# Cloud Gaming

Cloud gaming is a technology and infrastructure model that runs games on remote servers and streams interactive video and audio to users, using techniques such as edge computing, GPUs, virtualization, and low-latency networking.

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## Xbox to cap Cloud Gaming hours for Game Pass subscribers

DevFeed: [Xbox to cap Cloud Gaming hours for Game Pass subscribers](<https://devfeed.tech/articles/xbox-to-cap-cloud-gaming-hours-for-game-pass-subscribers-15087.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/cloud/xbox-to-cap-cloud-gaming-hours-for-game-pass-subscribers>)

Author: Bryant Francis

Published: 2026-09-03T23:40:49Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Cloud Gaming](<https://devfeed.tech/topics/cloud-gaming.md>), [Microsoft](<https://devfeed.tech/topics/microsoft.md>), [Xbox](<https://devfeed.tech/topics/xbox.md>), [Streaming](<https://devfeed.tech/topics/streaming.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [cloud-gaming](<https://devfeed.tech/tags/cloud-gaming.md>), [microsoft](<https://devfeed.tech/tags/microsoft.md>), [streaming](<https://devfeed.tech/tags/streaming.md>), [subscription](<https://devfeed.tech/tags/subscription.md>), [xbox](<https://devfeed.tech/tags/xbox.md>)

### AI overview

Microsoft is introducing monthly Cloud Gaming limits for Game Pass subscribers starting in November 2026: 15 hours for Ultimate, 10 hours for Premium, and 5 hours for Essential. Additional playtime hours can be purchased after the limit is reached.

### Source excerpt

Game Pass subscribers will no longer have unlimited access to Xbox's Cloud Gaming service.

## Xbox officially announces disc to digital program

DevFeed: [Xbox officially announces disc to digital program](<https://devfeed.tech/articles/xbox-officially-announces-disc-to-digital-program-15085.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/business/xbox-officially-announces-disc-to-digital-program>)

Author: Nicole Carpenter

Published: 2026-08-26T17:58:25Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Xbox](<https://devfeed.tech/topics/xbox.md>), [Cloud Gaming](<https://devfeed.tech/topics/cloud-gaming.md>)

Tags: [announcement](<https://devfeed.tech/tags/announcement.md>), [cloud-gaming](<https://devfeed.tech/tags/cloud-gaming.md>), [games](<https://devfeed.tech/tags/games.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [xbox](<https://devfeed.tech/tags/xbox.md>)

### AI overview

Xbox announced a program that lets players convert eligible Xbox One and Xbox Series X physical game discs into digital entitlements. The feature will initially be available to Xbox Insiders on August 31, begin with thousands of titles, and support digital play, Xbox Play Anywhere, and Xbox Cloud Gaming for compatible games.

### Source excerpt

The Verge reported this program back in July.

## Transforming Game Discovery with Instant Play Experiences on Discord

DevFeed: [Transforming Game Discovery with Instant Play Experiences on Discord](<https://devfeed.tech/articles/transforming-game-discovery-with-instant-play-experiences-on-discord-288.md>)

Original publisher: [Read original article](<https://discord.com/blog/transforming-game-discovery-with-instant-play-experiences-on-discord>)

Author: Discord

Published: 2025-08-18T00:00:00Z

Content type: article

Language: en

Sources: [Discord Blog](<https://devfeed.tech/sources/discord-blog.md>)

Topics: [Discord](<https://devfeed.tech/topics/discord.md>), [Cloud Gaming](<https://devfeed.tech/topics/cloud-gaming.md>), [Nvidia](<https://devfeed.tech/topics/nvidia.md>), [GeForce](<https://devfeed.tech/topics/geforce.md>), [Cloud](<https://devfeed.tech/topics/cloud.md>), [pc](<https://devfeed.tech/topics/pc.md>)

Tags: [cloud-gaming](<https://devfeed.tech/tags/cloud-gaming.md>), [developers](<https://devfeed.tech/tags/developers.md>), [discord](<https://devfeed.tech/tags/discord.md>), [gamescom](<https://devfeed.tech/tags/gamescom.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [geforce](<https://devfeed.tech/tags/geforce.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [integration](<https://devfeed.tech/tags/integration.md>), [nvidia](<https://devfeed.tech/tags/nvidia.md>), [partner](<https://devfeed.tech/tags/partner.md>), [pc](<https://devfeed.tech/tags/pc.md>), [performance](<https://devfeed.tech/tags/performance.md>)

### AI overview

Discord and NVIDIA are partnering to bring GeForce NOW cloud-streamed gaming directly to Discord, beginning with a Fortnite demonstration at gamescom. The integration is intended to let players discover and try games without downloads, installations, patches, or separate launchers.

### Source excerpt

Discord and NVIDIA partner to showcase cloud-streamed gaming experiences on Discord to transform game discovery for players and developers, starting with Fortnite.

## How to run a cloud gaming service on Amazon EC2

DevFeed: [How to run a cloud gaming service on Amazon EC2](<https://devfeed.tech/articles/revised-and-much-faster-run-your-own-high-end-cloud-gaming-service-on-ec2-21108.md>)

Original publisher: [Read original article](<https://lg.io/2015/07/05/revised-and-much-faster-run-your-own-highend-cloud-gaming-service-on-ec2.html>)

Published: 2015-07-05T07:00:00Z

Content type: tutorial

Language: en

Sources: [Larry Land](<https://devfeed.tech/sources/larry-land.md>)

Topics: [Amazon EC2](<https://devfeed.tech/topics/amazon-ec2.md>), [Cloud Gaming](<https://devfeed.tech/topics/cloud-gaming.md>), [Amazon Web Services](<https://devfeed.tech/topics/aws.md>), [Streaming](<https://devfeed.tech/topics/streaming.md>), [GPU](<https://devfeed.tech/topics/gpu.md>)

Tags: [aws](<https://devfeed.tech/tags/aws.md>), [cloud-gaming](<https://devfeed.tech/tags/cloud-gaming.md>), [cost](<https://devfeed.tech/tags/cost.md>), [ec2](<https://devfeed.tech/tags/ec2.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [linux](<https://devfeed.tech/tags/linux.md>), [streaming](<https://devfeed.tech/tags/streaming.md>), [windows](<https://devfeed.tech/tags/windows.md>)

### AI overview

A step-by-step guide to running games on an Amazon EC2 GPU instance and streaming them to a Mac. It covers graphics encoding, SSD storage, OpenVPN, AMIs, Spot instances, and estimated operating costs, with notes about internet requirements and client compatibility.

### Source excerpt

Playing Witcher 3, a GPU-intensive game on a 2015 fanless Macbook I've written about using EC2 as a gaming rig in the past. After spending some time and getting all sorts of feedback from many people, I'm re-writing the article from before, except with all the latest and greatest optimizations to really make things better. Now we're using things like NvFBC for graphics card H.264 encoding, using the built-in SSD for better hard drive performance, plus getting rid of things like VNC. I've also made the OpenVPN instructions easier to follow. This is the perfect solution for you fanatics that love to play AAA games but are stuck with one of the new fan-less Macbooks (or similarly slow machines). This is a pretty awesome alternative to building out a new gaming PC. Just make sure you have a good internet connection (ideally 30mbit+ plus <50ms ping to the closest Amazon datacenter). This article will assume you're on a Mac client, though it should work on Linux or Windows with some minor changes in the client tools. TLDR: I have made an AMI for you to use such that you don't need to go through this lengthy step-by-step. Note you become less of a badass if you use the AMI instead of doing it yourself ;). See instructions below. Costs Believe it or not, it's actually not that expensive to play games this way. Although you could potentially save moneys by streaming all your games, cost savings isn't really the primary purpose. Craziness is, of course. :) $0.11/hr Spot instance of a g2.2xlarge $0.41/hr Streaming 10mbit at $0.09/GB $0.01/hr EBS storage for 35GB OS drive ($3.50/mo) You're looking at $0.53/hr to play games this way. Not too bad. That's around 1850 hours of gaming for the cost of a $1000 gaming PC. Note that prices vary for different datacenters. Creating your own AMI with the right config On AWS, create a new EC2 instance. Use defaults everywhere except as mentioned below: Base image should be Microsoft Windows Server 2012 R2 Base (since Windows still has all t

## Run your own high-end cloud gaming service on EC2

DevFeed: [Run your own high-end cloud gaming service on EC2](<https://devfeed.tech/articles/run-your-own-high-end-cloud-gaming-service-on-ec2-21106.md>)

Original publisher: [Read original article](<https://lg.io/2015/04/12/run-your-own-high-end-cloud-gaming-service-on-ec2.html>)

Published: 2015-04-12T07:00:00Z

Content type: tutorial

Language: en

Sources: [Larry Land](<https://devfeed.tech/sources/larry-land.md>)

Topics: [Amazon EC2](<https://devfeed.tech/topics/amazon-ec2.md>), [Cloud Gaming](<https://devfeed.tech/topics/cloud-gaming.md>), [Amazon Web Services](<https://devfeed.tech/topics/aws.md>)

Tags: [aws](<https://devfeed.tech/tags/aws.md>), [cloud-gaming](<https://devfeed.tech/tags/cloud-gaming.md>), [ec2](<https://devfeed.tech/tags/ec2.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [ssd](<https://devfeed.tech/tags/ssd.md>)

### AI overview

A tutorial on using an AWS EC2 GPU instance with Steam In-Home Streaming to play high-end games remotely over the Internet. It discusses estimated instance, data transfer, and storage costs, latency and bandwidth requirements, and suggested EC2 setup options.

### Source excerpt

NOTE: This article has been superseded by my more recent one here How to use EC2 GPU machines + Steam In-Home Streaming + a VPN to play AAA titles on a shitty laptop You might have tried a service like the now defunct OnLive. Though personally I've played and beat many AAA games on the service, it unfortunately a) had a very limited selection and b) is now gone. I also have a bunch of games on Steam that I've played using my eGPU. With the new Macbook though, I won't be able to continue my low-end-laptop but high-end gaming extravaganza since there's no Thunderbolt. So why am I not concerned? Steam recently introduced In-Home Streaming, which basically creates a mini-OnLive in your own home with all the same Steam games I played with my eGPU. But... let's do it over the Internet! Cost Playing games this way is actually quite economical - especially when comparing to purchasing a full-on gaming rig. Here are the costs you'll need to consider: GPU Instance runs about $0.11/hr (on a Spot instance, regularly around $0.70/hr) Data transfer will be around $0.09/GB, and at a sustained ~10mbit, itll cost you $0.41/hr (4.5GB/hr) Updated Apr 25: Hard drive (EBS General Purpose SSD) storage of 100GB is $12.00/mo, or a bit under $0.02/hr This comes out to around $0.54/hr (Updated Apr 25), not bad, for the cost of a $1000 gaming pc, you get ~1900 hours on much higher-end hardware! The catch? This is all fun and games, but you need to make sure of two things: You are within 40ms to the closest AWS datacenter (test here) and has GPU instances (Updated Apr 25 brought this up from 20ms, many people reporting it's just fine at slightly higher latencies) You have at least a 10mbit connection and it's unmetered Setting it up On AWS, create a new EC2 instance. Use these settings: Base image should be Microsoft Windows Server 2012 R2 Base (since Windows still has all the best games) Use a g2.2xlarge instance (to get an NVIDIA GRID K520 graphics card). Updated Apr 19: There is no point usin