# racing-game

A genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air, or space vehicles.

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## Loony Laps Is a Toy Car Racing Game Coming to Quest 3 in Q1 2027

DevFeed: [Loony Laps Is a Toy Car Racing Game Coming to Quest 3 in Q1 2027](<https://devfeed.tech/articles/loony-laps-brings-tiny-cars-big-chaos-to-quest-3-in-2027-17286.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/loony-laps-brings-tiny-cars-big-chaos-to-quest-3-in-2027/>)

Author: James Tocchio

Published: 2026-09-03T23:35:19Z

Content type: news

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [arcade](<https://devfeed.tech/topics/arcade.md>), [racing-game](<https://devfeed.tech/topics/racing-game.md>)

Tags: [loops](<https://devfeed.tech/tags/loops.md>), [play](<https://devfeed.tech/tags/play.md>), [release](<https://devfeed.tech/tags/release.md>), [toys](<https://devfeed.tech/tags/toys.md>), [vr-gaming](<https://devfeed.tech/tags/vr-gaming.md>)

### AI overview

Loony Laps is a solo-developed arcade toy racing game for Quest 3 and Quest 3S, planned for release in Q1 2027. It features handcrafted tracks, customizable die-cast-style cars, and VR and mixed-reality play.

### Source excerpt

The solo-developed Loony Laps is an arcade toy racer for VR and mixed reality coming to Quest 3 headsets next year.

## Vertigo Rush Impressions: Charming Parkour Racing That Needs To Find Its Rhythm

DevFeed: [Vertigo Rush Impressions: Charming Parkour Racing That Needs To Find Its Rhythm](<https://devfeed.tech/articles/vertigo-rush-impressions-charming-parkour-racing-that-needs-to-find-its-rhythm-17319.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/vertigo-rush-impressions-charming-parkour-racing-that-needs-to-find-its-rhythm/>)

Author: Pete Austin

Published: 2026-08-27T15:24:26Z

Content type: opinion

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [racing-game](<https://devfeed.tech/topics/racing-game.md>), [arcade](<https://devfeed.tech/topics/arcade.md>)

Tags: [games](<https://devfeed.tech/tags/games.md>), [platforms](<https://devfeed.tech/tags/platforms.md>), [vr-gaming](<https://devfeed.tech/tags/vr-gaming.md>)

### AI overview

An impression of Vertigo Rush, an arcade-style parkour racing game by SumaLab for Meta Quest and Steam. Its arm-swinging locomotion, vertical courses, traversal abilities, and weapon system create a promising premise, but the movement currently feels overly finicky and disrupts momentum.

### Source excerpt

Vertigo Rush is an arcade-style racer with a twist, using arm-swing locomotion to complete parkour-inspired urban race tracks in a picturesque dieselpunk setting.

## How social networking advertising should work

DevFeed: [How social networking advertising should work](<https://devfeed.tech/articles/how-social-networking-advertising-should-work-41052.md>)

Original publisher: [Read original article](<https://www.craigkerstiens.com/2008/07/22/How-social-networking-advertising-should-work/>)

Author: Map

Published: 2008-07-23T01:10:12Z

Content type: opinion

Language: en

Sources: [Craig Kerstiens](<https://devfeed.tech/sources/craig-kerstiens.md>)

Topics: [Web](<https://devfeed.tech/topics/web.md>), [Users](<https://devfeed.tech/topics/users.md>), [racing-game](<https://devfeed.tech/topics/racing-game.md>), [console](<https://devfeed.tech/topics/console.md>)

Tags: [advertising](<https://devfeed.tech/tags/advertising.md>), [car](<https://devfeed.tech/tags/car.md>), [facebook](<https://devfeed.tech/tags/facebook.md>), [ford](<https://devfeed.tech/tags/ford.md>), [game](<https://devfeed.tech/tags/game.md>), [games](<https://devfeed.tech/tags/games.md>), [google](<https://devfeed.tech/tags/google.md>), [networking](<https://devfeed.tech/tags/networking.md>), [users](<https://devfeed.tech/tags/users.md>), [web](<https://devfeed.tech/tags/web.md>)

### AI overview

The article argues that social advertising differs from search advertising because users are engaged in another activity rather than actively seeking products. It suggests that social platforms can create value through targeted, embedded branding based on user interests, including advertising within games, while avoiding disruption.

### Source excerpt

Social advertising is a very different than traditional web advertising. The thing about social media advertisers, is users aren't looking for a product. They're already engaged in some activity, and don't necessarily want to be drawn away from that. But that does not mean there isn't value in it, it's just a different form of value than search advertising. When a user is searching from google, they are actually looking for something. They're often looking for products, which is why advertising in its current form works great on search. It's logical if a user is searching for shampoo, that proctor and gamble would want to pay to have their products show up on the right. This is vastly different from when I'm playing a racing game on facebook, and Ford shows me a commercial for their product, they're not the same thing. However there is still HUGE value in social advertising. Since you know so much more about a user you can target them even better, I can know, age, gender, music/movie preferenes, interests, hobbies, among many other things. Where this can help is branding, if there is a car game, and you can present a solid brand in places throughout that game I become brand loyal without realizing it. I don't become disengaged, but I do take notice of it. It's much like the branding that takes place in movies, or console games, with large negotiated contracts, however it needs to occur on a micro-level.