# webview-performance

Published articles for webview-performance.

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## Building a 33-Ending Capacitor Game Without a Framework or Custom Backend

DevFeed: [Building a 33-Ending Capacitor Game Without a Framework or Custom Backend](<https://devfeed.tech/articles/building-a-33-ending-capacitor-game-without-a-framework-or-custom-backend-61138.md>)

Original publisher: [Read original article](<https://hackernoon.com/building-a-33-ending-capacitor-game-without-a-framework-or-custom-backend?source=rss>)

Author: Eugene Kozlovsky

Published: 2026-09-28T11:30:24Z

Content type: article

Language: en

Sources: [HackerNoon](<https://devfeed.tech/sources/hackernoon.md>)

Topics: [Full Stack Development](<https://devfeed.tech/topics/full-stack-development.md>), [Angular](<https://devfeed.tech/topics/angular.md>)

Tags: [backend](<https://devfeed.tech/tags/backend.md>), [css3](<https://devfeed.tech/tags/css3.md>), [fine-state-machines](<https://devfeed.tech/tags/fine-state-machines.md>), [gamedev](<https://devfeed.tech/tags/gamedev.md>), [google-play-testing](<https://devfeed.tech/tags/google-play-testing.md>), [hidden](<https://devfeed.tech/tags/hidden.md>), [html5](<https://devfeed.tech/tags/html5.md>), [mobile](<https://devfeed.tech/tags/mobile.md>), [nichlyst](<https://devfeed.tech/tags/nichlyst.md>), [offline](<https://devfeed.tech/tags/offline.md>), [revenuecat](<https://devfeed.tech/tags/revenuecat.md>), [shipaton](<https://devfeed.tech/tags/shipaton.md>), [vanilla-javascript](<https://devfeed.tech/tags/vanilla-javascript.md>), [webview-performance](<https://devfeed.tech/tags/webview-performance.md>)

### AI overview

The article describes building NICHLYST, an offline mobile narrative game, on an aging 8 GB PC in wartime Kyiv. It explains the choice of vanilla JavaScript, CSS, and HTML5 wrapped with Apache Capacitor, and a modular JSON loader designed to work without a heavyweight framework or custom backend. It also discusses the game's finite resource ledger, testing, and planned Shipaton submission.

### Source excerpt

How an indie builder created a zero-framework, offline mobile game on an 8 GB PC in wartime Kyiv, using Git color gates, strict FSM, and RevenueCat.