# unreal

Published articles for unreal.

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## AMD FSR plugin updated for Unreal Engine 5.8

DevFeed: [AMD FSR plugin updated for Unreal Engine 5.8](<https://devfeed.tech/articles/amd-fsr-plugin-updated-for-unreal-engine-5-8-15039.md>)

Original publisher: [Read original article](<https://gpuopen.com/learn/amd-fsr-plugin-updated-for-unreal-engine-58/>)

Author: Joe Rozek; Alexander Blake-Davies

Published: 2026-08-27T12:00:00Z

Content type: release

Language: en

Sources: [AMD GPUOpen](<https://devfeed.tech/sources/amd-gpuopen.md>)

Topics: [Unreal Engine](<https://devfeed.tech/topics/unreal-engine.md>), [releases](<https://devfeed.tech/topics/releases.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [Machine learning](<https://devfeed.tech/topics/machine-learning.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>)

Tags: [amd-fsr-3](<https://devfeed.tech/tags/amd-fsr-3.md>), [amd-fsr-4](<https://devfeed.tech/tags/amd-fsr-4.md>), [amd-fsr-frame-generation](<https://devfeed.tech/tags/amd-fsr-frame-generation.md>), [amd-fsr-framegeneration](<https://devfeed.tech/tags/amd-fsr-framegeneration.md>), [amd-fsr-upscaling](<https://devfeed.tech/tags/amd-fsr-upscaling.md>), [announcement](<https://devfeed.tech/tags/announcement.md>), [antilag](<https://devfeed.tech/tags/antilag.md>), [fsr-3](<https://devfeed.tech/tags/fsr-3.md>), [fsr-4](<https://devfeed.tech/tags/fsr-4.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [generation](<https://devfeed.tech/tags/generation.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [ml](<https://devfeed.tech/tags/ml.md>), [news](<https://devfeed.tech/tags/news.md>), [performance](<https://devfeed.tech/tags/performance.md>), [plugin](<https://devfeed.tech/tags/plugin.md>), [product-blogs](<https://devfeed.tech/tags/product-blogs.md>), [product-release](<https://devfeed.tech/tags/product-release.md>), [redstone](<https://devfeed.tech/tags/redstone.md>), [release](<https://devfeed.tech/tags/release.md>), [super-resolution](<https://devfeed.tech/tags/super-resolution.md>), [technical-articles](<https://devfeed.tech/tags/technical-articles.md>), [unreal](<https://devfeed.tech/tags/unreal.md>), [unreal-engine](<https://devfeed.tech/tags/unreal-engine.md>)

### AI overview

The AMD FSR Unreal Engine plugin has been updated for Unreal Engine 5.8. It adds FSR Redstone SDK 2.3 updates, FSR Upscaling 4.1.1 support for AMD Radeon RX 7000 Series GPUs, and FSR Frame Generation 4.0.1 improvements.

### Source excerpt

The updated AMD FSR™ Unreal® Engine plugin brings ML-powered upscaling and frame generation to Unreal Engine 5.8, now extending FSR Upscaling support to AMD Radeon RX 7000 Series GPUs.

## Sentry Unreal Engine SDK Adds Session Replay to Crash Reports

DevFeed: [Sentry Unreal Engine SDK Adds Session Replay to Crash Reports](<https://devfeed.tech/articles/session-replay-for-unreal-engine-see-the-crash-before-the-crash-24111.md>)

Original publisher: [Read original article](<https://blog.sentry.io/session-replay-unreal-engine/>)

Author: Ivan Tustanivskyi

Published: 2026-07-24T09:00:00Z

Content type: release

Language: en

Sources: [Sentry Blog](<https://devfeed.tech/sources/sentry-blog.md>)

Topics: [session replay](<https://devfeed.tech/topics/session-replay.md>), [Unreal Engine](<https://devfeed.tech/topics/unreal-engine.md>), [SDK](<https://devfeed.tech/topics/sdk.md>), [debugging](<https://devfeed.tech/topics/debugging.md>), [tracing](<https://devfeed.tech/topics/tracing.md>)

Tags: [crash](<https://devfeed.tech/tags/crash.md>), [debugging](<https://devfeed.tech/tags/debugging.md>), [sdk](<https://devfeed.tech/tags/sdk.md>), [sentry](<https://devfeed.tech/tags/sentry.md>), [session-replay](<https://devfeed.tech/tags/session-replay.md>), [trace](<https://devfeed.tech/tags/trace.md>), [unreal](<https://devfeed.tech/tags/unreal.md>)

### AI overview

Sentry's Unreal Engine SDK adds Session Replay, recording the last several seconds of gameplay and attaching the footage to crash reports. Developers can review rendered frames alongside context, breadcrumbs, logs, and traces to investigate what led to a crash.

### Source excerpt

The Sentry Unreal Engine SDK now records the last seconds of gameplay and attaches the footage to crash reports, so you can watch what led to the crash.

## Android development updates include Android XR SDK Developer Preview 3 and new tools for AI glasses

DevFeed: [Android development updates include Android XR SDK Developer Preview 3 and new tools for AI glasses](<https://devfeed.tech/articles/now-in-android-123-22676.md>)

Original publisher: [Read original article](<https://medium.com/androiddevelopers/now-in-android-123-7ad94b13d5bc?source=rss----95b274b437c2---4>)

Author: Daniel Galpin

Published: 2025-12-19T23:33:51Z

Content type: article

Language: en

Sources: [Android Developers - Medium](<https://devfeed.tech/sources/android-developers-medium.md>)

Topics: [Android XR](<https://devfeed.tech/topics/android-xr.md>), [android-development](<https://devfeed.tech/topics/android-development.md>), [Android Studio](<https://devfeed.tech/topics/android-studio.md>), [Jetpack](<https://devfeed.tech/topics/jetpack.md>), [Compose](<https://devfeed.tech/topics/compose.md>), [OpenXR](<https://devfeed.tech/topics/openxr.md>), [Godot](<https://devfeed.tech/topics/godot.md>), [Unreal Engine](<https://devfeed.tech/topics/unreal-engine.md>)

Tags: [android-development](<https://devfeed.tech/tags/android-development.md>), [android-studio](<https://devfeed.tech/tags/android-studio.md>), [android-xr](<https://devfeed.tech/tags/android-xr.md>), [featured](<https://devfeed.tech/tags/featured.md>), [jetpack](<https://devfeed.tech/tags/jetpack.md>), [jetpack-compose](<https://devfeed.tech/tags/jetpack-compose.md>), [now-in-android](<https://devfeed.tech/tags/now-in-android.md>), [openxr](<https://devfeed.tech/tags/openxr.md>), [release](<https://devfeed.tech/tags/release.md>), [unreal](<https://devfeed.tech/tags/unreal.md>), [unreal-engine](<https://devfeed.tech/tags/unreal-engine.md>)

### AI overview

This edition of Now in Android reviews Android development updates, with emphasis on Android XR SDK Developer Preview 3 and tools for AI glasses. It covers Jetpack libraries, ARCore geospatial capabilities, adaptive field-of-view APIs, Android Studio emulator support, and OpenXR integrations for Unreal Engine and Godot.

### Source excerpt

Android XR, Android Studio Otter 2 feature drop; Android 16 QPR2, compose updates, Jetpack Navigation 3, performance and much, much, much more. Welcome to Now in Android, your ongoing guide to what's new and notable in the world of Android development. You can catch a short subset of what's in this gigantified update on YouTube, but read on for the full story. https://medium.com/media/406ea21381b605792c1cb5f40715bc89/href Start building for glasses, new devices for Android XR and more in The Android Show | XR Edition 👓 The Android Show | XR Edition introduced updates to the Android XR platform, focusing on new devices and developer tools. The platform is expanding to include lightweight AI and Display AI glasses from Samsung, Gentle Monster, and Warby Parker, integrating Gemini for features like live translation and visual search. Uber is exploring AI Glasses for contextual directions. Wired XR glasses, such as XREAL's Project Aura, are scheduled for release next year. Android XR SDK Developer Preview 3 offers increased stability for headset APIs and opens development for AI Glasses. This includes new libraries like Jetpack Compose Glimmer for transparent display UI and Jetpack Projected for extending your mobile apps to glasses. ARCore for Jetpack XR gains Geospatial capabilities, and new APIs enable detection of device field-of-view for adaptive UIs. The platform, built on OpenXR, supports Unreal Engine development with a Google vendor plugin for hand tracking coming next year, and Godot Engine now includes Android XR support via its OpenXR vendor plugin v4.2.2 stable. Start building for glasses, new devices for Android XR and more in The Android Show | XR Edition Check out #TheAndroidShow in 60 seconds for a quick video overview of what we covered. Build for AI Glasses with the Android XR SDK Developer Preview 3 and unlock new features for immersive experiences 🚀 Android XR SDK Developer Preview 3 is now available, enabling you to build augmented experiences for

## Разработка новой игры от компании Wargaming с помощью Rider for Unreal Engine

DevFeed: [Разработка новой игры от компании Wargaming с помощью Rider for Unreal Engine](<https://devfeed.tech/articles/wargaming-rider-for-unreal-engine-23940.md>)

Original publisher: [Read original article](<https://habr.com/ru/companies/JetBrains/articles/585894/>)

Author: anastasiak2512 (JetBrains)

Published: 2021-10-29T11:39:15Z

Content type: article

Language: ru

Sources: [JetBrains RU](<https://devfeed.tech/sources/jetbrains-ru.md>)

Topics: [rider](<https://devfeed.tech/topics/rider.md>), [Unreal Engine](<https://devfeed.tech/topics/unreal-engine.md>), [C++](<https://devfeed.tech/topics/c-plus-plus.md>), [ide](<https://devfeed.tech/topics/ide.md>)

Tags: [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [gamedev](<https://devfeed.tech/tags/gamedev.md>), [ide](<https://devfeed.tech/tags/ide.md>), [resharper](<https://devfeed.tech/tags/resharper.md>), [rider](<https://devfeed.tech/tags/rider.md>), [unreal](<https://devfeed.tech/tags/unreal.md>), [unreal-engine](<https://devfeed.tech/tags/unreal-engine.md>), [visual-studio](<https://devfeed.tech/tags/visual-studio.md>), [wargaming](<https://devfeed.tech/tags/wargaming.md>)

### AI overview

An interview with Wargaming RED about developing an unannounced third-person sci-fi shooter in C++ with Unreal Engine. The team discusses its project structure, Unreal Engine reflection and metaprogramming, and the use of Rider for Unreal Engine alongside Visual Studio.

### Source excerpt

Последние полтора года открыта программа раннего доступа к Rider for Unreal Engine -- IDE для разработки игр на C++ с использованием Unreal Engine. На сегодняшний день в программе участвуют десятки тысяч индивидуальных разработчиков игр, a также множество студий и больших компаний, занимающихся игровой разработкой. Нам стало интересно узнать, за что эти люди ценят наш продукт, что им нравится и чего не хватает. Мы решили поговорить с Вячеславом Дубиковским -- техническим директором в компании Wargaming RED, которая совсем недавно начала свою работу в Москве. Читать далее