# Unity

Unity is a game engine and development platform for creating 2D and 3D games and applications.

This is one page of public article previews, not the complete archive. Follow Next page to continue. Summaries are not the original full articles.

## Galápagos: The Last Eden Is An Android XR Interactive Wildlife Experience

DevFeed: [Galápagos: The Last Eden Is An Android XR Interactive Wildlife Experience](<https://devfeed.tech/articles/galapagos-the-last-eden-is-an-android-xr-interactive-wildlife-experience-17276.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/galapagos-the-last-eden-is-an-android-xr-interactive-wildlife-experience/>)

Author: Craig Storm

Published: 2026-09-02T14:57:33Z

Content type: news

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [Android XR](<https://devfeed.tech/topics/android-xr.md>), [Google](<https://devfeed.tech/topics/google.md>), [OpenXR](<https://devfeed.tech/topics/openxr.md>), [Unity](<https://devfeed.tech/topics/unity.md>)

Tags: [android-xr](<https://devfeed.tech/tags/android-xr.md>), [ar-mr-experiences](<https://devfeed.tech/tags/ar-mr-experiences.md>), [google](<https://devfeed.tech/tags/google.md>), [openxr](<https://devfeed.tech/tags/openxr.md>), [unity](<https://devfeed.tech/tags/unity.md>), [video](<https://devfeed.tech/tags/video.md>), [vr-experiences](<https://devfeed.tech/tags/vr-experiences.md>)

### AI overview

Galápagos: The Last Eden is a 60-minute interactive Android XR wildlife experience made with Google and narrated by Margot Robbie. It will be presented on Xreal Aura at Venice Immersive and combines stereoscopic 180-degree footage with interactive exploration and a Gemini Live API conversation with Charles Darwin.

### Source excerpt

Galápagos: The Last Eden is an hour-long interactive Android XR experience made in collaboration with Google and narrated by Margot Robbie.

## The Unity Cube Adds Support for Quest 3's 207Hz Refresh Rate

DevFeed: [The Unity Cube Adds Support for Quest 3's 207Hz Refresh Rate](<https://devfeed.tech/articles/the-worst-game-on-the-horizon-store-now-runs-better-than-any-other-on-quest-3-17329.md>)

Original publisher: [Read original article](<https://roadtovr.com/unity-cube-worst-meta-quest-game-on-purpose-app-lab/>)

Author: Scott Hayden

Published: 2026-09-02T14:13:40Z

Content type: news

Language: en

Sources: [Road to VR](<https://devfeed.tech/sources/road-to-vr.md>)

Topics: [Unity](<https://devfeed.tech/topics/unity.md>), [Meta](<https://devfeed.tech/topics/meta.md>), [Virtual reality](<https://devfeed.tech/topics/virtual-reality.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [meta](<https://devfeed.tech/tags/meta.md>), [meta-quest-3-news-reviews](<https://devfeed.tech/tags/meta-quest-3-news-reviews.md>), [news](<https://devfeed.tech/tags/news.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

The Unity Cube, a minimal Unity game created to test Meta's content policies, has been updated to support Quest 3's 207Hz refresh rate. The article reports that it may be the first fully published Quest game with this capability and explains the technical challenge of matching such a high refresh rate on standalone hardware.

### Source excerpt

The Unity Cube is an objectively terrible game (it's literally just a floating cube, after all) that was built to test the limits of what Quest content Meta would allow into its uncurated App Lab program. After Meta dissolved App Lab, The Unity Cube moved to the main Horizon store and showed that Meta would stay truly hands-off when [...] The post The Worst Game on the Horizon Store Now Runs Better Than Any Other on Quest 3 appeared first on Road to VR.

## Gemini 3 Pro preview is available through Firebase AI Logic client SDKs

DevFeed: [Gemini 3 Pro preview is available through Firebase AI Logic client SDKs](<https://devfeed.tech/articles/bring-any-idea-to-life-with-gemini-3-and-firebase-ai-logic-16642.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2025/11/gemini-3-firebase-ai-logic>)

Author: Rosário Fernandes; Andrew Heard

Published: 2025-11-18T00:00:00Z

Content type: news

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Artificial Intelligence](<https://devfeed.tech/topics/ai.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>), [API](<https://devfeed.tech/topics/api.md>), [Mobile](<https://devfeed.tech/topics/mobile.md>), [Latency](<https://devfeed.tech/topics/latency.md>), [Flutter](<https://devfeed.tech/topics/flutter.md>), [Monitoring](<https://devfeed.tech/topics/monitoring.md>), [Web](<https://devfeed.tech/topics/web.md>), [iOS](<https://devfeed.tech/topics/ios.md>), [Unity](<https://devfeed.tech/topics/unity.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [ai-logic](<https://devfeed.tech/tags/ai-logic.md>), [android](<https://devfeed.tech/tags/android.md>), [api](<https://devfeed.tech/tags/api.md>), [app-check](<https://devfeed.tech/tags/app-check.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [firebase-ai-logic](<https://devfeed.tech/tags/firebase-ai-logic.md>), [flutter](<https://devfeed.tech/tags/flutter.md>), [gemini](<https://devfeed.tech/tags/gemini.md>), [ios](<https://devfeed.tech/tags/ios.md>), [latency](<https://devfeed.tech/tags/latency.md>), [monitoring](<https://devfeed.tech/tags/monitoring.md>), [multimodal](<https://devfeed.tech/tags/multimodal.md>), [remote-config](<https://devfeed.tech/tags/remote-config.md>), [sdks](<https://devfeed.tech/tags/sdks.md>), [unity](<https://devfeed.tech/tags/unity.md>), [web](<https://devfeed.tech/tags/web.md>)

### AI overview

Firebase AI Logic client SDKs now provide mobile and web developers access to Gemini 3 Pro preview through the Gemini API on the Blaze plan. The SDKs support capabilities including improved thinking, function calling, thought signatures, and higher-resolution multimodal input, with tradeoffs involving token usage and latency.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Introducing Unity support in Firebase AI Logic

DevFeed: [Introducing Unity support in Firebase AI Logic](<https://devfeed.tech/articles/introducing-unity-support-in-firebase-ai-logic-16597.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2025/05/ai-logic-unity-androidxr>)

Author: Andrew Peynado; Anthony Maurice; Joe Spiro

Published: 2025-05-20T10:48:00Z

Content type: release

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [Android XR](<https://devfeed.tech/topics/android-xr.md>), [Generative AI](<https://devfeed.tech/topics/generative-ai.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>), [Streaming](<https://devfeed.tech/topics/streaming.md>)

Tags: [ai](<https://devfeed.tech/tags/ai.md>), [ai-logic](<https://devfeed.tech/tags/ai-logic.md>), [android](<https://devfeed.tech/tags/android.md>), [android-xr](<https://devfeed.tech/tags/android-xr.md>), [announce](<https://devfeed.tech/tags/announce.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [games](<https://devfeed.tech/tags/games.md>), [gemini](<https://devfeed.tech/tags/gemini.md>), [generative-ai](<https://devfeed.tech/tags/generative-ai.md>), [google-i-o](<https://devfeed.tech/tags/google-i-o.md>), [ios](<https://devfeed.tech/tags/ios.md>), [launch](<https://devfeed.tech/tags/launch.md>), [multimodal](<https://devfeed.tech/tags/multimodal.md>), [news](<https://devfeed.tech/tags/news.md>), [sdk](<https://devfeed.tech/tags/sdk.md>), [streaming](<https://devfeed.tech/tags/streaming.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

Firebase AI Logic for Unity is available in Preview as a client-side SDK for integrating Gemini-powered generative AI into Unity games and Android XR applications. It supports multimodal input and output, bidirectional streaming, and access through the Gemini Developer API or Vertex AI Gemini API.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## The Roottrees are (still) Dead

DevFeed: [The Roottrees are (still) Dead](<https://devfeed.tech/articles/the-roottrees-are-still-dead-40644.md>)

Original publisher: [Read original article](<https://eviltrout.com/blog/2024-03-03-the-roottrees-are-dead/>)

Published: 2024-07-17T00:00:00Z

Content type: opinion

Language: en

Sources: [Robin Ward](<https://devfeed.tech/sources/robin-ward.md>)

Topics: [Godot](<https://devfeed.tech/topics/godot.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [3D](<https://devfeed.tech/topics/3d.md>), [ui](<https://devfeed.tech/topics/ui.md>), [User interface design](<https://devfeed.tech/topics/ui-design.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [game](<https://devfeed.tech/tags/game.md>), [generative-ai](<https://devfeed.tech/tags/generative-ai.md>), [unity](<https://devfeed.tech/tags/unity.md>), [user-interface](<https://devfeed.tech/tags/user-interface.md>)

### AI overview

The author explains how discovering The Roottrees are Dead led them to collaborate with Jeremy Johnston on a Steam version. The update replaces the game's generative AI art with professional illustrations, adds a hybrid 3D/2D interface, remastered audio, redesigned user interface, and a port from Unity to Godot.

### Source excerpt

Last year I broke my elbow. This meant that I had to take a break from programming for about six weeks, and The Secrets of Skellig, my indie game, was put on hold. After a couple of weeks, I recovered enough to do some basic keyboard and mouse movements, and I stumbled on a free game called The Roottrees are Dead by Jeremy Johnston. It was exactly my kind of thing: a thinky game where you have to use your brain to fill in a family tree, based on results from a search engine. It was Her Story meets Return of the Obra Dinn meets The Case of the Golden Idol, and it consumed my free time for several days in a row.

## How We Built Shopify Party

DevFeed: [How We Built Shopify Party](<https://devfeed.tech/articles/how-we-built-shopify-party-1429.md>)

Original publisher: [Read original article](<https://shopify.engineering/how-we-built-shopify-party>)

Author: Daniel Beauchamp

Published: 2022-06-14T14:00:00Z

Content type: article

Language: en

Sources: [Shopify Engineering](<https://devfeed.tech/sources/shopify-engineering.md>), [Shopify Engineering - Shopify Engineering](<https://devfeed.tech/sources/shopify-engineering-shopify-engineering.md>)

Topics: [Shopify](<https://devfeed.tech/topics/shopify.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [WebGL](<https://devfeed.tech/topics/webgl.md>), [3D](<https://devfeed.tech/topics/3d.md>), [browser](<https://devfeed.tech/topics/browser.md>), [Web](<https://devfeed.tech/topics/web.md>), [Three.js](<https://devfeed.tech/topics/threejs.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [browser](<https://devfeed.tech/tags/browser.md>), [games](<https://devfeed.tech/tags/games.md>), [shopify](<https://devfeed.tech/tags/shopify.md>), [tech-stack](<https://devfeed.tech/tags/tech-stack.md>), [unity](<https://devfeed.tech/tags/unity.md>), [web](<https://devfeed.tech/tags/web.md>), [webgl](<https://devfeed.tech/tags/webgl.md>)

### AI overview

This article explains how Shopify Party, a browser-based internal tool for remote social interaction, was designed and built. It covers the project's 3D avatar-based spaces, non-prescriptive gameplay, easy joining and leaving, simple controls, and browser delivery using Unity WebGL.

### Source excerpt

Shopify Party is a browser-based internal tool that we built to make our virtual hangouts more fun. With Shopify's move to remote, we wanted to explore how to give people a break from video fatigue and create a new space designed for social interaction. Here's how we built it.

## Extract the Version Information of a Game with Unity and C#

DevFeed: [Extract the Version Information of a Game with Unity and C#](<https://devfeed.tech/articles/extract-the-version-information-of-a-game-with-unity-and-c-21811.md>)

Original publisher: [Read original article](<https://www.thepolyglotdeveloper.com/blog/2022/02/extract-version-information-game-unity-csharp/>)

Author: Nic Raboy

Published: 2022-02-16T14:00:00Z

Content type: tutorial

Language: en

Sources: [Nic Raboy](<https://devfeed.tech/sources/nic-raboy.md>)

Topics: [Unity](<https://devfeed.tech/topics/unity.md>), [C#](<https://devfeed.tech/topics/csharp.md>), [Tutorial](<https://devfeed.tech/topics/tutorial.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [c-sharp](<https://devfeed.tech/tags/c-sharp.md>), [code](<https://devfeed.tech/tags/code.md>), [csharp](<https://devfeed.tech/tags/csharp.md>), [development](<https://devfeed.tech/tags/development.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>), [unity](<https://devfeed.tech/tags/unity.md>), [unity3d](<https://devfeed.tech/tags/unity3d.md>)

### AI overview

This tutorial explains how to retrieve a Unity game's version or build number from project settings using C#, then display it on screen through a game object component.

### Source excerpt

If you play a lot of games, you probably noticed at some point in time that the version number or build number of the game is often presented clearly on the screen. This is often not by accident and i... The post Extract the Version Information of a Game with Unity and C# appeared first on The Polyglot Developer.

## Interacting with Sprite and UI Buttons in a Unity Game

DevFeed: [Interacting with Sprite and UI Buttons in a Unity Game](<https://devfeed.tech/articles/interacting-with-sprite-and-ui-buttons-in-a-unity-game-21806.md>)

Original publisher: [Read original article](<https://www.thepolyglotdeveloper.com/blog/2021/12/interacting-sprite-ui-buttons-unity-game/>)

Author: Nic Raboy

Published: 2022-01-01T00:57:42Z

Content type: tutorial

Language: en

Sources: [Nic Raboy](<https://devfeed.tech/sources/nic-raboy.md>)

Topics: [Tutorial](<https://devfeed.tech/topics/tutorial.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [Game Development](<https://devfeed.tech/topics/game-development.md>), [ui](<https://devfeed.tech/topics/ui.md>), [C#](<https://devfeed.tech/topics/csharp.md>), [Code](<https://devfeed.tech/topics/code.md>)

Tags: [c-sharp](<https://devfeed.tech/tags/c-sharp.md>), [csharp](<https://devfeed.tech/tags/csharp.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>), [ui](<https://devfeed.tech/tags/ui.md>), [unity](<https://devfeed.tech/tags/unity.md>), [unity3d](<https://devfeed.tech/tags/unity3d.md>)

### AI overview

This tutorial explains how to create interactive buttons in a Unity game using both 2D sprites and Unity UI buttons. It covers adding a sprite, attaching a C# script and Box Collider 2D, and creating a legacy UI button within a canvas.

### Source excerpt

When you're developing a game, whether it be 2D or 3D, you're going to need to add menus with buttons at some point. These buttons could be as simple as a means to exit the game, or something more com... The post Interacting with Sprite and UI Buttons in a Unity Game appeared first on The Polyglot Developer.

## Improvements to Crashlytics for Game Developers

DevFeed: [Improvements to Crashlytics for Game Developers](<https://devfeed.tech/articles/improvements-to-crashlytics-for-game-developers-16407.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2021/09/improvements-to-crashlytics-for-game-developers>)

Author: Konstantin Mandrika

Published: 2021-09-10T00:00:00Z

Content type: news

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Crashlytics](<https://devfeed.tech/topics/crashlytics.md>), [Game Development](<https://devfeed.tech/topics/game-development.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [Android](<https://devfeed.tech/topics/android.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [core](<https://devfeed.tech/tags/core.md>), [crash-reporting](<https://devfeed.tech/tags/crash-reporting.md>), [crashlytics](<https://devfeed.tech/tags/crashlytics.md>), [debug](<https://devfeed.tech/tags/debug.md>), [developers](<https://devfeed.tech/tags/developers.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [games](<https://devfeed.tech/tags/games.md>), [launch](<https://devfeed.tech/tags/launch.md>), [news](<https://devfeed.tech/tags/news.md>), [team](<https://devfeed.tech/tags/team.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

Firebase describes improvements to Crashlytics for game developers, including more reliable native crash capture through Google's open-source Crashpad library and higher-quality NDK stack traces using the Breakpad symbol file format.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Implement the Konami Keystroke Cheat Code in a Unity Game

DevFeed: [Implement the Konami Keystroke Cheat Code in a Unity Game](<https://devfeed.tech/articles/implement-the-konami-keystroke-cheat-code-in-a-unity-game-21804.md>)

Original publisher: [Read original article](<https://www.thepolyglotdeveloper.com/blog/2021/09/implement-konami-keystroke-cheat-code-unity-game/>)

Author: Nic Raboy

Published: 2021-09-08T13:00:00Z

Content type: tutorial

Language: en

Sources: [Nic Raboy](<https://devfeed.tech/sources/nic-raboy.md>)

Topics: [Unity](<https://devfeed.tech/topics/unity.md>), [Tutorial](<https://devfeed.tech/topics/tutorial.md>), [C#](<https://devfeed.tech/topics/csharp.md>), [Code](<https://devfeed.tech/topics/code.md>)

Tags: [c-sharp](<https://devfeed.tech/tags/c-sharp.md>), [code](<https://devfeed.tech/tags/code.md>), [csharp](<https://devfeed.tech/tags/csharp.md>), [developer](<https://devfeed.tech/tags/developer.md>), [games](<https://devfeed.tech/tags/games.md>), [how-to](<https://devfeed.tech/tags/how-to.md>), [implement](<https://devfeed.tech/tags/implement.md>), [loops](<https://devfeed.tech/tags/loops.md>), [script](<https://devfeed.tech/tags/script.md>), [unity](<https://devfeed.tech/tags/unity.md>), [unity3d](<https://devfeed.tech/tags/unity3d.md>)

### AI overview

A tutorial on implementing the Konami keystroke cheat code in a Unity game with C#. It explains how to capture keyboard input, record keystroke history, detect the sequence, and compare Unity's OnGUI method with a loop-based approach.

### Source excerpt

Remember all the cheat codes you could use in old-school games back in the day? Remember the Konami cheat code? Ever wonder how you could add cheat codes to your own games? Adding cheat codes to your ... The post Implement the Konami Keystroke Cheat Code in a Unity Game appeared first on The Polyglot Developer.

## Building a Space Shooter Game that Syncs with Unity and MongoDB Realm

DevFeed: [Building a Space Shooter Game that Syncs with Unity and MongoDB Realm](<https://devfeed.tech/articles/building-a-space-shooter-game-that-syncs-with-unity-and-mongodb-realm-21801.md>)

Original publisher: [Read original article](<https://www.thepolyglotdeveloper.com/blog/2021/08/building-space-shooter-game-syncs-unity-mongodb-realm/>)

Author: Nic Raboy

Published: 2021-08-25T13:00:00Z

Content type: tutorial

Language: en

Sources: [Nic Raboy](<https://devfeed.tech/sources/nic-raboy.md>)

Topics: [Unity](<https://devfeed.tech/topics/unity.md>), [MongoDB](<https://devfeed.tech/topics/mongodb.md>), [data](<https://devfeed.tech/topics/data.md>), [SDK](<https://devfeed.tech/topics/sdk.md>), [App](<https://devfeed.tech/topics/app.md>)

Tags: [building](<https://devfeed.tech/tags/building.md>), [cloud](<https://devfeed.tech/tags/cloud.md>), [data](<https://devfeed.tech/tags/data.md>), [gaming](<https://devfeed.tech/tags/gaming.md>), [getting-started](<https://devfeed.tech/tags/getting-started.md>), [mongodb](<https://devfeed.tech/tags/mongodb.md>), [nosql](<https://devfeed.tech/tags/nosql.md>), [realm](<https://devfeed.tech/tags/realm.md>), [space](<https://devfeed.tech/tags/space.md>), [syncs](<https://devfeed.tech/tags/syncs.md>), [tutorial](<https://devfeed.tech/tags/tutorial.md>), [unity](<https://devfeed.tech/tags/unity.md>), [unity3d](<https://devfeed.tech/tags/unity3d.md>)

### AI overview

This tutorial builds a space shooter game in Unity that stores and synchronizes game data, including scores and enabled blasters, using the MongoDB Realm SDK and MongoDB Atlas.

### Source excerpt

When developing a game, in most circumstances you're going to need to store some kind of data. It could be the score, it could be player inventory, it could be where they are located on a map. The pos... The post Building a Space Shooter Game that Syncs with Unity and MongoDB Realm appeared first on MongoDB.

## Migrating to the new Remote Config for Games SDK

DevFeed: [Migrating to the new Remote Config for Games SDK](<https://devfeed.tech/articles/migrating-to-the-new-remote-config-for-games-sdk-16379.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2021/03/migrating-to-new-remote-config-for-games-sdk>)

Author: Patrick Martin

Published: 2021-03-08T00:00:00Z

Content type: tutorial

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [API](<https://devfeed.tech/topics/api.md>), [C++](<https://devfeed.tech/topics/c-plus-plus.md>), [configuration](<https://devfeed.tech/topics/configuration.md>), [C#](<https://devfeed.tech/topics/csharp.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [api](<https://devfeed.tech/tags/api.md>), [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [c-sharp](<https://devfeed.tech/tags/c-sharp.md>), [configuration](<https://devfeed.tech/tags/configuration.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [games](<https://devfeed.tech/tags/games.md>), [remote-config](<https://devfeed.tech/tags/remote-config.md>), [sdk](<https://devfeed.tech/tags/sdk.md>), [tutorials](<https://devfeed.tech/tags/tutorials.md>), [unity](<https://devfeed.tech/tags/unity.md>), [updates](<https://devfeed.tech/tags/updates.md>)

### AI overview

This article explains how version 7.1.0 of the Firebase Unity and C++ SDKs changed Firebase Remote Config for games. It covers API migration, deprecations, Remote Config instances, asynchronous operations, combined fetch-and-activate calls, native collection retrieval, and shorter debug fetch intervals.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Cloud Firestore for Games is now in Beta!

DevFeed: [Cloud Firestore for Games is now in Beta!](<https://devfeed.tech/articles/cloud-firestore-for-games-is-now-in-beta-16377.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2021/02/cloud-firestore-for-games-is-now-in-beta>)

Author: Patrick Martin

Published: 2021-02-05T00:00:00Z

Content type: news

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firestore](<https://devfeed.tech/topics/firestore.md>), [Firebase](<https://devfeed.tech/topics/firebase.md>), [Game Development](<https://devfeed.tech/topics/game-development.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [C++](<https://devfeed.tech/topics/c-plus-plus.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>), [NoSQL](<https://devfeed.tech/topics/nosql.md>), [Cloud](<https://devfeed.tech/topics/cloud.md>), [Realtime Database](<https://devfeed.tech/topics/realtime-database.md>)

Tags: [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [cloud](<https://devfeed.tech/tags/cloud.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [firestore](<https://devfeed.tech/tags/firestore.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [games](<https://devfeed.tech/tags/games.md>), [nosql](<https://devfeed.tech/tags/nosql.md>), [realtime-database](<https://devfeed.tech/tags/realtime-database.md>), [release](<https://devfeed.tech/tags/release.md>), [sdks](<https://devfeed.tech/tags/sdks.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

Firebase announces that Cloud Firestore for Games is publicly available in beta for C++ and Unity developers. The article describes it as a scalable serverless database for game backends and explains how its dedicated SDKs support game development workflows.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Firebase Compatibility with Unity 2020.1 and Later

DevFeed: [Firebase Compatibility with Unity 2020.1 and Later](<https://devfeed.tech/articles/firebase-compatibility-with-unity-2020-1-and-later-16351.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2020/08/firebase-compatibility-with-unity-20201>)

Author: Patrick Martin

Published: 2020-08-14T00:00:00Z

Content type: tutorial

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [Android](<https://devfeed.tech/topics/android.md>), [SDK](<https://devfeed.tech/topics/sdk.md>)

Tags: [compatibility](<https://devfeed.tech/tags/compatibility.md>), [crashlytics](<https://devfeed.tech/tags/crashlytics.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [games](<https://devfeed.tech/tags/games.md>), [news](<https://devfeed.tech/tags/news.md>), [tutorials](<https://devfeed.tech/tags/tutorials.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

Firebase explains compatibility problems caused by Unity 2020.1's overhauled build system and provides workarounds for running the Firebase Unity SDK with that version. The team recommends Unity 2019 until a complete fix is released.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## trivago Tech Check-in: Meet Fabian

DevFeed: [trivago Tech Check-in: Meet Fabian](<https://devfeed.tech/articles/trivago-tech-check-in-meet-fabian-27997.md>)

Original publisher: [Read original article](<https://tech.trivago.com/post/2020-08-03-trivagotechcheckinmeetfabian/>)

Author: Ankia Wolf

Published: 2020-08-03T00:00:00Z

Content type: article

Language: en

Sources: [Trivago](<https://devfeed.tech/sources/trivago.md>)

Topics: [Microservice](<https://devfeed.tech/topics/microservice.md>), [GraphQL](<https://devfeed.tech/topics/graphql.md>), [gRPC](<https://devfeed.tech/topics/grpc.md>), [Kotlin](<https://devfeed.tech/topics/kotlin.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [C#](<https://devfeed.tech/topics/csharp.md>), [Databases](<https://devfeed.tech/topics/databases.md>), [Go Language](<https://devfeed.tech/topics/go-language.md>), [Web](<https://devfeed.tech/topics/web.md>)

Tags: [backend](<https://devfeed.tech/tags/backend.md>), [databases](<https://devfeed.tech/tags/databases.md>), [developer](<https://devfeed.tech/tags/developer.md>), [engineering](<https://devfeed.tech/tags/engineering.md>), [engineering-culture](<https://devfeed.tech/tags/engineering-culture.md>), [go](<https://devfeed.tech/tags/go.md>), [graphql](<https://devfeed.tech/tags/graphql.md>), [here](<https://devfeed.tech/tags/here.md>), [java](<https://devfeed.tech/tags/java.md>), [kotlin](<https://devfeed.tech/tags/kotlin.md>), [learn](<https://devfeed.tech/tags/learn.md>), [tech](<https://devfeed.tech/tags/tech.md>), [unity](<https://devfeed.tech/tags/unity.md>), [web](<https://devfeed.tech/tags/web.md>)

### AI overview

This interview introduces Fabian Fritzsche, an engineering intern at trivago, and discusses his work on a microservice system that supplies current hotel data to a GraphQL API. He describes his transition from Unity and C# game development to working with Kotlin, gRPC, Protobuf, code reviews, and trivago's software architecture.

### Source excerpt

In our new series, trivago Tech Check-in, we're introducing you to some of our tech talents from across the globe who help keep our metasearch engine running smoothly everyday. In this first...

## Announcing Firebase Live

DevFeed: [Announcing Firebase Live](<https://devfeed.tech/articles/announcing-firebase-live-16341.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2020/05/announcing-firebase-live>)

Author: David East

Published: 2020-05-26T00:00:00Z

Content type: news

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Security](<https://devfeed.tech/topics/security.md>), [Unit testing](<https://devfeed.tech/topics/unit-testing.md>), [Appwrite](<https://devfeed.tech/topics/appwrite.md>), [Authentication](<https://devfeed.tech/topics/authentication.md>), [Google Analytics](<https://devfeed.tech/topics/google-analytics.md>), [Unity](<https://devfeed.tech/topics/unity.md>)

Tags: [authentication](<https://devfeed.tech/tags/authentication.md>), [best-practices](<https://devfeed.tech/tags/best-practices.md>), [demo](<https://devfeed.tech/tags/demo.md>), [developer-community](<https://devfeed.tech/tags/developer-community.md>), [emulator-suite](<https://devfeed.tech/tags/emulator-suite.md>), [event](<https://devfeed.tech/tags/event.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [firebase-live](<https://devfeed.tech/tags/firebase-live.md>), [google-analytics](<https://devfeed.tech/tags/google-analytics.md>), [talks](<https://devfeed.tech/tags/talks.md>), [testing](<https://devfeed.tech/tags/testing.md>), [unit-testing](<https://devfeed.tech/tags/unit-testing.md>), [unity](<https://devfeed.tech/tags/unity.md>), [videos](<https://devfeed.tech/tags/videos.md>)

### AI overview

Firebase announces Firebase Live, a five-part weekly web series for developers featuring talks, tips, technical tutorials, product updates, and live questions with Firebase experts. The series was postponed to June 23 and includes sessions on testing, the Emulator Suite, authentication, Google Analytics, and Unity.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Everything we announced at the Google for Games Developer Summit this year

DevFeed: [Everything we announced at the Google for Games Developer Summit this year](<https://devfeed.tech/articles/everything-we-announced-at-the-google-for-games-developer-summit-this-year-16338.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2020/03/firebase-google-game-developer-event>)

Author: Todd Kerpelman

Published: 2020-03-23T00:00:00Z

Content type: news

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firestore](<https://devfeed.tech/topics/firestore.md>), [Firebase](<https://devfeed.tech/topics/firebase.md>), [Google](<https://devfeed.tech/topics/google.md>), [NoSQL](<https://devfeed.tech/topics/nosql.md>), [C++](<https://devfeed.tech/topics/c-plus-plus.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>)

Tags: [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [developer](<https://devfeed.tech/tags/developer.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [firestore](<https://devfeed.tech/tags/firestore.md>), [games](<https://devfeed.tech/tags/games.md>), [gdc](<https://devfeed.tech/tags/gdc.md>), [google](<https://devfeed.tech/tags/google.md>), [multiplayer](<https://devfeed.tech/tags/multiplayer.md>), [news](<https://devfeed.tech/tags/news.md>), [offline](<https://devfeed.tech/tags/offline.md>), [open](<https://devfeed.tech/tags/open.md>), [realtime](<https://devfeed.tech/tags/realtime.md>), [release](<https://devfeed.tech/tags/release.md>), [sdk](<https://devfeed.tech/tags/sdk.md>), [unity](<https://devfeed.tech/tags/unity.md>), [updates](<https://devfeed.tech/tags/updates.md>)

### AI overview

Firebase announced updates from the Google for Games Developer Summit, including Cloud Firestore for game developers in open alpha. The release provides C++ and Unity SDKs and supports cloud game state, multiplayer data, offline access, realtime listeners, and related game-development use cases, with some Unity query limitations and possible API changes during the alpha period.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Firebase and Tasks, how to deal with asynchronous logic in Unity

DevFeed: [Firebase and Tasks, how to deal with asynchronous logic in Unity](<https://devfeed.tech/articles/firebase-and-tasks-how-to-deal-with-asynchronous-logic-in-unity-16321.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2019/07/firebase-and-tasks-how-to-deal-with>)

Author: Patrick Martin

Published: 2019-07-17T00:00:00Z

Content type: tutorial

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [C#](<https://devfeed.tech/topics/csharp.md>), [Exception](<https://devfeed.tech/topics/exception.md>), [SDK](<https://devfeed.tech/topics/sdk.md>)

Tags: [best-practices](<https://devfeed.tech/tags/best-practices.md>), [c-sharp](<https://devfeed.tech/tags/c-sharp.md>), [exception](<https://devfeed.tech/tags/exception.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [how-to](<https://devfeed.tech/tags/how-to.md>), [sdk](<https://devfeed.tech/tags/sdk.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

A tutorial on safely handling asynchronous Firebase Unity SDK calls. It explains how background I/O can resume on a non-main thread, causing Unity operations to fail, and shows how to use TaskScheduler continuations to return execution to Unity's main thread.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Everything we announced at the Game Developers Conference

DevFeed: [Everything we announced at the Game Developers Conference](<https://devfeed.tech/articles/everything-we-announced-at-the-game-developers-conference-16308.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2019/03/everything-we-announced-at-game>)

Author: Sumit Chandel

Published: 2019-03-19T00:00:00Z

Content type: news

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [Crashlytics](<https://devfeed.tech/topics/crashlytics.md>), [Game Development](<https://devfeed.tech/topics/game-development.md>), [C++](<https://devfeed.tech/topics/c-plus-plus.md>), [Android](<https://devfeed.tech/topics/android.md>), [iOS](<https://devfeed.tech/topics/ios.md>)

Tags: [announcements](<https://devfeed.tech/tags/announcements.md>), [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [crashlytics](<https://devfeed.tech/tags/crashlytics.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [games](<https://devfeed.tech/tags/games.md>), [gdc](<https://devfeed.tech/tags/gdc.md>), [news](<https://devfeed.tech/tags/news.md>), [unity](<https://devfeed.tech/tags/unity.md>), [updates](<https://devfeed.tech/tags/updates.md>)

### AI overview

Firebase recaps announcements from the Game Developers Conference, including Firebase Crashlytics for Unity, an open-source C++ SDK, AI-assisted Monkey Actions for Android games, and GameCenter Authentication support on iOS.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Firebase is at GDC 2018!

DevFeed: [Firebase is at GDC 2018!](<https://devfeed.tech/articles/firebase-is-at-gdc-2018-16261.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2018/03/firebase-is-at-gdc-2018>)

Author: Darin Hilton

Published: 2018-03-20T00:00:00Z

Content type: news

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Google](<https://devfeed.tech/topics/google.md>), [Google Play](<https://devfeed.tech/topics/google-play.md>), [Realtime Database](<https://devfeed.tech/topics/realtime-database.md>), [Mobile](<https://devfeed.tech/topics/mobile.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [A/B Testing](<https://devfeed.tech/topics/a-b-testing.md>), [C++](<https://devfeed.tech/topics/c-plus-plus.md>)

Tags: [a-b-testing](<https://devfeed.tech/tags/a-b-testing.md>), [android](<https://devfeed.tech/tags/android.md>), [authentication](<https://devfeed.tech/tags/authentication.md>), [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [cloud](<https://devfeed.tech/tags/cloud.md>), [community](<https://devfeed.tech/tags/community.md>), [database](<https://devfeed.tech/tags/database.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [games](<https://devfeed.tech/tags/games.md>), [gdc](<https://devfeed.tech/tags/gdc.md>), [google-play](<https://devfeed.tech/tags/google-play.md>), [mobile](<https://devfeed.tech/tags/mobile.md>), [news](<https://devfeed.tech/tags/news.md>), [realtime](<https://devfeed.tech/tags/realtime.md>), [realtime-database](<https://devfeed.tech/tags/realtime-database.md>), [unity](<https://devfeed.tech/tags/unity.md>), [updates](<https://devfeed.tech/tags/updates.md>)

### AI overview

Firebase announced several updates at GDC 2018, including Google Play Games Services support in Firebase Authentication, desktop support for C++ and Unity development, and Firebase Predictions and A/B Testing.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Firebase's 2017 Year-End Recap of New Features and Product Updates

DevFeed: [Firebase's 2017 Year-End Recap of New Features and Product Updates](<https://devfeed.tech/articles/end-of-the-year-recap-extravaganza-16240.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2017/12/end-of-year-recap-extravaganza>)

Author: Todd Kerpelman

Published: 2017-12-28T00:00:00Z

Content type: news

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Cloud Functions](<https://devfeed.tech/topics/cloud-functions.md>), [Serverless](<https://devfeed.tech/topics/serverless.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [C++](<https://devfeed.tech/topics/c-plus-plus.md>), [Android](<https://devfeed.tech/topics/android.md>), [AdMob](<https://devfeed.tech/topics/admob.md>), [Crashlytics](<https://devfeed.tech/topics/crashlytics.md>), [Authentication](<https://devfeed.tech/topics/authentication.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>), [Go Language](<https://devfeed.tech/topics/go-language.md>)

Tags: [admob](<https://devfeed.tech/tags/admob.md>), [android](<https://devfeed.tech/tags/android.md>), [authentication](<https://devfeed.tech/tags/authentication.md>), [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [cloud-functions](<https://devfeed.tech/tags/cloud-functions.md>), [community](<https://devfeed.tech/tags/community.md>), [crashlytics](<https://devfeed.tech/tags/crashlytics.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [go](<https://devfeed.tech/tags/go.md>), [news](<https://devfeed.tech/tags/news.md>), [recap](<https://devfeed.tech/tags/recap.md>), [sdks](<https://devfeed.tech/tags/sdks.md>), [serverless](<https://devfeed.tech/tags/serverless.md>), [unity](<https://devfeed.tech/tags/unity.md>), [updates](<https://devfeed.tech/tags/updates.md>), [year-in-review](<https://devfeed.tech/tags/year-in-review.md>)

### AI overview

Firebase's 2017 year-end recap covers new and updated products, including Cloud Functions for Firebase, general availability for the C++ and Unity SDKs, Firebase Test Lab support for games, Analytics features, Crashlytics integration, Phone Authentication, open-sourced SDKs, the Admin SDK for Go, and Firebase Performance Monitoring.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## We built an iOS game with Firebase!

DevFeed: [We built an iOS game with Firebase!](<https://devfeed.tech/articles/we-built-an-ios-game-with-firebase-16249.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2017/12/we-built-ios-game-with-firebase>)

Author: David Airapetyan

Published: 2017-12-13T00:00:00Z

Content type: news

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [iOS](<https://devfeed.tech/topics/ios.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [SDK](<https://devfeed.tech/topics/sdk.md>), [Authentication](<https://devfeed.tech/topics/authentication.md>), [Realtime Database](<https://devfeed.tech/topics/realtime-database.md>), [App](<https://devfeed.tech/topics/app.md>), [Messaging](<https://devfeed.tech/topics/messaging.md>)

Tags: [app-store](<https://devfeed.tech/tags/app-store.md>), [authentication](<https://devfeed.tech/tags/authentication.md>), [case-study](<https://devfeed.tech/tags/case-study.md>), [demo](<https://devfeed.tech/tags/demo.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [games](<https://devfeed.tech/tags/games.md>), [google-play](<https://devfeed.tech/tags/google-play.md>), [ios](<https://devfeed.tech/tags/ios.md>), [messaging](<https://devfeed.tech/tags/messaging.md>), [realtime-database](<https://devfeed.tech/tags/realtime-database.md>), [sdk](<https://devfeed.tech/tags/sdk.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

Firebase announces the availability of its MechaHamster demo game for iOS on the App Store. Built with the Unity SDK, the game demonstrates Firebase features including Analytics, Authentication, Remote Config, Realtime Database, Cloud Messaging, Dynamic Links, and App Invites.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Making great mobile games with Firebase

DevFeed: [Making great mobile games with Firebase](<https://devfeed.tech/articles/making-great-mobile-games-with-firebase-16221.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2017/08/making-great-mobile-games-with-firebase>)

Author: Darin Hilton

Published: 2017-08-15T00:00:00Z

Content type: tutorial

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [Mobile](<https://devfeed.tech/topics/mobile.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [C++](<https://devfeed.tech/topics/c-plus-plus.md>), [Google Analytics](<https://devfeed.tech/topics/google-analytics.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>), [Testing](<https://devfeed.tech/topics/testing.md>), [Authentication](<https://devfeed.tech/topics/authentication.md>)

Tags: [analytics](<https://devfeed.tech/tags/analytics.md>), [android](<https://devfeed.tech/tags/android.md>), [authentication](<https://devfeed.tech/tags/authentication.md>), [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [case-study](<https://devfeed.tech/tags/case-study.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [games](<https://devfeed.tech/tags/games.md>), [github](<https://devfeed.tech/tags/github.md>), [mobile](<https://devfeed.tech/tags/mobile.md>), [sdks](<https://devfeed.tech/tags/sdks.md>), [test-lab](<https://devfeed.tech/tags/test-lab.md>), [tutorials](<https://devfeed.tech/tags/tutorials.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

This article explains how Firebase can support mobile game development through SDKs for Unity and C++, analytics, testing with Firebase Test Lab for Android, and Firebase Authentication. It also introduces the MechaHamster sample game and project.

### Source excerpt

News, tutorials, and updates from the Firebase team.

## Supercharge your games with Firebase for Unity and C++

DevFeed: [Supercharge your games with Firebase for Unity and C++](<https://devfeed.tech/articles/supercharge-your-games-with-firebase-for-unity-and-c-16176.md>)

Original publisher: [Read original article](<https://firebase.blog/posts/2017/02/supercharge-your-games-with-firebase>)

Author: Stewart Miles

Published: 2017-02-27T00:00:00Z

Content type: release

Language: en

Sources: [Firebase Blog](<https://devfeed.tech/sources/firebase-blog.md>)

Topics: [Firebase](<https://devfeed.tech/topics/firebase.md>), [C++](<https://devfeed.tech/topics/c-plus-plus.md>), [Unity](<https://devfeed.tech/topics/unity.md>), [SDK](<https://devfeed.tech/topics/sdk.md>), [SDKs](<https://devfeed.tech/topics/sdks.md>)

Tags: [admob](<https://devfeed.tech/tags/admob.md>), [analytics](<https://devfeed.tech/tags/analytics.md>), [authentication](<https://devfeed.tech/tags/authentication.md>), [c-plus-plus](<https://devfeed.tech/tags/c-plus-plus.md>), [cloud-storage](<https://devfeed.tech/tags/cloud-storage.md>), [firebase](<https://devfeed.tech/tags/firebase.md>), [games](<https://devfeed.tech/tags/games.md>), [messaging](<https://devfeed.tech/tags/messaging.md>), [realtime-database](<https://devfeed.tech/tags/realtime-database.md>), [remote-config](<https://devfeed.tech/tags/remote-config.md>), [unity](<https://devfeed.tech/tags/unity.md>), [updates](<https://devfeed.tech/tags/updates.md>)

### AI overview

The Firebase team announces that its official Unity and C++ SDKs have reached General Availability as supported platforms. The article outlines Firebase services available through both SDKs, including AdMob, Analytics, Realtime Database, Dynamic Links, Authentication, Cloud Messaging, Remote Config, and Storage, and provides getting-started guidance and Cocos2D-x samples.

### Source excerpt

News, tutorials, and updates from the Firebase team.

[Next page](<https://devfeed.tech/topics/unity.md?cursor=WyIyMDE3LTAyLTI3VDAwOjAwOjAwKzAwOjAwIiwgIjcxZWEzNjI0LTg4MDMtNDVhMC1iZWQ4LWQwNzg2NTgzNzNkMyJd>)