# Unity

Published articles for Unity.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## Qualcomm Talks Next-Gen Oryon CPU, Adreno GPU, and Hexagon NPU

DevFeed: [Qualcomm Talks Next-Gen Oryon CPU, Adreno GPU, and Hexagon NPU](<https://devfeed.tech/articles/qualcomm-talks-next-gen-oryon-cpu-adreno-gpu-and-hexagon-npu-14010.md>)

Original publisher: [Read original article](<https://www.servethehome.com/qualcomm-details-next-gen-oryon-cpu-adreno-gpu-and-hexagon-npu/>)

Author: Vic A

Published: 2026-09-10T13:05:36Z

Content type: article

Language: en

Sources: [ServeTheHome](<https://devfeed.tech/sources/servethehome.md>)

Topics: [cpu](<https://devfeed.tech/topics/cpu.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [Cache](<https://devfeed.tech/topics/cache.md>)

Tags: [adreno](<https://devfeed.tech/tags/adreno.md>), [architecture](<https://devfeed.tech/tags/architecture.md>), [cache](<https://devfeed.tech/tags/cache.md>), [cpu](<https://devfeed.tech/tags/cpu.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [hexagon](<https://devfeed.tech/tags/hexagon.md>), [memory](<https://devfeed.tech/tags/memory.md>), [mobile](<https://devfeed.tech/tags/mobile.md>), [npu](<https://devfeed.tech/tags/npu.md>), [oryon](<https://devfeed.tech/tags/oryon.md>), [performance](<https://devfeed.tech/tags/performance.md>), [qualcomm](<https://devfeed.tech/tags/qualcomm.md>), [unity](<https://devfeed.tech/tags/unity.md>), [unreal-engine](<https://devfeed.tech/tags/unreal-engine.md>)

### AI overview

Qualcomm disclosed details of the next-generation mobile Snapdragon platform, including an Oryon CPU with 5 GHz Prime cores and FlexCache, an Adreno GPU with Matrix Cores and local high-performance memory, and a Hexagon NPU with transformer acceleration, expanded shared memory, and support for context lengths up to 32K.

### Source excerpt

Qualcomm disclosed more on its next-gen Oryon CPU, Adreno GPU, and Hexagon NPU that will power next-gen devices The post Qualcomm Talks Next-Gen Oryon CPU, Adreno GPU, and Hexagon NPU appeared first on ServeTheHome.

## Galápagos: The Last Eden Is An Android XR Interactive Wildlife Experience

DevFeed: [Galápagos: The Last Eden Is An Android XR Interactive Wildlife Experience](<https://devfeed.tech/articles/galapagos-the-last-eden-is-an-android-xr-interactive-wildlife-experience-17276.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/galapagos-the-last-eden-is-an-android-xr-interactive-wildlife-experience/>)

Author: Craig Storm

Published: 2026-09-02T14:57:33Z

Content type: news

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [Android XR](<https://devfeed.tech/topics/android-xr.md>), [Google](<https://devfeed.tech/topics/google.md>), [OpenXR](<https://devfeed.tech/topics/openxr.md>), [Unity](<https://devfeed.tech/topics/unity.md>)

Tags: [android-xr](<https://devfeed.tech/tags/android-xr.md>), [ar-mr-experiences](<https://devfeed.tech/tags/ar-mr-experiences.md>), [google](<https://devfeed.tech/tags/google.md>), [openxr](<https://devfeed.tech/tags/openxr.md>), [unity](<https://devfeed.tech/tags/unity.md>), [video](<https://devfeed.tech/tags/video.md>), [vr-experiences](<https://devfeed.tech/tags/vr-experiences.md>)

### AI overview

Galápagos: The Last Eden is a 60-minute interactive Android XR wildlife experience made with Google and narrated by Margot Robbie. It will be presented on Xreal Aura at Venice Immersive and combines stereoscopic 180-degree footage with interactive exploration and a Gemini Live API conversation with Charles Darwin.

### Source excerpt

Galápagos: The Last Eden is an hour-long interactive Android XR experience made in collaboration with Google and narrated by Margot Robbie.

## The Unity Cube Adds Support for Quest 3's 207Hz Refresh Rate

DevFeed: [The Unity Cube Adds Support for Quest 3's 207Hz Refresh Rate](<https://devfeed.tech/articles/the-worst-game-on-the-horizon-store-now-runs-better-than-any-other-on-quest-3-17329.md>)

Original publisher: [Read original article](<https://roadtovr.com/unity-cube-worst-meta-quest-game-on-purpose-app-lab/>)

Author: Scott Hayden

Published: 2026-09-02T14:13:40Z

Content type: news

Language: en

Sources: [Road to VR](<https://devfeed.tech/sources/road-to-vr.md>)

Topics: [Unity](<https://devfeed.tech/topics/unity.md>), [Meta](<https://devfeed.tech/topics/meta.md>), [Virtual reality](<https://devfeed.tech/topics/virtual-reality.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [meta](<https://devfeed.tech/tags/meta.md>), [meta-quest-3-news-reviews](<https://devfeed.tech/tags/meta-quest-3-news-reviews.md>), [news](<https://devfeed.tech/tags/news.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

The Unity Cube, a minimal Unity game created to test Meta's content policies, has been updated to support Quest 3's 207Hz refresh rate. The article reports that it may be the first fully published Quest game with this capability and explains the technical challenge of matching such a high refresh rate on standalone hardware.

### Source excerpt

The Unity Cube is an objectively terrible game (it's literally just a floating cube, after all) that was built to test the limits of what Quest content Meta would allow into its uncurated App Lab program. After Meta dissolved App Lab, The Unity Cube moved to the main Horizon store and showed that Meta would stay truly hands-off when [...] The post The Worst Game on the Horizon Store Now Runs Better Than Any Other on Quest 3 appeared first on Road to VR.

## Secure your prompts and iterate faster with server prompt templates for Firebase AI Logic

DevFeed: [Secure your prompts and iterate faster with server prompt templates for Firebase AI Logic](<https://devfeed.tech/articles/secure-your-prompts-and-iterate-faster-with-server-prompt-templates-for-firebase-ai-logic-16645.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2025/12/server-prompt-templates-ai-logic>)

Author: Miguel Ramos

Published: 2025-12-03T00:00:00Z

Content type: release

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [genai](<https://devfeed.tech/topics/genai.md>), [Prompt Engineering](<https://devfeed.tech/topics/prompt-engineering.md>), [API](<https://devfeed.tech/topics/api.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [ai-logic](<https://devfeed.tech/tags/ai-logic.md>), [android](<https://devfeed.tech/tags/android.md>), [api](<https://devfeed.tech/tags/api.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [firebase-ai-logic](<https://devfeed.tech/tags/firebase-ai-logic.md>), [flutter](<https://devfeed.tech/tags/flutter.md>), [gemini](<https://devfeed.tech/tags/gemini.md>), [ios](<https://devfeed.tech/tags/ios.md>), [launch](<https://devfeed.tech/tags/launch.md>), [prompt](<https://devfeed.tech/tags/prompt.md>), [sdks](<https://devfeed.tech/tags/sdks.md>), [security](<https://devfeed.tech/tags/security.md>), [unity](<https://devfeed.tech/tags/unity.md>), [web](<https://devfeed.tech/tags/web.md>)

### AI overview

Firebase introduces server prompt templates for Firebase AI Logic. The feature stores prompts, schemas, and model configurations on Firebase servers, allowing client apps to reference a template ID and send variable values while Firebase composes the request server-side for the Gemini API.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Gemini 3 Pro preview is available through Firebase AI Logic client SDKs

DevFeed: [Gemini 3 Pro preview is available through Firebase AI Logic client SDKs](<https://devfeed.tech/articles/bring-any-idea-to-life-with-gemini-3-and-firebase-ai-logic-16642.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2025/11/gemini-3-firebase-ai-logic>)

Author: Rosário Fernandes; Andrew Heard

Published: 2025-11-18T00:00:00Z

Content type: news

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>), [API](<https://devfeed.tech/topics/api.md>), [Mobile](<https://devfeed.tech/topics/mobile.md>), [Latency](<https://devfeed.tech/topics/latency.md>), [Flutter](<https://devfeed.tech/topics/flutter.md>), [Monitoring](<https://devfeed.tech/topics/monitoring.md>), [Web](<https://devfeed.tech/topics/web.md>), [iOS](<https://devfeed.tech/topics/ios.md>), [Unity](<https://devfeed.tech/topics/unity.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [ai-logic](<https://devfeed.tech/tags/ai-logic.md>), [android](<https://devfeed.tech/tags/android.md>), [api](<https://devfeed.tech/tags/api.md>), [app-check](<https://devfeed.tech/tags/app-check.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [firebase-ai-logic](<https://devfeed.tech/tags/firebase-ai-logic.md>), [flutter](<https://devfeed.tech/tags/flutter.md>), [gemini](<https://devfeed.tech/tags/gemini.md>), [ios](<https://devfeed.tech/tags/ios.md>), [latency](<https://devfeed.tech/tags/latency.md>), [monitoring](<https://devfeed.tech/tags/monitoring.md>), [multimodal](<https://devfeed.tech/tags/multimodal.md>), [remote-config](<https://devfeed.tech/tags/remote-config.md>), [sdks](<https://devfeed.tech/tags/sdks.md>), [unity](<https://devfeed.tech/tags/unity.md>), [web](<https://devfeed.tech/tags/web.md>)

### AI overview

Firebase AI Logic client SDKs now provide mobile and web developers access to Gemini 3 Pro preview through the Gemini API on the Blaze plan. The SDKs support capabilities including improved thinking, function calling, thought signatures, and higher-resolution multimodal input, with tradeoffs involving token usage and latency.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## VibeGame: Exploring Vibe Coding Games

DevFeed: [VibeGame: Exploring Vibe Coding Games](<https://devfeed.tech/articles/vibegame-exploring-vibe-coding-games-7552.md>)

Original publisher: [Read original article](<https://huggingface.co/blog/vibegame>)

Author: Dylan Ebert

Published: 2025-09-29T00:00:00Z

Content type: article

Language: en

Sources: [Hugging Face - Blog](<https://devfeed.tech/sources/hugging-face-blog.md>)

Topics: [Vibe coding](<https://devfeed.tech/topics/vibe-coding.md>), [Game Development](<https://devfeed.tech/topics/game-development.md>), [Claude Code](<https://devfeed.tech/topics/claude-code.md>), [context window](<https://devfeed.tech/topics/context-window.md>), [Roblox](<https://devfeed.tech/topics/roblox.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [Web](<https://devfeed.tech/topics/web.md>), [MCP](<https://devfeed.tech/topics/mcp.md>)

Tags: [agents](<https://devfeed.tech/tags/agents.md>), [artificial-intelligence](<https://devfeed.tech/tags/artificial-intelligence.md>), [claude-code](<https://devfeed.tech/tags/claude-code.md>), [context-window](<https://devfeed.tech/tags/context-window.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [games](<https://devfeed.tech/tags/games.md>), [generation](<https://devfeed.tech/tags/generation.md>), [guide](<https://devfeed.tech/tags/guide.md>), [mcp](<https://devfeed.tech/tags/mcp.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [unity](<https://devfeed.tech/tags/unity.md>), [vibe-coding](<https://devfeed.tech/tags/vibe-coding.md>), [web](<https://devfeed.tech/tags/web.md>)

### AI overview

This article examines vibe coding for games, explaining why projects can deteriorate as the model context window fills and performance degrades. It presents Shallot, a lightweight context management system for Claude Code, and compares platform approaches including Roblox MCP, Unity MCP, and the web.

### Source excerpt

We're on a journey to advance and democratize artificial intelligence through open source and open science.

## New Firebase AI Logic features to explore - September 2025 updates

DevFeed: [New Firebase AI Logic features to explore - September 2025 updates](<https://devfeed.tech/articles/new-firebase-ai-logic-features-to-explore-september-2025-updates-16627.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2025/09/firebase-ai-logic-updates>)

Author: Miguel Ramos; Rachel Saunders

Published: 2025-09-10T00:00:00Z

Content type: release

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>), [On-device AI](<https://devfeed.tech/topics/on-device-ai.md>), [Image](<https://devfeed.tech/topics/image.md>), [API](<https://devfeed.tech/topics/api.md>), [Web](<https://devfeed.tech/topics/web.md>), [Android](<https://devfeed.tech/topics/android.md>), [Flutter](<https://devfeed.tech/topics/flutter.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [Chrome](<https://devfeed.tech/topics/chrome.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [ai-logic](<https://devfeed.tech/tags/ai-logic.md>), [android](<https://devfeed.tech/tags/android.md>), [api](<https://devfeed.tech/tags/api.md>), [app-check](<https://devfeed.tech/tags/app-check.md>), [debug](<https://devfeed.tech/tags/debug.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [firebase-ai-logic](<https://devfeed.tech/tags/firebase-ai-logic.md>), [flutter](<https://devfeed.tech/tags/flutter.md>), [gemini](<https://devfeed.tech/tags/gemini.md>), [hybrid-inference](<https://devfeed.tech/tags/hybrid-inference.md>), [image](<https://devfeed.tech/tags/image.md>), [images](<https://devfeed.tech/tags/images.md>), [inference](<https://devfeed.tech/tags/inference.md>), [js](<https://devfeed.tech/tags/js.md>), [news](<https://devfeed.tech/tags/news.md>), [observability](<https://devfeed.tech/tags/observability.md>), [offline](<https://devfeed.tech/tags/offline.md>), [on-device](<https://devfeed.tech/tags/on-device.md>), [on-device-ai](<https://devfeed.tech/tags/on-device-ai.md>), [unity](<https://devfeed.tech/tags/unity.md>), [updates](<https://devfeed.tech/tags/updates.md>)

### AI overview

Firebase AI Logic's September 2025 updates add Gemini Live API voice interactions, client-side image editing and generation with Imagen, Nano Banana image workflows, hybrid on-device inference for web apps, and additional monitoring and observability capabilities.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Grounding with Google Search in the Firebase AI Logic client SDKs

DevFeed: [Grounding with Google Search in the Firebase AI Logic client SDKs](<https://devfeed.tech/articles/grounding-with-google-search-in-the-firebase-ai-logic-client-sdks-16616.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2025/07/grounding-google-search-ai-logic>)

Author: Ankita Saxena; Daniel La Rocque

Published: 2025-07-28T00:00:00Z

Content type: release

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Google Search](<https://devfeed.tech/topics/google-search.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [Mobile](<https://devfeed.tech/topics/mobile.md>), [Web](<https://devfeed.tech/topics/web.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [ai-logic](<https://devfeed.tech/tags/ai-logic.md>), [android](<https://devfeed.tech/tags/android.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [flutter](<https://devfeed.tech/tags/flutter.md>), [gemini](<https://devfeed.tech/tags/gemini.md>), [google](<https://devfeed.tech/tags/google.md>), [google-search](<https://devfeed.tech/tags/google-search.md>), [grounding](<https://devfeed.tech/tags/grounding.md>), [ios](<https://devfeed.tech/tags/ios.md>), [javascript](<https://devfeed.tech/tags/javascript.md>), [mobile](<https://devfeed.tech/tags/mobile.md>), [news](<https://devfeed.tech/tags/news.md>), [react](<https://devfeed.tech/tags/react.md>), [sdks](<https://devfeed.tech/tags/sdks.md>), [search](<https://devfeed.tech/tags/search.md>), [tutorials](<https://devfeed.tech/tags/tutorials.md>), [unity](<https://devfeed.tech/tags/unity.md>), [updates](<https://devfeed.tech/tags/updates.md>), [vertex-ai](<https://devfeed.tech/tags/vertex-ai.md>), [web](<https://devfeed.tech/tags/web.md>)

### AI overview

Firebase announces Grounding with Google Search for its AI Logic client-side SDKs. The feature lets Gemini search current web content before generating responses, enabling mobile and web applications to use more up-to-date information.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## What's new in Firebase at I/O 2025

DevFeed: [What's new in Firebase at I/O 2025](<https://devfeed.tech/articles/what-s-new-in-firebase-at-i-o-2025-16607.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2025/05/whats-new-at-google-io>)

Author: Aja Hammerly; Seba Gnagnarella

Published: 2025-05-20T10:51:00Z

Content type: news

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [Google](<https://devfeed.tech/topics/google.md>), [Figma](<https://devfeed.tech/topics/figma.md>), [Firestore](<https://devfeed.tech/topics/firestore.md>), [Authentication](<https://devfeed.tech/topics/authentication.md>), [ui](<https://devfeed.tech/topics/ui.md>)

Tags: [2025](<https://devfeed.tech/tags/2025.md>), [ai](<https://devfeed.tech/tags/ai.md>), [ai-logic](<https://devfeed.tech/tags/ai-logic.md>), [app-check](<https://devfeed.tech/tags/app-check.md>), [app-development](<https://devfeed.tech/tags/app-development.md>), [app-hosting](<https://devfeed.tech/tags/app-hosting.md>), [authentication](<https://devfeed.tech/tags/authentication.md>), [cloud](<https://devfeed.tech/tags/cloud.md>), [code](<https://devfeed.tech/tags/code.md>), [data](<https://devfeed.tech/tags/data.md>), [database](<https://devfeed.tech/tags/database.md>), [design](<https://devfeed.tech/tags/design.md>), [development](<https://devfeed.tech/tags/development.md>), [emulator-suite](<https://devfeed.tech/tags/emulator-suite.md>), [figma](<https://devfeed.tech/tags/figma.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [firebase-ai-logic](<https://devfeed.tech/tags/firebase-ai-logic.md>), [firebase-studio](<https://devfeed.tech/tags/firebase-studio.md>), [firestore](<https://devfeed.tech/tags/firestore.md>), [gemini](<https://devfeed.tech/tags/gemini.md>), [genkit](<https://devfeed.tech/tags/genkit.md>), [google](<https://devfeed.tech/tags/google.md>), [google-i-o](<https://devfeed.tech/tags/google-i-o.md>), [launch](<https://devfeed.tech/tags/launch.md>), [mcp](<https://devfeed.tech/tags/mcp.md>), [news](<https://devfeed.tech/tags/news.md>), [phone-number-verification](<https://devfeed.tech/tags/phone-number-verification.md>), [postgresql](<https://devfeed.tech/tags/postgresql.md>), [remote-config](<https://devfeed.tech/tags/remote-config.md>), [sql-connect](<https://devfeed.tech/tags/sql-connect.md>), [terraform](<https://devfeed.tech/tags/terraform.md>), [unity](<https://devfeed.tech/tags/unity.md>), [updates](<https://devfeed.tech/tags/updates.md>), [vertex-ai](<https://devfeed.tech/tags/vertex-ai.md>)

### AI overview

Firebase's I/O 2025 updates introduce new Firebase Studio capabilities, including Gemini 2.5 support, Figma design import, image replacement, and automated backend setup with Firebase Authentication and Firestore integrations.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Introducing Unity support in Firebase AI Logic

DevFeed: [Introducing Unity support in Firebase AI Logic](<https://devfeed.tech/articles/introducing-unity-support-in-firebase-ai-logic-16597.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2025/05/ai-logic-unity-androidxr>)

Author: Andrew Peynado; Anthony Maurice; Joe Spiro

Published: 2025-05-20T10:48:00Z

Content type: release

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [Android XR](<https://devfeed.tech/topics/android-xr.md>), [Generative AI](<https://devfeed.tech/topics/generative-ai.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>), [Streaming](<https://devfeed.tech/topics/streaming.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [ai-logic](<https://devfeed.tech/tags/ai-logic.md>), [android](<https://devfeed.tech/tags/android.md>), [android-xr](<https://devfeed.tech/tags/android-xr.md>), [announce](<https://devfeed.tech/tags/announce.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [games](<https://devfeed.tech/tags/games.md>), [gemini](<https://devfeed.tech/tags/gemini.md>), [generative-ai](<https://devfeed.tech/tags/generative-ai.md>), [google-i-o](<https://devfeed.tech/tags/google-i-o.md>), [ios](<https://devfeed.tech/tags/ios.md>), [launch](<https://devfeed.tech/tags/launch.md>), [multimodal](<https://devfeed.tech/tags/multimodal.md>), [news](<https://devfeed.tech/tags/news.md>), [sdk](<https://devfeed.tech/tags/sdk.md>), [streaming](<https://devfeed.tech/tags/streaming.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

Firebase AI Logic for Unity is available in Preview as a client-side SDK for integrating Gemini-powered generative AI into Unity games and Android XR applications. It supports multimodal input and output, bidirectional streaming, and access through the Gemini Developer API or Vertex AI Gemini API.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## The Roottrees are (still) Dead

DevFeed: [The Roottrees are (still) Dead](<https://devfeed.tech/articles/the-roottrees-are-still-dead-40644.md>)

Original publisher: [Read original article](<https://eviltrout.com/blog/2024-03-03-the-roottrees-are-dead/>)

Published: 2024-07-17T00:00:00Z

Content type: opinion

Language: en

Sources: [Robin Ward](<https://devfeed.tech/sources/robin-ward.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [3D](<https://devfeed.tech/topics/3d.md>), [ui](<https://devfeed.tech/topics/ui.md>), [User interface design](<https://devfeed.tech/topics/ui-design.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [game](<https://devfeed.tech/tags/game.md>), [generative-ai](<https://devfeed.tech/tags/generative-ai.md>), [unity](<https://devfeed.tech/tags/unity.md>), [user-interface](<https://devfeed.tech/tags/user-interface.md>)

### AI overview

The author explains how discovering The Roottrees are Dead led them to collaborate with Jeremy Johnston on a Steam version. The update replaces the game's generative AI art with professional illustrations, adds a hybrid 3D/2D interface, remastered audio, redesigned user interface, and a port from Unity to Godot.

### Source excerpt

Last year I broke my elbow. This meant that I had to take a break from programming for about six weeks, and The Secrets of Skellig, my indie game, was put on hold. After a couple of weeks, I recovered enough to do some basic keyboard and mouse movements, and I stumbled on a free game called The Roottrees are Dead by Jeremy Johnston. It was exactly my kind of thing: a thinky game where you have to use your brain to fill in a family tree, based on results from a search engine. It was Her Story meets Return of the Obra Dinn meets The Case of the Golden Idol, and it consumed my free time for several days in a row.

## Charmaine Lee's 10 rules for building developer tools that feel like magic

DevFeed: [Charmaine Lee's 10 rules for building developer tools that feel like magic](<https://devfeed.tech/articles/charmaine-lee-s-10-rules-for-building-developer-tools-that-feel-like-magic-9564.md>)

Original publisher: [Read original article](<https://www.figma.com/blog/charmaine-lees-10-rules-for-building-developer-tools/>)

Author: Charmaine Lee

Published: 2024-06-07T00:00:00Z

Content type: article

Language: en

Sources: [Figma Blog](<https://devfeed.tech/sources/figma-blog.md>)

Topics: [dev-tools](<https://devfeed.tech/topics/dev-tools.md>), [API](<https://devfeed.tech/topics/api.md>), [Software](<https://devfeed.tech/topics/software.md>), [Slack](<https://devfeed.tech/topics/slack.md>)

Tags: [api](<https://devfeed.tech/tags/api.md>), [creators](<https://devfeed.tech/tags/creators.md>), [developer](<https://devfeed.tech/tags/developer.md>), [developer-tools](<https://devfeed.tech/tags/developer-tools.md>), [developers](<https://devfeed.tech/tags/developers.md>), [onboarding](<https://devfeed.tech/tags/onboarding.md>), [product](<https://devfeed.tech/tags/product.md>), [slack](<https://devfeed.tech/tags/slack.md>), [training](<https://devfeed.tech/tags/training.md>), [ui](<https://devfeed.tech/tags/ui.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

Charmaine Lee presents ten principles for building developer tools that feel magical. The article emphasizes the experience after the initial "aha moment," intuitive use, reducing dependence on guided onboarding, and helping users become confident creators.

### Source excerpt

As a product manager working on Snapchat's Lens Studio for AR developers, Charmaine knows what it takes to delight creators.

## What's new at Firebase Summit 2022

DevFeed: [What's new at Firebase Summit 2022](<https://devfeed.tech/articles/what-s-new-at-firebase-summit-2022-16485.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2022/10/whats-new-at-firebase-summit-2022>)

Author: Kara Yu

Published: 2022-10-18T00:00:00Z

Content type: news

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Angular](<https://devfeed.tech/topics/angular.md>), [Next.js](<https://devfeed.tech/topics/next-js.md>), [Deployment](<https://devfeed.tech/topics/deployment.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [app-check](<https://devfeed.tech/tags/app-check.md>), [authentication](<https://devfeed.tech/tags/authentication.md>), [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [c-sharp](<https://devfeed.tech/tags/c-sharp.md>), [cloud-functions](<https://devfeed.tech/tags/cloud-functions.md>), [cloud-messaging](<https://devfeed.tech/tags/cloud-messaging.md>), [cloud-storage](<https://devfeed.tech/tags/cloud-storage.md>), [crashlytics](<https://devfeed.tech/tags/crashlytics.md>), [deployment](<https://devfeed.tech/tags/deployment.md>), [extensions](<https://devfeed.tech/tags/extensions.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [firebase-summit](<https://devfeed.tech/tags/firebase-summit.md>), [firestore](<https://devfeed.tech/tags/firestore.md>), [flutter](<https://devfeed.tech/tags/flutter.md>), [games](<https://devfeed.tech/tags/games.md>), [google-analytics](<https://devfeed.tech/tags/google-analytics.md>), [in-app-messaging](<https://devfeed.tech/tags/in-app-messaging.md>), [machine-learning](<https://devfeed.tech/tags/machine-learning.md>), [news](<https://devfeed.tech/tags/news.md>), [performance-monitoring](<https://devfeed.tech/tags/performance-monitoring.md>), [personalization](<https://devfeed.tech/tags/personalization.md>), [realtime-database](<https://devfeed.tech/tags/realtime-database.md>), [remote-config](<https://devfeed.tech/tags/remote-config.md>), [unity](<https://devfeed.tech/tags/unity.md>), [updates](<https://devfeed.tech/tags/updates.md>), [web](<https://devfeed.tech/tags/web.md>)

### AI overview

Firebase's 2022 Summit article announces platform updates, including preview support in Firebase Hosting for deploying dynamic web frameworks such as Next.js and Angular Universal through the Firebase CLI.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## How We Built Shopify Party

DevFeed: [How We Built Shopify Party](<https://devfeed.tech/articles/how-we-built-shopify-party-1429.md>)

Original publisher: [Read original article](<https://shopify.engineering/how-we-built-shopify-party>)

Author: Daniel Beauchamp

Published: 2022-06-14T14:00:00Z

Content type: article

Language: en

Sources: [Shopify Engineering](<https://devfeed.tech/sources/shopify-engineering.md>), [Shopify Engineering - Shopify Engineering](<https://devfeed.tech/sources/shopify-engineering-shopify-engineering.md>)

Topics: [Shopify](<https://devfeed.tech/topics/shopify.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [WebGL](<https://devfeed.tech/topics/webgl.md>), [3D](<https://devfeed.tech/topics/3d.md>), [browser](<https://devfeed.tech/topics/browser.md>), [Web](<https://devfeed.tech/topics/web.md>), [Three.js](<https://devfeed.tech/topics/threejs.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [browser](<https://devfeed.tech/tags/browser.md>), [games](<https://devfeed.tech/tags/games.md>), [shopify](<https://devfeed.tech/tags/shopify.md>), [tech-stack](<https://devfeed.tech/tags/tech-stack.md>), [unity](<https://devfeed.tech/tags/unity.md>), [web](<https://devfeed.tech/tags/web.md>), [webgl](<https://devfeed.tech/tags/webgl.md>)

### AI overview

This article explains how Shopify Party, a browser-based internal tool for remote social interaction, was designed and built. It covers the project's 3D avatar-based spaces, non-prescriptive gameplay, easy joining and leaving, simple controls, and browser delivery using Unity WebGL.

### Source excerpt

Shopify Party is a browser-based internal tool that we built to make our virtual hangouts more fun. With Shopify's move to remote, we wanted to explore how to give people a break from video fatigue and create a new space designed for social interaction. Here's how we built it.

## Extract the Version Information of a Game with Unity and C#

DevFeed: [Extract the Version Information of a Game with Unity and C#](<https://devfeed.tech/articles/extract-the-version-information-of-a-game-with-unity-and-c-21811.md>)

Original publisher: [Read original article](<https://www.thepolyglotdeveloper.com/blog/2022/02/extract-version-information-game-unity-csharp/>)

Author: Nic Raboy

Published: 2022-02-16T14:00:00Z

Content type: tutorial

Language: en

Sources: [Nic Raboy](<https://devfeed.tech/sources/nic-raboy.md>)

Topics: [Unity](<https://devfeed.tech/topics/unity.md>), [C#](<https://devfeed.tech/topics/csharp.md>), [Tutorial](<https://devfeed.tech/topics/tutorial.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [c-sharp](<https://devfeed.tech/tags/c-sharp.md>), [code](<https://devfeed.tech/tags/code.md>), [csharp](<https://devfeed.tech/tags/csharp.md>), [development](<https://devfeed.tech/tags/development.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>), [unity](<https://devfeed.tech/tags/unity.md>), [unity3d](<https://devfeed.tech/tags/unity3d.md>)

### AI overview

This tutorial explains how to retrieve a Unity game's version or build number from project settings using C#, then display it on screen through a game object component.

### Source excerpt

If you play a lot of games, you probably noticed at some point in time that the version number or build number of the game is often presented clearly on the screen. This is often not by accident and i... The post Extract the Version Information of a Game with Unity and C# appeared first on The Polyglot Developer.

## Interacting with Sprite and UI Buttons in a Unity Game

DevFeed: [Interacting with Sprite and UI Buttons in a Unity Game](<https://devfeed.tech/articles/interacting-with-sprite-and-ui-buttons-in-a-unity-game-21806.md>)

Original publisher: [Read original article](<https://www.thepolyglotdeveloper.com/blog/2021/12/interacting-sprite-ui-buttons-unity-game/>)

Author: Nic Raboy

Published: 2022-01-01T00:57:42Z

Content type: tutorial

Language: en

Sources: [Nic Raboy](<https://devfeed.tech/sources/nic-raboy.md>)

Topics: [Tutorial](<https://devfeed.tech/topics/tutorial.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [Game Development](<https://devfeed.tech/topics/game-development.md>), [ui](<https://devfeed.tech/topics/ui.md>), [C#](<https://devfeed.tech/topics/csharp.md>), [Code](<https://devfeed.tech/topics/code.md>)

Tags: [c-sharp](<https://devfeed.tech/tags/c-sharp.md>), [csharp](<https://devfeed.tech/tags/csharp.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>), [ui](<https://devfeed.tech/tags/ui.md>), [unity](<https://devfeed.tech/tags/unity.md>), [unity3d](<https://devfeed.tech/tags/unity3d.md>)

### AI overview

This tutorial explains how to create interactive buttons in a Unity game using both 2D sprites and Unity UI buttons. It covers adding a sprite, attaching a C# script and Box Collider 2D, and creating a legacy UI button within a canvas.

### Source excerpt

When you're developing a game, whether it be 2D or 3D, you're going to need to add menus with buttons at some point. These buttons could be as simple as a means to exit the game, or something more com... The post Interacting with Sprite and UI Buttons in a Unity Game appeared first on The Polyglot Developer.

## What's new at Firebase Summit 2021

DevFeed: [What's new at Firebase Summit 2021](<https://devfeed.tech/articles/what-s-new-at-firebase-summit-2021-16421.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2021/11/whats-new-at-firebase-summit-2021>)

Author: Kristen Richards

Published: 2021-11-10T00:00:00Z

Content type: news

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Extension](<https://devfeed.tech/topics/extension.md>), [stripe](<https://devfeed.tech/topics/stripe.md>), [Firestore](<https://devfeed.tech/topics/firestore.md>), [Google](<https://devfeed.tech/topics/google.md>), [GitHub](<https://devfeed.tech/topics/github.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [app-check](<https://devfeed.tech/tags/app-check.md>), [authentication](<https://devfeed.tech/tags/authentication.md>), [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [c-sharp](<https://devfeed.tech/tags/c-sharp.md>), [cloud-functions](<https://devfeed.tech/tags/cloud-functions.md>), [cloud-messaging](<https://devfeed.tech/tags/cloud-messaging.md>), [cloud-storage](<https://devfeed.tech/tags/cloud-storage.md>), [crashlytics](<https://devfeed.tech/tags/crashlytics.md>), [development](<https://devfeed.tech/tags/development.md>), [extension](<https://devfeed.tech/tags/extension.md>), [extensions](<https://devfeed.tech/tags/extensions.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [firebase-summit](<https://devfeed.tech/tags/firebase-summit.md>), [firestore](<https://devfeed.tech/tags/firestore.md>), [flutter](<https://devfeed.tech/tags/flutter.md>), [games](<https://devfeed.tech/tags/games.md>), [github](<https://devfeed.tech/tags/github.md>), [google-analytics](<https://devfeed.tech/tags/google-analytics.md>), [in-app-messaging](<https://devfeed.tech/tags/in-app-messaging.md>), [machine-learning](<https://devfeed.tech/tags/machine-learning.md>), [news](<https://devfeed.tech/tags/news.md>), [performance-monitoring](<https://devfeed.tech/tags/performance-monitoring.md>), [personalization](<https://devfeed.tech/tags/personalization.md>), [platform](<https://devfeed.tech/tags/platform.md>), [realtime-database](<https://devfeed.tech/tags/realtime-database.md>), [remote-config](<https://devfeed.tech/tags/remote-config.md>), [sendgrid](<https://devfeed.tech/tags/sendgrid.md>), [stripe](<https://devfeed.tech/tags/stripe.md>), [unity](<https://devfeed.tech/tags/unity.md>), [updates](<https://devfeed.tech/tags/updates.md>), [web](<https://devfeed.tech/tags/web.md>)

### AI overview

Firebase Summit 2021 introduced platform updates focused on accelerating app development, operating apps with confidence, and scaling them. The article highlights new Firebase Extensions for e-commerce, payments, messaging, merchandise, and Cloud Firestore search.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Improvements to Crashlytics for Game Developers

DevFeed: [Improvements to Crashlytics for Game Developers](<https://devfeed.tech/articles/improvements-to-crashlytics-for-game-developers-16407.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2021/09/improvements-to-crashlytics-for-game-developers>)

Author: Konstantin Mandrika

Published: 2021-09-10T00:00:00Z

Content type: news

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Crashlytics](<https://devfeed.tech/topics/crashlytics.md>), [Game Development](<https://devfeed.tech/topics/game-development.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [Android](<https://devfeed.tech/topics/android.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [core](<https://devfeed.tech/tags/core.md>), [crash-reporting](<https://devfeed.tech/tags/crash-reporting.md>), [crashlytics](<https://devfeed.tech/tags/crashlytics.md>), [debug](<https://devfeed.tech/tags/debug.md>), [developers](<https://devfeed.tech/tags/developers.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [games](<https://devfeed.tech/tags/games.md>), [launch](<https://devfeed.tech/tags/launch.md>), [news](<https://devfeed.tech/tags/news.md>), [team](<https://devfeed.tech/tags/team.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

Firebase describes improvements to Crashlytics for game developers, including more reliable native crash capture through Google's open-source Crashpad library and higher-quality NDK stack traces using the Breakpad symbol file format.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Implement the Konami Keystroke Cheat Code in a Unity Game

DevFeed: [Implement the Konami Keystroke Cheat Code in a Unity Game](<https://devfeed.tech/articles/implement-the-konami-keystroke-cheat-code-in-a-unity-game-21804.md>)

Original publisher: [Read original article](<https://www.thepolyglotdeveloper.com/blog/2021/09/implement-konami-keystroke-cheat-code-unity-game/>)

Author: Nic Raboy

Published: 2021-09-08T13:00:00Z

Content type: tutorial

Language: en

Sources: [Nic Raboy](<https://devfeed.tech/sources/nic-raboy.md>)

Topics: [Unity](<https://devfeed.tech/topics/unity.md>), [Tutorial](<https://devfeed.tech/topics/tutorial.md>), [C#](<https://devfeed.tech/topics/csharp.md>), [Code](<https://devfeed.tech/topics/code.md>)

Tags: [c-sharp](<https://devfeed.tech/tags/c-sharp.md>), [code](<https://devfeed.tech/tags/code.md>), [csharp](<https://devfeed.tech/tags/csharp.md>), [developer](<https://devfeed.tech/tags/developer.md>), [games](<https://devfeed.tech/tags/games.md>), [how-to](<https://devfeed.tech/tags/how-to.md>), [implement](<https://devfeed.tech/tags/implement.md>), [loops](<https://devfeed.tech/tags/loops.md>), [script](<https://devfeed.tech/tags/script.md>), [unity](<https://devfeed.tech/tags/unity.md>), [unity3d](<https://devfeed.tech/tags/unity3d.md>)

### AI overview

A tutorial on implementing the Konami keystroke cheat code in a Unity game with C#. It explains how to capture keyboard input, record keystroke history, detect the sequence, and compare Unity's OnGUI method with a loop-based approach.

### Source excerpt

Remember all the cheat codes you could use in old-school games back in the day? Remember the Konami cheat code? Ever wonder how you could add cheat codes to your own games? Adding cheat codes to your ... The post Implement the Konami Keystroke Cheat Code in a Unity Game appeared first on The Polyglot Developer.

## Building a Space Shooter Game that Syncs with Unity and MongoDB Realm

DevFeed: [Building a Space Shooter Game that Syncs with Unity and MongoDB Realm](<https://devfeed.tech/articles/building-a-space-shooter-game-that-syncs-with-unity-and-mongodb-realm-21801.md>)

Original publisher: [Read original article](<https://www.thepolyglotdeveloper.com/blog/2021/08/building-space-shooter-game-syncs-unity-mongodb-realm/>)

Author: Nic Raboy

Published: 2021-08-25T13:00:00Z

Content type: tutorial

Language: en

Sources: [Nic Raboy](<https://devfeed.tech/sources/nic-raboy.md>)

Topics: [Unity](<https://devfeed.tech/topics/unity.md>), [MongoDB](<https://devfeed.tech/topics/mongodb.md>), [data](<https://devfeed.tech/topics/data.md>), [SDK](<https://devfeed.tech/topics/sdk.md>), [App](<https://devfeed.tech/topics/app.md>)

Tags: [building](<https://devfeed.tech/tags/building.md>), [cloud](<https://devfeed.tech/tags/cloud.md>), [data](<https://devfeed.tech/tags/data.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [getting-started](<https://devfeed.tech/tags/getting-started.md>), [mongodb](<https://devfeed.tech/tags/mongodb.md>), [nosql](<https://devfeed.tech/tags/nosql.md>), [realm](<https://devfeed.tech/tags/realm.md>), [space](<https://devfeed.tech/tags/space.md>), [syncs](<https://devfeed.tech/tags/syncs.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>), [unity](<https://devfeed.tech/tags/unity.md>), [unity3d](<https://devfeed.tech/tags/unity3d.md>)

### AI overview

This tutorial builds a space shooter game in Unity that stores and synchronizes game data, including scores and enabled blasters, using the MongoDB Realm SDK and MongoDB Atlas.

### Source excerpt

When developing a game, in most circumstances you're going to need to store some kind of data. It could be the score, it could be player inventory, it could be where they are located on a map. The pos... The post Building a Space Shooter Game that Syncs with Unity and MongoDB Realm appeared first on MongoDB.

## Migrating to the new Remote Config for Games SDK

DevFeed: [Migrating to the new Remote Config for Games SDK](<https://devfeed.tech/articles/migrating-to-the-new-remote-config-for-games-sdk-16379.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2021/03/migrating-to-new-remote-config-for-games-sdk>)

Author: Patrick Martin

Published: 2021-03-08T00:00:00Z

Content type: tutorial

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [API](<https://devfeed.tech/topics/api.md>), [C++](<https://devfeed.tech/topics/c-plus-plus.md>), [configuration](<https://devfeed.tech/topics/configuration.md>), [C#](<https://devfeed.tech/topics/csharp.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [api](<https://devfeed.tech/tags/api.md>), [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [c-sharp](<https://devfeed.tech/tags/c-sharp.md>), [configuration](<https://devfeed.tech/tags/configuration.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [games](<https://devfeed.tech/tags/games.md>), [remote-config](<https://devfeed.tech/tags/remote-config.md>), [sdk](<https://devfeed.tech/tags/sdk.md>), [tutorials](<https://devfeed.tech/tags/tutorials.md>), [unity](<https://devfeed.tech/tags/unity.md>), [updates](<https://devfeed.tech/tags/updates.md>)

### AI overview

This article explains how version 7.1.0 of the Firebase Unity and C++ SDKs changed Firebase Remote Config for games. It covers API migration, deprecations, Remote Config instances, asynchronous operations, combined fetch-and-activate calls, native collection retrieval, and shorter debug fetch intervals.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Cloud Firestore for Games is now in Beta!

DevFeed: [Cloud Firestore for Games is now in Beta!](<https://devfeed.tech/articles/cloud-firestore-for-games-is-now-in-beta-16377.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2021/02/cloud-firestore-for-games-is-now-in-beta>)

Author: Patrick Martin

Published: 2021-02-05T00:00:00Z

Content type: news

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firestore](<https://devfeed.tech/topics/firestore.md>), [Firebase](<https://devfeed.tech/topics/firebase.md>), [Game Development](<https://devfeed.tech/topics/game-development.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [C++](<https://devfeed.tech/topics/c-plus-plus.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>), [NoSQL](<https://devfeed.tech/topics/nosql.md>), [Cloud](<https://devfeed.tech/topics/cloud.md>), [Realtime Database](<https://devfeed.tech/topics/realtime-database.md>)

Tags: [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [cloud](<https://devfeed.tech/tags/cloud.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [firestore](<https://devfeed.tech/tags/firestore.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [games](<https://devfeed.tech/tags/games.md>), [nosql](<https://devfeed.tech/tags/nosql.md>), [realtime-database](<https://devfeed.tech/tags/realtime-database.md>), [release](<https://devfeed.tech/tags/release.md>), [sdks](<https://devfeed.tech/tags/sdks.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

Firebase announces that Cloud Firestore for Games is publicly available in beta for C++ and Unity developers. The article describes it as a scalable serverless database for game backends and explains how its dedicated SDKs support game development workflows.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Helpful product updates from Firebase Summit 2020

DevFeed: [Helpful product updates from Firebase Summit 2020](<https://devfeed.tech/articles/helpful-product-updates-from-firebase-summit-2020-16367.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2020/10/whats-new-at-firebase-summit-2020>)

Author: Francis Ma

Published: 2020-10-27T00:00:00Z

Content type: news

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Authentication](<https://devfeed.tech/topics/authentication.md>), [Cloud Functions](<https://devfeed.tech/topics/cloud-functions.md>), [Emulator](<https://devfeed.tech/topics/emulator.md>), [Realtime Database](<https://devfeed.tech/topics/realtime-database.md>), [App](<https://devfeed.tech/topics/app.md>), [Cloud](<https://devfeed.tech/topics/cloud.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [authentication](<https://devfeed.tech/tags/authentication.md>), [bigquery](<https://devfeed.tech/tags/bigquery.md>), [cloud](<https://devfeed.tech/tags/cloud.md>), [cloud-functions](<https://devfeed.tech/tags/cloud-functions.md>), [cloud-messaging](<https://devfeed.tech/tags/cloud-messaging.md>), [community](<https://devfeed.tech/tags/community.md>), [crashlytics](<https://devfeed.tech/tags/crashlytics.md>), [emulator-suite](<https://devfeed.tech/tags/emulator-suite.md>), [extensions](<https://devfeed.tech/tags/extensions.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [firebase-summit](<https://devfeed.tech/tags/firebase-summit.md>), [firestore](<https://devfeed.tech/tags/firestore.md>), [google-analytics](<https://devfeed.tech/tags/google-analytics.md>), [hosting](<https://devfeed.tech/tags/hosting.md>), [in-app-messaging](<https://devfeed.tech/tags/in-app-messaging.md>), [ios](<https://devfeed.tech/tags/ios.md>), [performance-monitoring](<https://devfeed.tech/tags/performance-monitoring.md>), [product-updates](<https://devfeed.tech/tags/product-updates.md>), [realtime-database](<https://devfeed.tech/tags/realtime-database.md>), [remote-config](<https://devfeed.tech/tags/remote-config.md>), [tutorials](<https://devfeed.tech/tags/tutorials.md>), [unity](<https://devfeed.tech/tags/unity.md>), [web](<https://devfeed.tech/tags/web.md>)

### AI overview

Firebase Summit 2020 introduced product updates including a Firebase Authentication emulator for rapid local iteration and development, alongside continued investment in tools for app development and operation. The article also highlights Firebase usage growth and the role of Firebase and Google Cloud in supporting apps such as Classkick.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Firebase Compatibility with Unity 2020.1 and Later

DevFeed: [Firebase Compatibility with Unity 2020.1 and Later](<https://devfeed.tech/articles/firebase-compatibility-with-unity-2020-1-and-later-16351.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2020/08/firebase-compatibility-with-unity-20201>)

Author: Patrick Martin

Published: 2020-08-14T00:00:00Z

Content type: tutorial

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [Android](<https://devfeed.tech/topics/android.md>), [SDK](<https://devfeed.tech/topics/sdk.md>)

Tags: [compatibility](<https://devfeed.tech/tags/compatibility.md>), [crashlytics](<https://devfeed.tech/tags/crashlytics.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [games](<https://devfeed.tech/tags/games.md>), [news](<https://devfeed.tech/tags/news.md>), [tutorials](<https://devfeed.tech/tags/tutorials.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

Firebase explains compatibility problems caused by Unity 2020.1's overhauled build system and provides workarounds for running the Firebase Unity SDK with that version. The team recommends Unity 2019 until a complete fix is released.

### Source excerpt

News, tutorials, and updates from the Firebase team.

[Next page](<https://devfeed.tech/tags/unity.md?cursor=WyIyMDIwLTA4LTE0VDAwOjAwOjAwKzAwOjAwIiwgIjdkZDdhZWQ4LTJlZTUtNDU4MS1iYjBhLTIzZGJlYjNmZjkyNiJd>)