# user experience design

User experience design is a framework and process for designing products, tools, services, devices, and systems around end users' needs, including software usability.

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## The 4 Types of Designers Who Will Thrive in 2030 (And the One Most Schools Still Ignore)

DevFeed: [The 4 Types of Designers Who Will Thrive in 2030 (And the One Most Schools Still Ignore)](<https://devfeed.tech/articles/the-4-types-of-designers-who-will-thrive-in-2030-and-the-one-most-schools-still-ignore-9067.md>)

Original publisher: [Read original article](<https://ixdf.org/literature/article/which-skills-does-a-21st-century-designer-need-to-possess>)

Author: Rikke Friis Dam

Published: 2026-08-13T14:00:00Z

Content type: article

Language: en

Sources: [UX Daily - User Experience Daily](<https://devfeed.tech/sources/ux-daily-user-experience-daily.md>)

Topics: [user experience design](<https://devfeed.tech/topics/user-experience-design.md>), [User Experience](<https://devfeed.tech/topics/user-experience.md>)

Tags: [design](<https://devfeed.tech/tags/design.md>), [education](<https://devfeed.tech/tags/education.md>), [experience-design](<https://devfeed.tech/tags/experience-design.md>), [user-experience](<https://devfeed.tech/tags/user-experience.md>)

### AI overview

Don Norman outlines four kinds of design challenges that designers may face in the 21st century and the skills needed to address them. The article presents design as a way of thinking that can help tackle complex societal issues, while also describing performance and systemic challenges.

### Source excerpt

What is the future of design? Which skills will you need in the 21st century? In this video, Don Norman gives four examples of the tasks that designers might be doing in the 21st century, and the four types of designers that will be needed."So there you are. Four different kinds of design problems, each of them requiring different skills and different change from the traditional design of designers of craft."-- Don Norman: Father of User Experience design, author of the legendary book The Design of Everyday Things, co-founder of the Nielsen Norman Group, and former VP of the Advanced Technology Group at Apple.Don Norman is trying to mobilize the current and next generations of designers to us...

## Why Waiting Feels Slow -- and How We're Using Real-Time Signals to Change That

DevFeed: [Why Waiting Feels Slow -- and How We're Using Real-Time Signals to Change That](<https://devfeed.tech/articles/why-waiting-feels-slow-and-how-we-re-using-real-time-signals-to-change-that-23985.md>)

Original publisher: [Read original article](<https://medium.com/mcdonalds-technical-blog/why-waiting-feels-slow-and-how-were-using-real-time-signals-to-change-that-754cb13fdab1?source=rss----3bac42476d27---4>)

Author: Global Technology

Published: 2026-03-31T14:17:27Z

Content type: article

Language: en

Sources: [McDonald's Technical Blog - Medium](<https://devfeed.tech/sources/mcdonald-s-technical-blog-medium.md>)

Topics: [iOS](<https://devfeed.tech/topics/ios.md>), [User Experience](<https://devfeed.tech/topics/user-experience.md>), [user experience design](<https://devfeed.tech/topics/user-experience-design.md>)

Tags: [customer-experience](<https://devfeed.tech/tags/customer-experience.md>), [digital-experiences](<https://devfeed.tech/tags/digital-experiences.md>), [ios](<https://devfeed.tech/tags/ios.md>), [ios-development](<https://devfeed.tech/tags/ios-development.md>), [mobile-development](<https://devfeed.tech/tags/mobile-development.md>), [real-time](<https://devfeed.tech/tags/real-time.md>), [technology](<https://devfeed.tech/tags/technology.md>), [user-experience](<https://devfeed.tech/tags/user-experience.md>), [user-experience-design](<https://devfeed.tech/tags/user-experience-design.md>)

### AI overview

McDonald's product, design, and engineering teams describe using iOS Live Activities to provide real-time order updates on the Lock Screen and Dynamic Island. The backend-driven platform aims to reduce uncertainty during waits and support reusable trackable experiences across the digital ecosystem.

### Source excerpt

A look into how our team turned uncertain wait moments into confident, glanceable experiences for guests in iOS using Live Activities. by: Maitree Shukla, Product Manager, Menu Browse, Alex Timmler, Director, Product Management, Nick Wilczynski, Sr Manager, Engineering Tech Lead, and Connor Sheehan, Software Engineer Quick Bytes: Digital transparency directly shapes perceived speed -- and uncertainty can make even fast experiences feel slow Live Activities provide customers with real-time order updates directly on the iOS Lock Screen and Dynamic Island Built as a reusable, backend-driven platform, this work unlocks future innovation across McDonald's digital ecosystem In a digital experience, speed isn't just about how fast an order is prepared -- it's about how fast it feels. When customers lack visibility into what's happening with their order, uncertainty creeps in, and even short waits can feel longer than they are. Our Product and User Experience Design teams set out to reduce that uncertainty by delivering real-time, glanceable updates through iOS Live Activities. The concept of Live Activities stemmed from one guiding question the team asked ourselves: How might we make the ordering experience feel as frictionless as possible? From there, that question naturally led to others. How do we make waiting feel faster? How can we be more transparent with customers? And how can we reduce moments of uncertainty along the way? To address those questions, we turned to Live Activities -- a capability built into iOS -- that enables real-time order updates on the Lock Screen and Dynamic Island, using premium screen real estate to provide reassurance without opening the app. It's a simple but powerful way to reinforce McDonald's reputation for leadership in convenience and speed, across both physical and digital experiences. To deliver this experience, we needed strong foundations: updates must be timely, flows can't disrupt restaurant operations, edge cases must be handled gra

## What they're not teaching in design class--and what you can do about it

DevFeed: [What they're not teaching in design class--and what you can do about it](<https://devfeed.tech/articles/what-they-re-not-teaching-in-design-class-and-what-you-can-do-about-it-9559.md>)

Original publisher: [Read original article](<https://www.figma.com/blog/business-design-education/>)

Author: Michelle Liu; Valerie Wong

Published: 2025-06-12T00:00:00Z

Content type: article

Language: en

Sources: [Figma Blog](<https://devfeed.tech/sources/figma-blog.md>)

Topics: [Figma](<https://devfeed.tech/topics/figma.md>), [User Experience](<https://devfeed.tech/topics/user-experience.md>), [user experience design](<https://devfeed.tech/topics/user-experience-design.md>), [Microsoft](<https://devfeed.tech/topics/microsoft.md>), [Netflix](<https://devfeed.tech/topics/netflix.md>)

Tags: [business](<https://devfeed.tech/tags/business.md>), [community](<https://devfeed.tech/tags/community.md>), [customer](<https://devfeed.tech/tags/customer.md>), [design](<https://devfeed.tech/tags/design.md>), [education](<https://devfeed.tech/tags/education.md>), [experience-design](<https://devfeed.tech/tags/experience-design.md>), [figma](<https://devfeed.tech/tags/figma.md>), [management](<https://devfeed.tech/tags/management.md>), [microsoft](<https://devfeed.tech/tags/microsoft.md>), [netflix](<https://devfeed.tech/tags/netflix.md>), [product](<https://devfeed.tech/tags/product.md>), [product-design](<https://devfeed.tech/tags/product-design.md>), [product-sense](<https://devfeed.tech/tags/product-sense.md>)

### AI overview

The article argues that design education often underemphasizes business fundamentals. Figma Campus Leaders explain that designers need business fluency and product sense to connect user experience, stakeholder needs, and creative decisions to tangible business outcomes.

### Source excerpt

Designers don't just shape experiences--they shape businesses. But with so many design programs lacking in business fundamentals, these Figma Campus Leaders argue that students should go extracurricular.

## FIT's principles for fostering a collaborative classroom

DevFeed: [FIT's principles for fostering a collaborative classroom](<https://devfeed.tech/articles/fit-s-principles-for-fostering-a-collaborative-classroom-9724.md>)

Original publisher: [Read original article](<https://www.figma.com/blog/fits-principles-for-fostering-a-collaborative-classroom/>)

Author: Miggi Cardona

Published: 2021-08-25T00:00:00Z

Content type: article

Language: en

Sources: [Figma Blog](<https://devfeed.tech/sources/figma-blog.md>)

Topics: [Figma](<https://devfeed.tech/topics/figma.md>), [user experience design](<https://devfeed.tech/topics/user-experience-design.md>)

Tags: [best-practices](<https://devfeed.tech/tags/best-practices.md>), [collaboration](<https://devfeed.tech/tags/collaboration.md>), [design](<https://devfeed.tech/tags/design.md>), [digital-design](<https://devfeed.tech/tags/digital-design.md>), [experience-design](<https://devfeed.tech/tags/experience-design.md>), [figma](<https://devfeed.tech/tags/figma.md>), [projects](<https://devfeed.tech/tags/projects.md>), [skills](<https://devfeed.tech/tags/skills.md>), [ui](<https://devfeed.tech/tags/ui.md>), [user-experience](<https://devfeed.tech/tags/user-experience.md>), [user-experience-design](<https://devfeed.tech/tags/user-experience-design.md>), [workflows](<https://devfeed.tech/tags/workflows.md>)

### AI overview

Professors at the Fashion Institute of Technology share principles for creating a collaborative virtual classroom in Figma. The article describes organizing courses into teams, projects, and files while encouraging open feedback and the development of design skills.

### Source excerpt

Best practices from professors at the Fashion Institute of Technology on how to construct a virtual classroom in Figma.