# web graphics

Published articles for web graphics.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## From Rays to Meshes: Building Vercel's Prism with vgpu

DevFeed: [From Rays to Meshes: Building Vercel's Prism with vgpu](<https://devfeed.tech/articles/from-rays-to-meshes-building-vercel-s-prism-with-vgpu-4334.md>)

Original publisher: [Read original article](<https://tympanus.net/codrops/2026/09/03/from-rays-to-meshes-building-vercels-prism-with-vgpu/>)

Author: Matias Gonzalez Fernandez

Published: 2026-09-03T16:01:06Z

Content type: tutorial

Language: en

Sources: [Codrops](<https://devfeed.tech/sources/codrops.md>)

Topics: [GPU](<https://devfeed.tech/topics/gpu.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3d-graphics](<https://devfeed.tech/tags/3d-graphics.md>), [adaptive-rendering](<https://devfeed.tech/tags/adaptive-rendering.md>), [articles](<https://devfeed.tech/tags/articles.md>), [creative-coding](<https://devfeed.tech/tags/creative-coding.md>), [glass](<https://devfeed.tech/tags/glass.md>), [glass-shader](<https://devfeed.tech/tags/glass-shader.md>), [glsl](<https://devfeed.tech/tags/glsl.md>), [glsl-shaders](<https://devfeed.tech/tags/glsl-shaders.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [gpu-optimization](<https://devfeed.tech/tags/gpu-optimization.md>), [gpu-rendering](<https://devfeed.tech/tags/gpu-rendering.md>), [interactive-web-graphics](<https://devfeed.tech/tags/interactive-web-graphics.md>), [javascript-graphics](<https://devfeed.tech/tags/javascript-graphics.md>), [light-refraction](<https://devfeed.tech/tags/light-refraction.md>), [mesh](<https://devfeed.tech/tags/mesh.md>), [prism-shader](<https://devfeed.tech/tags/prism-shader.md>), [ray-tracing](<https://devfeed.tech/tags/ray-tracing.md>), [real-time-rendering](<https://devfeed.tech/tags/real-time-rendering.md>), [real-time-shaders](<https://devfeed.tech/tags/real-time-shaders.md>), [shader-performance](<https://devfeed.tech/tags/shader-performance.md>), [shader-programming](<https://devfeed.tech/tags/shader-programming.md>), [shaders](<https://devfeed.tech/tags/shaders.md>), [vercel](<https://devfeed.tech/tags/vercel.md>), [vercel-prism](<https://devfeed.tech/tags/vercel-prism.md>), [vercel-vgpu](<https://devfeed.tech/tags/vercel-vgpu.md>), [vgpu](<https://devfeed.tech/tags/vgpu.md>), [web-graphics](<https://devfeed.tech/tags/web-graphics.md>), [web-shaders](<https://devfeed.tech/tags/web-shaders.md>), [webgl](<https://devfeed.tech/tags/webgl.md>), [webgl-shaders](<https://devfeed.tech/tags/webgl-shaders.md>)

### AI overview

A tutorial on creating Vercel's prism visual with vgpu shaders. It replaces costly ray-based light simulation with refracted paths connected into a 3D mesh, then adds an environment-mapped glass shader, bloom, and particles.

### Source excerpt

A look at how Vercel's vgpu creates a performant prism effect using shaders, geometry, glass, and adaptive rendering.

## Building Year in Review 2014 with SVG and Rails

DevFeed: [Building Year in Review 2014 with SVG and Rails](<https://devfeed.tech/articles/building-year-in-review-2014-with-svg-and-rails-1336.md>)

Original publisher: [Read original article](<https://shopify.engineering/building-year-in-review-2014-with-svg-and-rails>)

Author: Tessa Thornton

Published: 2015-02-11T14:43:00Z

Content type: tutorial

Language: en

Sources: [Shopify Engineering](<https://devfeed.tech/sources/shopify-engineering.md>), [Shopify Engineering - Shopify Engineering](<https://devfeed.tech/sources/shopify-engineering-shopify-engineering.md>)

Topics: [modern web development](<https://devfeed.tech/topics/modern-web-development.md>), [Web Development](<https://devfeed.tech/topics/web-development.md>), [interactive website](<https://devfeed.tech/topics/interactive-website.md>), [HTML5 and CSS3 tricks](<https://devfeed.tech/topics/html5-and-css3-tricks.md>)

Tags: [css](<https://devfeed.tech/tags/css.md>), [data](<https://devfeed.tech/tags/data.md>), [javascript](<https://devfeed.tech/tags/javascript.md>), [shopify](<https://devfeed.tech/tags/shopify.md>), [svg](<https://devfeed.tech/tags/svg.md>), [web-graphics](<https://devfeed.tech/tags/web-graphics.md>), [year-in-review](<https://devfeed.tech/tags/year-in-review.md>)

### AI overview

A tutorial on building Shopify's Year in Review with SVG, JavaScript, Rails helpers, and d3.js. It explains why SVG suited the project's graphics and animations, including data visualizations and scroll-driven path drawing.

### Source excerpt

As we have for the past 3 years, Shopify released a Year in Review to highlight some of the exciting growth and change we've observed over the past year. Designers James and Veronica had ambitious ideas for this year's review, including strong, bold typographic treatments and interactive data visualizations. We've gotten some great feedback on the final product, as well as some curious developers wondering how we pulled it off, so we're going to review the development process for Year in Review and talk about some of the technologies we leveraged to make it all happen.