# Godot

Godot is a free, open-source 2D and 3D game engine for developing cross-platform games and XR projects.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## Dev snapshot: Godot 4.8 dev 6

DevFeed: [Dev snapshot: Godot 4.8 dev 6](<https://devfeed.tech/articles/dev-snapshot-godot-4-8-dev-6-26782.md>)

Original publisher: [Read original article](<https://godotengine.org/article/dev-snapshot-godot-4-8-dev-6/>)

Author: Thaddeus Crews

Published: 2026-09-15T20:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Release notes](<https://devfeed.tech/topics/release-notes.md>), [Android](<https://devfeed.tech/topics/android.md>), [macOS](<https://devfeed.tech/topics/macos.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [crash](<https://devfeed.tech/tags/crash.md>), [dev](<https://devfeed.tech/tags/dev.md>), [google-play](<https://devfeed.tech/tags/google-play.md>), [macos](<https://devfeed.tech/tags/macos.md>), [pre-release](<https://devfeed.tech/tags/pre-release.md>), [release](<https://devfeed.tech/tags/release.md>), [release-notes](<https://devfeed.tech/tags/release-notes.md>)

### AI overview

Godot 4.8 development snapshot 6 addresses startup crashes on macOS and a Google Play Store upload failure from the previous snapshot. It also introduces screen-space contact shadows for directional lights and includes other improvements available for testing.

### Source excerpt

Hotfix for macOS and Android

## Optimizing CPU-side Rendering Code

DevFeed: [Optimizing CPU-side Rendering Code](<https://devfeed.tech/articles/optimizing-cpu-side-rendering-code-26783.md>)

Original publisher: [Read original article](<https://godotengine.org/article/rendering-cpu-optimizations/>)

Author: Clay John

Published: 2026-09-15T17:00:00Z

Content type: tutorial

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Optimization](<https://devfeed.tech/topics/optimization.md>), [cpu](<https://devfeed.tech/topics/cpu.md>), [GPU](<https://devfeed.tech/topics/gpu.md>), [shaders](<https://devfeed.tech/topics/shaders.md>)

Tags: [batching](<https://devfeed.tech/tags/batching.md>), [bug](<https://devfeed.tech/tags/bug.md>), [cpu](<https://devfeed.tech/tags/cpu.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [optimization](<https://devfeed.tech/tags/optimization.md>), [performance](<https://devfeed.tech/tags/performance.md>), [performance-optimization](<https://devfeed.tech/tags/performance-optimization.md>), [progress-report](<https://devfeed.tech/tags/progress-report.md>), [shaders](<https://devfeed.tech/tags/shaders.md>)

### AI overview

This article explains how Godot optimizes CPU-side rendering code. It describes balancing CPU and GPU workloads, identifying performance bottlenecks, investigating solutions, measuring results, and repeating the process.

### Source excerpt

Optimizing CPU code is a lot of fun. Here's how we do it

## Dev snapshot: Godot 4.8 dev 5

DevFeed: [Dev snapshot: Godot 4.8 dev 5](<https://devfeed.tech/articles/dev-snapshot-godot-4-8-dev-5-14973.md>)

Original publisher: [Read original article](<https://godotengine.org/article/dev-snapshot-godot-4-8-dev-5/>)

Author: Thaddeus Crews

Published: 2026-09-10T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Release notes](<https://devfeed.tech/topics/release-notes.md>), [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [dev](<https://devfeed.tech/tags/dev.md>), [pre-release](<https://devfeed.tech/tags/pre-release.md>), [release](<https://devfeed.tech/tags/release.md>), [release-notes](<https://devfeed.tech/tags/release-notes.md>)

### AI overview

Godot 4.8 development snapshot 5 introduces mip-level texture streaming, which loads less detailed texture mipmaps when they are distant or obscured to reduce VRAM requirements. The article also highlights other features available for testing in this development cycle.

### Source excerpt

A healthy stream of new features await!

## GPT-6 Astra Is Both Incredible and Frustrating

DevFeed: [GPT-6 Astra Is Both Incredible and Frustrating](<https://devfeed.tech/articles/gpt-6-astra-is-both-incredible-and-frustrating-34993.md>)

Original publisher: [Read original article](<https://creatoreconomy.so/p/gpt-6-astra-is-both-incredible-and>)

Author: Peter Yang

Published: 2026-09-09T14:27:15Z

Content type: opinion

Language: en

Sources: [Behind the Craft](<https://devfeed.tech/sources/behind-the-craft.md>)

Topics: [gpt-6-astra](<https://devfeed.tech/topics/gpt-6-astra.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [OpenAI](<https://devfeed.tech/topics/openai.md>), [computer-use](<https://devfeed.tech/topics/computer-use.md>), [blender](<https://devfeed.tech/topics/blender.md>), [Godot](<https://devfeed.tech/topics/godot.md>), [Demo](<https://devfeed.tech/topics/demo.md>), [Tutorial](<https://devfeed.tech/topics/tutorial.md>), [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [ai](<https://devfeed.tech/tags/ai.md>), [blender](<https://devfeed.tech/tags/blender.md>), [computer-use](<https://devfeed.tech/tags/computer-use.md>), [game](<https://devfeed.tech/tags/game.md>), [games](<https://devfeed.tech/tags/games.md>), [gpt-6-astra](<https://devfeed.tech/tags/gpt-6-astra.md>), [openai](<https://devfeed.tech/tags/openai.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>)

### AI overview

A hands-on opinion piece about OpenAI's GPT-6 Astra, describing strengths in games, 3D model creation, strategic thinking, and computer use, while noting problems that prevent it from becoming the author's daily driver. The article also outlines a workflow using Blender, Godot, and ChatGPT to build games.

### Source excerpt

What OpenAI's new model does well, where it falls short, and how I'm using it.

## Dev snapshot: Godot 4.8 dev 4

DevFeed: [Dev snapshot: Godot 4.8 dev 4](<https://devfeed.tech/articles/dev-snapshot-godot-4-8-dev-4-14971.md>)

Original publisher: [Read original article](<https://godotengine.org/article/dev-snapshot-godot-4-8-dev-4/>)

Author: Thaddeus Crews

Published: 2026-08-26T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Development](<https://devfeed.tech/topics/development.md>), [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [dev](<https://devfeed.tech/tags/dev.md>), [development](<https://devfeed.tech/tags/development.md>), [features](<https://devfeed.tech/tags/features.md>), [pre-release](<https://devfeed.tech/tags/pre-release.md>), [release](<https://devfeed.tech/tags/release.md>), [releases](<https://devfeed.tech/tags/releases.md>)

### AI overview

Godot 4.8 dev 4 is a development snapshot covering improvements and features available for testing, including a native 3D trail node and Web, XR, and Android editor builds.

### Source excerpt

4.8 development is now in full force!

## Fixing high polling rate mice on Windows in Godot

DevFeed: [Fixing high polling rate mice on Windows in Godot](<https://devfeed.tech/articles/fixing-high-polling-rate-mice-on-windows-in-godot-14976.md>)

Original publisher: [Read original article](<https://godotengine.org/article/fixing-high-polling-rate-mice-on-windows/>)

Author: Hugo Locurcio

Published: 2026-08-24T14:00:00Z

Content type: article

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Windows](<https://devfeed.tech/topics/windows.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [Latency](<https://devfeed.tech/topics/latency.md>), [monitor](<https://devfeed.tech/topics/monitor.md>)

Tags: [article](<https://devfeed.tech/tags/article.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [latency](<https://devfeed.tech/tags/latency.md>), [monitors](<https://devfeed.tech/tags/monitors.md>), [performance](<https://devfeed.tech/tags/performance.md>), [progress-report](<https://devfeed.tech/tags/progress-report.md>), [usb](<https://devfeed.tech/tags/usb.md>), [windows](<https://devfeed.tech/tags/windows.md>)

### AI overview

Godot 4.7.2 fixes a performance issue affecting high-polling-rate mice on Windows. The article explains the fix and why polling rates of at least 2 kHz matter for input latency and consistency.

### Source excerpt

At long last, a performance issue with high polling rate mice on Windows has been fixed. This article describes how the fix works, and why it's so important today.

## Maintenance release: Godot 3.6.3

DevFeed: [Maintenance release: Godot 3.6.3](<https://devfeed.tech/articles/maintenance-release-godot-3-6-3-14984.md>)

Original publisher: [Read original article](<https://godotengine.org/article/maintenance-release-godot-3-6-3/>)

Author: lawnjelly

Published: 2026-08-22T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Android](<https://devfeed.tech/topics/android.md>), [iOS](<https://devfeed.tech/topics/ios.md>), [Xcode](<https://devfeed.tech/topics/xcode.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [android-16](<https://devfeed.tech/tags/android-16.md>), [ios](<https://devfeed.tech/tags/ios.md>), [maintenance](<https://devfeed.tech/tags/maintenance.md>), [release](<https://devfeed.tech/tags/release.md>), [xcode](<https://devfeed.tech/tags/xcode.md>)

### AI overview

Godot 3.6.3 is a maintenance release that updates Android and iOS export requirements, including Android API level 36, an iOS minimum version of 15.0, and removal of 32-bit iOS export. It also includes fixes across networking, audio, build systems, core, rendering, and other areas.

### Source excerpt

Godot 3.6.2 has been our recommended stable LTS version of 3.x for a while now, but the time has come to make a new build, primarily due to changes in requirements for Android and iOS.

## Tips for Saving Game Data in Godot

DevFeed: [Tips for Saving Game Data in Godot](<https://devfeed.tech/articles/tips-for-saving-game-data-in-godot-40649.md>)

Original publisher: [Read original article](<https://eviltrout.com/blog/2026-08-21-tips-for-saving-game-data-in-godot/>)

Published: 2026-08-21T00:00:00Z

Content type: tutorial

Language: en

Sources: [Robin Ward](<https://devfeed.tech/sources/robin-ward.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [saving](<https://devfeed.tech/topics/saving.md>), [Concurrent Programming](<https://devfeed.tech/topics/concurrent-programming.md>), [data](<https://devfeed.tech/topics/data.md>), [JSON](<https://devfeed.tech/topics/json.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [Testing](<https://devfeed.tech/topics/testing.md>)

Tags: [bug](<https://devfeed.tech/tags/bug.md>), [code](<https://devfeed.tech/tags/code.md>), [disk-space](<https://devfeed.tech/tags/disk-space.md>), [game](<https://devfeed.tech/tags/game.md>), [games](<https://devfeed.tech/tags/games.md>), [json](<https://devfeed.tech/tags/json.md>), [mutex](<https://devfeed.tech/tags/mutex.md>), [os](<https://devfeed.tech/tags/os.md>), [saving](<https://devfeed.tech/tags/saving.md>), [testing](<https://devfeed.tech/tags/testing.md>), [thread](<https://devfeed.tech/tags/thread.md>), [tips](<https://devfeed.tech/tags/tips.md>)

### AI overview

This tutorial describes a save-data approach for Godot games, based on experience shipping two games. It compares custom binary and JSON formats, recommends frequent debounced saves on a separate thread, checks available disk space, and discusses temporary-file replacement to reduce corrupted save-game reports.

### Source excerpt

Saving game data is easy. Making your save code survive every kind of hardware failure is not. A lot of these issues will never show up during testing, but if your game reaches a wide audience with many different kinds of hard drives in different states of degradation, you will start to get bug reports about save games not working. I decided to write up my approach, learned over the course of shipping two Godot games, that has reduced our corrupted save game bug reports to virtually nothing.

## Maintenance release: Godot 4.7.2

DevFeed: [Maintenance release: Godot 4.7.2](<https://devfeed.tech/articles/maintenance-release-godot-4-7-2-14989.md>)

Original publisher: [Read original article](<https://godotengine.org/article/maintenance-release-godot-4-7-2/>)

Author: Thaddeus Crews

Published: 2026-08-18T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Windows](<https://devfeed.tech/topics/windows.md>), [Wayland](<https://devfeed.tech/topics/wayland.md>)

Tags: [backups](<https://devfeed.tech/tags/backups.md>), [changelog](<https://devfeed.tech/tags/changelog.md>), [crash](<https://devfeed.tech/tags/crash.md>), [git](<https://devfeed.tech/tags/git.md>), [maintenance](<https://devfeed.tech/tags/maintenance.md>), [release](<https://devfeed.tech/tags/release.md>), [releases](<https://devfeed.tech/tags/releases.md>), [wayland](<https://devfeed.tech/tags/wayland.md>), [windows](<https://devfeed.tech/tags/windows.md>)

### AI overview

Godot 4.7.2 is the second 4.7 maintenance release. It includes 57 fixes across areas such as the editor, input, networking, rendering, navigation, multiplayer, Wayland, and Windows.

### Source excerpt

The second 4.7 maintenance release has arrived!

## Submissions open for Godot 2026 showreel

DevFeed: [Submissions open for Godot 2026 showreel](<https://devfeed.tech/articles/submissions-open-for-godot-2026-showreel-14996.md>)

Original publisher: [Read original article](<https://godotengine.org/article/submissions-open-godot-2026-showreel/>)

Author: Emi

Published: 2026-08-15T13:00:00Z

Content type: article

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Development](<https://devfeed.tech/topics/development.md>), [App](<https://devfeed.tech/topics/app.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [development](<https://devfeed.tech/tags/development.md>), [games](<https://devfeed.tech/tags/games.md>), [maintainers](<https://devfeed.tech/tags/maintainers.md>), [news](<https://devfeed.tech/tags/news.md>), [people](<https://devfeed.tech/tags/people.md>), [projects](<https://devfeed.tech/tags/projects.md>), [recurrent](<https://devfeed.tech/tags/recurrent.md>), [tools](<https://devfeed.tech/tags/tools.md>), [videos](<https://devfeed.tech/tags/videos.md>)

### AI overview

Godot invites creators to submit videos of published or in-progress games and tools for the 2026 Godot Showreel. Submissions close on October 1, 2026, followed by voting from October 2 through October 16.

### Source excerpt

Showcase your Godot creations in 2026! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!

## GodotFest 2026 returns to Munich this November

DevFeed: [GodotFest 2026 returns to Munich this November](<https://devfeed.tech/articles/godotfest-2026-returns-to-munich-this-november-14982.md>)

Original publisher: [Read original article](<https://godotengine.org/article/godotfest-2026/>)

Author: GodotFest Team

Published: 2026-08-12T00:00:00Z

Content type: news

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [.NET Conf](<https://devfeed.tech/topics/net-conf.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [conference](<https://devfeed.tech/tags/conference.md>), [developers](<https://devfeed.tech/tags/developers.md>), [event](<https://devfeed.tech/tags/event.md>), [events](<https://devfeed.tech/tags/events.md>), [games](<https://devfeed.tech/tags/games.md>), [germany](<https://devfeed.tech/tags/germany.md>), [speakers](<https://devfeed.tech/tags/speakers.md>)

### AI overview

GodotFest will return to Munich on November 3-4, 2026. The conference will include technical talks, panels, community activities, a game showcase, business meetings, and opportunities for speakers and sponsors.

### Source excerpt

The second GodotFest takes place on the 3rd and 4th of November in Munich, Germany.

## Dev snapshot: Godot 4.8 dev 3

DevFeed: [Dev snapshot: Godot 4.8 dev 3](<https://devfeed.tech/articles/dev-snapshot-godot-4-8-dev-3-14969.md>)

Original publisher: [Read original article](<https://godotengine.org/article/dev-snapshot-godot-4-8-dev-3/>)

Author: Thaddeus Crews

Published: 2026-08-07T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [articles](<https://devfeed.tech/tags/articles.md>), [dev](<https://devfeed.tech/tags/dev.md>), [hugo](<https://devfeed.tech/tags/hugo.md>), [pre-release](<https://devfeed.tech/tags/pre-release.md>), [release](<https://devfeed.tech/tags/release.md>), [testing](<https://devfeed.tech/tags/testing.md>)

### AI overview

Godot 4.8 dev 3 is a development snapshot that introduces improvements including native admonition support in the documentation and editor highlighting for GDScript warnings and errors. The release also offers Web, XR, and Android editor builds for testing.

### Source excerpt

✅ TIP: Reading development snapshot articles builds character!

## Release candidate: Godot 4.7.2 RC 1

DevFeed: [Release candidate: Godot 4.7.2 RC 1](<https://devfeed.tech/articles/release-candidate-godot-4-7-2-rc-1-14994.md>)

Original publisher: [Read original article](<https://godotengine.org/article/release-candidate-godot-4-7-2-rc-1/>)

Author: Thaddeus Crews

Published: 2026-08-03T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Windows](<https://devfeed.tech/topics/windows.md>), [Wayland](<https://devfeed.tech/topics/wayland.md>)

Tags: [pre-release](<https://devfeed.tech/tags/pre-release.md>), [regression](<https://devfeed.tech/tags/regression.md>), [release](<https://devfeed.tech/tags/release.md>), [releases](<https://devfeed.tech/tags/releases.md>), [update](<https://devfeed.tech/tags/update.md>), [wayland](<https://devfeed.tech/tags/wayland.md>), [windows](<https://devfeed.tech/tags/windows.md>)

### AI overview

Godot announces the Godot 4.7.2 RC 1 maintenance release candidate, following Godot 4.7.1. The release primarily includes regression fixes and other improvements across the editor, core, input, GUI, multiplayer, and platform-specific functionality.

### Source excerpt

What happens when you stabilize stability? Let's find out!

## .NET support for Godot is now generally available

DevFeed: [.NET support for Godot is now generally available](<https://devfeed.tech/articles/net-support-for-godot-is-now-generally-available-24100.md>)

Original publisher: [Read original article](<https://blog.sentry.io/godot-dotnet-ga/>)

Author: Serhii Snitsaruk

Published: 2026-07-22T09:00:00Z

Content type: release

Language: en

Sources: [Sentry Blog](<https://devfeed.tech/sources/sentry-blog.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [C#](<https://devfeed.tech/topics/csharp.md>), [.NET](<https://devfeed.tech/topics/net.md>), [SDK](<https://devfeed.tech/topics/sdk.md>)

Tags: [2-0-0](<https://devfeed.tech/tags/2-0-0.md>), [c](<https://devfeed.tech/tags/c.md>), [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [c-sharp](<https://devfeed.tech/tags/c-sharp.md>), [configuration](<https://devfeed.tech/tags/configuration.md>), [cpu](<https://devfeed.tech/tags/cpu.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [metrics](<https://devfeed.tech/tags/metrics.md>), [net](<https://devfeed.tech/tags/net.md>), [optimization](<https://devfeed.tech/tags/optimization.md>), [release](<https://devfeed.tech/tags/release.md>), [version-2-0-0](<https://devfeed.tech/tags/version-2-0-0.md>)

### AI overview

Sentry's Godot Engine SDK 2.0.0 brings C#/.NET error reporting and application metrics to general availability. It captures managed-code errors alongside GDScript and engine issues, and supports metrics for performance and gameplay analysis.

### Source excerpt

Sentry's Godot Engine SDK 2.0.0 brings C#/.NET error reporting and application metrics to general availability.

## Dev snapshot: Godot 4.8 dev 2

DevFeed: [Dev snapshot: Godot 4.8 dev 2](<https://devfeed.tech/articles/dev-snapshot-godot-4-8-dev-2-14966.md>)

Original publisher: [Read original article](<https://godotengine.org/article/dev-snapshot-godot-4-8-dev-2/>)

Author: Thaddeus Crews

Published: 2026-07-21T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Release notes](<https://devfeed.tech/topics/release-notes.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [dev](<https://devfeed.tech/tags/dev.md>), [development](<https://devfeed.tech/tags/development.md>), [improvements](<https://devfeed.tech/tags/improvements.md>), [pre-release](<https://devfeed.tech/tags/pre-release.md>), [release](<https://devfeed.tech/tags/release.md>), [release-notes](<https://devfeed.tech/tags/release-notes.md>)

### AI overview

Godot 4.8 dev 2 is a development snapshot that includes editor improvements such as automatic expansion of created resources in the inspector and a "Play Scene" option in the file system context menu. The release also provides Web, XR, and Android editor builds for testing.

### Source excerpt

The cost of convenience? Nothing!

## Godot Community Poll 2026

DevFeed: [Godot Community Poll 2026](<https://devfeed.tech/articles/godot-community-poll-2026-14978.md>)

Original publisher: [Read original article](<https://godotengine.org/article/godot-community-poll-2026/>)

Author: Emi

Published: 2026-07-16T17:00:00Z

Content type: article

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [community](<https://devfeed.tech/tags/community.md>), [news](<https://devfeed.tech/tags/news.md>)

### AI overview

The 2026 Godot community poll has ended, and its results and a CSV containing all responses are available. The poll aimed to learn more about Godot users and improve support and priority planning.

### Source excerpt

We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.

## Godot Team Updates @ GodotCon Boston 2026

DevFeed: [Godot Team Updates @ GodotCon Boston 2026](<https://devfeed.tech/articles/godot-team-updates-godotcon-boston-2026-14980.md>)

Original publisher: [Read original article](<https://godotengine.org/article/godotcon-us-2026-update/>)

Author: Chad Stewart

Published: 2026-07-14T15:00:00Z

Content type: article

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Game Development](<https://devfeed.tech/topics/game-development.md>), [Android](<https://devfeed.tech/topics/android.md>), [Mobile](<https://devfeed.tech/topics/mobile.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [android](<https://devfeed.tech/tags/android.md>), [conference](<https://devfeed.tech/tags/conference.md>), [development](<https://devfeed.tech/tags/development.md>), [events](<https://devfeed.tech/tags/events.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [meta](<https://devfeed.tech/tags/meta.md>), [updates](<https://devfeed.tech/tags/updates.md>)

### AI overview

The Godot Foundation announces official updates and talks scheduled for GodotCon Boston 2026, covering renderer development, Android platform updates, building VR games entirely in VR, publishing to VR stores, and optimization for low-spec devices.

### Source excerpt

Announcing the schedule and some official updates from the Godot Foundation expected at GodotCon Boston 2026.

## Maintenance release: Godot 4.7.1

DevFeed: [Maintenance release: Godot 4.7.1](<https://devfeed.tech/articles/maintenance-release-godot-4-7-1-14987.md>)

Original publisher: [Read original article](<https://godotengine.org/article/maintenance-release-godot-4-7-1/>)

Author: Thaddeus Crews

Published: 2026-07-14T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [crash](<https://devfeed.tech/tags/crash.md>), [maintenance](<https://devfeed.tech/tags/maintenance.md>), [regression](<https://devfeed.tech/tags/regression.md>), [release](<https://devfeed.tech/tags/release.md>), [releases](<https://devfeed.tech/tags/releases.md>), [version-control](<https://devfeed.tech/tags/version-control.md>)

### AI overview

Godot 4.7.1-stable is the first maintenance release for Godot 4.7. It includes 78 fixes submitted by 42 contributors, addressing regressions and crashes across areas such as the 2D and 3D editors, animation, GUI, input, and Android.

### Source excerpt

The first 4.7 maintenance release has arrived!

## Release candidate: Godot 4.7.1 RC 2

DevFeed: [Release candidate: Godot 4.7.1 RC 2](<https://devfeed.tech/articles/release-candidate-godot-4-7-1-rc-2-14991.md>)

Original publisher: [Read original article](<https://godotengine.org/article/release-candidate-godot-4-7-1-rc-2/>)

Author: Thaddeus Crews

Published: 2026-07-09T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [animation](<https://devfeed.tech/tags/animation.md>), [crash](<https://devfeed.tech/tags/crash.md>), [debugger](<https://devfeed.tech/tags/debugger.md>), [improvements](<https://devfeed.tech/tags/improvements.md>), [pre-release](<https://devfeed.tech/tags/pre-release.md>), [release](<https://devfeed.tech/tags/release.md>)

### AI overview

Godot 4.7.1 RC 2 is a second release candidate in the maintenance cycle, focused largely on regression fixes since RC 1. The release includes fixes across the 2D and 3D editors, animation, core, project settings, debugger, file dialogs, resource indicators, scene handling, and related editor functionality.

### Source excerpt

The de-specialized edition: special edition!

## Dev snapshot: Godot 4.8 dev 1

DevFeed: [Dev snapshot: Godot 4.8 dev 1](<https://devfeed.tech/articles/dev-snapshot-godot-4-8-dev-1-14963.md>)

Original publisher: [Read original article](<https://godotengine.org/article/dev-snapshot-godot-4-8-dev-1/>)

Author: Thaddeus Crews

Published: 2026-07-06T12:00:00Z

Content type: release

Language: en

Sources: [Godot Engine Official](<https://devfeed.tech/sources/godot-engine-official.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [backups](<https://devfeed.tech/tags/backups.md>), [new-features](<https://devfeed.tech/tags/new-features.md>), [pre-release](<https://devfeed.tech/tags/pre-release.md>), [release](<https://devfeed.tech/tags/release.md>), [testing](<https://devfeed.tech/tags/testing.md>), [version-control](<https://devfeed.tech/tags/version-control.md>)

### AI overview

This release article introduces the first Godot 4.8 development snapshot, highlighting new features and functionality while warning that pre-release use carries a risk of data loss or corruption. It also mentions the Web, XR, and Android editors and a new default docked game view in the editor.

### Source excerpt

The cycle begins anew

## Building The Roottrees are Dead

DevFeed: [Building The Roottrees are Dead](<https://devfeed.tech/articles/building-the-roottrees-are-dead-40645.md>)

Original publisher: [Read original article](<https://eviltrout.com/blog/2025-01-27-building-the-roottrees/>)

Published: 2025-01-27T00:00:00Z

Content type: tutorial

Language: en

Sources: [Robin Ward](<https://devfeed.tech/sources/robin-ward.md>)

Topics: [Game Development](<https://devfeed.tech/topics/game-development.md>), [Godot](<https://devfeed.tech/topics/godot.md>), [Homelab](<https://devfeed.tech/topics/homelab.md>), [Linux](<https://devfeed.tech/topics/linux.md>), [Gitea](<https://devfeed.tech/topics/gitea.md>), [Docker](<https://devfeed.tech/topics/docker.md>), [Git](<https://devfeed.tech/topics/git.md>), [Windows 11](<https://devfeed.tech/topics/windows-11.md>), [tailscale](<https://devfeed.tech/topics/tailscale.md>), [blender](<https://devfeed.tech/topics/blender.md>), [Synology](<https://devfeed.tech/topics/synology.md>)

Tags: [diskstation](<https://devfeed.tech/tags/diskstation.md>), [docker](<https://devfeed.tech/tags/docker.md>), [game](<https://devfeed.tech/tags/game.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [git](<https://devfeed.tech/tags/git.md>), [gitea](<https://devfeed.tech/tags/gitea.md>), [homelab](<https://devfeed.tech/tags/homelab.md>), [linux](<https://devfeed.tech/tags/linux.md>), [tailscale](<https://devfeed.tech/tags/tailscale.md>), [windows](<https://devfeed.tech/tags/windows.md>)

### AI overview

The developer describes the technical considerations behind building the Steam version of The Roottrees Are Dead. The supplied excerpt covers the game's release and reception, a homelab using Linux, ZFS, Gitea, Docker, and Git LFS, backup practices, remote access through Tailscale, and development hardware. It also identifies Godot as the game's engine.

### Source excerpt

The Roottrees are Dead was released on January 15, 2025 and it did much better than I ever expected. The reception has been amazing. In just over a week, the game hit the magic mark of 500 reviews on Steam, and triggered the "Overwhelmingly Positive" status. On BlueSky, Bloomberg writer Jason Schreier blew me away when he posted: "Seven days into 2025 and I've already played what I suspect will be one of my favorite games of the year: The Roottrees Are Dead." Wow!

## The Roottrees are (still) Dead

DevFeed: [The Roottrees are (still) Dead](<https://devfeed.tech/articles/the-roottrees-are-still-dead-40644.md>)

Original publisher: [Read original article](<https://eviltrout.com/blog/2024-03-03-the-roottrees-are-dead/>)

Published: 2024-07-17T00:00:00Z

Content type: opinion

Language: en

Sources: [Robin Ward](<https://devfeed.tech/sources/robin-ward.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [3D](<https://devfeed.tech/topics/3d.md>), [ui](<https://devfeed.tech/topics/ui.md>), [User interface design](<https://devfeed.tech/topics/ui-design.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [game](<https://devfeed.tech/tags/game.md>), [generative-ai](<https://devfeed.tech/tags/generative-ai.md>), [unity](<https://devfeed.tech/tags/unity.md>), [user-interface](<https://devfeed.tech/tags/user-interface.md>)

### AI overview

The author explains how discovering The Roottrees are Dead led them to collaborate with Jeremy Johnston on a Steam version. The update replaces the game's generative AI art with professional illustrations, adds a hybrid 3D/2D interface, remastered audio, redesigned user interface, and a port from Unity to Godot.

### Source excerpt

Last year I broke my elbow. This meant that I had to take a break from programming for about six weeks, and The Secrets of Skellig, my indie game, was put on hold. After a couple of weeks, I recovered enough to do some basic keyboard and mouse movements, and I stumbled on a free game called The Roottrees are Dead by Jeremy Johnston. It was exactly my kind of thing: a thinky game where you have to use your brain to fill in a family tree, based on results from a search engine. It was Her Story meets Return of the Obra Dinn meets The Case of the Golden Idol, and it consumed my free time for several days in a row.

## Fixing the iterative damping interpolation in video games

DevFeed: [Fixing the iterative damping interpolation in video games](<https://devfeed.tech/articles/fixing-the-iterative-damping-interpolation-in-video-games-26115.md>)

Original publisher: [Read original article](<http://blog.pkh.me/p/41-fixing-the-iterative-damping-interpolation-in-video-games.html>)

Published: 2024-05-18T12:22:15Z

Content type: article

Language: en

Sources: [The Last Static Blog RSS](<https://devfeed.tech/sources/the-last-static-blog-rss.md>)

Topics: [Game Development](<https://devfeed.tech/topics/game-development.md>), [Godot](<https://devfeed.tech/topics/godot.md>), [callback](<https://devfeed.tech/topics/callback.md>), [function](<https://devfeed.tech/topics/function.md>), [Mathematics](<https://devfeed.tech/topics/mathematics.md>)

Tags: [callback](<https://devfeed.tech/tags/callback.md>), [fps](<https://devfeed.tech/tags/fps.md>), [game](<https://devfeed.tech/tags/game.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [games](<https://devfeed.tech/tags/games.md>), [math](<https://devfeed.tech/tags/math.md>), [physics](<https://devfeed.tech/tags/physics.md>), [prog](<https://devfeed.tech/tags/prog.md>)

### AI overview

This article explains why repeatedly applying linear interpolation for damping can make game behavior depend on the refresh rate. Using Godot examples, it analyzes the iterative formula and motivates a frame-rate-independent solution.

### Source excerpt

As I'm exploring the fantastic world of indie game development lately, I end up watching a large number of video tutorials on the subject. Even though the quality of the content is pretty variable, I'm very grateful to the creators for it. That being said, I couldn't help noticing this particular bit times and times again: a = lerp(a, B, delta * RATE) Behind this apparent banal call hides a terrible curse, forever perpetrated by innocent souls on the Internet. In this article we will study what it's trying to achieve, how it works, why it's wrong, and then we'll come up with a good solution to the initial problem. The usual warning: I don't have a mathematics or academic background, so the article is addressed at other neanderthals like myself, who managed to understand that pressing keys on a keyboard make pixels turn on and off. What is it? Let's start from the beginning. We're in a game engine main loop callback called at a regular interval (roughly), passing down the time difference from the last call. In Godot engine, it looks like this: func _physics_process(delta: float): ... If the game is configured to refresh at 60 FPS, we can expect this function to be called around 60 times per second with delta = 1/60 = 0.01666.... As a game developer, we want some smooth animations for all kind of transformations. For example, we may want the speed of the player to go down to zero as they release the moving key. We could do that linearly, but to make the stop less brutal and robotic we want to slow down the speed progressively. Linear (top) versus smooth/exponential (bottom) animation Virtually every tutorial will suggest updating some random variable with something like that: velocity = lerp(velocity, 0, delta * RATE) At 60 FPS, a decay RATE defined to 3.5, and an initial velocity of 100, the velocity will go down to 0 following this curve: Example curve of a decaying variable Note velocity is just a variable name example, it can be found in many other contexts If you

## The Secrets of Skellig

DevFeed: [The Secrets of Skellig](<https://devfeed.tech/articles/the-secrets-of-skellig-40643.md>)

Original publisher: [Read original article](<https://eviltrout.com/blog/2023-07-17-the-secrets-of-skellig/>)

Published: 2023-07-17T00:00:00Z

Content type: release

Language: en

Sources: [Robin Ward](<https://devfeed.tech/sources/robin-ward.md>)

Topics: [Game Development](<https://devfeed.tech/topics/game-development.md>), [Godot](<https://devfeed.tech/topics/godot.md>), [blender](<https://devfeed.tech/topics/blender.md>), [3D](<https://devfeed.tech/topics/3d.md>)

Tags: [blender](<https://devfeed.tech/tags/blender.md>), [development](<https://devfeed.tech/tags/development.md>), [game](<https://devfeed.tech/tags/game.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [games](<https://devfeed.tech/tags/games.md>), [puzzle](<https://devfeed.tech/tags/puzzle.md>)

### AI overview

The author announces The Secrets of Skellig, a puzzle game inspired by crosswords, while noting that the project is currently on indefinite hold. The article describes learning Blender and Godot while developing the game primarily alone.

### Source excerpt

Note: The Secrets of Skellig is on indefinite hold now while I work on other things. I've wanted to dip my feet back into game development for a while, and last year I decided to put my money where my mouth is. I resigned from my full time job at Discourse and pulled up a bunch of YouTube tutorials on Blender and Godot. It's been a ridiculous amount of fun, and I've learned so much about how modern 3D games are made. I'm finally ready to announce what I've been working on. It's a puzzle game, inspired by crosswords, called "The Secrets of Skellig."

[Next page](<https://devfeed.tech/topics/godot.md?cursor=WyIyMDIzLTA3LTE3VDAwOjAwOjAwKzAwOjAwIiwgIjhjNjQwZTM3LTc0NGYtNGY0Yy04MGZmLTYyMGY3MWUyYTNhOCJd>)