# browser-game

A video game that you can play from the comfort of your browser.

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## Rock and Rollback: Realtime multiplayer in the browser, with rust and bevy

DevFeed: [Rock and Rollback: Realtime multiplayer in the browser, with rust and bevy](<https://devfeed.tech/articles/rock-and-rollback-realtime-multiplayer-in-the-browser-with-rust-and-bevy-25823.md>)

Original publisher: [Read original article](<https://www.metabrew.com/article/rock-and-rollback-realtime-multiplayer-games-with-bevy>)

Author: {"image"=\>"rj-headshot.jpg", "greetings"=\>nil}

Published: 2024-12-08T06:00:00Z

Content type: tutorial

Language: en

Sources: [Richard Jones](<https://devfeed.tech/sources/richard-jones.md>)

Topics: [browser](<https://devfeed.tech/topics/browser.md>), [browser-game](<https://devfeed.tech/topics/browser-game.md>), [realtime](<https://devfeed.tech/topics/realtime.md>), [Bevy](<https://devfeed.tech/topics/bevy.md>), [Rust](<https://devfeed.tech/topics/rust.md>), [QUIC](<https://devfeed.tech/topics/quic.md>), [WebRTC](<https://devfeed.tech/topics/webrtc.md>), [HTTP](<https://devfeed.tech/topics/http.md>), [Streaming](<https://devfeed.tech/topics/streaming.md>)

Tags: [bevy](<https://devfeed.tech/tags/bevy.md>), [bevygap](<https://devfeed.tech/tags/bevygap.md>), [browser](<https://devfeed.tech/tags/browser.md>), [gamedev](<https://devfeed.tech/tags/gamedev.md>), [http-3](<https://devfeed.tech/tags/http-3.md>), [multiplayer](<https://devfeed.tech/tags/multiplayer.md>), [netcode](<https://devfeed.tech/tags/netcode.md>), [quic](<https://devfeed.tech/tags/quic.md>), [realtime](<https://devfeed.tech/tags/realtime.md>), [rust](<https://devfeed.tech/tags/rust.md>), [snapshots](<https://devfeed.tech/tags/snapshots.md>), [udp](<https://devfeed.tech/tags/udp.md>), [webrtc](<https://devfeed.tech/tags/webrtc.md>)

### AI overview

This article discusses building a realtime multiplayer browser game with Rust and Bevy. It explains why TCP can delay updates, considers WebRTC and WebTransport over HTTP/3 and QUIC for unreliable data channels, and introduces snapshot interpolation as a multiplayer networking model.

### Source excerpt

How hard it is to build a realtime multiplayer browser game? Like asteroids, but multiplayer. Retro vibes with modern netcode 🚀.

## Creating the Art for Gopher Kart

DevFeed: [Creating the Art for Gopher Kart](<https://devfeed.tech/articles/creating-the-art-for-gopher-kart-22136.md>)

Original publisher: [Read original article](<https://www.ardanlabs.com/blog/2018/08/creating-the-art-for-gopher-kart.html>)

Published: 2018-08-14T00:00:00Z

Content type: article

Language: en

Sources: [William Kennedy](<https://devfeed.tech/sources/william-kennedy.md>)

Topics: [browser-game](<https://devfeed.tech/topics/browser-game.md>), [Phaser](<https://devfeed.tech/topics/phaser.md>), [Pyxel](<https://devfeed.tech/topics/pyxel.md>), [JavaScript](<https://devfeed.tech/topics/javascript.md>), [Canvas](<https://devfeed.tech/topics/canvas.md>), [Framework](<https://devfeed.tech/topics/framework.md>)

Tags: [animation](<https://devfeed.tech/tags/animation.md>), [ardan-labs](<https://devfeed.tech/tags/ardan-labs.md>), [blog](<https://devfeed.tech/tags/blog.md>), [browser](<https://devfeed.tech/tags/browser.md>), [canvas](<https://devfeed.tech/tags/canvas.md>), [games](<https://devfeed.tech/tags/games.md>), [go](<https://devfeed.tech/tags/go.md>), [go-programming](<https://devfeed.tech/tags/go-programming.md>), [golang](<https://devfeed.tech/tags/golang.md>), [javascript](<https://devfeed.tech/tags/javascript.md>), [pixel-art](<https://devfeed.tech/tags/pixel-art.md>), [programming](<https://devfeed.tech/tags/programming.md>)

### AI overview

The article describes creating the art and game assets for Gopher Kart, a browser-based coin-collection game developed for the Gopher community. It discusses the shift from vector illustrations to pixel art, the use of Pyxel Edit, Phaser, and canvas, and the creation and animation of Gopher sprites and obstacles.

### Source excerpt

In the months leading up to GopherCon, my wife Jamilet and I had come up with the idea of creating a "small" browser-based game for the convention using the racing theme. Neither of us had ever worked on a game before and we had no idea what was involved. However, we knew we wanted to design and build something special for the awesome Gopher community. The original idea was to create a game where Gophers raced each other around a track. We looked into how much time that would take and realized working part time meant we wouldn't finish the game in time. So we decided to build a game that was simpler and settled on a coin collection game.