# Virtual reality

Virtual reality is a technology that immerses users in computer-generated three-dimensional environments through specialized hardware and software.

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## Valve's Steam Frame pricing starts at $1,059

DevFeed: [Valve's Steam Frame pricing starts at $1,059](<https://devfeed.tech/articles/valve-s-steam-frame-pricing-starts-at-1-059-17460.md>)

Original publisher: [Read original article](<https://www.gamedeveloper.com/extended-reality/valve-s-steam-frame-will-retail-for-1-059>)

Author: Bryant Francis

Published: 2026-09-14T18:04:06Z

Content type: news

Language: en

Sources: [gamedeveloper](<https://devfeed.tech/sources/gamedeveloper.md>)

Topics: [Virtual reality](<https://devfeed.tech/topics/virtual-reality.md>), [Hardware](<https://devfeed.tech/topics/hardware.md>), [Meta](<https://devfeed.tech/topics/meta.md>)

Tags: [developer](<https://devfeed.tech/tags/developer.md>), [hardware](<https://devfeed.tech/tags/hardware.md>), [meta](<https://devfeed.tech/tags/meta.md>), [samsung](<https://devfeed.tech/tags/samsung.md>), [shortage](<https://devfeed.tech/tags/shortage.md>)

### AI overview

Valve announced pricing and availability for the Steam Frame virtual reality headset. The 256GB model costs $1,059, while the 1TB model costs $1,200; additional accessories include a $29 power supply and a $59 ergonomic accessories kit. Valve is also offering developer kits through the Steam Partner dashboard.

### Source excerpt

Valve is also rolling out a developer kit for VR developers targeting its new headset.

## 'Moss' Developer Polyarc Announces Closure Following "major project" Cancellation

DevFeed: ['Moss' Developer Polyarc Announces Closure Following "major project" Cancellation](<https://devfeed.tech/articles/moss-developer-polyarc-announces-closure-following-major-project-cancellation-17473.md>)

Original publisher: [Read original article](<https://roadtovr.com/moss-polyarc-closure-project-cancellation/>)

Author: Scott Hayden

Published: 2026-09-14T11:14:59Z

Content type: news

Language: en

Sources: [Road to VR](<https://devfeed.tech/sources/road-to-vr.md>)

Topics: [Game Development](<https://devfeed.tech/topics/game-development.md>), [Virtual reality](<https://devfeed.tech/topics/virtual-reality.md>), [Meta](<https://devfeed.tech/topics/meta.md>), [pc](<https://devfeed.tech/topics/pc.md>), [real-time](<https://devfeed.tech/topics/real-time.md>)

Tags: [2025](<https://devfeed.tech/tags/2025.md>), [2026](<https://devfeed.tech/tags/2026.md>), [developer](<https://devfeed.tech/tags/developer.md>), [game-development](<https://devfeed.tech/tags/game-development.md>), [games](<https://devfeed.tech/tags/games.md>), [industry](<https://devfeed.tech/tags/industry.md>), [meta](<https://devfeed.tech/tags/meta.md>), [pc](<https://devfeed.tech/tags/pc.md>), [platforms](<https://devfeed.tech/tags/platforms.md>), [projects](<https://devfeed.tech/tags/projects.md>), [recruiting](<https://devfeed.tech/tags/recruiting.md>), [release](<https://devfeed.tech/tags/release.md>), [xr-industry-news](<https://devfeed.tech/tags/xr-industry-news.md>)

### AI overview

Polyarc Games, developer of the Moss VR puzzle-platformer series, is closing after the cancellation of a major project. The article covers the studio's history, staff layoffs, recent releases, and the broader difficulties affecting the XR game industry.

### Source excerpt

Moss developer Polyarc Games announced it's closing shop following a "major project" cancellation earlier this year. Polyarc announced the closure in a LinkedIn post (via Good Virtual Reality), marking the end of an 11-year stint in VR game development, most of which was spent creating its VR puzzle-platformer series Moss. You can read the full message [...] The post 'Moss' Developer Polyarc Announces Closure Following "major project" Cancellation appeared first on Road to VR.

## Revenge Thriller FPS I Am Your Beast Comes To PC VR Next Week

DevFeed: [Revenge Thriller FPS I Am Your Beast Comes To PC VR Next Week](<https://devfeed.tech/articles/revenge-thriller-fps-i-am-your-beast-comes-to-pc-vr-next-week-17305.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/revenge-thriller-fps-i-am-your-beast-comes-to-pc-vr-next-week/>)

Author: Mike Johnson

Published: 2026-09-10T20:16:47Z

Content type: news

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [Virtual reality](<https://devfeed.tech/topics/virtual-reality.md>), [releases](<https://devfeed.tech/topics/releases.md>), [Development](<https://devfeed.tech/topics/development.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [launch](<https://devfeed.tech/tags/launch.md>), [porting](<https://devfeed.tech/tags/porting.md>), [release](<https://devfeed.tech/tags/release.md>), [releases](<https://devfeed.tech/tags/releases.md>), [vr-gaming](<https://devfeed.tech/tags/vr-gaming.md>)

### AI overview

I Am Your Beast VR, a revenge thriller FPS from the Flat2VR Spark program, is scheduled to release on SteamVR on September 17. The article also describes the program and Flat2VR Studios' other VR projects.

### Source excerpt

Revenge thriller I Am Your Beast VR from Flat2VR Spark hits PC VR on September 17.

## Loop One: Done VR Mode Exits Beta In Recent Update

DevFeed: [Loop One: Done VR Mode Exits Beta In Recent Update](<https://devfeed.tech/articles/loop-one-done-vr-mode-exits-beta-in-recent-update-17287.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/loop-one-done-adds-vr/>)

Author: James Tocchio

Published: 2026-09-03T23:34:41Z

Content type: news

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [Virtual reality](<https://devfeed.tech/topics/virtual-reality.md>), [Automation](<https://devfeed.tech/topics/automation.md>), [Meta](<https://devfeed.tech/topics/meta.md>)

Tags: [2026](<https://devfeed.tech/tags/2026.md>), [automation](<https://devfeed.tech/tags/automation.md>), [meta](<https://devfeed.tech/tags/meta.md>), [release](<https://devfeed.tech/tags/release.md>), [ui](<https://devfeed.tech/tags/ui.md>), [update](<https://devfeed.tech/tags/update.md>), [vr-gaming](<https://devfeed.tech/tags/vr-gaming.md>)

### AI overview

Loop One: Done's VR mode has officially exited beta on Meta Quest. The update adds three virtual reality environments, a redesigned moving UI, locomotion settings, improved hand tracking, micro-gestures for tool selection, new recipes, and other VR improvements.

### Source excerpt

The VR mode of mixed reality factory management game Loop One: Done has exited beta.

## Knights of Fiona Review: A VR JRPG That Struggles to Satisfy Different Players

DevFeed: [Knights of Fiona Review: A VR JRPG That Struggles to Satisfy Different Players](<https://devfeed.tech/articles/knights-of-fiona-review-jack-of-some-trades-master-of-none-17285.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/knights-of-fiona-vr-review/>)

Author: Mike Johnson

Published: 2026-09-03T17:00:48Z

Content type: opinion

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [Virtual reality](<https://devfeed.tech/topics/virtual-reality.md>), [immersive web](<https://devfeed.tech/topics/immersive-web.md>)

Tags: [native](<https://devfeed.tech/tags/native.md>), [review](<https://devfeed.tech/tags/review.md>), [vr-gaming](<https://devfeed.tech/tags/vr-gaming.md>)

### AI overview

This review examines Knights of Fiona, a co-op Japanese role-playing game for VR. It finds that the game brings familiar JRPG elements to virtual reality but struggles to satisfy the different player types it targets, with short combat missions, limited town exploration, and uneven environments contrasted with strong music.

### Source excerpt

Knights of Fiona is the best example yet of a native VR JRPG, but it tries to be a jack of all trades for two different audiences, ultimately not fully satisfying either.

## The Unity Cube Adds Support for Quest 3's 207Hz Refresh Rate

DevFeed: [The Unity Cube Adds Support for Quest 3's 207Hz Refresh Rate](<https://devfeed.tech/articles/the-worst-game-on-the-horizon-store-now-runs-better-than-any-other-on-quest-3-17329.md>)

Original publisher: [Read original article](<https://roadtovr.com/unity-cube-worst-meta-quest-game-on-purpose-app-lab/>)

Author: Scott Hayden

Published: 2026-09-02T14:13:40Z

Content type: news

Language: en

Sources: [Road to VR](<https://devfeed.tech/sources/road-to-vr.md>)

Topics: [Unity](<https://devfeed.tech/topics/unity.md>), [Meta](<https://devfeed.tech/topics/meta.md>), [Virtual reality](<https://devfeed.tech/topics/virtual-reality.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [meta](<https://devfeed.tech/tags/meta.md>), [meta-quest-3-news-reviews](<https://devfeed.tech/tags/meta-quest-3-news-reviews.md>), [news](<https://devfeed.tech/tags/news.md>), [unity](<https://devfeed.tech/tags/unity.md>)

### AI overview

The Unity Cube, a minimal Unity game created to test Meta's content policies, has been updated to support Quest 3's 207Hz refresh rate. The article reports that it may be the first fully published Quest game with this capability and explains the technical challenge of matching such a high refresh rate on standalone hardware.

### Source excerpt

The Unity Cube is an objectively terrible game (it's literally just a floating cube, after all) that was built to test the limits of what Quest content Meta would allow into its uncurated App Lab program. After Meta dissolved App Lab, The Unity Cube moved to the main Horizon store and showed that Meta would stay truly hands-off when [...] The post The Worst Game on the Horizon Store Now Runs Better Than Any Other on Quest 3 appeared first on Road to VR.

## Isle of Food Combines Island Exploration and Cooking in a Virtual Reality Restaurant Simulation

DevFeed: [Isle of Food Combines Island Exploration and Cooking in a Virtual Reality Restaurant Simulation](<https://devfeed.tech/articles/isle-of-food-impressions-a-pretty-tasty-tropical-restaurant-sim-17284.md>)

Original publisher: [Read original article](<https://www.uploadvr.com/isle-of-food-impressions-a-pretty-tasty-tropical-restaurant-sim/>)

Author: Luis Aviles

Published: 2026-08-26T22:57:20Z

Content type: opinion

Language: en

Sources: [UploadVR](<https://devfeed.tech/sources/uploadvr.md>)

Topics: [Simulation](<https://devfeed.tech/topics/simulation.md>), [Virtual reality](<https://devfeed.tech/topics/virtual-reality.md>)

Tags: [3d-printer](<https://devfeed.tech/tags/3d-printer.md>), [customers](<https://devfeed.tech/tags/customers.md>), [games](<https://devfeed.tech/tags/games.md>), [simulation](<https://devfeed.tech/tags/simulation.md>), [vr-gaming](<https://devfeed.tech/tags/vr-gaming.md>)

### AI overview

The article reviews Isle of Food, a virtual reality cooking and ingredient-collecting simulation on a tropical island. It describes gathering resources, preparing recipes, serving customers, customizing the restaurant, and progressing through experience points and new recipes.

### Source excerpt

Isle of Food takes a novel approach to a cooking simulation game by having you explore an island for food to prepare for your guests.

## Rethinking Responsive Design

DevFeed: [Rethinking Responsive Design](<https://devfeed.tech/articles/rethinking-responsive-design-28833.md>)

Original publisher: [Read original article](<https://una.im/rethinking-responsive/>)

Published: 2016-11-06T00:00:00Z

Content type: article

Language: en

Sources: [Una Kravets](<https://devfeed.tech/sources/una-kravets.md>)

Topics: [Responsive Design](<https://devfeed.tech/topics/responsive-design.md>), [Web](<https://devfeed.tech/topics/web.md>), [immersive web](<https://devfeed.tech/topics/immersive-web.md>), [Virtual reality](<https://devfeed.tech/topics/virtual-reality.md>)

Tags: [3d](<https://devfeed.tech/tags/3d.md>), [design](<https://devfeed.tech/tags/design.md>), [responsive-design](<https://devfeed.tech/tags/responsive-design.md>), [virtual-reality](<https://devfeed.tech/tags/virtual-reality.md>), [web](<https://devfeed.tech/tags/web.md>)

### AI overview

The article argues that responsive design should be reconsidered as the web expands beyond screens. It discusses virtual reality, WebVR, and augmented reality as emerging mediums for communication, storytelling, and presenting information.

### Source excerpt

From Google's physical web project to the emergence of more affordable virtual reality and augmented reality systems, it's time to take a serious look at how the web is changing, and the exciting possibilities for its application outside of screens.

## How We're Thinking About Commerce and VR With Our First VR App, Thread Studio

DevFeed: [How We're Thinking About Commerce and VR With Our First VR App, Thread Studio](<https://devfeed.tech/articles/how-we-re-thinking-about-commerce-and-vr-with-our-first-vr-app-thread-studio-1434.md>)

Original publisher: [Read original article](<https://shopify.engineering/how-were-thinking-about-commerce-and-vr-with-our-first-vr-app-thread-studio>)

Author: Daniel Beauchamp

Published: 2016-09-29T17:00:00Z

Content type: opinion

Language: en

Sources: [Shopify Engineering](<https://devfeed.tech/sources/shopify-engineering.md>), [Shopify Engineering - Shopify Engineering](<https://devfeed.tech/sources/shopify-engineering-shopify-engineering.md>)

Topics: [Shopify](<https://devfeed.tech/topics/shopify.md>), [Virtual reality](<https://devfeed.tech/topics/virtual-reality.md>), [App](<https://devfeed.tech/topics/app.md>)

Tags: [platform](<https://devfeed.tech/tags/platform.md>), [products](<https://devfeed.tech/tags/products.md>), [retail](<https://devfeed.tech/tags/retail.md>), [shopify](<https://devfeed.tech/tags/shopify.md>), [shopping](<https://devfeed.tech/tags/shopping.md>), [storytelling](<https://devfeed.tech/tags/storytelling.md>)

### AI overview

Shopify describes how virtual reality could support commerce through immersive product storytelling, spatial visualization, and merchant workflows. The article introduces Thread Studio, a VR app for arranging T-shirt designs on mannequins and producing print-ready files or opening a Shopify store.

### Source excerpt

3 minute read Hey everyone! I'm Daniel and I lead our VR efforts at Shopify. When I talk to people about VR and commerce, the first idea that usually pops into their heads is about all the possibilities of walking around a virtual shopping mall. While that could be an enjoyable experience for some, I find it's a very limiting view of how virtual reality can actually improve retail. If VR gave you the superpowers to do anything, create anything, and go anywhere you want, would you really want to go shopping in a regular mall?More than a virtual mall It's easy to take a new medium and try to shoehorn in what already exists and is familiar. What's hard is figuring out what content makes the medium truly shine and worthwhile to use. VR offers an amazing storytelling platform for brands. For the first time, brands can put people in the stories that their products tell. If you're selling scuba gear, why not show what it'd look like underwater with jellyfish passing by? Or a tent on a windy, chilly cliff, reflecting the light of a scrappy fire? It sure would beat being in a fluorescent-lit camping store. In VR, you could explore inside a tent before you buy it, or change the environment around you at a press of a button.