# win32

Published articles for win32.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## A custom virtual machine for the Stars! 4X game

DevFeed: [A custom virtual machine for the Stars! 4X game](<https://devfeed.tech/articles/a-custom-virtual-machine-for-the-stars-4x-game-41277.md>)

Original publisher: [Read original article](<https://nullprogram.com/blog/2026/09/17/>)

Published: 2026-09-17T02:00:00Z

Content type: opinion

Language: en

Sources: [Chris Wellons](<https://devfeed.tech/sources/chris-wellons.md>)

Topics: [Emulator](<https://devfeed.tech/topics/emulator.md>), [win32](<https://devfeed.tech/topics/win32.md>), [Windows](<https://devfeed.tech/topics/windows.md>), [x86](<https://devfeed.tech/topics/x86.md>), [GitHub](<https://devfeed.tech/topics/github.md>), [releases](<https://devfeed.tech/topics/releases.md>)

Tags: [blog](<https://devfeed.tech/tags/blog.md>), [c](<https://devfeed.tech/tags/c.md>), [emulator](<https://devfeed.tech/tags/emulator.md>), [game](<https://devfeed.tech/tags/game.md>), [github](<https://devfeed.tech/tags/github.md>), [releases](<https://devfeed.tech/tags/releases.md>), [vm](<https://devfeed.tech/tags/vm.md>), [win32](<https://devfeed.tech/tags/win32.md>), [windows](<https://devfeed.tech/tags/windows.md>), [x86](<https://devfeed.tech/tags/x86.md>)

### AI overview

The article presents Stars!VM, a custom virtual machine for running the 1995 16-bit Windows 3.1 game Stars! on modern systems. It combines an 80286 emulator with a Win16-to-Win32 bridge, embeds the original game in signed GitHub releases, and provides 32-bit builds with features such as a modern file chooser and 4K scaling.

### Source excerpt

Stars! is a 1995 4X game (explore, expand, exploit, exterminate) for 16-bit Windows 3.1 that I first played ~28 years ago. While Windows is famously backwards compatible, it's notoriously difficult to play Stars! today. Windows x64 cannot run 16-bit applications, and playing requires either retro hardware or emulation (otvdm, DOSBox), sometimes paired with Wine. My new, exciting solution, Stars!VM, or Stars! Virtual Machine, embeds a custom 80286 emulator and a Win16 to Win32 bridge. As native Win32, the game looks and feels exactly as it did originally, except sporting a modern file chooser and 4k scaling. It's indistinguishable from a genuine 32-bit or 64-bit port of the game, especially with the original 16-bit game embedded inside the VM executable. The signed releases on GitHub embed a compressed copy of the original 16-bit game, so that single EXE is ready to play out-of-the-box with no further setup or downloads. I'm distributing 32-bit builds (but requires SSE2) because there's no advantage to 64-bit here, and these builds work (almost) everywhere except 16-bit Windows. 32-bit Windows could run the original 16-bit game, but the VM-encapsulated version is better behaved. It doesn't dump a Stars.ini under C:\WINDOWS, it interacts properly with the task bar, and copy protection is neutralized via the OS bridge. If you ever been curious about Stars!, now's the time to try it. The game has a thorough, built-in tutorial, but also check out the wiki, the official strategy guide, and AutoHost (play-by-email service). The game predates the modern search engine concept, otherwise they might have chosen a better name. I suggest using "stars 4x" in your searches. If you want to build from source and hack on the VM yourself, the best tool for the job is w64devkit, of course, because it comes with everything you'll need. Plus the game itself: stars.exe from stars27jrc3.zip. Implementation details The emulator itself requires x86 or x86-64 because it does not implement x87

## Introducing ReactOS 0.4.16

DevFeed: [Introducing ReactOS 0.4.16](<https://devfeed.tech/articles/introducing-reactos-0-4-16-33195.md>)

Original publisher: [Read original article](<https://reactos.org/project-news/reactos-0416-released/>)

Published: 2026-08-29T00:00:00Z

Content type: release

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [ReactOS](<https://devfeed.tech/topics/reactos.md>), [boot](<https://devfeed.tech/topics/boot.md>), [Disk image](<https://devfeed.tech/topics/disk-image.md>), [Graphics](<https://devfeed.tech/topics/graphics.md>), [OpenGL](<https://devfeed.tech/topics/opengl.md>), [Nvidia](<https://devfeed.tech/topics/nvidia.md>)

Tags: [boot](<https://devfeed.tech/tags/boot.md>), [free](<https://devfeed.tech/tags/free.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [images](<https://devfeed.tech/tags/images.md>), [installation](<https://devfeed.tech/tags/installation.md>), [networking](<https://devfeed.tech/tags/networking.md>), [nvidia](<https://devfeed.tech/tags/nvidia.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [opengl](<https://devfeed.tech/tags/opengl.md>), [os](<https://devfeed.tech/tags/os.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [release](<https://devfeed.tech/tags/release.md>), [storage](<https://devfeed.tech/tags/storage.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>)

### AI overview

ReactOS 0.4.16 is announced after a year and a half of development. The release adds a graphical installer, combines the bootcd and livecd images, and includes improvements to video, audio, networking, storage, installation, and third-party code synchronization.

### Source excerpt

We are pleased to announce the release of ReactOS 0.4.16! After a year and a half of development, we're excited to showcase the improvements we've made between a new graphical installer; a unified bootcd and livecd image; video, audio, networking, and storage stack improvements; a new installation type; and third-party code syncs.

## Seamless Crash Protection That Symbolicates Native Crashes

DevFeed: [Seamless Crash Protection That Symbolicates Native Crashes](<https://devfeed.tech/articles/seamless-crash-protection-that-symbolicates-native-crashes-19506.md>)

Original publisher: [Read original article](<https://www.codenameone.com/blog/seamless-crash-protection/>)

Author: Shai Almog

Published: 2026-06-22T00:00:00Z

Content type: article

Language: en

Sources: [CodeName One](<https://devfeed.tech/sources/codename-one.md>)

Topics: [App](<https://devfeed.tech/topics/app.md>), [GitHub Issues](<https://devfeed.tech/topics/github-issues.md>), [Cloud](<https://devfeed.tech/topics/cloud.md>), [Disk image](<https://devfeed.tech/topics/disk-image.md>), [Android](<https://devfeed.tech/topics/android.md>), [iOS](<https://devfeed.tech/topics/ios.md>), [Linux](<https://devfeed.tech/topics/linux.md>), [macOS](<https://devfeed.tech/topics/macos.md>), [Windows](<https://devfeed.tech/topics/windows.md>), [tvOS](<https://devfeed.tech/topics/tvos.md>), [watchOS](<https://devfeed.tech/topics/watchos.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [cloud](<https://devfeed.tech/tags/cloud.md>), [crash](<https://devfeed.tech/tags/crash.md>), [data](<https://devfeed.tech/tags/data.md>), [github-issues](<https://devfeed.tech/tags/github-issues.md>), [ios](<https://devfeed.tech/tags/ios.md>), [linux](<https://devfeed.tech/tags/linux.md>), [macos](<https://devfeed.tech/tags/macos.md>), [native](<https://devfeed.tech/tags/native.md>), [protection](<https://devfeed.tech/tags/protection.md>), [retry](<https://devfeed.tech/tags/retry.md>), [storage](<https://devfeed.tech/tags/storage.md>), [watchos](<https://devfeed.tech/tags/watchos.md>), [win32](<https://devfeed.tech/tags/win32.md>), [windows](<https://devfeed.tech/tags/windows.md>)

### AI overview

The article describes the new com.codename1.crash client, which captures crashes on devices, removes personal data before transmission, stores reports until upload succeeds, retries failed uploads, and uses cloud-side symbolication to file deduplicated reports as GitHub issues. It covers native crash support across multiple platforms and deobfuscation of Android exceptions.

### Source excerpt

The new com.codename1.crash client captures crashes on device, scrubs personal data before anything is sent, retries reliably through a storage-first queue, and lets the build cloud symbolicate native crashes and file them as GitHub issues instead of emails.

## Codename One Compiles Java and Kotlin Apps to Native Windows Executables Without a JVM

DevFeed: [Codename One Compiles Java and Kotlin Apps to Native Windows Executables Without a JVM](<https://devfeed.tech/articles/java-to-a-native-windows-exe-no-jvm-5mb-x64-and-arm-19396.md>)

Original publisher: [Read original article](<https://www.codenameone.com/blog/native-windows-port-no-jvm/>)

Author: Shai Almog

Published: 2026-06-15T00:00:00Z

Content type: article

Language: en

Sources: [CodeName One](<https://devfeed.tech/sources/codename-one.md>)

Topics: [Java](<https://devfeed.tech/topics/java.md>), [Windows](<https://devfeed.tech/topics/windows.md>), [win32](<https://devfeed.tech/topics/win32.md>), [Arm](<https://devfeed.tech/topics/arm.md>)

Tags: [binaries](<https://devfeed.tech/tags/binaries.md>), [compilation](<https://devfeed.tech/tags/compilation.md>), [desktop](<https://devfeed.tech/tags/desktop.md>), [java](<https://devfeed.tech/tags/java.md>), [native](<https://devfeed.tech/tags/native.md>), [win32](<https://devfeed.tech/tags/win32.md>), [windows](<https://devfeed.tech/tags/windows.md>)

### AI overview

Codename One's new Windows port uses the ParparVM pipeline to compile Java and Kotlin bytecode into standalone native Win32 executables without bundling or installing a JVM. The build targets both x64 and arm64 Windows systems.

### Source excerpt

The new native Windows port compiles your Java to a standalone Win32 executable through ParparVM, Direct2D, and DirectWrite. No JVM, no bundled runtime, a 5MB hello world, and both x64 and arm64 from one build.

## Native Java Win32, 3D Gaming, Printing and Wallet

DevFeed: [Native Java Win32, 3D Gaming, Printing and Wallet](<https://devfeed.tech/articles/native-java-win32-3d-gaming-printing-and-wallet-19393.md>)

Original publisher: [Read original article](<https://www.codenameone.com/blog/native-java-win32-3d-gaming-printing-and-wallet/>)

Author: Shai Almog

Published: 2026-06-12T00:00:00Z

Content type: release

Language: en

Sources: [CodeName One](<https://devfeed.tech/sources/codename-one.md>)

Topics: [Windows](<https://devfeed.tech/topics/windows.md>), [3D graphics](<https://devfeed.tech/topics/3d-graphics.md>), [Game Development](<https://devfeed.tech/topics/game-development.md>), [cross-platform](<https://devfeed.tech/topics/cross-platform.md>), [API](<https://devfeed.tech/topics/api.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [WebGL](<https://devfeed.tech/topics/webgl.md>), [OpenGL](<https://devfeed.tech/topics/opengl.md>)

Tags: [3d-graphics](<https://devfeed.tech/tags/3d-graphics.md>), [api](<https://devfeed.tech/tags/api.md>), [core](<https://devfeed.tech/tags/core.md>), [cross-platform](<https://devfeed.tech/tags/cross-platform.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [java](<https://devfeed.tech/tags/java.md>), [webgl](<https://devfeed.tech/tags/webgl.md>), [win32](<https://devfeed.tech/tags/win32.md>)

### AI overview

Codename One version 7.0.251 adds native Windows executables without a JVM, a portable GPU-accelerated 3D graphics API, a game development API with Box2D physics, cross-platform printing, and Apple Wallet support. The 3D API targets Metal, OpenGL ES, WebGL, Direct3D 11, and a simulator rasterizer from shared Java code.

### Source excerpt

This week brings native Windows executables with no JVM, a portable 3D graphics API, a gaming API with Box2D physics, cross-platform printing, and Apple Wallet support, in what is probably our biggest update ever.

## ReactOS Joins VCF Southwest for the First Time

DevFeed: [ReactOS Joins VCF Southwest for the First Time](<https://devfeed.tech/articles/reactos-joins-vcf-southwest-for-the-first-time-33049.md>)

Original publisher: [Read original article](<https://reactos.org/blogs/vcfsw-2026/>)

Published: 2026-06-03T00:00:00Z

Content type: opinion

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [ReactOS](<https://devfeed.tech/topics/reactos.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [Xbox](<https://devfeed.tech/topics/xbox.md>)

Tags: [boot](<https://devfeed.tech/tags/boot.md>), [community](<https://devfeed.tech/tags/community.md>), [free](<https://devfeed.tech/tags/free.md>), [friendly](<https://devfeed.tech/tags/friendly.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [os](<https://devfeed.tech/tags/os.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [usb](<https://devfeed.tech/tags/usb.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>), [xbox](<https://devfeed.tech/tags/xbox.md>)

### AI overview

A first-person account of ReactOS's first VCF Southwest booth, covering the last-minute preparation, community support, booth materials, and efforts to run ReactOS on vintage hardware.

### Source excerpt

Our first VCF Southwest booth I had no idea how unprepared I was until it was too late to back out. I had just set up my booth, with nothing to show off. Bracing for the worst, I reached out to strangers who quickly became friends. I expected to confidently show off ReactOS but instead found a resourceful and friendly community willing to help me when my plans fell apart.

## 30 years of ReactOS

DevFeed: [30 years of ReactOS](<https://devfeed.tech/articles/30-years-of-reactos-32762.md>)

Original publisher: [Read original article](<https://reactos.org/blogs/30yrs-of-ros/>)

Published: 2026-01-22T00:00:00Z

Content type: article

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [ReactOS](<https://devfeed.tech/topics/reactos.md>), [Open Source](<https://devfeed.tech/topics/open-source.md>), [Windows](<https://devfeed.tech/topics/windows.md>), [Kernel](<https://devfeed.tech/topics/kernel.md>), [Command-line interface](<https://devfeed.tech/topics/cli.md>), [WINE](<https://devfeed.tech/topics/wine.md>)

Tags: [article](<https://devfeed.tech/tags/article.md>), [command-line](<https://devfeed.tech/tags/command-line.md>), [free](<https://devfeed.tech/tags/free.md>), [kernel](<https://devfeed.tech/tags/kernel.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [os](<https://devfeed.tech/tags/os.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>), [windows](<https://devfeed.tech/tags/windows.md>), [wine](<https://devfeed.tech/tags/wine.md>)

### AI overview

A retrospective marking 30 years since the first commit to ReactOS. It traces the project from FreeWin95 through the early development of its NT-like kernel and drivers, and includes contributor recollections about the project's early command-line interpreter and storage driver work.

### Source excerpt

Happy Birthday ReactOS! Today marks 30 years since the first commit to the ReactOS source tree. It's been such a long journey that many of our contributors today, including myself, were not alive during this event. Yet our mission to deliver "your favorite Windows apps and drivers in an open-source environment you can trust" continues to bring people together. Let's take a brief look at some of the high and low points throughout our history.

## Frankenwine: Multiple personas in a Wine process

DevFeed: [Frankenwine: Multiple personas in a Wine process](<https://devfeed.tech/articles/frankenwine-multiple-personas-in-a-wine-process-20510.md>)

Original publisher: [Read original article](<https://nullprogram.com/blog/2026/01/19/>)

Published: 2026-01-19T21:51:38Z

Content type: article

Language: en

Sources: [Chris Wellons](<https://devfeed.tech/sources/chris-wellons.md>)

Topics: [WINE](<https://devfeed.tech/topics/wine.md>), [Linux](<https://devfeed.tech/topics/linux.md>), [Processes](<https://devfeed.tech/topics/processes.md>), [toolchain](<https://devfeed.tech/topics/toolchain.md>), [C](<https://devfeed.tech/topics/c.md>), [Assembly](<https://devfeed.tech/topics/assembly.md>), [Git](<https://devfeed.tech/topics/git.md>)

Tags: [assembly](<https://devfeed.tech/tags/assembly.md>), [c](<https://devfeed.tech/tags/c.md>), [git](<https://devfeed.tech/tags/git.md>), [linux](<https://devfeed.tech/tags/linux.md>), [processes](<https://devfeed.tech/tags/processes.md>), [toolchain](<https://devfeed.tech/tags/toolchain.md>), [win32](<https://devfeed.tech/tags/win32.md>), [wine](<https://devfeed.tech/tags/wine.md>), [x86](<https://devfeed.tech/tags/x86.md>), [x86-64](<https://devfeed.tech/tags/x86-64.md>)

### AI overview

This article describes building a Windows binary that behaves as a native pkg-config program on Windows but adopts a Linux-program persona when run under Wine. It detects Wine, invokes Linux system calls directly through x86-64 inline assembly, and applies the approach to u-config as a cross-toolchain pkg-config implementation.

### Source excerpt

I came across a recent article on making Linux system calls from a Wine process. Windows programs running under Wine are still normal Linux processes and may interact with the Linux kernel like any other process. None of this was surprising, and the demonstration works just as I expect. Still, it got the wheels spinning and I realized an almost practical application: build my pkg-config implementation such that on Windows pkg-config.exe behaves as a native pkg-config, but when run under Wine this same binary takes the persona of a Linux program and becomes a cross toolchain pkg-config, bypassing Win32 and talking directly with the Linux kernel. Cosmopolitan Libc cleverly does this out-of-the-box, but in this article we'll mash together a couple existing sources with a bit of glue. The results are in the merge-demo branch of u-config, and took hardly any work: $ git show --stat ... main_linux_amd64.c | 8 ++--- main_wine.c | 101 +++++++++++++++++++++++++++++++++++++++++ src/linux_noarch.c | 16 ++++----- src/u-config.c | 1 + 4 files changed, 114 insertions(+), 12 deletions(-) A platform layer, main_wine.c, is a merge of two existing platform layers, one of which required unavoidable tweaks. We'll get to those details in a moment. First we'll need to detect if we're running under Wine, and the best solution I found was to locate ntdll!wine_get_version. If this function exists, we're in Wine. That works out to a pretty one-liner because ntdll.dll is already loaded: bool running_on_wine() { return GetProcAddress(GetModuleHandleA("ntdll"), "wine_get_version"); } An x86-64 Linux syscall wrapper with thorough inline assembly: ptrdiff_t syscall3(int n, ptrdiff_t a, ptrdiff_t b, ptrdiff_t c) { ptrdiff_t r; asm volatile ( "syscall" : "=a"(r) : "a"(n), "D"(a), "S"(b), "d"(c) : "rcx", "r11", "memory" ); return r; } ptrdiff_t write(int fd, void *buf, ptrdiff_t len) { return syscall3(SYS_write, fd, (ptrdiff_t)buf, len); } I'd normally use long for all these integers because Linux i

## Progress update: fixing the ReactOS test suite

DevFeed: [Progress update: fixing the ReactOS test suite](<https://devfeed.tech/articles/progress-update-fixing-the-reactos-test-suite-32767.md>)

Original publisher: [Read original article](<https://reactos.org/blogs/cbialorucki-tests-2/>)

Published: 2025-11-04T00:00:00Z

Content type: opinion

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [Testing](<https://devfeed.tech/topics/testing.md>), [WINE](<https://devfeed.tech/topics/wine.md>), [Windows](<https://devfeed.tech/topics/windows.md>), [gcc](<https://devfeed.tech/topics/gcc.md>), [MSVC](<https://devfeed.tech/topics/msvc.md>), [x86](<https://devfeed.tech/topics/x86.md>)

Tags: [changes](<https://devfeed.tech/tags/changes.md>), [developer](<https://devfeed.tech/tags/developer.md>), [free](<https://devfeed.tech/tags/free.md>), [gcc](<https://devfeed.tech/tags/gcc.md>), [msvc](<https://devfeed.tech/tags/msvc.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [os](<https://devfeed.tech/tags/os.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [tests](<https://devfeed.tech/tags/tests.md>), [update](<https://devfeed.tech/tags/update.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>), [windows](<https://devfeed.tech/tags/windows.md>), [wine](<https://devfeed.tech/tags/wine.md>), [x86](<https://devfeed.tech/tags/x86.md>)

### AI overview

A ReactOS project developer describes work to clean up the neglected test suite. The update reports fixes to 55 existing test modules, five new modules, broader testing across Windows versions and compiler toolchains, and changes intended to improve synchronization with Wine 10.0. The supplied text also states that the full test suite can now run on Windows Vista without a bugcheck.

### Source excerpt

For many years, the ReactOS test suite was neglected. It was a random collection of our own tests and old Wine tests that were only checked against Windows Server 2003 and sometimes a random newer version of Windows up to the discretion of the contributor. The Wine tests we imported were heavily modified and the changes made weren't always well documented. I'm here to clean up this mess. I have been deeply involved with the ReactOS project since 2023 and in May of 2024 I became an official project developer.

## An initial investigation into WDDM on ReactOS

DevFeed: [An initial investigation into WDDM on ReactOS](<https://devfeed.tech/articles/an-initial-investigation-into-wddm-on-reactos-32853.md>)

Original publisher: [Read original article](<https://reactos.org/blogs/investigating-wddm/>)

Published: 2025-10-07T00:00:00Z

Content type: article

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [ReactOS](<https://devfeed.tech/topics/reactos.md>), [Windows](<https://devfeed.tech/topics/windows.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [DirectX](<https://devfeed.tech/topics/directx.md>), [OpenGL](<https://devfeed.tech/topics/opengl.md>), [Graphics](<https://devfeed.tech/topics/graphics.md>)

Tags: [directx](<https://devfeed.tech/tags/directx.md>), [free](<https://devfeed.tech/tags/free.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [opengl](<https://devfeed.tech/tags/opengl.md>), [os](<https://devfeed.tech/tags/os.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>)

### AI overview

This article investigates the Windows Display Driver Model (WDDM) in ReactOS, describing how Vista-era changes shifted GPU management toward driver vendors and examining related display-driver behavior, OpenGL ICD loading, and Vulkan similarities.

### Source excerpt

The history of ReactOS spans a wider range than the lives of many of the people who work on it today. Incredible individuals have come and gone from the project with vastly different goals for what they want to see developed. In recent years, better hardware support has emerged as one of those goals. As ReactOS gazes towards the world of Vista and beyond, a few questions about how hardware works emerge.

## Carl Bialorucki hired to improve ReactOS test suite

DevFeed: [Carl Bialorucki hired to improve ReactOS test suite](<https://devfeed.tech/articles/carl-bialorucki-hired-to-improve-reactos-test-suite-32768.md>)

Original publisher: [Read original article](<https://reactos.org/blogs/cbialorucki-tests/>)

Published: 2025-07-04T00:00:00Z

Content type: release

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [Testing](<https://devfeed.tech/topics/testing.md>), [Development](<https://devfeed.tech/topics/development.md>), [Windows](<https://devfeed.tech/topics/windows.md>), [Kernel](<https://devfeed.tech/topics/kernel.md>), [WINE](<https://devfeed.tech/topics/wine.md>), [x86](<https://devfeed.tech/topics/x86.md>)

Tags: [2025](<https://devfeed.tech/tags/2025.md>), [automated](<https://devfeed.tech/tags/automated.md>), [crashes](<https://devfeed.tech/tags/crashes.md>), [development](<https://devfeed.tech/tags/development.md>), [free](<https://devfeed.tech/tags/free.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [os](<https://devfeed.tech/tags/os.md>), [project](<https://devfeed.tech/tags/project.md>), [pull-requests](<https://devfeed.tech/tags/pull-requests.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [testing](<https://devfeed.tech/tags/testing.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>), [windows](<https://devfeed.tech/tags/windows.md>), [wine](<https://devfeed.tech/tags/wine.md>), [x86](<https://devfeed.tech/tags/x86.md>), [x86-64](<https://devfeed.tech/tags/x86-64.md>)

### AI overview

Carl Bialorucki announces a full-time contract with ReactOS Deutschland e.V. to improve ReactOS's test infrastructure. The work targets failures, crashes, hangs, and bugchecks in kernel-mode and user-mode tests on newer Windows versions and x86 and x86_64 systems, while syncing Wine tests to Wine 10.0.

### Source excerpt

Hi, my name is Carl J. Bialorucki. I started making a name for myself in the ReactOS community by contributing several shell improvements. In May of 2024 I was added to the core development team and in March of 2025 I led the release of ReactOS 0.4.15 after the previous release manager was unable to continue working on the project. I'm pleased to announce that I was hired for a full-time contract position with ReactOS Deutschland e.V. in May of 2025.

## ReactOS 0.4.15 released

DevFeed: [ReactOS 0.4.15 released](<https://devfeed.tech/articles/reactos-0-4-15-released-33194.md>)

Original publisher: [Read original article](<https://reactos.org/project-news/reactos-0415-released/>)

Published: 2025-03-21T00:00:00Z

Content type: release

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [ReactOS](<https://devfeed.tech/topics/reactos.md>), [Operating system](<https://devfeed.tech/topics/operating-system.md>), [USB](<https://devfeed.tech/topics/usb.md>), [Kernel](<https://devfeed.tech/topics/kernel.md>), [Open Source](<https://devfeed.tech/topics/open-source.md>), [Oracle-VM-VirtualBox](<https://devfeed.tech/topics/vm-box.md>)

Tags: [audio](<https://devfeed.tech/tags/audio.md>), [cache](<https://devfeed.tech/tags/cache.md>), [features](<https://devfeed.tech/tags/features.md>), [free](<https://devfeed.tech/tags/free.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [kernel](<https://devfeed.tech/tags/kernel.md>), [memory-management](<https://devfeed.tech/tags/memory-management.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [os](<https://devfeed.tech/tags/os.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [release](<https://devfeed.tech/tags/release.md>), [usb](<https://devfeed.tech/tags/usb.md>), [virtualbox](<https://devfeed.tech/tags/virtualbox.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>)

### AI overview

ReactOS 0.4.15 is released with Plug and Play, audio, memory management, registry, accessory, system tool, and shell improvements. The release adds support for booting from USB devices and more third-party drivers, improves audio playback and VirtualBox sound, and fixes compatibility issues affecting executables in remote locations.

### Source excerpt

We are pleased to announce the release of ReactOS 0.4.15! This release offers Plug and Play fixes, audio fixes, memory management fixes, registry healing, improvements to accessories and system tools including Notepad, Paint, RAPPS, the Input Method Editor, and shell improvements. We chose to release this version of ReactOS in honor of Eric Kohl's first commit to the ReactOS code base, which dates back to 1999. Eric Kohl is the oldest active contributor of the project, and this is his 26th ReactOS anniversary!

## Newsletter 104 - April/May news

DevFeed: [Newsletter 104 - April/May news](<https://devfeed.tech/articles/newsletter-104-april-may-news-32877.md>)

Original publisher: [Read original article](<https://reactos.org/blogs/newsletter-104/>)

Published: 2024-05-11T00:00:00Z

Content type: news

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [ReactOS](<https://devfeed.tech/topics/reactos.md>), [Development](<https://devfeed.tech/topics/development.md>), [Maintainers](<https://devfeed.tech/topics/maintainers.md>), [Kernel](<https://devfeed.tech/topics/kernel.md>), [gcc](<https://devfeed.tech/topics/gcc.md>)

Tags: [development](<https://devfeed.tech/tags/development.md>), [free](<https://devfeed.tech/tags/free.md>), [gcc](<https://devfeed.tech/tags/gcc.md>), [kernel](<https://devfeed.tech/tags/kernel.md>), [maintainers](<https://devfeed.tech/tags/maintainers.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [os](<https://devfeed.tech/tags/os.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>)

### AI overview

The ReactOS team reports the addition of four developers and ongoing improvements to AMD64 symmetric multiprocessing support, including processor freezing and switching, basic inter-processor interrupts, and kernel initialization. The article also mentions preparations for compiling and booting ReactOS with GCC 13.

### Source excerpt

Greetings from the ReactOS Team! This year, we will start with a short summary highlighting ongoing work on the project as well as announcing the selection of our brand new developers. We will also talk about the current situation with symmetric multiprocessing (SMP) support in ReactOS. Development team enlargement Over the last decade, the number of people in the project team base has not changed much. While development continued and still continues as usual, the development team hadn't seen any increase in new developers.

## 1st-stage GUI setup, Part 3 - December 2023: First tests

DevFeed: [1st-stage GUI setup, Part 3 - December 2023: First tests](<https://devfeed.tech/articles/1st-stage-gui-setup-part-3-december-2023-first-tests-32843.md>)

Original publisher: [Read original article](<https://reactos.org/blogs/gui-setup-part3-first-testing-problems/>)

Published: 2024-02-01T00:00:00Z

Content type: article

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [ReactOS](<https://devfeed.tech/topics/reactos.md>), [GUI](<https://devfeed.tech/topics/gui.md>), [Testing](<https://devfeed.tech/topics/testing.md>), [Code](<https://devfeed.tech/topics/code.md>)

Tags: [bootloader](<https://devfeed.tech/tags/bootloader.md>), [code](<https://devfeed.tech/tags/code.md>), [free](<https://devfeed.tech/tags/free.md>), [gui](<https://devfeed.tech/tags/gui.md>), [iso](<https://devfeed.tech/tags/iso.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [os](<https://devfeed.tech/tags/os.md>), [partition](<https://devfeed.tech/tags/partition.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [tests](<https://devfeed.tech/tags/tests.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>)

### AI overview

This third post in the ReactOS "1st-stage GUI setup" series describes December 2023 work testing the complete graphical installer with a partially Wine-synced setupapi DLL. It covers partition-management UI behavior, the all-in-one CD ISO test scenario, installation dialogs, hardware presets, and current limitations to initialized MBR disks, with GPT and uninitialized-disk support planned.

### Source excerpt

Greetings! Welcome to the third blog of the series "1st-stage GUI setup": September 2023: Partly Wine-syncing setupapi October-November 2023: Making partitioning UI work December 2023: First tests In this third blog post, I will cover my work done during the month of December 2023: testing the whole 1st-stage GUI setup, together with the partially wine-synced setupapi dll. Finishing and testing the partitioning page UI The first week was devoted to finally putting together the code for manipulating partitions from the user interface, using the new workflow, and testing it.

## 1st-stage GUI setup, Part 2 - October-November 2023: Making partitioning UI work

DevFeed: [1st-stage GUI setup, Part 2 - October-November 2023: Making partitioning UI work](<https://devfeed.tech/articles/1st-stage-gui-setup-part-2-october-november-2023-making-partitioning-ui-work-32842.md>)

Original publisher: [Read original article](<https://reactos.org/blogs/gui-setup-part2-partitioning/>)

Published: 2024-01-31T00:00:00Z

Content type: article

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [ReactOS](<https://devfeed.tech/topics/reactos.md>), [GUI](<https://devfeed.tech/topics/gui.md>), [ui](<https://devfeed.tech/topics/ui.md>), [Code](<https://devfeed.tech/topics/code.md>)

Tags: [bootloader](<https://devfeed.tech/tags/bootloader.md>), [free](<https://devfeed.tech/tags/free.md>), [gui](<https://devfeed.tech/tags/gui.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [os](<https://devfeed.tech/tags/os.md>), [partitioning](<https://devfeed.tech/tags/partitioning.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [ui](<https://devfeed.tech/tags/ui.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>)

### AI overview

This second ReactOS development blog post describes work from October and November 2023 on the new first-stage GUI setup, focusing on disk partitioning and its workflow compared with the existing text-mode installer. It also notes related setupapi synchronization work and identifies file copying and registry settings as features discussed in future posts.

### Source excerpt

Greetings! Welcome to the second blog of the series "1st-stage GUI setup": September 2023: Partly Wine-syncing setupapi October-November 2023: Making partitioning UI work December 2023: First tests As you may have noticed, I have been quite silent about my work and not regularly writing blog posts about what I have done so far. Well, I am more concerned about getting actual code written and working before discussing about it, instead of doing that about half-done not-yet-tested code; much like what the GUI setup was during these previous months.

## 1st-stage GUI setup, Part 1 - September 2023: Partly Wine-syncing setupapi

DevFeed: [1st-stage GUI setup, Part 1 - September 2023: Partly Wine-syncing setupapi](<https://devfeed.tech/articles/1st-stage-gui-setup-part-1-september-2023-partly-wine-syncing-setupapi-32841.md>)

Original publisher: [Read original article](<https://reactos.org/blogs/gui-setup-part1-setupapi/>)

Published: 2023-12-04T00:00:00Z

Content type: article

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [ReactOS](<https://devfeed.tech/topics/reactos.md>), [WINE](<https://devfeed.tech/topics/wine.md>), [Code](<https://devfeed.tech/topics/code.md>), [GUI](<https://devfeed.tech/topics/gui.md>)

Tags: [bug](<https://devfeed.tech/tags/bug.md>), [code](<https://devfeed.tech/tags/code.md>), [free](<https://devfeed.tech/tags/free.md>), [gui](<https://devfeed.tech/tags/gui.md>), [improvements](<https://devfeed.tech/tags/improvements.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [os](<https://devfeed.tech/tags/os.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>), [wine](<https://devfeed.tech/tags/wine.md>)

### AI overview

A ReactOS developer describes the first part of a series about building the graphical first-stage ReactOS installer. The September 2023 work focused on partially synchronizing the setupapi module with Wine, including file queue and cabinet file functionality, while accounting for architectural differences.

### Source excerpt

Greetings to all ReactOS followers! As many of you certainly are aware by now, I have been officially hired by ReactOS Deutschland e.V. to develop the graphical version of the 1st-stage ReactOS installer ("1st-stage GUI setup"). This is the first blog of the series "1st-stage GUI setup": September 2023: Partly Wine-syncing setupapi October-November 2023: Making partitioning UI work December 2023: First tests During this first month of September 2023, my goal was to partly sync the code of the setupapi.

## Blog: Falco Weekly 46 - 2023

DevFeed: [Blog: Falco Weekly 46 - 2023](<https://devfeed.tech/articles/blog-falco-weekly-46-2023-32509.md>)

Original publisher: [Read original article](<https://falco.org/blog/falco-w-46-2023-weekly-recap/>)

Published: 2023-11-17T00:00:00Z

Content type: article

Language: en

Sources: [Falco - Falco](<https://devfeed.tech/sources/falco-falco.md>), [Falco - The Falco blog](<https://devfeed.tech/sources/falco-the-falco-blog.md>)

Topics: [Falco](<https://devfeed.tech/topics/falco.md>), [Development](<https://devfeed.tech/topics/development.md>), [ci](<https://devfeed.tech/topics/ci.md>), [CMake](<https://devfeed.tech/topics/cmake.md>), [openssl](<https://devfeed.tech/topics/openssl.md>), [osx](<https://devfeed.tech/topics/osx.md>), [win32](<https://devfeed.tech/topics/win32.md>)

Tags: [blog](<https://devfeed.tech/tags/blog.md>), [changes](<https://devfeed.tech/tags/changes.md>), [ci](<https://devfeed.tech/tags/ci.md>), [cmake](<https://devfeed.tech/tags/cmake.md>), [falco](<https://devfeed.tech/tags/falco.md>), [openssl](<https://devfeed.tech/tags/openssl.md>), [osx](<https://devfeed.tech/tags/osx.md>), [weekly](<https://devfeed.tech/tags/weekly.md>), [win32](<https://devfeed.tech/tags/win32.md>)

### AI overview

Falco Weekly 46 reviews development changes across Falco-related repositories, including library cleanups, fixes, new features, experimental ppc64le support, an OpenSSL upgrade, CI support for win32 and osx, and Kubernetes metadata work involving gRPC.

### Source excerpt

This is the first of a series of weekly blog post whose aim is to give a quick overview about the development of Falco and its related projects. What happened in Falco this week? Let's go through the major changes that happened in various repositories under the falcosecurity organization. Libs Lots of cleanups happened in the libs repo; the most outstanding ones being: udig engine removal (https://github.com/falcosecurity/libs/pull/1485) dropped legacy metadata clients for k8s and mesos (https://github.com/falcosecurity/libs/pull/1478) cleaned up proc callback handling code (https://github.com/falcosecurity/libs/pull/1471) Please, note that the removal of the legacy k8s client is part of a bigger effort to entirely rewrite it as a plugin, with a more future proof architecture and language. See the tracking issue: https://github.com/falcosecurity/libs/issues/987. All of these cleanups account for ~26k loc removed!! :rocket: Moreover, some fixes landed: removed some more Undefined Behavior warnings from integer copies (https://github.com/falcosecurity/libs/pull/1481) solved win32 linking issues with zlib (https://github.com/falcosecurity/libs/pull/1484) prevent libbpf stats from being collected with no bpf stats (https://github.com/falcosecurity/libs/pull/1487) Finally, some new features were merged: libraries will now be properly installed under CMAKE_INSTALL_LIBDIR (https://github.com/falcosecurity/libs/pull/1101) added ppc64le experimental support for modern bpf driver (https://github.com/falcosecurity/libs/pull/1475) upgraded openssl to 3.1.4 (https://github.com/falcosecurity/libs/pull/1488) Also, we now have a target release date and a tracking issue for libs 0.14 and next driver release: https://github.com/falcosecurity/libs/issues/1482. Falco Now Falco builds and runs on win32 and osx too! https://github.com/falcosecurity/falco/pull/2889 While Falco won't ship for these platforms, we will now have proper CI for them. Following the huge round of cleanups in libs

## Newsletter 103 - Late 2023 news

DevFeed: [Newsletter 103 - Late 2023 news](<https://devfeed.tech/articles/newsletter-103-late-2023-news-32876.md>)

Original publisher: [Read original article](<https://reactos.org/blogs/newsletter-103/>)

Published: 2023-11-05T00:00:00Z

Content type: news

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [ReactOS](<https://devfeed.tech/topics/reactos.md>), [debug](<https://devfeed.tech/topics/debug.md>), [Kernel](<https://devfeed.tech/topics/kernel.md>), [gcc](<https://devfeed.tech/topics/gcc.md>), [MSVC](<https://devfeed.tech/topics/msvc.md>), [Pull Request](<https://devfeed.tech/topics/pull-request.md>)

Tags: [bugfixes](<https://devfeed.tech/tags/bugfixes.md>), [bugs](<https://devfeed.tech/tags/bugs.md>), [debug](<https://devfeed.tech/tags/debug.md>), [debugger](<https://devfeed.tech/tags/debugger.md>), [free](<https://devfeed.tech/tags/free.md>), [gcc](<https://devfeed.tech/tags/gcc.md>), [msvc](<https://devfeed.tech/tags/msvc.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [os](<https://devfeed.tech/tags/os.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [release](<https://devfeed.tech/tags/release.md>), [version](<https://devfeed.tech/tags/version.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>)

### AI overview

ReactOS Newsletter 103 reports that version 0.4.15 is still planned but delayed by unresolved regressions and bugs, including a large-file copying regression. It also discusses an overhaul of the ReactOS kernel debugging setup and the use of GCC, MSVC, and WinDbg.

### Source excerpt

Salutations from the ReactOS project team! In previous posts, we talked about the ReactOS releasing process and the development status of the project, as well as the hiring of our long-term developer Hermès Bélusca-Maïto (HBelusca). We are making an effort to publish at least 3 newsletters per year, depending on how the development workflow goes. In this newsletter we will highlight some of the contributions made by project developers and contributors, as well as future plans and headlines.

## Hermès Bélusca-Maïto hired full-time to work on the ReactOS GUI Setup

DevFeed: [Hermès Bélusca-Maïto hired full-time to work on the ReactOS GUI Setup](<https://devfeed.tech/articles/hermes-belusca-maito-hired-full-time-to-work-on-the-reactos-gui-setup-33122.md>)

Original publisher: [Read original article](<https://reactos.org/project-news/hermes-belusca-hired-full-time/>)

Published: 2023-10-01T00:00:00Z

Content type: news

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [ReactOS](<https://devfeed.tech/topics/reactos.md>), [GUI](<https://devfeed.tech/topics/gui.md>)

Tags: [bare-metal](<https://devfeed.tech/tags/bare-metal.md>), [bootloader](<https://devfeed.tech/tags/bootloader.md>), [community](<https://devfeed.tech/tags/community.md>), [free](<https://devfeed.tech/tags/free.md>), [gui](<https://devfeed.tech/tags/gui.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [os](<https://devfeed.tech/tags/os.md>), [partition](<https://devfeed.tech/tags/partition.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [registry](<https://devfeed.tech/tags/registry.md>), [team](<https://devfeed.tech/tags/team.md>), [virtual-machines](<https://devfeed.tech/tags/virtual-machines.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>)

### AI overview

ReactOS Deutschland e.V. hired Hermès Bélusca-Maïto to work full-time for five months on the ReactOS GUI Setup. The planned work includes completing setup functionality, adding GPT support, integrating registry callbacks, and making other refinements.

### Source excerpt

Our team proudly announces that ReactOS Deutschland e.V. has hired Hermès Bélusca-Maïto to work full-time on the ReactOS GUI Setup for the next 5 months, starting September 2, 2023. Hermès is a long-time contributor and developer who worked on the project since 2012. He has several skills and expertise into various components of ReactOS, notably being the Client/Server Runtime Subsystem (CSRSS), Console Server Subsystem (CONSRV), NTVDM, and others. His upcoming goal is to finish the first-stage ReactOS GUI setup, which offers an alternative to the classic first-stage text-mode setup (also called USETUP).

## Newsletter 102 - 2022/2023 news

DevFeed: [Newsletter 102 - 2022/2023 news](<https://devfeed.tech/articles/newsletter-102-2022-2023-news-32875.md>)

Original publisher: [Read original article](<https://reactos.org/blogs/newsletter-102/>)

Published: 2023-06-27T00:00:00Z

Content type: news

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [ReactOS](<https://devfeed.tech/topics/reactos.md>), [Development](<https://devfeed.tech/topics/development.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Kernel](<https://devfeed.tech/topics/kernel.md>), [Testing](<https://devfeed.tech/topics/testing.md>)

Tags: [development](<https://devfeed.tech/tags/development.md>), [free](<https://devfeed.tech/tags/free.md>), [kernel](<https://devfeed.tech/tags/kernel.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [os](<https://devfeed.tech/tags/os.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [releases](<https://devfeed.tech/tags/releases.md>), [testing](<https://devfeed.tech/tags/testing.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>)

### AI overview

ReactOS Newsletter 102 explains why releases have slowed since version 0.4.14, published in December 2021. The project changed its release approach to prioritize lower regressions and greater stability over a fixed three-month cadence, while development continues across the kernel, applications, and testing infrastructure.

### Source excerpt

Hello ReactOS followers and enthusiasts! It has been quite a long time since we published the 101th newsletter and so far no further updates have been posted since then. While the ReactOS Twitter account does provide announcements, posts about working applications and such from time to time, much of what is happening with the project as a whole isn't mentioned. Most of what we are going to talk about is the current situation with releases and overall ReactOS development.

## Google Summer of Code 2022 - Call for contributors

DevFeed: [Google Summer of Code 2022 - Call for contributors](<https://devfeed.tech/articles/google-summer-of-code-2022-call-for-contributors-33120.md>)

Original publisher: [Read original article](<https://reactos.org/project-news/google-summer-of-code-2022/>)

Published: 2022-03-13T00:00:00Z

Content type: release

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [ReactOS](<https://devfeed.tech/topics/reactos.md>), [Development](<https://devfeed.tech/topics/development.md>), [Google](<https://devfeed.tech/topics/google.md>), [Kernel](<https://devfeed.tech/topics/kernel.md>), [Open Source](<https://devfeed.tech/topics/open-source.md>)

Tags: [development](<https://devfeed.tech/tags/development.md>), [free](<https://devfeed.tech/tags/free.md>), [google](<https://devfeed.tech/tags/google.md>), [google-summer-of-code](<https://devfeed.tech/tags/google-summer-of-code.md>), [join](<https://devfeed.tech/tags/join.md>), [kernel](<https://devfeed.tech/tags/kernel.md>), [matrix](<https://devfeed.tech/tags/matrix.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [os](<https://devfeed.tech/tags/os.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>)

### AI overview

ReactOS announces its acceptance into the 2022 Google Summer of Code program and invites contributors to work on projects involving kernel development, NT architecture, and ReactOS development practices. The article also explains project-duration options, allows independent proposals, and notes that university enrollment is not required under the year's rules.

### Source excerpt

We are proud to announce that ReactOS has been accepted into the 2022 Google Summer of Code program. The GSOC program is a great opportunity for a fresh contributors looking to join the Open Source and Free Software movement. This year we are looking for new contributors who want to enhance skills in kernel development and NT architecture. Our team consists of skilled mentors who are going to guide eager students with ReactOS architecture and development practices.

## ReactOS will be on Chemnitz Linux Days 2022 (Online event)

DevFeed: [ReactOS will be on Chemnitz Linux Days 2022 (Online event)](<https://devfeed.tech/articles/reactos-will-be-on-chemnitz-linux-days-2022-online-event-33096.md>)

Original publisher: [Read original article](<https://reactos.org/project-news/clt-2022-invitation/>)

Published: 2022-03-07T00:00:00Z

Content type: news

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [ReactOS](<https://devfeed.tech/topics/reactos.md>)

Tags: [event](<https://devfeed.tech/tags/event.md>), [free](<https://devfeed.tech/tags/free.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [os](<https://devfeed.tech/tags/os.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>)

### AI overview

ReactOS will participate in the online Chemnitz Linux Days 2022 with a booth and an English presentation about the project, its capabilities, and ongoing work. The event will use the WorkAdventure platform.

### Source excerpt

ReactOS will participate with an own booth on CLT 2022. It will be held on this Saturday and Sunday. Starts at 9:30 CET and ends at ~18:00 CET on both days. The whole thing will be held online and to make you at least feel a bit like you are there in real they once more use the WorkAdventure platform. We plan to show ReactOS of course and stuff that works.

## ReactOS 0.4.14 released

DevFeed: [ReactOS 0.4.14 released](<https://devfeed.tech/articles/reactos-0-4-14-released-33193.md>)

Original publisher: [Read original article](<https://reactos.org/project-news/reactos-0414-released/>)

Published: 2021-12-16T00:00:00Z

Content type: release

Language: en

Sources: [Front Page on ReactOS Website](<https://devfeed.tech/sources/front-page-on-reactos-website.md>)

Topics: [ReactOS](<https://devfeed.tech/topics/reactos.md>), [version](<https://devfeed.tech/topics/version.md>), [Shell](<https://devfeed.tech/topics/shell.md>), [Kernel](<https://devfeed.tech/topics/kernel.md>), [boot](<https://devfeed.tech/topics/boot.md>), [bug](<https://devfeed.tech/topics/bug.md>), [virtio](<https://devfeed.tech/topics/virtio.md>), [x86](<https://devfeed.tech/topics/x86.md>), [Emulator](<https://devfeed.tech/topics/emulator.md>), [Xbox](<https://devfeed.tech/topics/xbox.md>)

Tags: [architecture](<https://devfeed.tech/tags/architecture.md>), [boot](<https://devfeed.tech/tags/boot.md>), [bug](<https://devfeed.tech/tags/bug.md>), [bug-fixes](<https://devfeed.tech/tags/bug-fixes.md>), [emulator](<https://devfeed.tech/tags/emulator.md>), [free](<https://devfeed.tech/tags/free.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [improvements](<https://devfeed.tech/tags/improvements.md>), [kernel](<https://devfeed.tech/tags/kernel.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [os](<https://devfeed.tech/tags/os.md>), [react](<https://devfeed.tech/tags/react.md>), [reactos](<https://devfeed.tech/tags/reactos.md>), [release](<https://devfeed.tech/tags/release.md>), [shell](<https://devfeed.tech/tags/shell.md>), [updates](<https://devfeed.tech/tags/updates.md>), [version](<https://devfeed.tech/tags/version.md>), [virtio](<https://devfeed.tech/tags/virtio.md>), [win32](<https://devfeed.tech/tags/win32.md>), [winapi](<https://devfeed.tech/tags/winapi.md>), [xbox](<https://devfeed.tech/tags/xbox.md>)

### AI overview

The ReactOS Team announces version 0.4.14, a maintenance release containing FreeLoader, Shell, kernel, NetKVM VirtIO, Xbox port, and NEC PC-9800 improvements. The release also addresses regressions and bugs, while newer developments remain in nightly builds.

### Source excerpt

The ReactOS Team is pleased to announce the release of version 0.4.14. As with every other release, we're regularly noting improvements and updates to keep you in touch with what is being done in ReactOS. In this release, improvements range from FreeLoader fixes, Shell features, kernel fixes, NetKVM VirtIO bringup, further work on the Xbox port and support for NEC PC-9800. Note that it took us over a year to get this release in shape and fix regressions.

## Distributing Adobe Acrobat DC with Microsoft Intune and Endpoint Manager

DevFeed: [Distributing Adobe Acrobat DC with Microsoft Intune and Endpoint Manager](<https://devfeed.tech/articles/distributing-adobe-acrobat-dc-with-microsoft-intune-and-endpoint-manager-29333.md>)

Original publisher: [Read original article](<https://www.schakko.de/2021/12/07/distributing-adobe-acrobat-dc-with-microsoft-intune-and-endpoint-manager/>)

Author: Schakko

Published: 2021-12-07T11:18:34Z

Content type: tutorial

Language: en

Sources: [Schakko](<https://devfeed.tech/sources/schakko.md>)

Topics: [Deployment](<https://devfeed.tech/topics/deployment.md>), [Microsoft](<https://devfeed.tech/topics/microsoft.md>), [Operating system](<https://devfeed.tech/topics/operating-system.md>)

Tags: [adobe](<https://devfeed.tech/tags/adobe.md>), [deployment](<https://devfeed.tech/tags/deployment.md>), [installation](<https://devfeed.tech/tags/installation.md>), [microsoft](<https://devfeed.tech/tags/microsoft.md>), [patches](<https://devfeed.tech/tags/patches.md>), [win32](<https://devfeed.tech/tags/win32.md>), [windows](<https://devfeed.tech/tags/windows.md>), [zip](<https://devfeed.tech/tags/zip.md>)

### AI overview

A tutorial explaining how to package and deploy Adobe Acrobat DC to notebooks managed with Microsoft Intune and Microsoft Endpoint Manager. It covers obtaining the installer and patches, customizing the installation, converting it to an .intunewin package, and configuring the Windows application in Endpoint Manager.

### Source excerpt

Lately, I had been asked to help out with the deployment Adobe Acrobat DC to Microsoft Intune-managed notebooks. Getting out of my system design/software architecture bubble turned out to be an interesting experience. First of all some background: All notebooks are managed by Microsoft Intune through the Microsoft Endpoint Manager. [...] The post Distributing Adobe Acrobat DC with Microsoft Intune and Endpoint Manager appeared first on schakko.de.

[Next page](<https://devfeed.tech/tags/win32.md?cursor=WyIyMDIxLTEyLTA3VDExOjE4OjM0KzAwOjAwIiwgIjc4ZjRhMmI3LTNjNTItNDIyZC1iMzRmLWNiZWNjN2MyZjNjNSJd>)