# ultra-wide

Published articles for ultra-wide.

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## HKC reveals an ultra-wide curved monitor with split-screen modes for multitasking and gaming

DevFeed: [HKC reveals an ultra-wide curved monitor with split-screen modes for multitasking and gaming](<https://devfeed.tech/articles/hkc-debuts-a-48-3-inch-4k-curved-monitor-that-splits-into-two-or-three-sections-for-power-users-26653.md>)

Original publisher: [Read original article](<https://www.yankodesign.com/2026/09/15/hkc-debuts-a-48-3-inch-4k-curved-monitor-that-splits-into-two-or-three-sections-for-power-users/>)

Author: Gaurav Sood

Published: 2026-09-15T15:20:17Z

Content type: news

Language: en

Sources: [Yanko Design](<https://devfeed.tech/sources/yanko-design.md>)

Topics: [monitor](<https://devfeed.tech/topics/monitor.md>), [cpu](<https://devfeed.tech/topics/cpu.md>), [dell](<https://devfeed.tech/topics/dell.md>)

Tags: [4k](<https://devfeed.tech/tags/4k.md>), [accessories](<https://devfeed.tech/tags/accessories.md>), [accessories-technology-curved-monitors](<https://devfeed.tech/tags/accessories-technology-curved-monitors.md>), [curved](<https://devfeed.tech/tags/curved.md>), [display](<https://devfeed.tech/tags/display.md>), [kvm](<https://devfeed.tech/tags/kvm.md>), [monitor](<https://devfeed.tech/tags/monitor.md>), [monitors](<https://devfeed.tech/tags/monitors.md>), [multitasking](<https://devfeed.tech/tags/multitasking.md>), [port](<https://devfeed.tech/tags/port.md>), [technology](<https://devfeed.tech/tags/technology.md>), [ultra-wide](<https://devfeed.tech/tags/ultra-wide.md>), [usb](<https://devfeed.tech/tags/usb.md>)

### AI overview

HKC has revealed the Tianqi 43H180C ultra-wide curved monitor, featuring a 24:9 aspect ratio, 5,760 x 2,160 resolution, and a 180 Hz refresh rate. It can operate as one large display, split into two zones, or divided into three zones.

### Source excerpt

HKC debuts a 48.3-inch 4K curved monitor that splits into two or three sections for power users There are no limits as to how wide you can go with a desktop monitor, especially for power users and pro gamers. You can have...

## What's on My Desk?

DevFeed: [What's on My Desk?](<https://devfeed.tech/articles/what-s-on-my-desk-18890.md>)

Original publisher: [Read original article](<https://www.morling.dev/blog/whats-on-my-desk/>)

Published: 2021-10-24T08:30:00Z

Content type: opinion

Language: en

Sources: [Gunnar Morling](<https://devfeed.tech/sources/gunnar-morling.md>)

Topics: [Large Screen](<https://devfeed.tech/topics/large-screen.md>), [samsung](<https://devfeed.tech/topics/samsung.md>), [macOS](<https://devfeed.tech/topics/macos.md>)

Tags: [cameras](<https://devfeed.tech/tags/cameras.md>), [computer](<https://devfeed.tech/tags/computer.md>), [conferences](<https://devfeed.tech/tags/conferences.md>), [covid](<https://devfeed.tech/tags/covid.md>), [curved](<https://devfeed.tech/tags/curved.md>), [evaluation](<https://devfeed.tech/tags/evaluation.md>), [monitors](<https://devfeed.tech/tags/monitors.md>), [personal-experience](<https://devfeed.tech/tags/personal-experience.md>), [samsung](<https://devfeed.tech/tags/samsung.md>), [screen](<https://devfeed.tech/tags/screen.md>), [ultra-wide](<https://devfeed.tech/tags/ultra-wide.md>), [wide](<https://devfeed.tech/tags/wide.md>), [work](<https://devfeed.tech/tags/work.md>)

### AI overview

A personal account of improving a home computer setup for remote work, online calls, and recording conference talks. The article discusses a curved Samsung ultra-wide monitor and briefly introduces other setup components, including cameras, lighting, and audio equipment.

### Source excerpt

Table of Contents The Screen Compute Cameras Work in Progress: Teleprompter Lighting Audio What's Next? I've been working from home exclusively for the last nine years, but it was only last year that I started to look into ways for expanding my computer set-up and go beyond the usual combination of having a laptop with your regular external screen. The global COVID-19 pandemic, the prospect of having more calls with colleagues than ever (no physical meetings), and the constantly increasing need for recording talks for online conferences and meet-ups made me reevaluate things and steadily improve and fine tune my set-up, in particular in regards to better video and audio quality.

## Every Camera, Every Angle on Android

DevFeed: [Every Camera, Every Angle on Android](<https://devfeed.tech/articles/every-camera-every-angle-on-android-19832.md>)

Original publisher: [Read original article](<https://tech.gc.com/every-camera-every-angle-on-android/>)

Author: GameChanger

Published: 2021-09-20T14:49:50Z

Content type: tutorial

Language: en

Sources: [GameChanger](<https://devfeed.tech/sources/gamechanger.md>)

Topics: [Android](<https://devfeed.tech/topics/android.md>), [API](<https://devfeed.tech/topics/api.md>), [Streaming](<https://devfeed.tech/topics/streaming.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [apis](<https://devfeed.tech/tags/apis.md>), [article](<https://devfeed.tech/tags/article.md>), [camera](<https://devfeed.tech/tags/camera.md>), [camera2](<https://devfeed.tech/tags/camera2.md>), [camerax](<https://devfeed.tech/tags/camerax.md>), [streaming](<https://devfeed.tech/tags/streaming.md>), [ultra-wide](<https://devfeed.tech/tags/ultra-wide.md>), [video](<https://devfeed.tech/tags/video.md>), [video-streaming](<https://devfeed.tech/tags/video-streaming.md>), [wide](<https://devfeed.tech/tags/wide.md>)

### AI overview

This article explains how GameChanger implemented ultrawide camera streaming on Android. It describes the differences between physical and logical camera setups and the challenges of selecting the correct camera sensor through Android's multi-camera APIs.

### Source excerpt

At GameChanger, video streaming has become a huge part of our business and thus our tech stack. But as a small company that practices shipping often, we can't ship everything feature complete from day one and thus video streaming launched with the ability to only stream from your default rear camera lens. But as we know, ultrawide lenses on phones have become common place and sure enough, customers began writing in, asking to be able to use their ultrawide cameras to stream their event. Baseball and softball fields are actually quite wide and it makes a lot of sense to be able to capture more of the field. So in time, ultrawide streaming became our priority and thus we engaged in battle with one of the most brittle Android APIs we have seen... Streaming in the olden days Well, not really in the olden days, because we are using the most up to date APIs, but before we implemented ultrawide streaming, selecting the camera we wanted to stream with was generally pretty simple: private fun CameraManager.chooseCamera(teamId: TeamId) = cameraIdList.filter { id -> val characteristics = getCameraCharacteristics(id) val capabilities = characteristics.get(CameraCharacteristics.REQUEST_AVAILABLE_CAPABILITIES)!! characteristics.get(CameraCharacteristics.LENS_FACING) == CameraMetadata.LENS_FACING_BACK && capabilities.contains(CameraCharacteristics.REQUEST_AVAILABLE_CAPABILITIES_BACKWARD_COMPATIBLE) } .mapNotNull { id -> val characteristics = getCameraCharacteristics(id) val cameraConfig = characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP)!! val (width, height) = arrayOf(1280, 720) cameraConfig.getOutputSizes(MediaRecorder::class.java) .filter { it.width <= width && it.height <= height } .maxByOrNull { it.width * it.height }?.let { id to it } } .map { (id, resolution) -> CameraArgs(cameraId = id, width = resolution.width, height = resolution.height, fps = 30) } .firstOrNull() TL;DR: Basically, get the first rear camera that supports 720p. Note the cameraId--an