# user experience design

Published articles for user experience design.

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## How You as a Lone Designer Can Change the World

DevFeed: [How You as a Lone Designer Can Change the World](<https://devfeed.tech/articles/how-you-as-a-lone-designer-can-change-the-world-9056.md>)

Original publisher: [Read original article](<https://ixdf.org/literature/article/how-can-you-as-a-lone-designer-start-improving-the-world>)

Author: Rikke Friis Dam

Published: 2026-08-13T14:00:00Z

Content type: article

Language: en

Sources: [UX Daily - User Experience Daily](<https://devfeed.tech/sources/ux-daily-user-experience-daily.md>)

Topics: [User Experience](<https://devfeed.tech/topics/user-experience.md>), [User experience (UX)](<https://devfeed.tech/topics/ux.md>)

Tags: [design](<https://devfeed.tech/tags/design.md>), [experience-design](<https://devfeed.tech/tags/experience-design.md>), [interaction-design](<https://devfeed.tech/tags/interaction-design.md>), [learn](<https://devfeed.tech/tags/learn.md>), [skills](<https://devfeed.tech/tags/skills.md>), [user-experience](<https://devfeed.tech/tags/user-experience.md>), [user-experience-design](<https://devfeed.tech/tags/user-experience-design.md>), [ux](<https://devfeed.tech/tags/ux.md>), [ux-design](<https://devfeed.tech/tags/ux-design.md>)

### AI overview

This video article explains how lone designers can use their design expertise to address major societal issues. Don Norman recommends joining organizations already working on these issues, gaining authority within an existing company, or joining a legally structured corporation such as a B Corp.

### Source excerpt

Has Don Norman convinced you to work on important societal issues? As a lone designer, what can you do? If you are a new designer who has just graduated from design school, an experienced designer, or a designer who would like to shift your company's path toward helping the world, there are ways to make these things happen. In this video, Don shares his wisdom on how you can accomplish it by joining an organization or company that is already working on these issues, by gaining authority in your current company, or by joining a type of corporation--such as a "b-corp" in the US--that is actually set up legally to address some important societal issues. "If you want to work on the major societal...

## Facebook's Design Didn't Evolve--It Regressed

DevFeed: [Facebook's Design Didn't Evolve--It Regressed](<https://devfeed.tech/articles/facebook-s-design-didn-t-evolve-it-regressed-9267.md>)

Original publisher: [Read original article](<https://webdesignerdepot.com/facebooks-design-didnt-evolve-it-regressed/>)

Author: Louise North

Published: 2026-07-14T12:19:00Z

Content type: opinion

Language: en

Sources: [Web Designer Depot](<https://devfeed.tech/sources/web-designer-depot.md>)

Topics: [User experience (UX)](<https://devfeed.tech/topics/ux.md>), [Usability](<https://devfeed.tech/topics/usability.md>), [Web](<https://devfeed.tech/topics/web.md>)

Tags: [algorithmic-feed](<https://devfeed.tech/tags/algorithmic-feed.md>), [cognitive-load](<https://devfeed.tech/tags/cognitive-load.md>), [design](<https://devfeed.tech/tags/design.md>), [design-consistency](<https://devfeed.tech/tags/design-consistency.md>), [design-systems](<https://devfeed.tech/tags/design-systems.md>), [digital-products](<https://devfeed.tech/tags/digital-products.md>), [engagement-vs-usability](<https://devfeed.tech/tags/engagement-vs-usability.md>), [facebook-ux](<https://devfeed.tech/tags/facebook-ux.md>), [feature](<https://devfeed.tech/tags/feature.md>), [feature-bloat](<https://devfeed.tech/tags/feature-bloat.md>), [interaction-design](<https://devfeed.tech/tags/interaction-design.md>), [interface-design](<https://devfeed.tech/tags/interface-design.md>), [mental-models](<https://devfeed.tech/tags/mental-models.md>), [personalization](<https://devfeed.tech/tags/personalization.md>), [product-design](<https://devfeed.tech/tags/product-design.md>), [social-media-ux](<https://devfeed.tech/tags/social-media-ux.md>), [usability](<https://devfeed.tech/tags/usability.md>), [user-control](<https://devfeed.tech/tags/user-control.md>), [user-experience-design](<https://devfeed.tech/tags/user-experience-design.md>), [ux](<https://devfeed.tech/tags/ux.md>), [ux-case-study](<https://devfeed.tech/tags/ux-case-study.md>), [ux-regression](<https://devfeed.tech/tags/ux-regression.md>), [ux-strategy](<https://devfeed.tech/tags/ux-strategy.md>), [ux-usability](<https://devfeed.tech/tags/ux-usability.md>), [ux-ux-usability](<https://devfeed.tech/tags/ux-ux-usability.md>)

### AI overview

The article argues that Facebook's design regressed as it replaced a predictable chronological feed with opaque algorithmic ranking and accumulated features that fragmented the experience. It presents predictability, transparency, usability, and user control as essential UX principles.

### Source excerpt

Facebook didn't get worse overnight--it optimized itself into confusion. What started as the clearest social experience on the web slowly became a noisy, unpredictable system users no longer fully understand. This is what happens when engagement wins over usability--and it's a warning for every designer building products today.

## Why Waiting Feels Slow -- and How We're Using Real-Time Signals to Change That

DevFeed: [Why Waiting Feels Slow -- and How We're Using Real-Time Signals to Change That](<https://devfeed.tech/articles/why-waiting-feels-slow-and-how-we-re-using-real-time-signals-to-change-that-23985.md>)

Original publisher: [Read original article](<https://medium.com/mcdonalds-technical-blog/why-waiting-feels-slow-and-how-were-using-real-time-signals-to-change-that-754cb13fdab1?source=rss----3bac42476d27---4>)

Author: Global Technology

Published: 2026-03-31T14:17:27Z

Content type: article

Language: en

Sources: [McDonald's Technical Blog - Medium](<https://devfeed.tech/sources/mcdonald-s-technical-blog-medium.md>)

Topics: [iOS](<https://devfeed.tech/topics/ios.md>), [User Experience](<https://devfeed.tech/topics/user-experience.md>), [user experience design](<https://devfeed.tech/topics/user-experience-design.md>)

Tags: [customer-experience](<https://devfeed.tech/tags/customer-experience.md>), [digital-experiences](<https://devfeed.tech/tags/digital-experiences.md>), [ios](<https://devfeed.tech/tags/ios.md>), [ios-development](<https://devfeed.tech/tags/ios-development.md>), [mobile-development](<https://devfeed.tech/tags/mobile-development.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [technology](<https://devfeed.tech/tags/technology.md>), [user-experience](<https://devfeed.tech/tags/user-experience.md>), [user-experience-design](<https://devfeed.tech/tags/user-experience-design.md>)

### AI overview

McDonald's product, design, and engineering teams describe using iOS Live Activities to provide real-time order updates on the Lock Screen and Dynamic Island. The backend-driven platform aims to reduce uncertainty during waits and support reusable trackable experiences across the digital ecosystem.

### Source excerpt

A look into how our team turned uncertain wait moments into confident, glanceable experiences for guests in iOS using Live Activities. by: Maitree Shukla, Product Manager, Menu Browse, Alex Timmler, Director, Product Management, Nick Wilczynski, Sr Manager, Engineering Tech Lead, and Connor Sheehan, Software Engineer Quick Bytes: Digital transparency directly shapes perceived speed -- and uncertainty can make even fast experiences feel slow Live Activities provide customers with real-time order updates directly on the iOS Lock Screen and Dynamic Island Built as a reusable, backend-driven platform, this work unlocks future innovation across McDonald's digital ecosystem In a digital experience, speed isn't just about how fast an order is prepared -- it's about how fast it feels. When customers lack visibility into what's happening with their order, uncertainty creeps in, and even short waits can feel longer than they are. Our Product and User Experience Design teams set out to reduce that uncertainty by delivering real-time, glanceable updates through iOS Live Activities. The concept of Live Activities stemmed from one guiding question the team asked ourselves: How might we make the ordering experience feel as frictionless as possible? From there, that question naturally led to others. How do we make waiting feel faster? How can we be more transparent with customers? And how can we reduce moments of uncertainty along the way? To address those questions, we turned to Live Activities -- a capability built into iOS -- that enables real-time order updates on the Lock Screen and Dynamic Island, using premium screen real estate to provide reassurance without opening the app. It's a simple but powerful way to reinforce McDonald's reputation for leadership in convenience and speed, across both physical and digital experiences. To deliver this experience, we needed strong foundations: updates must be timely, flows can't disrupt restaurant operations, edge cases must be handled gra

## What Developer Experience Engineers can learn from User Experience Engineers

DevFeed: [What Developer Experience Engineers can learn from User Experience Engineers](<https://devfeed.tech/articles/what-developer-experience-engineers-can-learn-from-user-experience-engineers-39951.md>)

Original publisher: [Read original article](<https://mende.io/blog/user-experience-teachings-for-developer-experience-engineers/>)

Author: tobi@techunicorn.builders (Tobias Mende)

Published: 2022-05-28T13:15:00Z

Content type: opinion

Language: en

Sources: [Tobias Mende](<https://devfeed.tech/sources/tobias-mende.md>)

Topics: [Developer experience](<https://devfeed.tech/topics/developer-experience.md>), [User experience (UX)](<https://devfeed.tech/topics/ux.md>), [Usability](<https://devfeed.tech/topics/usability.md>), [User interface design](<https://devfeed.tech/topics/ui-design.md>), [Accessibility](<https://devfeed.tech/topics/accessibility.md>)

Tags: [accessibility](<https://devfeed.tech/tags/accessibility.md>), [culture-developer-productivity-software-craft](<https://devfeed.tech/tags/culture-developer-productivity-software-craft.md>), [developer-experience](<https://devfeed.tech/tags/developer-experience.md>), [dx](<https://devfeed.tech/tags/dx.md>), [usability](<https://devfeed.tech/tags/usability.md>), [user-experience](<https://devfeed.tech/tags/user-experience.md>), [user-experience-design](<https://devfeed.tech/tags/user-experience-design.md>), [users](<https://devfeed.tech/tags/users.md>)

### AI overview

The article reflects on how developer experience engineers can apply established user experience engineering practices. It discusses the UX journey, the why, what, and how of product use, Peter Morville's User Experience Honeycomb, and the importance of understanding developers' needs through research and observation.

### Source excerpt

What Developer Experience Engineers can learn from User Experience Engineers While developer experience is a relatively new term, user experience is not. In fact, the term user experience was probably first coined in 1990 by Don Norman:

## FIT's principles for fostering a collaborative classroom

DevFeed: [FIT's principles for fostering a collaborative classroom](<https://devfeed.tech/articles/fit-s-principles-for-fostering-a-collaborative-classroom-9724.md>)

Original publisher: [Read original article](<https://www.figma.com/blog/fits-principles-for-fostering-a-collaborative-classroom/>)

Author: Miggi Cardona

Published: 2021-08-25T00:00:00Z

Content type: article

Language: en

Sources: [Figma Blog](<https://devfeed.tech/sources/figma-blog.md>)

Topics: [Figma](<https://devfeed.tech/topics/figma.md>), [user experience design](<https://devfeed.tech/topics/user-experience-design.md>)

Tags: [best-practices](<https://devfeed.tech/tags/best-practices.md>), [collaboration](<https://devfeed.tech/tags/collaboration.md>), [design](<https://devfeed.tech/tags/design.md>), [digital-design](<https://devfeed.tech/tags/digital-design.md>), [experience-design](<https://devfeed.tech/tags/experience-design.md>), [figma](<https://devfeed.tech/tags/figma.md>), [projects](<https://devfeed.tech/tags/projects.md>), [skills](<https://devfeed.tech/tags/skills.md>), [ui](<https://devfeed.tech/tags/ui.md>), [user-experience](<https://devfeed.tech/tags/user-experience.md>), [user-experience-design](<https://devfeed.tech/tags/user-experience-design.md>), [workflows](<https://devfeed.tech/tags/workflows.md>)

### AI overview

Professors at the Fashion Institute of Technology share principles for creating a collaborative virtual classroom in Figma. The article describes organizing courses into teams, projects, and files while encouraging open feedback and the development of design skills.

### Source excerpt

Best practices from professors at the Fashion Institute of Technology on how to construct a virtual classroom in Figma.

## Human-centered Software Development

DevFeed: [Human-centered Software Development](<https://devfeed.tech/articles/human-centered-software-development-24576.md>)

Original publisher: [Read original article](<https://medium.com/headspace-engineering/human-centered-software-development-3b0aa77f8897?source=rss-3da90e297190------2>)

Author: Headspace

Published: 2021-05-27T20:52:21Z

Content type: opinion

Language: en

Sources: [Stories by Headspace on Medium](<https://devfeed.tech/sources/stories-by-headspace-on-medium.md>)

Topics: [Development](<https://devfeed.tech/topics/development.md>), [User Experience](<https://devfeed.tech/topics/user-experience.md>), [Software Engineering](<https://devfeed.tech/topics/software-engineering.md>), [interfaces](<https://devfeed.tech/topics/interfaces.md>), [Code](<https://devfeed.tech/topics/code.md>), [App](<https://devfeed.tech/topics/app.md>)

Tags: [developers](<https://devfeed.tech/tags/developers.md>), [development](<https://devfeed.tech/tags/development.md>), [end-user-experience](<https://devfeed.tech/tags/end-user-experience.md>), [engineering](<https://devfeed.tech/tags/engineering.md>), [experience-design](<https://devfeed.tech/tags/experience-design.md>), [interfaces](<https://devfeed.tech/tags/interfaces.md>), [software](<https://devfeed.tech/tags/software.md>), [software-development](<https://devfeed.tech/tags/software-development.md>), [software-engineer](<https://devfeed.tech/tags/software-engineer.md>), [user-experience](<https://devfeed.tech/tags/user-experience.md>), [user-experience-design](<https://devfeed.tech/tags/user-experience-design.md>)

### AI overview

The article argues that software development should be human-centered because developers are users of the code and systems they build. It applies user-experience principles to the development process, emphasizing code readability, maintainability, and attention to engineers' human factors.

### Source excerpt

Build stronger software by designing for human interaction Author: Edward Park, Senior Software Engineer Creating software is a human-centered endeavor. The software that we build is used directly by human users. Whether we're building a mobile application, service, or tool, the cumulative moments of delight (or abhorrence) that our human users experience determine the efficacy of the software we build. For this reason, software organizations invest in user experience design, in addition to the nuts-and-bolts of the technology under the hood. Product designers leverage their expertise in interaction psychology to create user flows that are useful, familiar, and discoverable. Designers understand that application interfaces are only as effective as their users find them to be useful. Therefore, the best user experiences incorporate visual components that facilitate task completion while working with the psychological heuristics that humans intuitively employ. Humans seek sensory cues and constraints to navigate a deluge of stimuli and process large amounts of information, and we do so while interacting with computing interfaces as well as the real world. In essence, software organizations are constantly trying to optimize how humans interact with computers. Today, the practice of using design to hone user experience is predominantly applied to visual interfaces. These are commonly the front ends of applications, where humans interact with the visually rendered software (in a browser or mobile app). What about the act of software development itself? OUR FELLOW DEVELOPERS ARE USERS, TOO Most observers would think that software development strives to translate human instructions into machine-understandable directives in a reductive, one-way communication flow. We are "programming" computers to do our bidding, and we do so with cold, logical artifacts composed of code modules. While the software itself is mostly evaluated against human experiences, we compartmentalize th