# toys

Published articles for toys.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## Loony Laps Is a Toy Car Racing Game Coming to Quest 3 in Q1 2027

DevFeed: [Loony Laps Is a Toy Car Racing Game Coming to Quest 3 in Q1 2027](<https://devfeed.tech/articles/loony-laps-brings-tiny-cars-big-chaos-to-quest-3-in-2027-17286.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/loony-laps-brings-tiny-cars-big-chaos-to-quest-3-in-2027/>)

Author: James Tocchio

Published: 2026-09-03T23:35:19Z

Content type: news

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [arcade](<https://devfeed.tech/topics/arcade.md>), [racing-game](<https://devfeed.tech/topics/racing-game.md>)

Tags: [loops](<https://devfeed.tech/tags/loops.md>), [play](<https://devfeed.tech/tags/play.md>), [release](<https://devfeed.tech/tags/release.md>), [toys](<https://devfeed.tech/tags/toys.md>), [vr-gaming](<https://devfeed.tech/tags/vr-gaming.md>)

### AI overview

Loony Laps is a solo-developed arcade toy racing game for Quest 3 and Quest 3S, planned for release in Q1 2027. It features handcrafted tracks, customizable die-cast-style cars, and VR and mixed-reality play.

### Source excerpt

The solo-developed Loony Laps is an arcade toy racer for VR and mixed reality coming to Quest 3 headsets next year.

## Analyzing and Synthesizing the Otamatone's Tone

DevFeed: [Analyzing and Synthesizing the Otamatone's Tone](<https://devfeed.tech/articles/in-pursuit-of-otama-s-tone-21652.md>)

Original publisher: [Read original article](<https://www.windytan.com/2017/11/in-pursuit-of-otamas-tone.html>)

Author: Oona Räisänen (noreply@blogger.com)

Published: 2017-11-25T14:03:00Z

Content type: article

Language: en

Sources: [Oona Räisänen](<https://devfeed.tech/sources/oona-raisanen.md>)

Topics: [Software](<https://devfeed.tech/topics/software.md>), [MIDI](<https://devfeed.tech/topics/midi.md>), [coding](<https://devfeed.tech/topics/coding.md>)

Tags: [art](<https://devfeed.tech/tags/art.md>), [audio](<https://devfeed.tech/tags/audio.md>), [gnireenigne](<https://devfeed.tech/tags/gnireenigne.md>), [music](<https://devfeed.tech/tags/music.md>), [software](<https://devfeed.tech/tags/software.md>), [toys](<https://devfeed.tech/tags/toys.md>)

### AI overview

The article investigates how to recreate the Otamatone's sound as a programmable virtual instrument. It compares microphone recordings with simpler waveform models, then describes capturing the speaker input directly through a soldered Line Out connection. The recorded signal appears to combine a low-duty-cycle square wave with a quieter 584 Hz sinusoidal ring that fades over 30 milliseconds.

### Source excerpt

It would be fun to use the Otamatone in a musical piece. But for someone used to keyboard instruments it's not so easy to play cleanly. It has a touch-sensitive (resistive) slider that spans roughly two octaves in just 14 centimeters, which makes it very sensitive to finger placement. And in any case, I'd just like to have a programmable virtual instrument that sounds like the Otamatone. What options do we have, as hackers? Of course the slider could be replaced with a MIDI interface, so that we could use a piano keyboard to hit the correct frequencies. But what if we could synthesize a similar sound all in software? Sampling via microphone We'll have to take a look at the waveform first. The Otamatone has a piercing electronic-sounding tone to it. One is inclined to think the waveform is something quite simple, perhaps a sawtooth wave with some harmonic coloring. Such a primitive signal would be easy to synthesize. A friend lended me her Otamatone for recording purposes. Turns out the wave is nothing that simple. It's not a sawtooth wave, nor a square wave, no matter how the microphone is placed. But it sounds like one! Why could that be? I suspect this is because the combination of speaker and air interface filters out the lowest harmonics (and parts of the others as well) of square waves. But the human ear still recognizes the residual features of a more primitive kind of waveform. We have to get to the source! Sampling the input voltage to the Otamatone's speaker could reveal the original signal. Also, by recording both the speaker input and the audio recorded via microphone, we could perhaps devise a software filter to simulate the speaker and head resonance. Then our synthesizer would simplify into a simple generator and filter. But this would require opening up the instrument and soldering a couple of leads in, to make a Line Out connector. I'm not doing this to my friend's Otamatone, so I bought one of my own. I named it TÄMÄ. I soldered the left channel and