# Icon font

Icon fonts are vector graphics that contain glyphs and symbols instead of letters and numbers. They may be styled with CSS, similar to regular text.

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## Announcing FigJam screen reader support

DevFeed: [Announcing FigJam screen reader support](<https://devfeed.tech/articles/announcing-figjam-screen-reader-support-9503.md>)

Original publisher: [Read original article](<https://www.figma.com/blog/announcing-figjam-screen-reader-support/>)

Author: Figma

Published: 2023-05-16T00:00:00Z

Content type: article

Language: en

Sources: [Figma Blog](<https://devfeed.tech/sources/figma-blog.md>)

Topics: [Web Accessibility (a11y)](<https://devfeed.tech/topics/web-accessibility.md>), [Figma](<https://devfeed.tech/topics/figma.md>), [User interface design](<https://devfeed.tech/topics/ui-design.md>), [Icon font](<https://devfeed.tech/topics/icon-font.md>), [aria](<https://devfeed.tech/topics/aria.md>)

Tags: [accessibility](<https://devfeed.tech/tags/accessibility.md>), [alt-text](<https://devfeed.tech/tags/alt-text.md>), [aria](<https://devfeed.tech/tags/aria.md>), [collaboration](<https://devfeed.tech/tags/collaboration.md>), [figma](<https://devfeed.tech/tags/figma.md>), [release](<https://devfeed.tech/tags/release.md>), [ui](<https://devfeed.tech/tags/ui.md>), [updates](<https://devfeed.tech/tags/updates.md>), [web-accessibility](<https://devfeed.tech/tags/web-accessibility.md>)

### AI overview

Figma announces official screen reader support for FigJam after a beta period. The update enables screen reader and keyboard-only users to navigate the canvas, menus, and screens while creating, editing, and reading file structures, text shapes, stickies, tables, and image alt text. Some features, including cursor chat, voting, widgets, and freeform vector nodes, are not yet supported.

### Source excerpt

We sat down with the accessibility team to talk about the journey from beta to official release and share tips for anyone who'd like to use these updates to make their FigJam files more accessible.

## Introducing Material Symbols

DevFeed: [Introducing Material Symbols](<https://devfeed.tech/articles/introducing-material-symbols-29269.md>)

Original publisher: [Read original article](<https://material.io/blog/introducing-symbols>)

Published: 2022-04-19T10:00:00Z

Content type: article

Language: en

Sources: [Material.io - Material Design](<https://devfeed.tech/sources/material-io-material-design.md>)

Topics: [Icon font](<https://devfeed.tech/topics/icon-font.md>), [Font](<https://devfeed.tech/topics/font.md>), [Google](<https://devfeed.tech/topics/google.md>)

Tags: [fonts](<https://devfeed.tech/tags/fonts.md>), [google](<https://devfeed.tech/tags/google.md>), [symbols](<https://devfeed.tech/tags/symbols.md>), [variable](<https://devfeed.tech/tags/variable.md>)

### AI overview

Material Symbols is a variable icon font available on Google Fonts. It supports adjusting weight, fill, optical size, and grade.

### Source excerpt

Fine-tune weight, fill, optical size, and grade with the variable icon font, available on Google Fonts

## Icon Fonts, Popups and Infinite Scroll

DevFeed: [Icon Fonts, Popups and Infinite Scroll](<https://devfeed.tech/articles/icon-fonts-popups-and-infinite-scroll-19327.md>)

Original publisher: [Read original article](<https://www.codenameone.com/blog/icon-fonts-popups-infinite-scroll/>)

Author: Shai Almog

Published: 2019-09-06T00:00:00Z

Content type: article

Language: en

Sources: [CodeName One](<https://devfeed.tech/sources/codename-one.md>)

Topics: [Icon font](<https://devfeed.tech/topics/icon-font.md>), [dialog](<https://devfeed.tech/topics/dialog.md>), [infinite scroll](<https://devfeed.tech/topics/infinite-scroll.md>)

Tags: [api](<https://devfeed.tech/tags/api.md>), [dialog](<https://devfeed.tech/tags/dialog.md>), [fonts](<https://devfeed.tech/tags/fonts.md>), [icons](<https://devfeed.tech/tags/icons.md>), [integration](<https://devfeed.tech/tags/integration.md>)

### AI overview

This partial Codename One update describes easier arbitrary icon-font integration, updated material font constants, and a graphics-based popup arrow API with improved customization and cross-platform behavior. It also introduces infinite-scroll changes, although the supplied text is incomplete.

### Source excerpt

As I mentioned in the last post there are a lot of new features we need to go over and it will take time to cover everything. In fact this is still a partial list and there's a lot more on the way... Easier Icon Font Integration First off Thomas submitted a PR for a few new font icon methods: Specifically in Label he added: public void setFontIcon(Font font, char c); public void setFontIcon(Font font, char c, float size); And in FontImage he added: