# 3D

3D technology is used in a wide range of fields, including film, video games, architecture, engineering, and product design. It allows designers to create digital models of objects that can be manipulated and rendered in three dimensions. 3D modeling software is used to create and manipulate 3D models, and 3D animation software is used to create movement and effects within those models. 3D technology has also been adopted for use in 3D printing, where physical objects can be created from digital models.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## PolyMO is a privacy-focused virtual pet built with an ESP32 and local AI

DevFeed: [PolyMO is a privacy-focused virtual pet built with an ESP32 and local AI](<https://devfeed.tech/articles/virtual-pet-that-won-t-let-you-waste-your-life-scrolling-34922.md>)

Original publisher: [Read original article](<https://www.yankodesign.com/2026/09/16/virtual-pet-that-wont-let-you-waste-your-life-scrolling/>)

Author: Ida Torres

Published: 2026-09-17T00:30:05Z

Content type: article

Language: en

Sources: [Yanko Design](<https://devfeed.tech/sources/yanko-design.md>)

Topics: [ESP32](<https://devfeed.tech/topics/esp32.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [Language models](<https://devfeed.tech/topics/language-models.md>), [Whisper](<https://devfeed.tech/topics/whisper.md>), [3D](<https://devfeed.tech/topics/3d.md>), [voice ai](<https://devfeed.tech/topics/voice-ai.md>), [Android](<https://devfeed.tech/topics/android.md>), [Bluetooth](<https://devfeed.tech/topics/bluetooth.md>)

Tags: [diy](<https://devfeed.tech/tags/diy.md>), [gadgets](<https://devfeed.tech/tags/gadgets.md>), [gadgets-technology-diy-virtual-virtual-pet](<https://devfeed.tech/tags/gadgets-technology-diy-virtual-virtual-pet.md>), [technology](<https://devfeed.tech/tags/technology.md>), [virtual](<https://devfeed.tech/tags/virtual.md>), [virtual-pet](<https://devfeed.tech/tags/virtual-pet.md>)

### AI overview

PolyMO is a virtual pet designed to discourage excessive scrolling by becoming visibly ill when ignored. It combines an ESP32 device with an Android phone running local language, speech-recognition, and text-to-speech models, keeping conversations and pet behavior on the owner's hardware.

### Source excerpt

Virtual Pet That Won't Let You Waste Your Life Scrolling Most of us know the feeling. You pick up your phone to check one notification, and forty-five minutes later you're three hundred posts deep into...

## Kacey Musgraves' Quest Concert Shows How Good Immersive Music Can Be

DevFeed: [Kacey Musgraves' Quest Concert Shows How Good Immersive Music Can Be](<https://devfeed.tech/articles/kacey-musgraves-quest-concert-shows-how-good-immersive-music-can-be-35499.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/kacey-musgraves-quest-concert-shows-how-good-immersive-music-can-be/>)

Author: Craig Storm

Published: 2026-09-16T21:26:59Z

Content type: opinion

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [3D](<https://devfeed.tech/topics/3d.md>), [Meta](<https://devfeed.tech/topics/meta.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [4k](<https://devfeed.tech/tags/4k.md>), [audio](<https://devfeed.tech/tags/audio.md>), [camera](<https://devfeed.tech/tags/camera.md>), [cameras](<https://devfeed.tech/tags/cameras.md>), [immersive-video](<https://devfeed.tech/tags/immersive-video.md>), [lighting](<https://devfeed.tech/tags/lighting.md>), [meta](<https://devfeed.tech/tags/meta.md>), [music](<https://devfeed.tech/tags/music.md>), [production](<https://devfeed.tech/tags/production.md>), [quality](<https://devfeed.tech/tags/quality.md>), [wi-fi](<https://devfeed.tech/tags/wi-fi.md>)

### AI overview

A review of Kacey Musgraves: Middle of Nowhere, a 49-minute made-for-VR concert filmed at Billy Bob's Texas for Quest 3. The reviewer finds its stereoscopic 3D presentation immersive and natural, with clear visuals over hotel Wi-Fi and strong audio.

### Source excerpt

We had to stop ourselves from applauding. Kacey Musgraves' new made-for-VR concert on Quest 3 shows just how good immersive music can be.

## Artec выпустила 3D-сканер Neo с точностью до 0,025 мм и возможностью использовать меньше маркеров

DevFeed: [Artec выпустила 3D-сканер Neo с точностью до 0,025 мм и возможностью использовать меньше маркеров](<https://devfeed.tech/articles/artec-3d-neo-0-025-40901.md>)

Original publisher: [Read original article](<https://habr.com/ru/news/1083152/>)

Author: daniilshat

Published: 2026-09-16T20:38:18Z

Content type: news

Language: ru

Sources: [Tagir Valeev](<https://devfeed.tech/sources/tagir-valeev.md>)

Topics: [3D](<https://devfeed.tech/topics/3d.md>), [NEO](<https://devfeed.tech/topics/neo.md>), [Wi-Fi](<https://devfeed.tech/topics/wi-fi.md>), [Android](<https://devfeed.tech/topics/android.md>), [iOS](<https://devfeed.tech/topics/ios.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3d-3e5df75aae48](<https://devfeed.tech/tags/3d-3e5df75aae48.md>), [3d-808cb8ef1ed6](<https://devfeed.tech/tags/3d-808cb8ef1ed6.md>), [android](<https://devfeed.tech/tags/android.md>), [artec](<https://devfeed.tech/tags/artec.md>), [artec-3d](<https://devfeed.tech/tags/artec-3d.md>), [ios](<https://devfeed.tech/tags/ios.md>), [neo](<https://devfeed.tech/tags/neo.md>), [tag-232a735f81ce](<https://devfeed.tech/tags/tag-232a735f81ce.md>), [tag-37307bce20f9](<https://devfeed.tech/tags/tag-37307bce20f9.md>), [tag-d14eb265d33e](<https://devfeed.tech/tags/tag-d14eb265d33e.md>), [wi-fi](<https://devfeed.tech/tags/wi-fi.md>)

### AI overview

Artec has released Neo, a wireless 3D scanner for quality control and reverse engineering. It uses structured blue light, can capture up to 8 million points per second, and supports a hybrid mode that reduces the need for markers. Neo is available for $38,600.

### Source excerpt

Artec представила Neo -- беспроводной 3D-сканер для контроля качества и реверс-инжиниринга. Одна из особенностей устройства заключается в гибридном режиме, в котором оператору не нужно покрывать всю деталь маркерами для позиционирования сканера. Читать далее

## New AI technique could make minimally invasive surgeries safer and more precise

DevFeed: [New AI technique could make minimally invasive surgeries safer and more precise](<https://devfeed.tech/articles/new-ai-technique-could-make-minimally-invasive-surgeries-safer-and-more-precise-37973.md>)

Original publisher: [Read original article](<https://news.mit.edu/2026/new-ai-technique-could-make-minimally-invasive-surgeries-safer-more-precise-0916>)

Author: Adam Zewe | MIT News

Published: 2026-09-16T15:00:00Z

Content type: news

Language: en

Sources: [MIT AI News](<https://devfeed.tech/sources/mit-ai-news.md>)

Topics: [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [AI Research](<https://devfeed.tech/topics/ai-research.md>), [3D](<https://devfeed.tech/topics/3d.md>), [navigation](<https://devfeed.tech/topics/navigation.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [ai](<https://devfeed.tech/tags/ai.md>), [artificial-intelligence](<https://devfeed.tech/tags/artificial-intelligence.md>), [computer-science-and-artificial-intelligence-laboratory-csail](<https://devfeed.tech/tags/computer-science-and-artificial-intelligence-laboratory-csail.md>), [computer-science-and-technology](<https://devfeed.tech/tags/computer-science-and-technology.md>), [computer-vision](<https://devfeed.tech/tags/computer-vision.md>), [electrical-engineering-and-computer-science-eecs](<https://devfeed.tech/tags/electrical-engineering-and-computer-science-eecs.md>), [health-care](<https://devfeed.tech/tags/health-care.md>), [images](<https://devfeed.tech/tags/images.md>), [imaging](<https://devfeed.tech/tags/imaging.md>), [jameel-clinic](<https://devfeed.tech/tags/jameel-clinic.md>), [machine-learning](<https://devfeed.tech/tags/machine-learning.md>), [medical-devices](<https://devfeed.tech/tags/medical-devices.md>), [medical-imaging](<https://devfeed.tech/tags/medical-imaging.md>), [minimally-invasive-surgery](<https://devfeed.tech/tags/minimally-invasive-surgery.md>), [mit-ibm-computing-research-lab](<https://devfeed.tech/tags/mit-ibm-computing-research-lab.md>), [mit-schwarzman-college-of-computing](<https://devfeed.tech/tags/mit-schwarzman-college-of-computing.md>), [model](<https://devfeed.tech/tags/model.md>), [national-institutes-of-health-nih](<https://devfeed.tech/tags/national-institutes-of-health-nih.md>), [navigation](<https://devfeed.tech/tags/navigation.md>), [paper](<https://devfeed.tech/tags/paper.md>), [polina-golland](<https://devfeed.tech/tags/polina-golland.md>), [precision](<https://devfeed.tech/tags/precision.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [research](<https://devfeed.tech/tags/research.md>), [school-of-engineering](<https://devfeed.tech/tags/school-of-engineering.md>), [vision](<https://devfeed.tech/tags/vision.md>), [vivek-gopalakrishnan](<https://devfeed.tech/tags/vivek-gopalakrishnan.md>)

### AI overview

MIT researchers and collaborators developed xvr, an AI method that adapts to individual patients and rapidly aligns intraoperative X-rays with preoperative 3D medical scans. The technique is intended to improve surgical navigation for minimally invasive procedures.

### Source excerpt

This patient-specific method, called xvr, helps doctors use X-rays for surgical navigation in fields such as orthopedics and neurosurgery.

## Arcturus Vision Camera Adds Color Passthrough & 3D Video Capture To Steam Frame

DevFeed: [Arcturus Vision Camera Adds Color Passthrough & 3D Video Capture To Steam Frame](<https://devfeed.tech/articles/arcturus-vision-camera-adds-color-passthrough-3d-video-capture-to-steam-frame-26798.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/steam-frame-arcturus-vision-camera-color-passthrough/>)

Author: David Heaney

Published: 2026-09-15T06:59:00Z

Content type: news

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [camera](<https://devfeed.tech/tags/camera.md>), [capture](<https://devfeed.tech/tags/capture.md>), [experimental](<https://devfeed.tech/tags/experimental.md>), [headsets-tech](<https://devfeed.tech/tags/headsets-tech.md>), [rgb](<https://devfeed.tech/tags/rgb.md>), [video](<https://devfeed.tech/tags/video.md>), [vision](<https://devfeed.tech/tags/vision.md>)

### AI overview

The $149 Arcturus Vision Camera adds color passthrough to Valve's Steam Frame headset through its PCI-E expansion port. It also captures tracked stereoscopic 3D video, with options for 6-megapixel-per-eye HDR recording at 60fps or lower-resolution recording at 120fps.

### Source excerpt

The $149 Arcturus Vision Camera, weighing just 10 grams, adds 6 megapixel per eye color passthrough to Steam Frame and captures tracked 3D HDR video.

## A Custom Handheld Cyberdeck Rehouses an M4 Mac Mini Motherboard

DevFeed: [A Custom Handheld Cyberdeck Rehouses an M4 Mac Mini Motherboard](<https://devfeed.tech/articles/the-mac-mini-belongs-on-a-desk-this-build-runs-it-from-your-hands-17425.md>)

Original publisher: [Read original article](<https://www.yankodesign.com/2026/09/14/the-mac-mini-belongs-on-a-desk-this-build-runs-it-from-your-hands/>)

Author: JC Torres

Published: 2026-09-14T10:07:38Z

Content type: article

Language: en

Sources: [Yanko Design](<https://devfeed.tech/sources/yanko-design.md>)

Topics: [Mac Mini](<https://devfeed.tech/topics/mac-mini.md>), [macOS](<https://devfeed.tech/topics/macos.md>), [touchscreen](<https://devfeed.tech/topics/touchscreen.md>), [USB](<https://devfeed.tech/topics/usb.md>), [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [apple](<https://devfeed.tech/tags/apple.md>), [cyberdeck](<https://devfeed.tech/tags/cyberdeck.md>), [diy](<https://devfeed.tech/tags/diy.md>), [gadgets](<https://devfeed.tech/tags/gadgets.md>), [gadgets-gaming-technology-cyberdeck-diy-gaming-handheld-mac-mini-modular](<https://devfeed.tech/tags/gadgets-gaming-technology-cyberdeck-diy-gaming-handheld-mac-mini-modular.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [gaming-handheld](<https://devfeed.tech/tags/gaming-handheld.md>), [mac-mini](<https://devfeed.tech/tags/mac-mini.md>), [macos](<https://devfeed.tech/tags/macos.md>), [modular](<https://devfeed.tech/tags/modular.md>), [technology](<https://devfeed.tech/tags/technology.md>), [touchscreen](<https://devfeed.tech/tags/touchscreen.md>), [usb](<https://devfeed.tech/tags/usb.md>)

### AI overview

A builder converted an M4 Mac Mini motherboard into the core of a handheld cyberdeck. The custom 3D-printed device retains the original cooling system, runs macOS, and includes a touchscreen, keyboard, wired Joy-Con controls, and a USB hub.

### Source excerpt

The Mac Mini Belongs on a Desk, This Build Runs It From Your Hands Most people who outgrow a Mac Mini just buy a bigger one. One builder went the opposite direction, gutting an M4 Mac Mini down to...

## Redesigning a popular robotic arm

DevFeed: [Redesigning a popular robotic arm](<https://devfeed.tech/articles/redesigning-a-popular-robotic-arm-13654.md>)

Original publisher: [Read original article](<https://blog.arduino.cc/2026/09/10/redesigning-a-popular-robotic-arm/>)

Author: Arduino Team

Published: 2026-09-10T17:48:41Z

Content type: article

Language: en

Sources: [Arduino Blog](<https://devfeed.tech/sources/arduino-blog.md>)

Topics: [ESP32](<https://devfeed.tech/topics/esp32.md>), [3D](<https://devfeed.tech/topics/3d.md>), [Code](<https://devfeed.tech/topics/code.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3d-printer](<https://devfeed.tech/tags/3d-printer.md>), [arduino](<https://devfeed.tech/tags/arduino.md>), [components](<https://devfeed.tech/tags/components.md>), [design](<https://devfeed.tech/tags/design.md>), [nano-esp32](<https://devfeed.tech/tags/nano-esp32.md>), [robot-arm](<https://devfeed.tech/tags/robot-arm.md>), [robotic-arm](<https://devfeed.tech/tags/robotic-arm.md>), [robotics](<https://devfeed.tech/tags/robotics.md>), [robots](<https://devfeed.tech/tags/robots.md>)

### AI overview

Arduino Blog describes Kelton Serra's redesigned robotic arm, which uses puppet-style control through potentiometers, an Arduino Nano ESP32, servo motors, and a servo driver board. The redesign aims to make the arm more affordable, easier to build, and better performing, with 3D-printable parts and upgraded wrist and gripper mechanics.

### Source excerpt

Robotic arms are extremely versatile, which is the entire point. But that versatility comes at the cost of complexity when it comes to programming and control. A few years ago, Kelton Serra from the Build Some Stuff YouTube channel simplified the situation by giving his custom robotic arm a puppet-style controller. Now he's back with [...] The post Redesigning a popular robotic arm appeared first on Arduino Blog.

## .blend URL Viewer

DevFeed: [.blend URL Viewer](<https://devfeed.tech/articles/blend-url-viewer-31185.md>)

Original publisher: [Read original article](<https://simonwillison.net/2026/Sep/9/blender-viewer/>)

Author: Simon Willison

Published: 2026-09-09T23:58:32Z

Content type: article

Language: en

Sources: [Simon Willison's Weblog](<https://devfeed.tech/sources/simon-willison-s-weblog.md>)

Topics: [blender](<https://devfeed.tech/topics/blender.md>), [3D](<https://devfeed.tech/topics/3d.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [Generative AI](<https://devfeed.tech/topics/generative-ai.md>), [Large Language Model](<https://devfeed.tech/topics/llm.md>), [AI-assisted coding](<https://devfeed.tech/topics/ai-assisted-coding.md>), [browser](<https://devfeed.tech/topics/browser.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3d-18](<https://devfeed.tech/tags/3d-18.md>), [ai](<https://devfeed.tech/tags/ai.md>), [ai-2-236](<https://devfeed.tech/tags/ai-2-236.md>), [blender](<https://devfeed.tech/tags/blender.md>), [blender-4](<https://devfeed.tech/tags/blender-4.md>), [codex](<https://devfeed.tech/tags/codex.md>), [codex-57](<https://devfeed.tech/tags/codex-57.md>), [coding-agents](<https://devfeed.tech/tags/coding-agents.md>), [coding-agents-248](<https://devfeed.tech/tags/coding-agents-248.md>), [generative-ai](<https://devfeed.tech/tags/generative-ai.md>), [generative-ai-1-982](<https://devfeed.tech/tags/generative-ai-1-982.md>), [gpt-6-astra](<https://devfeed.tech/tags/gpt-6-astra.md>), [gpt-6-astra-9](<https://devfeed.tech/tags/gpt-6-astra-9.md>), [javascript](<https://devfeed.tech/tags/javascript.md>), [javascript-764](<https://devfeed.tech/tags/javascript-764.md>), [llms](<https://devfeed.tech/tags/llms.md>), [llms-1-948](<https://devfeed.tech/tags/llms-1-948.md>), [tools](<https://devfeed.tech/tags/tools.md>), [tools-78](<https://devfeed.tech/tags/tools-78.md>)

### AI overview

The article presents a .blend URL Viewer built from an existing Blender viewing experiment. It describes using ChatGPT Images 2.5 to generate a Pluribus-themed Fabergé egg image, then using Codex running GPT-6 Astra to create Blender model files that can be viewed in a browser.

### Source excerpt

Tool: .blend URL Viewer I'm continuing to have a lot of fun with GPT-6 Astra and Blender (see my TIL). As a big fan of the Imperial Fabergé Easter eggs, I've always thought it would be fun to make some new ones that celebrate popular culture. Yesterday I decided to try out the new ChatGPT Images 2.5 by running this prompt: Generate a photo of a faberge egg that's themed after the TV show Pluribus - research first It gave me this - honestly not bad for a first attempt! Then, just to see what would happen, I pasted that image into Codex running GPT-6 Astra (high) and prompted: Use your blender local skill to create a blender model of this faverge egg (Here's the skill file, which I created like this.) It churned away for 17m51s and built me several .blend files. I already had this vibe-coded Blender viewing experiment lying around, so I added that to my tools collection and now you can use it to see my Pluribus blender model in your browser: Tags: 3d, javascript, tools, ai, generative-ai, llms, blender, coding-agents, codex, gpt-6-astra

## Museas & Astronoma On Apple Vision Pro Support Curiosity & Discovery

DevFeed: [Museas & Astronoma On Apple Vision Pro Support Curiosity & Discovery](<https://devfeed.tech/articles/museas-astronoma-on-apple-vision-pro-support-curiosity-discovery-17292.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/museas-astronoma-on-apple-vision-pro-support-curiosity-discovery/>)

Author: Laura Mingail

Published: 2026-09-07T23:28:57Z

Content type: article

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [3D](<https://devfeed.tech/topics/3d.md>), [App](<https://devfeed.tech/topics/app.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [apple](<https://devfeed.tech/tags/apple.md>), [apps](<https://devfeed.tech/tags/apps.md>), [art](<https://devfeed.tech/tags/art.md>), [design](<https://devfeed.tech/tags/design.md>), [discovery](<https://devfeed.tech/tags/discovery.md>), [education](<https://devfeed.tech/tags/education.md>), [exploration](<https://devfeed.tech/tags/exploration.md>), [interview](<https://devfeed.tech/tags/interview.md>), [learning](<https://devfeed.tech/tags/learning.md>), [science](<https://devfeed.tech/tags/science.md>), [technologies](<https://devfeed.tech/tags/technologies.md>), [vision](<https://devfeed.tech/tags/vision.md>)

### AI overview

An interview with Miguel Garcia Gonzalez examines how the Apple Vision Pro apps Museas and Astronoma use immersive design, real-world source material, and selective 3D presentation to encourage curiosity and exploration of art and science.

### Source excerpt

What makes exploring art and science in spatial apps so compelling? We look at Apple Vision Pro apps Museas and Astronoma to learn how to design for curiosity and discovery.

## Reverse Engineering Without CAD Data: How MetroY Ultra Turns Physical Parts into Digital Designs (Sponsored)

DevFeed: [Reverse Engineering Without CAD Data: How MetroY Ultra Turns Physical Parts into Digital Designs (Sponsored)](<https://devfeed.tech/articles/reverse-engineering-without-cad-data-how-metroy-ultra-turns-physical-parts-into-digital-designs-sponsored-14031.md>)

Original publisher: [Read original article](<https://www.cnx-software.com/2026/09/07/reverse-engineering-without-cad-data-how-metroy-ultra-turns-physical-parts-into-digital-designs/>)

Author: Sponsored Post

Published: 2026-09-07T10:00:42Z

Content type: article

Language: en

Sources: [CNX Software - Embedded Systems News](<https://devfeed.tech/sources/cnx-software-embedded-systems-news.md>)

Topics: [Reverse Engineering](<https://devfeed.tech/topics/reverse-engineering.md>), [Software](<https://devfeed.tech/topics/software.md>), [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [diy](<https://devfeed.tech/tags/diy.md>), [engineering](<https://devfeed.tech/tags/engineering.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [reverse-engineering](<https://devfeed.tech/tags/reverse-engineering.md>), [software](<https://devfeed.tech/tags/software.md>), [sponsored](<https://devfeed.tech/tags/sponsored.md>)

### AI overview

This sponsored article describes using MetroY Ultra and Revo Metro to scan a modified motorcycle rear fender and combine the cleaned scan with a full motorcycle scan in CAD software. The workflow preserves real mounting geometry while removing scan artifacts, creating a digital reference for designing a custom seat tray and seat pan.

### Source excerpt

When the Part Exists, but the Data Doesn't Reverse engineering often starts with a physical part but no reliable digital data. In restoration and customization, manual measurement can provide basic dimensions, but it becomes limiting when complex curves, mounting points, and tight clearances need to be captured accurately. MetroY Ultra captures the actual three-dimensional geometry of a part, providing a reliable digital reference for reverse engineering, custom design, and manufacturing. Designing a Custom Motorcycle Seat Tray from Accurate Scan Data In a custom 1984 Honda CB400 build, the builder needed to create a seat tray and seat pan for a custom seat while integrating the rear fender into the modified rear subframe. The challenge was not simply designing a new part, but making that part accurately fit a motorcycle whose geometry had already been modified. Traditionally, this kind of work is often done with welded sheet metal or fiberglass layup. [...] The post Reverse Engineering Without CAD Data: How MetroY Ultra Turns Physical Parts into Digital Designs (Sponsored) appeared first on CNX Software - Embedded Systems News.

## Puzzling Places 5-Year Birthday Update Includes Weekly Puzzles & A Guest Pass

DevFeed: [Puzzling Places 5-Year Birthday Update Includes Weekly Puzzles & A Guest Pass](<https://devfeed.tech/articles/puzzling-places-5-year-birthday-update-includes-weekly-puzzles-a-guest-pass-17300.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/puzzling-places-5-year-birthday-update-includes-weekly-puzzles-a-guest-pass/>)

Author: Mike Johnson

Published: 2026-09-04T23:12:48Z

Content type: news

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [feature](<https://devfeed.tech/tags/feature.md>), [features](<https://devfeed.tech/tags/features.md>), [free](<https://devfeed.tech/tags/free.md>), [multiplayer](<https://devfeed.tech/tags/multiplayer.md>), [new-features](<https://devfeed.tech/tags/new-features.md>), [news](<https://devfeed.tech/tags/news.md>), [releases](<https://devfeed.tech/tags/releases.md>), [update](<https://devfeed.tech/tags/update.md>), [vr-gaming](<https://devfeed.tech/tags/vr-gaming.md>)

### AI overview

Puzzling Places marks its five-year anniversary with a weekly free puzzle initiative, a multiplayer guest pass, and mixed-reality improvements. The update is initially limited to Quest for some features and is available across several VR platforms.

### Source excerpt

Puzzling Places celebrates five years with a new update including a free weekly puzzle, a guest pass system for multiplayer, and refinements in its mixed reality integration.

## Building a DIY handheld thermal camera for work and play

DevFeed: [Building a DIY handheld thermal camera for work and play](<https://devfeed.tech/articles/building-a-diy-handheld-thermal-camera-for-work-and-play-13651.md>)

Original publisher: [Read original article](<https://blog.arduino.cc/2026/09/03/building-a-diy-thermal-camera-for-work-and-play/>)

Author: Arduino Team

Published: 2026-09-03T18:19:43Z

Content type: tutorial

Language: en

Sources: [Arduino Blog](<https://devfeed.tech/sources/arduino-blog.md>)

Topics: [Arduino](<https://devfeed.tech/topics/arduino.md>), [data](<https://devfeed.tech/topics/data.md>), [Image](<https://devfeed.tech/topics/image.md>), [3D](<https://devfeed.tech/topics/3d.md>), [User interface design](<https://devfeed.tech/topics/ui-design.md>)

Tags: [3d-printed](<https://devfeed.tech/tags/3d-printed.md>), [arduino](<https://devfeed.tech/tags/arduino.md>), [dfrobot](<https://devfeed.tech/tags/dfrobot.md>), [display](<https://devfeed.tech/tags/display.md>), [diy](<https://devfeed.tech/tags/diy.md>), [diy-thermal-camera](<https://devfeed.tech/tags/diy-thermal-camera.md>), [i2c](<https://devfeed.tech/tags/i2c.md>), [range](<https://devfeed.tech/tags/range.md>), [thermal-camera](<https://devfeed.tech/tags/thermal-camera.md>), [thermal-imaging](<https://devfeed.tech/tags/thermal-imaging.md>), [touchscreen](<https://devfeed.tech/tags/touchscreen.md>), [uno-r4](<https://devfeed.tech/tags/uno-r4.md>)

### AI overview

This article describes a DIY handheld thermal camera built with an Arduino UNO R4 Minima, a Seeed Studio MLX90640 thermal imaging sensor, and a DFRobot touchscreen. The board reads the sensor's 32x24 infrared data over I2C, processes it into an image, and displays it through a user interface in a 3D-printed enclosure.

### Source excerpt

Thermal cameras are really cool, because they give you the ability to clearly see something we humans usually can't: temperature. It is interesting to look at the world through that lens. Thermal cameras are also very useful when working with anything that involves heat, such as for spotting a leak in an HVAC system or [...] The post Building a DIY handheld thermal camera for work and play appeared first on Arduino Blog.

## LightMake L4 3D printer features four independent heads for simultaneous or multi-color printing (Crowdfunding)

DevFeed: [LightMake L4 3D printer features four independent heads for simultaneous or multi-color printing (Crowdfunding)](<https://devfeed.tech/articles/lightmake-l4-3d-printer-features-four-independent-heads-for-simultaneous-or-multi-color-printing-crowdfunding-14020.md>)

Original publisher: [Read original article](<https://www.cnx-software.com/2026/09/02/lightmake-l4-3d-printer-features-four-independent-printing-heads/>)

Author: Debashis Das

Published: 2026-09-02T10:55:06Z

Content type: news

Language: en

Sources: [CNX Software - Embedded Systems News](<https://devfeed.tech/sources/cnx-software-embedded-systems-news.md>)

Topics: [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [3d-printer](<https://devfeed.tech/tags/3d-printer.md>), [3d-printing](<https://devfeed.tech/tags/3d-printing.md>), [artificial-intelligence-ai](<https://devfeed.tech/tags/artificial-intelligence-ai.md>), [camera](<https://devfeed.tech/tags/camera.md>), [crowdfunding](<https://devfeed.tech/tags/crowdfunding.md>), [diy](<https://devfeed.tech/tags/diy.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [kickstarter](<https://devfeed.tech/tags/kickstarter.md>), [precision](<https://devfeed.tech/tags/precision.md>), [production](<https://devfeed.tech/tags/production.md>), [video](<https://devfeed.tech/tags/video.md>)

### AI overview

The LightMake L4 is a desktop FDM 3D printer with four independently controlled printheads and linear-motor motion. It supports simultaneous duplicate printing, multi-color and multi-material printing, and batch production, with claimed toolhead changes in one second, near-zero purge waste, motion precision of ±1µm, and speeds up to 500 mm/s.

### Source excerpt

The LightMake L4 is a desktop 3D printer with four independent printing heads for high-throughput multi-color, multi-material, and batch production. It uses four independently controlled printheads and linear-motor motion instead of conventional belts, allowing users to print four identical models simultaneously, produce complex multi-color parts with minimal purge waste, or combine up to four materials in a single print. Typically, multi-color FDM 3D printers like the Bambu Lab X1 or Geeetech A20M use a single-nozzle purge material during every color change, which leads to a lot of material waste and longer print times. The LightMake L4 takes a different approach by keeping four filaments loaded and heated in four completely separate extruders. According to the company, this allows for one-second toolhead changes and near-zero purge waste. The linear motor system also promises ±1µm motion precision and speeds of up to 500 mm/s. LightMake L4 and L1 specifications: Printing technology - [...] The post LightMake L4 3D printer features four independent heads for simultaneous or multi-color printing (Crowdfunding) appeared first on CNX Software - Embedded Systems News.

## BRINK Traveler Brings One Of Its Real-World Locations To Virtual Desktop

DevFeed: [BRINK Traveler Brings One Of Its Real-World Locations To Virtual Desktop](<https://devfeed.tech/articles/brink-traveler-brings-one-of-its-real-world-locations-to-virtual-desktop-17262.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/brink-traveler-brings-one-of-its-real-world-locations-to-virtual-desktop/>)

Author: Craig Storm

Published: 2026-09-01T09:08:51Z

Content type: news

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [Streaming](<https://devfeed.tech/topics/streaming.md>), [App](<https://devfeed.tech/topics/app.md>), [pc](<https://devfeed.tech/topics/pc.md>), [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [app](<https://devfeed.tech/tags/app.md>), [desktop](<https://devfeed.tech/tags/desktop.md>), [developer](<https://devfeed.tech/tags/developer.md>), [pc](<https://devfeed.tech/tags/pc.md>), [streaming](<https://devfeed.tech/tags/streaming.md>), [vr-apps](<https://devfeed.tech/tags/vr-apps.md>)

### AI overview

Virtual Desktop added a BRINK Traveler environment featuring a 3D capture of Iceland's Landmannalaugar. The article explains how BRINK XR adapted its explorable, six-degrees-of-freedom environments for an app that also needs resources for PC streaming.

### Source excerpt

Virtual Desktop added a new environment from BRINK Traveler, bringing a stunning 3D capture of Iceland's Landmannalaugar to Guy Godin's popular VR PC streaming app.

## P.A.R. is a flip-squisk display that draws your pixel art

DevFeed: [P.A.R. is a flip-squisk display that draws your pixel art](<https://devfeed.tech/articles/p-a-r-is-a-flip-squisk-display-that-draws-your-pixel-art-13648.md>)

Original publisher: [Read original article](<https://blog.arduino.cc/2026/08/31/p-a-r-is-a-flip-squisk-display-that-draws-your-pixel-art/>)

Author: Arduino Team

Published: 2026-08-31T13:26:46Z

Content type: article

Language: en

Sources: [Arduino Blog](<https://devfeed.tech/sources/arduino-blog.md>)

Topics: [Arduino](<https://devfeed.tech/topics/arduino.md>), [ESP32](<https://devfeed.tech/topics/esp32.md>), [Internet](<https://devfeed.tech/topics/internet.md>), [3D](<https://devfeed.tech/topics/3d.md>), [Website](<https://devfeed.tech/topics/website.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3d-printing](<https://devfeed.tech/tags/3d-printing.md>), [arduino](<https://devfeed.tech/tags/arduino.md>), [esp32](<https://devfeed.tech/tags/esp32.md>), [flip-disc-display](<https://devfeed.tech/tags/flip-disc-display.md>), [flip-squisk](<https://devfeed.tech/tags/flip-squisk.md>), [gallery](<https://devfeed.tech/tags/gallery.md>), [internet](<https://devfeed.tech/tags/internet.md>), [nano-esp32](<https://devfeed.tech/tags/nano-esp32.md>), [pixel-art](<https://devfeed.tech/tags/pixel-art.md>)

### AI overview

Arduino Blog describes P.A.R. (Pixel Art Robot), a 37 x 18 flip-squisk display that uses a servo-actuated robot controlled by an Arduino Nano ESP32 to flip 3D-printed square discs and render monochrome pixel art. A color sensor detects each disc's state, and an internet-connected website lets visitors submit images for display.

### Source excerpt

Flip-disc displays used to be very common in the days before affordable LEDs, LCDs, and OLEDs. But as electromechanical devices with a lot of moving parts, they're expensive and rare today. That's a shame, because they're charming. That charm is what led Zimm to the creation of this novel flip-squisk display called P.A.R (Pixel Art [...] The post P.A.R. is a flip-squisk display that draws your pixel art appeared first on Arduino Blog.

## Using an AI Agent to Convert STL Meshes into Editable CAD

DevFeed: [Using an AI Agent to Convert STL Meshes into Editable CAD](<https://devfeed.tech/articles/the-cool-new-stuff-trap-36058.md>)

Original publisher: [Read original article](<https://temporal.io/blog/the-cool-new-stuff-trap>)

Author: Shy Ruparel

Published: 2026-08-18T00:00:00Z

Content type: article

Language: en

Sources: [Temporal Blog](<https://devfeed.tech/sources/temporal-blog.md>)

Topics: [AI Agent](<https://devfeed.tech/topics/ai-agent.md>), [stl](<https://devfeed.tech/topics/stl.md>), [3D](<https://devfeed.tech/topics/3d.md>), [audit trail](<https://devfeed.tech/topics/audit-trail.md>), [retry](<https://devfeed.tech/topics/retry.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [agent](<https://devfeed.tech/tags/agent.md>), [ai-agent](<https://devfeed.tech/tags/ai-agent.md>), [audit-trail](<https://devfeed.tech/tags/audit-trail.md>), [generate](<https://devfeed.tech/tags/generate.md>), [model](<https://devfeed.tech/tags/model.md>), [retry](<https://devfeed.tech/tags/retry.md>), [stl](<https://devfeed.tech/tags/stl.md>), [temporal-voices](<https://devfeed.tech/tags/temporal-voices.md>)

### AI overview

The article describes using an AI agent to convert triangulated STL meshes into editable CAD and explains why validation mattered more than an autonomous agentic loop. Temporal provided durable execution, retries, progress preservation, and an audit trail, but did not improve the agent's geometric judgment.

### Source excerpt

Shy Ruparel tried an AI agent to turn STL files into editable CAD. What worked was less glamorous: generate candidates, measure them, and validate.

## Talking with Synopsys about the Physics of Chip Design at DAC 2026

DevFeed: [Talking with Synopsys about the Physics of Chip Design at DAC 2026](<https://devfeed.tech/articles/talking-with-synopsys-about-the-physics-of-chip-design-at-dac-2026-14005.md>)

Original publisher: [Read original article](<https://chipsandcheese.com/p/talking-with-synopsys-about-the-physics>)

Author: George Cozma

Published: 2026-08-11T16:52:16Z

Content type: article

Language: en

Sources: [Chips and Cheese](<https://devfeed.tech/sources/chips-and-cheese.md>)

Topics: [Chip design](<https://devfeed.tech/topics/chip-design.md>), [3D](<https://devfeed.tech/topics/3d.md>), [Simulation and Design](<https://devfeed.tech/topics/simulation-and-design.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [audio](<https://devfeed.tech/tags/audio.md>), [automotive](<https://devfeed.tech/tags/automotive.md>), [battery](<https://devfeed.tech/tags/battery.md>), [chip-design](<https://devfeed.tech/tags/chip-design.md>), [communications](<https://devfeed.tech/tags/communications.md>), [design](<https://devfeed.tech/tags/design.md>), [desktop](<https://devfeed.tech/tags/desktop.md>), [heat](<https://devfeed.tech/tags/heat.md>), [interview](<https://devfeed.tech/tags/interview.md>), [low-power](<https://devfeed.tech/tags/low-power.md>), [physics](<https://devfeed.tech/tags/physics.md>), [techniques](<https://devfeed.tech/tags/techniques.md>)

### AI overview

An edited audio interview with Synopsys executive Ravi Subramanian examines the physics involved in chip design and electronic design automation tools. The discussion covers larger chips, 2.5D and 3D multi-die integration, thermal management, low-power mobile systems, and automotive operating environments.

### Source excerpt

Hello you fine Internet folks,

## Prompting Codex to troubleshoot a 3D printer

DevFeed: [Prompting Codex to troubleshoot a 3D printer](<https://devfeed.tech/articles/prompt-walkthrough-fixing-my-3d-printer-with-codex-and-chutes-ladders-33493.md>)

Original publisher: [Read original article](<https://timkellogg.me/blog/2026/08/01/printer-example>)

Published: 2026-08-01T00:00:00Z

Content type: tutorial

Language: en

Sources: [Tim Kellogg](<https://devfeed.tech/sources/tim-kellogg.md>)

Topics: [codex](<https://devfeed.tech/topics/codex.md>), [3D](<https://devfeed.tech/topics/3d.md>), [ChatGPT](<https://devfeed.tech/topics/chatgpt.md>), [App](<https://devfeed.tech/topics/app.md>)

Tags: [3d-printer](<https://devfeed.tech/tags/3d-printer.md>), [chatgpt](<https://devfeed.tech/tags/chatgpt.md>), [codex](<https://devfeed.tech/tags/codex.md>), [prompt](<https://devfeed.tech/tags/prompt.md>)

### AI overview

The article walks through using Codex to troubleshoot a clogged 3D-printer hotend. It presents an annotated prompt that provides background, cost constraints, requested buying guidance, visual explanations, and permission boundaries for tool use.

### Source excerpt

We need more examples of prompting agents into completing big tasks. I used to think it was easy, you just type like you're asking a super smart friend. But people keep looking confused, as if it's hard. So, let's just work through some examples here.

## Full PinePhone 3D File Released

DevFeed: [Full PinePhone 3D File Released](<https://devfeed.tech/articles/full-pinephone-3d-file-released-34894.md>)

Original publisher: [Read original article](<https://pine64.org/2026/07/25/pinephone3dfiles_2026/>)

Published: 2026-07-25T00:00:00Z

Content type: news

Language: en

Sources: [Community blog on PINE64](<https://devfeed.tech/sources/community-blog-on-pine64.md>)

Topics: [Pinephone](<https://devfeed.tech/topics/pinephone.md>), [3D](<https://devfeed.tech/topics/3d.md>), [Pinephone-Pro](<https://devfeed.tech/topics/pinephone-pro.md>), [Mobile](<https://devfeed.tech/topics/mobile.md>), [Linux](<https://devfeed.tech/topics/linux.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3d-printed](<https://devfeed.tech/tags/3d-printed.md>), [linux](<https://devfeed.tech/tags/linux.md>), [mobile](<https://devfeed.tech/tags/mobile.md>), [pinephone](<https://devfeed.tech/tags/pinephone.md>), [pinephone-pro](<https://devfeed.tech/tags/pinephone-pro.md>)

### AI overview

PineStore released a complete 3D model of the PinePhone and PinePhone Pro, including buttons and internal and external frames. The release may support self-repair and custom 3D-printed parts. The article also says a successor is not currently planned, though that decision could change.

### Source excerpt

Table of contents Full PinePhone 3D Files Released PinePhone2? JFs 3D Printed Back Cover Do you have something to share? Contact Community PineStore Full PinePhone 3D Files Released This week PineStore has released the full 3D file for the PinePhone/PinePhone Pro. This is different than the file only containing the back cover, which does not include the buttons or the internal and external frame. This opens up the possibility of self repairing some PinePhone components using 3D printers along with creating custom parts. This may be considered as a final hurrah for this generation of the PinePhone from PineStore. Though this does not however mark the end of the devices themselves. They are still going, still supported by many mobile Linux projects and still one of the most open mobile Linux hardware platforms you can find. Let's keep them going for many years to come! The 3D file can be found on the PineStore server and the "PinePhone board information, schematics and certifications" section of the wiki. https://files.pine64.org/doc/PinePhone/PinePhone_and_Pro_case_asm.stp (direct link) https://wiki.pine64.org/wiki/PinePhone PinePhone2? This has been said previously in another blog post but many continue to inquire about a successor to the first PinePhone line. It is not off the cards, but the straight answer is not right now. The founder of PineStore has discussed how the PinePhone was always meant as a development platform to help bring the at the time stagnant mobile Linux space up. He thinks that they have done their job as the focus has moved on to porting Linux to Android phones that are much cheaper and have more performance. It would be a big financial risk, where PineStore would lose a lot of money developing the device and with the current market there, is no SOC that currently fits the solution. But coming back to the beginning, this does not mean "no". But when the time is right, this decision may change. JFs 3D Printed Back Cover Community member JF has

## A better way to turn 2D designs into 3D models for rapid prototyping

DevFeed: [A better way to turn 2D designs into 3D models for rapid prototyping](<https://devfeed.tech/articles/a-better-way-to-turn-2d-designs-into-3d-models-for-rapid-prototyping-37984.md>)

Original publisher: [Read original article](<https://news.mit.edu/2026/turning-2d-designs-into-3d-models-for-rapid-prototyping-0716>)

Author: Adam Zewe | MIT News

Published: 2026-07-16T04:00:00Z

Content type: news

Language: en

Sources: [MIT AI News](<https://devfeed.tech/sources/mit-ai-news.md>)

Topics: [3D](<https://devfeed.tech/topics/3d.md>), [vlm](<https://devfeed.tech/topics/vlm.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [AI Development](<https://devfeed.tech/topics/ai-development.md>), [Computing](<https://devfeed.tech/topics/computing.md>), [coding](<https://devfeed.tech/topics/coding.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [ai](<https://devfeed.tech/tags/ai.md>), [ai-models](<https://devfeed.tech/tags/ai-models.md>), [algorithms](<https://devfeed.tech/tags/algorithms.md>), [artificial-intelligence](<https://devfeed.tech/tags/artificial-intelligence.md>), [automated](<https://devfeed.tech/tags/automated.md>), [computer-aided-design-cad](<https://devfeed.tech/tags/computer-aided-design-cad.md>), [computer-modeling](<https://devfeed.tech/tags/computer-modeling.md>), [computer-science-and-technology](<https://devfeed.tech/tags/computer-science-and-technology.md>), [computing](<https://devfeed.tech/tags/computing.md>), [design](<https://devfeed.tech/tags/design.md>), [efficiently](<https://devfeed.tech/tags/efficiently.md>), [faez-ahmed](<https://devfeed.tech/tags/faez-ahmed.md>), [generation](<https://devfeed.tech/tags/generation.md>), [generative-ai](<https://devfeed.tech/tags/generative-ai.md>), [geometric-inference-feedback-tuning-gift](<https://devfeed.tech/tags/geometric-inference-feedback-tuning-gift.md>), [giorgio-giannone](<https://devfeed.tech/tags/giorgio-giannone.md>), [machine-learning](<https://devfeed.tech/tags/machine-learning.md>), [mechanical-engineering](<https://devfeed.tech/tags/mechanical-engineering.md>), [mit-ibm-computing-research-lab](<https://devfeed.tech/tags/mit-ibm-computing-research-lab.md>), [mit-schwarzman-college-of-computing](<https://devfeed.tech/tags/mit-schwarzman-college-of-computing.md>), [performance](<https://devfeed.tech/tags/performance.md>), [rapid-prototyping](<https://devfeed.tech/tags/rapid-prototyping.md>), [research](<https://devfeed.tech/tags/research.md>), [school-of-engineering](<https://devfeed.tech/tags/school-of-engineering.md>), [systems-design](<https://devfeed.tech/tags/systems-design.md>), [vision-language-models-vlms](<https://devfeed.tech/tags/vision-language-models-vlms.md>)

### AI overview

Researchers developed an automated framework that teaches vision-language models to convert 2D designs into more accurate and functional CAD programs while using less computation. The system turns model failures into training data to improve CAD generation and support rapid prototyping.

### Source excerpt

Researchers developed an automated framework that helps AI models generate CAD programs more accurately and efficiently.

## Khronos Sponsors Open-Source glTF Importer/Exporter for Autodesk 3ds Max

DevFeed: [Khronos Sponsors Open-Source glTF Importer/Exporter for Autodesk 3ds Max](<https://devfeed.tech/articles/khronos-sponsors-open-source-gltf-importer-exporter-for-autodesk-3ds-max-15114.md>)

Original publisher: [Read original article](<https://www.khronos.org/blog/khronos-sponsors-open-source-gltf-importer-exporter-for-autodesk-3ds-max>)

Author: jphilips (jeff@khronosgroup.org)

Published: 2026-07-14T13:00:00Z

Content type: release

Language: en

Sources: [Blogs Khronos Blog](<https://devfeed.tech/sources/blogs-khronos-blog.md>)

Topics: [Open Source](<https://devfeed.tech/topics/open-source.md>), [3D](<https://devfeed.tech/topics/3d.md>), [Tool](<https://devfeed.tech/topics/tool.md>), [Documentation](<https://devfeed.tech/topics/documentation.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [animation](<https://devfeed.tech/tags/animation.md>), [apache](<https://devfeed.tech/tags/apache.md>), [api](<https://devfeed.tech/tags/api.md>), [blog-glt](<https://devfeed.tech/tags/blog-glt.md>), [cameras](<https://devfeed.tech/tags/cameras.md>), [compression](<https://devfeed.tech/tags/compression.md>), [documentation](<https://devfeed.tech/tags/documentation.md>), [gltf](<https://devfeed.tech/tags/gltf.md>), [lighting](<https://devfeed.tech/tags/lighting.md>), [mesh](<https://devfeed.tech/tags/mesh.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [plugin-development](<https://devfeed.tech/tags/plugin-development.md>), [plugins](<https://devfeed.tech/tags/plugins.md>), [render](<https://devfeed.tech/tags/render.md>), [standards](<https://devfeed.tech/tags/standards.md>)

### AI overview

The Khronos Group sponsored and released open-source glTF 2.0 importer and exporter plugins for Autodesk 3ds Max under the Apache 2.0 license. The plugins support round-trip glTF workflows, including scene content, materials, textures, compression, animation, lighting, and instancing.

### Source excerpt

The Khronos Group has sponsored the glTF 2.0 Importer/Exporter for Autodesk 3ds Max open-source project under the Apache 2.0 license, and today has released the resulting glTF importer and exporter plugins, built to professional standards in collaboration with the community, and free for all to use.

## Release candidate: Godot 4.7.1 RC 2

DevFeed: [Release candidate: Godot 4.7.1 RC 2](<https://devfeed.tech/articles/release-candidate-godot-4-7-1-rc-2-14991.md>)

Original publisher: [Read original article](<https://godotengine.org/article/release-candidate-godot-4-7-1-rc-2/>)

Author: Thaddeus Crews

Published: 2026-07-09T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [animation](<https://devfeed.tech/tags/animation.md>), [crash](<https://devfeed.tech/tags/crash.md>), [debugger](<https://devfeed.tech/tags/debugger.md>), [improvements](<https://devfeed.tech/tags/improvements.md>), [pre-release](<https://devfeed.tech/tags/pre-release.md>), [release](<https://devfeed.tech/tags/release.md>)

### AI overview

Godot 4.7.1 RC 2 is a second release candidate in the maintenance cycle, focused largely on regression fixes since RC 1. The release includes fixes across the 2D and 3D editors, animation, core, project settings, debugger, file dialogs, resource indicators, scene handling, and related editor functionality.

### Source excerpt

The de-specialized edition: special edition!

## Game Builder Tutorial 3: Build a First-Person 3D Dungeon

DevFeed: [Game Builder Tutorial 3: Build a First-Person 3D Dungeon](<https://devfeed.tech/articles/game-builder-tutorial-3-build-a-first-person-3d-dungeon-19310.md>)

Original publisher: [Read original article](<https://www.codenameone.com/blog/game-builder-3d-dungeon/>)

Author: Shai Almog

Published: 2026-07-09T00:00:00Z

Content type: tutorial

Language: en

Sources: [CodeName One](<https://devfeed.tech/sources/codename-one.md>)

Topics: [Tutorial](<https://devfeed.tech/topics/tutorial.md>), [3D](<https://devfeed.tech/topics/3d.md>), [Code](<https://devfeed.tech/topics/code.md>), [GPU](<https://devfeed.tech/topics/gpu.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [blender](<https://devfeed.tech/tags/blender.md>), [build](<https://devfeed.tech/tags/build.md>), [camera](<https://devfeed.tech/tags/camera.md>), [code](<https://devfeed.tech/tags/code.md>), [games](<https://devfeed.tech/tags/games.md>), [gltf](<https://devfeed.tech/tags/gltf.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [lighting](<https://devfeed.tech/tags/lighting.md>), [map](<https://devfeed.tech/tags/map.md>), [mesh](<https://devfeed.tech/tags/mesh.md>), [model](<https://devfeed.tech/tags/model.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>)

### AI overview

A tutorial for building a first-person 3D dungeon with Codename One Game Builder. It covers 3D scene setup, genre-specific play styles, mesh-based assets, lighting, collision, and importing glTF models.

### Source excerpt

A code-included walkthrough that builds a first-person 3D dungeon with the Codename One Game Builder -- terrain, walls, a spawn, the companion code, and streaming large worlds.

## Опенсорсим YaGS Plugin: открытый плагин для работы с 3DGS внутри Unreal Engine

DevFeed: [Опенсорсим YaGS Plugin: открытый плагин для работы с 3DGS внутри Unreal Engine](<https://devfeed.tech/articles/yags-plugin-3dgs-unreal-engine-24862.md>)

Original publisher: [Read original article](<https://habr.com/ru/companies/yandex/articles/1052328/>)

Author: s\_eliseev (Яндекс)

Published: 2026-07-02T07:02:10Z

Content type: article

Language: ru

Sources: [Яндекс - Как мы делаем Яндекс / Статьи](<https://devfeed.tech/sources/source.md>)

Topics: [3D](<https://devfeed.tech/topics/3d.md>), [Unreal Engine](<https://devfeed.tech/topics/unreal-engine.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [3dgs](<https://devfeed.tech/tags/3dgs.md>), [gaussian](<https://devfeed.tech/tags/gaussian.md>), [gaussian-splatting](<https://devfeed.tech/tags/gaussian-splatting.md>), [plugin](<https://devfeed.tech/tags/plugin.md>), [tag-831b63de9433](<https://devfeed.tech/tags/tag-831b63de9433.md>), [tag-9e9e5e80d07a](<https://devfeed.tech/tags/tag-9e9e5e80d07a.md>), [tag-e6d9cc1f0757](<https://devfeed.tech/tags/tag-e6d9cc1f0757.md>), [unreal-engine](<https://devfeed.tech/tags/unreal-engine.md>)

### AI overview

The article explains how Gaussian Splatting can create photorealistic 3D representations from photographs for film production, city digital twins, and autonomous-transport simulation. It introduces YaGS Plugin, an open-source plugin that integrates Gaussian Splatting scenes into Unreal Engine, and describes the underlying 3DGS representation and reconstruction process.

### Source excerpt

Представьте, что вам нужна фотореалистичная 3D-копия реального объекта или сцены: например, лица актёра для крупного плана или целой городской улицы. Сегодня для этого есть два инструмента: классическое 3D-моделирование и фотограмметрия. Однако они съедают недели работы и ломаются там, где очень важны детали, -- волосы, хром, стекло, отражения превращаются в артефакты. А на то, чтобы снять реалистичную сцену или объект так, чтобы это масштабировалось на тысячи единиц, обычно уходит слишком много времени и денег. Выход из этого тупика для целого ряда задач мы нашли в Gaussian Splatting и прогнали технологию через несколько очень разных проектов: сканирование людей и локаций для кино (например, для "Кибердеревни"), создание цифровых двойников городских кварталов и симуляцию для автономного транспорта. Инструмент один -- задачи разные. И именно на этом контрасте и родилось самое интересное. Сегодня я расскажу, как риг из 15 камер заменяет установку за сотни тысяч долларов и зачем мы используем движущегося человека как калибровочную доску. Объясню, почему для беспилотного автомобиля фотореализм обязан рождаться из данных, а не из 3D-редактора. Ну и, конечно же, расскажу про YaGS Plugin -- наш опенсорс-плагин, который делает Gaussian Splatting полноценной частью сцены в Unreal Engine. Читать далее

[Next page](<https://devfeed.tech/topics/3d.md?cursor=WyIyMDI2LTA3LTAyVDA3OjAyOjEwKzAwOjAwIiwgImQwOTI5MDlmLTQ2MTItNGY3MS1hZjU4LTA4NmU3YzMxMGM1MCJd>)