# border-image

A CSS shorthand property for drawing an element's border from an image.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## A blog redesign and an exploratory Rust multiplayer game project

DevFeed: [A blog redesign and an exploratory Rust multiplayer game project](<https://devfeed.tech/articles/10-years-later-25814.md>)

Original publisher: [Read original article](<https://www.metabrew.com/article/2021-blog-update>)

Author: {"image"=\>"rj-headshot.jpg", "greetings"=\>nil}

Published: 2021-07-29T05:00:00Z

Content type: opinion

Language: en

Sources: [Richard Jones](<https://devfeed.tech/sources/richard-jones.md>)

Topics: [border-image](<https://devfeed.tech/topics/border-image.md>), [Media Queries](<https://devfeed.tech/topics/media-queries.md>), [Rust](<https://devfeed.tech/topics/rust.md>), [WebAssembly](<https://devfeed.tech/topics/web-assembly.md>), [Web Development](<https://devfeed.tech/topics/web-development.md>), [WebRTC](<https://devfeed.tech/topics/webrtc.md>), [Bevy](<https://devfeed.tech/topics/bevy.md>), [render](<https://devfeed.tech/topics/render.md>)

Tags: [bevy](<https://devfeed.tech/tags/bevy.md>), [css](<https://devfeed.tech/tags/css.md>), [life](<https://devfeed.tech/tags/life.md>), [mobile](<https://devfeed.tech/tags/mobile.md>), [mobile-web](<https://devfeed.tech/tags/mobile-web.md>), [render](<https://devfeed.tech/tags/render.md>), [rust](<https://devfeed.tech/tags/rust.md>), [wasm](<https://devfeed.tech/tags/wasm.md>), [webassembly](<https://devfeed.tech/tags/webassembly.md>), [webrtc](<https://devfeed.tech/tags/webrtc.md>)

### AI overview

The author describes updating the blog with responsive CSS and migrating comments to GitHub issue comments while experimenting with a browser-based multiplayer game in Rust, WebAssembly, WebRTC, and Bevy.

### Source excerpt

I have dragged my blog, kicking and screaming, into the era of media-queries and responsive CSS. So now it's readable on a variety of screen sizes. My first post was roughly the same year the iPhone 3G came out I think, and the mobile web wasn't really a big deal back then.

## Clarity Conf Day 2 Notes

DevFeed: [Clarity Conf Day 2 Notes](<https://devfeed.tech/articles/clarity-conf-day-2-notes-32298.md>)

Original publisher: [Read original article](<https://jack.ofspades.com/clarity-conf-day-2-notes/>)

Author: Jack Tarantino

Published: 2016-04-01T19:31:05Z

Content type: article

Language: en

Sources: [Jacopo Tarantino](<https://devfeed.tech/sources/jacopo-tarantino.md>)

Topics: [Design system](<https://devfeed.tech/topics/design-system.md>), [border-image](<https://devfeed.tech/topics/border-image.md>), [Web Development](<https://devfeed.tech/topics/web-development.md>), [color](<https://devfeed.tech/topics/color.md>)

Tags: [animation](<https://devfeed.tech/tags/animation.md>), [best-practices](<https://devfeed.tech/tags/best-practices.md>), [clarity-conf](<https://devfeed.tech/tags/clarity-conf.md>), [css](<https://devfeed.tech/tags/css.md>), [design-systems](<https://devfeed.tech/tags/design-systems.md>), [documentation](<https://devfeed.tech/tags/documentation.md>), [front-end](<https://devfeed.tech/tags/front-end.md>), [notes](<https://devfeed.tech/tags/notes.md>), [style-guide](<https://devfeed.tech/tags/style-guide.md>), [styleguide-driven-development](<https://devfeed.tech/tags/styleguide-driven-development.md>)

### AI overview

Incomplete personal notes from day two of Clarity Conf, covering design systems and Rachel Nabors's talk on creating consistent, maintainable animation systems. The notes mention style guides, animation language, timing, easing, patterns, and performant CSS properties.

### Source excerpt

Here's my notes from day 2 of Clarity Conf. Again, apologies to the speakers whom I'm certain I misquoted and probably misrepresented. These are very incomplete. Please send me a message or say 'hi' in person with any changes. Jina Anne designsystems.herokuapp.com <- get invited to the