# QUIC

QUIC is a UDP-based multiplexed and secure transport protocol that provides flow-controlled streams, low-latency connection establishment, and network path migration.

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## Post-Quantum Cryptography Proof of Concept Implementations

DevFeed: [Post-Quantum Cryptography Proof of Concept Implementations](<https://devfeed.tech/articles/post-quantum-cryptography-proof-of-concept-implementations-30238.md>)

Original publisher: [Read original article](<https://www.netmeister.org/blog/pqc-pocs.html>)

Published: 2025-07-20T21:35:33Z

Content type: tutorial

Language: en

Sources: [Signs of Triviality](<https://devfeed.tech/sources/signs-of-triviality.md>)

Topics: [Post-Quantum](<https://devfeed.tech/topics/post-quantum.md>), [Post-quantum cryptography](<https://devfeed.tech/topics/post-quantum-cryptography.md>), [QUIC](<https://devfeed.tech/topics/quic.md>), [TLS (Transport Layer Security)](<https://devfeed.tech/topics/tls.md>), [Server](<https://devfeed.tech/topics/server.md>), [client](<https://devfeed.tech/topics/client.md>)

Tags: [client](<https://devfeed.tech/tags/client.md>), [cryptography](<https://devfeed.tech/tags/cryptography.md>), [language](<https://devfeed.tech/tags/language.md>), [post-quantum](<https://devfeed.tech/tags/post-quantum.md>), [post-quantum-cryptography](<https://devfeed.tech/tags/post-quantum-cryptography.md>), [quantum](<https://devfeed.tech/tags/quantum.md>), [quic](<https://devfeed.tech/tags/quic.md>), [server](<https://devfeed.tech/tags/server.md>), [tls](<https://devfeed.tech/tags/tls.md>)

### AI overview

The article presents a few QUIC post-quantum cryptography TLS server implementations intended to help verify client and language capabilities.

### Source excerpt

A few quic PQC TLS server implekentations to help you verify client and language capabilities.

## Rock and Rollback: Realtime multiplayer in the browser, with rust and bevy

DevFeed: [Rock and Rollback: Realtime multiplayer in the browser, with rust and bevy](<https://devfeed.tech/articles/rock-and-rollback-realtime-multiplayer-in-the-browser-with-rust-and-bevy-25823.md>)

Original publisher: [Read original article](<https://www.metabrew.com/article/rock-and-rollback-realtime-multiplayer-games-with-bevy>)

Author: {"image"=\>"rj-headshot.jpg", "greetings"=\>nil}

Published: 2024-12-08T06:00:00Z

Content type: tutorial

Language: en

Sources: [Richard Jones](<https://devfeed.tech/sources/richard-jones.md>)

Topics: [browser](<https://devfeed.tech/topics/browser.md>), [browser-game](<https://devfeed.tech/topics/browser-game.md>), [realtime](<https://devfeed.tech/topics/realtime.md>), [Bevy](<https://devfeed.tech/topics/bevy.md>), [Rust](<https://devfeed.tech/topics/rust.md>), [QUIC](<https://devfeed.tech/topics/quic.md>), [WebRTC](<https://devfeed.tech/topics/webrtc.md>), [HTTP](<https://devfeed.tech/topics/http.md>), [Streaming](<https://devfeed.tech/topics/streaming.md>)

Tags: [bevy](<https://devfeed.tech/tags/bevy.md>), [bevygap](<https://devfeed.tech/tags/bevygap.md>), [browser](<https://devfeed.tech/tags/browser.md>), [gamedev](<https://devfeed.tech/tags/gamedev.md>), [http-3](<https://devfeed.tech/tags/http-3.md>), [multiplayer](<https://devfeed.tech/tags/multiplayer.md>), [netcode](<https://devfeed.tech/tags/netcode.md>), [quic](<https://devfeed.tech/tags/quic.md>), [realtime](<https://devfeed.tech/tags/realtime.md>), [rust](<https://devfeed.tech/tags/rust.md>), [snapshots](<https://devfeed.tech/tags/snapshots.md>), [udp](<https://devfeed.tech/tags/udp.md>), [webrtc](<https://devfeed.tech/tags/webrtc.md>)

### AI overview

This article discusses building a realtime multiplayer browser game with Rust and Bevy. It explains why TCP can delay updates, considers WebRTC and WebTransport over HTTP/3 and QUIC for unreliable data channels, and introduces snapshot interpolation as a multiplayer networking model.

### Source excerpt

How hard it is to build a realtime multiplayer browser game? Like asteroids, but multiplayer. Retro vibes with modern netcode 🚀.

## Supabase Launch Week: pg\_graphql, CDN, and Network Performance Updates

DevFeed: [Supabase Launch Week: pg\_graphql, CDN, and Network Performance Updates](<https://devfeed.tech/articles/five-more-things-436.md>)

Original publisher: [Read original article](<https://supabase.com/blog/launch-week-three-friday-five-more-things>)

Author: Ant Wilson

Published: 2021-12-03T07:00:00Z

Content type: release

Language: en

Sources: [Supabase Blog](<https://devfeed.tech/sources/supabase-blog.md>)

Topics: [Supabase](<https://devfeed.tech/topics/supabase.md>), [GraphQL](<https://devfeed.tech/topics/graphql.md>), [PostgreSQL](<https://devfeed.tech/topics/postgresql.md>), [HTTP](<https://devfeed.tech/topics/http.md>), [QUIC](<https://devfeed.tech/topics/quic.md>), [Compression](<https://devfeed.tech/topics/compression.md>), [TLS (Transport Layer Security)](<https://devfeed.tech/topics/tls.md>)

Tags: [compression](<https://devfeed.tech/tags/compression.md>), [graphql](<https://devfeed.tech/tags/graphql.md>), [http](<https://devfeed.tech/tags/http.md>), [http-3](<https://devfeed.tech/tags/http-3.md>), [launch](<https://devfeed.tech/tags/launch.md>), [open-source](<https://devfeed.tech/tags/open-source.md>), [postgresql](<https://devfeed.tech/tags/postgresql.md>), [quic](<https://devfeed.tech/tags/quic.md>), [release](<https://devfeed.tech/tags/release.md>), [tls](<https://devfeed.tech/tags/tls.md>)

### AI overview

Supabase announces pg_graphql, a native PostgreSQL extension for GraphQL, launches a CDN for all projects, and describes performance improvements involving TLS 1.3, HTTP/3, Brotli compression, and API reliability.

### Source excerpt

It's never just one more thing!