# OpenXR

OpenXR is a royalty-free, open standard providing cross-platform APIs for developing XR applications across AR and VR devices.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## Galápagos: The Last Eden Is An Android XR Interactive Wildlife Experience

DevFeed: [Galápagos: The Last Eden Is An Android XR Interactive Wildlife Experience](<https://devfeed.tech/articles/galapagos-the-last-eden-is-an-android-xr-interactive-wildlife-experience-17276.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/galapagos-the-last-eden-is-an-android-xr-interactive-wildlife-experience/>)

Author: Craig Storm

Published: 2026-09-02T14:57:33Z

Content type: news

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [Android XR](<https://devfeed.tech/topics/android-xr.md>), [Google](<https://devfeed.tech/topics/google.md>), [OpenXR](<https://devfeed.tech/topics/openxr.md>), [Unity](<https://devfeed.tech/topics/unity.md>)

Tags: [android-xr](<https://devfeed.tech/tags/android-xr.md>), [ar-mr-experiences](<https://devfeed.tech/tags/ar-mr-experiences.md>), [google](<https://devfeed.tech/tags/google.md>), [openxr](<https://devfeed.tech/tags/openxr.md>), [unity](<https://devfeed.tech/tags/unity.md>), [video](<https://devfeed.tech/tags/video.md>), [vr-experiences](<https://devfeed.tech/tags/vr-experiences.md>)

### AI overview

Galápagos: The Last Eden is a 60-minute interactive Android XR wildlife experience made with Google and narrated by Margot Robbie. It will be presented on Xreal Aura at Venice Immersive and combines stereoscopic 180-degree footage with interactive exploration and a Gemini Live API conversation with Charles Darwin.

### Source excerpt

Galápagos: The Last Eden is an hour-long interactive Android XR experience made in collaboration with Google and narrated by Margot Robbie.

## Khronos Sessions and Standards Updates at SIGGRAPH 2026

DevFeed: [Khronos Sessions and Standards Updates at SIGGRAPH 2026](<https://devfeed.tech/articles/khronos-at-siggraph-2026-open-standards-reach-new-heights-15112.md>)

Original publisher: [Read original article](<https://www.khronos.org/blog/khronos-at-siggraph-2026>)

Author: jphilips (jeff@khronosgroup.org)

Published: 2026-08-21T13:00:00Z

Content type: news

Language: en

Sources: [Blogs Khronos Blog](<https://devfeed.tech/sources/blogs-khronos-blog.md>)

Topics: [Graphics](<https://devfeed.tech/topics/graphics.md>), [OpenXR](<https://devfeed.tech/topics/openxr.md>), [webgpu](<https://devfeed.tech/topics/webgpu.md>), [GPU](<https://devfeed.tech/topics/gpu.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [3d](<https://devfeed.tech/tags/3d.md>), [blog](<https://devfeed.tech/tags/blog.md>), [gpu](<https://devfeed.tech/tags/gpu.md>), [graphics](<https://devfeed.tech/tags/graphics.md>), [openxr](<https://devfeed.tech/tags/openxr.md>), [webgpu](<https://devfeed.tech/tags/webgpu.md>)

### AI overview

Khronos presented more than 20 SIGGRAPH 2026 sessions on graphics, XR, 3D assets, rendering, real-time shading, and related open standards. Its Developer Day included updates from Vulkan, glTF, WebGL/WebGPU, OpenXR, ANARI, Slang, and the Machine Learning Council.

### Source excerpt

SIGGRAPH 2026 in Los Angeles delivered a clear snapshot of the future of graphics and spatial computing--and Khronos was at the center of it. The organization presented more than 20 sessions spanning hands-on courses and in-depth Birds of a Feather (BOF) discussions on neural graphics, XR, 3D assets, rendering, and real-time shading.

## OpenXR Introduces Tiered Adopter Fees to Expand Its Ecosystem of Conformant Implementations

DevFeed: [OpenXR Introduces Tiered Adopter Fees to Expand Its Ecosystem of Conformant Implementations](<https://devfeed.tech/articles/openxr-introduces-tiered-adopter-fees-to-expand-its-ecosystem-of-conformant-implementations-15119.md>)

Original publisher: [Read original article](<https://www.khronos.org/blog/openxr-introduces-tiered-adopter-fees>)

Author: jphilips (jeff@khronosgroup.org)

Published: 2026-07-22T15:47:00Z

Content type: release

Language: en

Sources: [Blogs Khronos Blog](<https://devfeed.tech/sources/blogs-khronos-blog.md>)

Topics: [OpenXR](<https://devfeed.tech/topics/openxr.md>), [implementation](<https://devfeed.tech/topics/implementation.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>)

Tags: [blog](<https://devfeed.tech/tags/blog.md>), [company](<https://devfeed.tech/tags/company.md>), [ecosystem](<https://devfeed.tech/tags/ecosystem.md>), [enterprise](<https://devfeed.tech/tags/enterprise.md>), [fees](<https://devfeed.tech/tags/fees.md>), [open](<https://devfeed.tech/tags/open.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [openxr](<https://devfeed.tech/tags/openxr.md>), [organization](<https://devfeed.tech/tags/organization.md>), [payment](<https://devfeed.tech/tags/payment.md>), [platform](<https://devfeed.tech/tags/platform.md>), [platforms](<https://devfeed.tech/tags/platforms.md>), [products](<https://devfeed.tech/tags/products.md>), [property](<https://devfeed.tech/tags/property.md>), [technical](<https://devfeed.tech/tags/technical.md>)

### AI overview

Khronos is introducing OpenXR Adopter Program subscription and renewal fees based on company size. The change is intended to make official conformance more accessible to smaller organizations while preserving the existing technical requirements.

### Source excerpt

New company-size-based fees make the formal OpenXR conformance process accessible to smaller implementers while preserving technical rigor.

## Android development updates include Android XR SDK Developer Preview 3 and new tools for AI glasses

DevFeed: [Android development updates include Android XR SDK Developer Preview 3 and new tools for AI glasses](<https://devfeed.tech/articles/now-in-android-123-22676.md>)

Original publisher: [Read original article](<https://medium.com/androiddevelopers/now-in-android-123-7ad94b13d5bc?source=rss----95b274b437c2---4>)

Author: Daniel Galpin

Published: 2025-12-19T23:33:51Z

Content type: article

Language: en

Sources: [Android Developers - Medium](<https://devfeed.tech/sources/android-developers-medium.md>)

Topics: [Android XR](<https://devfeed.tech/topics/android-xr.md>), [android-development](<https://devfeed.tech/topics/android-development.md>), [Android Studio](<https://devfeed.tech/topics/android-studio.md>), [Jetpack](<https://devfeed.tech/topics/jetpack.md>), [Compose](<https://devfeed.tech/topics/compose.md>), [OpenXR](<https://devfeed.tech/topics/openxr.md>), [Godot](<https://devfeed.tech/topics/godot.md>), [Unreal Engine](<https://devfeed.tech/topics/unreal-engine.md>)

Tags: [android-development](<https://devfeed.tech/tags/android-development.md>), [android-studio](<https://devfeed.tech/tags/android-studio.md>), [android-xr](<https://devfeed.tech/tags/android-xr.md>), [featured](<https://devfeed.tech/tags/featured.md>), [jetpack](<https://devfeed.tech/tags/jetpack.md>), [jetpack-compose](<https://devfeed.tech/tags/jetpack-compose.md>), [now-in-android](<https://devfeed.tech/tags/now-in-android.md>), [openxr](<https://devfeed.tech/tags/openxr.md>), [release](<https://devfeed.tech/tags/release.md>), [unreal](<https://devfeed.tech/tags/unreal.md>), [unreal-engine](<https://devfeed.tech/tags/unreal-engine.md>)

### AI overview

This edition of Now in Android reviews Android development updates, with emphasis on Android XR SDK Developer Preview 3 and tools for AI glasses. It covers Jetpack libraries, ARCore geospatial capabilities, adaptive field-of-view APIs, Android Studio emulator support, and OpenXR integrations for Unreal Engine and Godot.

### Source excerpt

Android XR, Android Studio Otter 2 feature drop; Android 16 QPR2, compose updates, Jetpack Navigation 3, performance and much, much, much more. Welcome to Now in Android, your ongoing guide to what's new and notable in the world of Android development. You can catch a short subset of what's in this gigantified update on YouTube, but read on for the full story. https://medium.com/media/406ea21381b605792c1cb5f40715bc89/href Start building for glasses, new devices for Android XR and more in The Android Show | XR Edition 👓 The Android Show | XR Edition introduced updates to the Android XR platform, focusing on new devices and developer tools. The platform is expanding to include lightweight AI and Display AI glasses from Samsung, Gentle Monster, and Warby Parker, integrating Gemini for features like live translation and visual search. Uber is exploring AI Glasses for contextual directions. Wired XR glasses, such as XREAL's Project Aura, are scheduled for release next year. Android XR SDK Developer Preview 3 offers increased stability for headset APIs and opens development for AI Glasses. This includes new libraries like Jetpack Compose Glimmer for transparent display UI and Jetpack Projected for extending your mobile apps to glasses. ARCore for Jetpack XR gains Geospatial capabilities, and new APIs enable detection of device field-of-view for adaptive UIs. The platform, built on OpenXR, supports Unreal Engine development with a Google vendor plugin for hand tracking coming next year, and Godot Engine now includes Android XR support via its OpenXR vendor plugin v4.2.2 stable. Start building for glasses, new devices for Android XR and more in The Android Show | XR Edition Check out #TheAndroidShow in 60 seconds for a quick video overview of what we covered. Build for AI Glasses with the Android XR SDK Developer Preview 3 and unlock new features for immersive experiences 🚀 Android XR SDK Developer Preview 3 is now available, enabling you to build augmented experiences for