech/tags/image-distortion.md>), [image-effects](<https://devfeed.tech/tags/image-effects.md>), [image-slider](<https://devfeed.tech/tags/image-slider.md>), [images](<https://devfeed.tech/tags/images.md>), [infinite-slider](<https://devfeed.tech/tags/infinite-slider.md>), [interactive-images](<https://devfeed.tech/tags/interactive-images.md>), [interactive-web-design](<https://devfeed.tech/tags/interactive-web-design.md>), [javascript-animation](<https://devfeed.tech/tags/javascript-animation.md>), [marquee](<https://devfeed.tech/tags/marquee.md>), [playground](<https://devfeed.tech/tags/playground.md>), [ribbon-animation](<https://devfeed.tech/tags/ribbon-animation.md>), [shader-effects](<https://devfeed.tech/tags/shader-effects.md>), [shaders](<https://devfeed.tech/tags/shaders.md>), [thread-animation](<https://devfeed.tech/tags/thread-animation.md>), [three-js](<https://devfeed.tech/tags/three-js.md>), [three-js-demo](<https://devfeed.tech/tags/three-js-demo.md>), [three-js-shaders](<https://devfeed.tech/tags/three-js-shaders.md>), [unraveling-effect](<https://devfeed.tech/tags/unraveling-effect.md>), [webgl](<https://devfeed.tech/tags/webgl.md>), [webgl-animation](<https://devfeed.tech/tags/webgl-animation.md>), [webgl-demo](<https://devfeed.tech/tags/webgl-demo.md>)

### AI overview

A Three.js tutorial for an infinite image strip whose cards are split into independently animated horizontal ribbons. It explains how separate geometry and shaders create weaving, unraveling, gaps, fading, and varied thread motion.

### Source excerpt

An experimental Three.js demo that transforms images into flowing ribbons, weaving them together and unraveling them as they move across the screen.