# Wearable Technology

Technology designed to be worn on or against the body, using computers and wireless communication to send and receive data.

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## Designing User Interfaces For Android Wear Part 1: Lists

DevFeed: [Designing User Interfaces For Android Wear Part 1: Lists](<https://devfeed.tech/articles/designing-user-interfaces-for-android-wear-part-1-lists-22801.md>)

Original publisher: [Read original article](<http://androidessence.com/designing-user-interfaces-for-android-wear-part-1/>)

Author: Adam McNeilly

Published: 2016-01-01T00:00:00Z

Content type: tutorial

Language: en

Sources: [Android Essence](<https://devfeed.tech/sources/android-essence.md>)

Topics: [Wearable Technology](<https://devfeed.tech/topics/wearable-technology.md>), [User Interfaces](<https://devfeed.tech/topics/user-interfaces.md>), [ui](<https://devfeed.tech/topics/ui.md>), [Mobile](<https://devfeed.tech/topics/mobile.md>)

Tags: [android](<https://devfeed.tech/tags/android.md>), [mobile-development](<https://devfeed.tech/tags/mobile-development.md>), [recyclerview](<https://devfeed.tech/tags/recyclerview.md>), [ui](<https://devfeed.tech/tags/ui.md>), [user-interfaces](<https://devfeed.tech/tags/user-interfaces.md>), [wearable-technology](<https://devfeed.tech/tags/wearable-technology.md>)

### AI overview

This tutorial introduces Android Wear UI development, focusing on how interfaces differ from handheld Android applications. It covers WatchViewStub for adapting layouts to square and round screens, BoxInsetLayout for consistent display, and WearableListView for optimized lists.

### Source excerpt

Rising in popularity after the latest Google I/O, Android Wear is a game changer for mobile development. Wearable technology has brought benefits from a quicker access to information to a more accurate monitoring of our physical health. Developing for this platform allows you to tap into those features that are not as readily available on mobile handhelds as well as offer a more immersive experience of your product by making it available on wearable devices. As always, the documentation will offer the most thorough insight into what is available, but I'd like to discuss how the UI development differs and how you can get started.